Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 09:55:48 Player: Themeralderp Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2754) 2754 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 7447 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 502/1000 Matter 282/300 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Rolling (160) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (9) ------ Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Transport Network Coupler Targeting Computer Target Analyzer High-powered Tractor Beam > --- WEAPON (3) ------- Proton Cannon Ion Burst Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Light Deuterium Engine Compact Matter Pod (150) Advanced Weight Redist. System Gravity Neutralizer Gravity Neutralizer Cooled Pulse Rifle Compact HERF Cannon Compact HERF Cannon Plasma Cannon Faulty Cooled Plasma Cannon Ion Burst Cannon Heavy Flak Cannon Antimatter Cannon Heavy Rocket Launcher Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Sensor Array Transport Network Coupler Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Machine Gun Slug Cannon > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Light Fission Core Improved Heat Sink Compact Matter Pod Advanced Weight Redist. System Gravity Neutralizer Gravity Neutralizer Heavy Riot Gun Cooled Pulse Rifle Makeshift Laser Plasma Rifle Proton Cannon Plasma Cannon Cooled Plasma Cannon Ion Burst Cannon Ion Burst Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Antimatter Cannon Heavy Rocket Launcher Datajack CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 7 | . . 2 . . . 4 1 Weapon 1 | . . . . . . . 1 Parts Attached 101 | 6 11 15 7 2 9 22 29 Power 11 | 1 1 2 . . 1 2 4 Engine 7 | 1 1 2 . . 1 . 2 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 18 | 2 3 1 . . 2 4 6 Treads 1 | . . . . . . 1 . Leg 2 | . . . . . . . 2 Wheel 15 | 2 3 1 . . 2 3 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 1 4 8 4 . 1 11 7 Device 19 | . 2 3 2 . . 6 6 Storage 4 | 1 1 1 . . . 1 . Processor 5 | . . 1 . . 1 2 1 Hackware . | . . . . . . . . Protection 8 | . 1 3 2 . . 2 . Artifact . | . . . . . . . . Weapon 36 | 2 3 4 3 2 5 5 12 Energy Gun 11 | 2 1 3 1 1 . . 3 Energy Cannon 7 | . 1 . . . . 3 3 Ballistic Gun 6 | . 1 1 1 1 . 1 1 Ballistic Cannon 5 | . . . . . 3 . 2 Launcher 3 | . . . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 3 | . 1 . 1 . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 32 | . . 3 . . 6 6 17 Power 6 | . . . . . 2 1 3 Propulsion 10 | . . 1 . . 1 2 6 Utility 9 | . . 1 . . 2 3 3 Weapon 7 | . . 1 . . 1 . 5 Highest Loss Streak 11 | . . 1 . . 5 3 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 97 100 100 82 82 81 Engine 6 | . 14 11 11 11 5 . 1 Core 1 | . . . . . . 5 3 Wheel 18 | . 28 22 22 22 20 14 8 Device 18 | . 11 13 12 22 14 24 19 Storage 9 | . 14 11 11 11 11 6 5 Processor 6 | . . 7 . . 6 8 16 Protection 7 | . 2 9 20 11 2 5 2 Energy Gun 5 | . 8 7 10 11 4 . 1 Energy Cannon 3 | . 7 3 . . . 5 5 Ballistic Gun 7 | . 12 10 10 11 3 4 3 Ballistic Cannon 1 | . . . . . 9 1 4 Naked Turns . | . . . . . . . . Heaviest Build 114 | 11 22 30 34 34 33 105 114 Greatest Support 57 | 32 32 24 24 24 24 47 57 Greatest Overweight (x) 8 | . . 1 1 1 2 2 8 Average Overweight (x) 1 | . . . 1 1 1 1 3 Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 25 Average Capacity 12 | 6 9 10 10 10 10 12 25 Most Carried 25 | 5 10 10 10 10 10 18 25 Average Carried 11 | 2 7 9 9 9 9 10 20 Final Capacity 25 | 8 10 10 10 10 10 25 25 Final Carried 18 | 2 10 10 10 10 10 18 16 Class Distribution -------------------- 50% | Scavenger-Mutant 34% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 2432 | 106 393 325 121 . 351 387 749 Remotely 154 | . . 41 . . . . 113 Salvage Created 4280 | . 393 1151 411 . 261 640 1424 Parts 203 | . 23 89 20 . 6 24 41 Haulers Intercepted 4 | . 1 2 . . . . 1 Recyclers Shooed 11 | . 2 4 1 . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 60 | . 5 22 5 . 6 9 13 Melee 3 | . . . 2 . . . 1 Guns 36 | . 5 17 3 . 3 2 6 Cannons 17 | . . 5 . . 2 6 4 AOE 3 | . . . . . 1 . 2 Classes Destroyed 15 | . 7 3 . . 3 1 1 Worker 6 | . 2 1 . . . 1 2 Builder 4 | . . 2 1 . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 2 . . . . 1 Recycler 13 | . 1 4 2 . . 1 5 Minesweeper 1 | . . . . . 1 . . Operator 2 | . 1 1 . . . . . Watcher 3 | . 1 1 . . . . 1 Swarmer 11 | . . 10 . . 1 . . Grunt 35 | . 5 8 5 . 3 4 10 Duelist 1 | . . . . . . . 1 Sentry 6 | . . 4 . . 1 1 . Hunter 4 | . . . . . 1 1 2 Programmer 3 | . . . . . . 3 . Samaritan 2 | . . . . . 2 . . Best Kill Streak 8 | . 3 8 3 . 1 3 5 Combat Bots Only 6 | . 3 6 3 . 1 2 3 Max Kills in Single Turn 3 | . 1 2 1 . 2 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 5620 | . 259 798 95 . 699 1336 2433 Core 949 | . 35 142 18 . 132 124 498 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 55 | . 44 . . . . 11 . Core Remaining (%) 74 | 100 86 . . . 27 85 . Volleys Fired 265 | . 47 70 12 . 30 46 60 Largest 3 | . 2 2 2 . 2 2 3 Hottest 228 | . 90 83 79 . 129 128 228 Shots Fired 532 | . 91 140 24 . 46 92 139 Gun 340 | . 76 112 24 . 23 42 63 Cannon 183 | . 15 28 . . 17 50 73 Launcher 9 | . . . . . 6 . 3 Special . | . . . . . . . . Kinetic 276 | . 43 70 12 . 31 46 74 Thermal 234 | . 48 70 12 . 9 46 49 Explosive 9 | . . . . . 6 . 3 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 13 | . 7 13 7 . 5 12 11 Robot Miss Streak 6 | . 3 4 2 . 6 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 344 | . 58 89 20 . 25 60 92 Core Hits 156 | . 18 40 11 . 20 19 48 Critical Kills 5 | . . . . . 1 1 3 Critical Parts Destroyed 8 | . . . . . . 3 5 Critical Strikes 21 | . 1 2 1 . 1 4 12 Burn 7 | . 1 2 1 . . . 3 Meltdown 1 | . . . . . . 1 . Destroy 12 | . . . . . 1 3 8 Corrupt 1 | . . . . . . . 1 Melee Attacks 12 | . . . 3 . . . 9 Impact . | . . . . . . . . Slashing 3 | . . . 3 . . . . Piercing 7 | . . . . . . . 7 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8036 | . 864 1473 346 . 956 1478 2919 Guns 4164 | . 725 1175 274 . 354 592 1044 Cannons 2769 | . 139 298 . . 218 886 1228 Explosions 930 | . . . . . 384 . 546 Melee 162 | . . . 72 . . . 90 Ramming 11 | . . . . . . . 11 Kinetic 3641 | . 504 770 143 . 503 639 1082 Thermal 2989 | . 360 703 131 . 69 839 887 Explosive 930 | . . . . . 384 . 546 Electromagnetic 303 | . . . . . . . 303 Impact . | . . . . . . . . Slashing 72 | . . . 72 . . . . Piercing 90 | . . . . . . . 90 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 155 | . . 11 . . 22 . 122 Projectiles 137 | . . 11 . . 22 . 104 Explosions 18 | . . . . . . . 18 Melee . | . . . . . . . . Knockbacks 9 | . . . . . 2 . 7 Impact . | . . . . . . . . Kinetic 8 | . . . . . 2 . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 5 | . . . . . . . 5 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 346 | . 271 211 258 . 312 346 148 Average Temperature 77 | . 70 51 106 . 121 125 42 Received Heat Transfer 1663 | . 144 213 54 . 234 361 657 Effects 3 | . 1 . . . 1 1 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . 1 1 1 . . 3 3 Heat Transferred 6916 | . 941 1777 407 . 111 1600 2080 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 528 | . 174 528 302 . . 125 332 Initial 164 | . . 1 164 . . . 7 Average 136 | . 83 294 247 . . 47 89 Maximum Alert Level 2 | . . 2 1 . . . 1 Low Security (%) 73 | 100 100 31 13 . . 100 85 Level 1 20 | . . 43 86 . . . 14 Level 2 6 | . . 24 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 4 . . . 2 4 Investigation 2 | . . 2 . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . 1 2 . . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 3 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 9 34 5 . 6 13 25 Peak Tracking Total 5 | . 3 5 3 . 3 4 5 Tactical Retreats 3 | . . 2 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 14 | . . . . . . 14 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . . 2 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 3 | . . 2 . . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 20 | . 4 5 . . . 7 4 Terminals 10 | . 3 4 . . . 2 1 Fabricators 3 | . . . . . . 1 2 Repair Stations 3 | . 1 . . . . 2 . Recycling Units 3 | . . 1 . . . 1 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 63 | . 9 25 . . . 19 10 Successful 36 | . 5 13 . . . 14 4 Failed 27 | . 4 12 . . . 5 6 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 2 15 . . . 6 7 Terminals 34 | . 7 22 . . . 4 1 Fabricators 9 | . . . . . . 2 7 Repair Stations 8 | . 2 . . . . 6 . Recycling Units 10 | . . 3 . . . 5 2 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 3 13 . . . 3 1 Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 6 | . 2 4 . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 . . . 1 . Locate Traps 2 | . . 1 . . . 1 . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 . . . 1 . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 3 | . . . . . . 1 2 Network Status 3 | . . . . . . 1 2 Repair Station Hacks 6 | . 2 . . . . 4 . Scan Component 4 | . 1 . . . . 3 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . . . . 4 1 Terminals . | . . . . . . . . Fabricators 2 | . . . . . . 1 1 Report 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Monitor 1 | . . . . . . 1 . Reject 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 5 . . . 7 3 Full Trace Events 4 | . 2 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 140 | . 32 . . . . 108 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 no_distress 1 | . . . . . . . 1 find_fabricator 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . 20 . Items 20 | . . . . . . 20 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 5417 | 45 479 922 305 1110 499 1235 822 Spaces Moved 3614 | 36 255 592 226 1006 361 819 319 Core 13 | 9 . . . . . . 4 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3601 | 27 255 592 226 1006 361 819 315 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 105 90 115 Average Speed 107 | 87 90 103 105 105 106 105 144 Slowest Speed 450 | 100 100 105 105 105 120 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 39 54 59 84 54 15 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 130 | . . . 1 . 80 . 49 Melee 1 | . . . 1 . . . . Projectile 24 | . . . . . 10 . 14 AOE 105 | . . . . . 70 . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4646 | 49 411 763 266 1062 429 1109 557 Wait 467 | . 71 63 8 43 20 151 111 Move 3607 | 35 254 591 225 1005 360 818 319 Hop . | . . . . . . . . Pick Up 120 | 8 19 14 6 6 7 39 21 Fast Attach . | . . . . . . . . Attach 67 | 6 2 11 2 1 4 19 22 Detach 5 | . . . . . . 2 3 Swap 34 | . 9 4 5 1 5 3 7 Drop 54 | . 9 10 5 6 3 17 4 Fire 265 | . 47 70 12 . 30 46 60 Melee 12 | . . . 3 . . . 9 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 14 | . . . . . . 14 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Repaired Arm. Wheel 508 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 540 | -9/Materials | Identified exit to Mines 1370 | -9/Materials | Discovered new exit (range 4) 1375 | -9/Materials | Identified exit to Materials 1447 | -9/Materials | Entered Mines 1468 | -9/Mines | Build established: Scavenger-Mutant 1484 | -9/Mines | Met a Derelict bent on vengeance 1541 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1612 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1719 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1722 | -9/Mines | Found Prototype Device 1723 | -9/Mines | Identified Exp. Sensor Array 1749 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1752 | -9/Mines | Entered Zion 1793 | -7/Zion | Identified exit to Proximity Caves 2003 | -7/Zion | Found CR-A16's Pointy Stick 2057 | -7/Zion | Learned 4 Factory zone layouts 2526 | -7/Zion | Given the Hacking Drone Bay 2862 | -7/Zion | Entered Proximity Caves 2886 | -6/Proximity Caves | Learned Factory trap positions 2943 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2979 | -6/Proximity Caves | Core integrity fell below 50% 3054 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 3092 | -6/Proximity Caves | Build established: Mutant 3341 | -6/Proximity Caves | Discovered new exit (range 8) 3361 | -6/Proximity Caves | Entered Factory 3361 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3363 | -6/Factory | Loaded intel: 104 trap records 3618 | -6/Factory | Repaired Exp. Sensor Array 3982 | -6/Factory | Build established: Scavenger-Mutant 4219 | -6/Factory | Lost 3 parts (1p2u) 4480 | -6/Factory | Discovered new exit (range 5) 4596 | -6/Factory | Entered another Factory area 4596 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4661 | -5/Factory | Identified exit to DSF 4911 | -5/Factory | Build established: Scavenger-Gunner 5039 | -5/Factory | Lost 4 parts (3n1u) 5205 | -5/Factory | Lost 11 parts (2p2n2u5w) 5376 | -5/Factory | Garrison activated, responded to threat 5418 | -5/Factory | Self-destructed Last Messages --------------- 05284_ Identified Ion Burst Cannon. 05287_ Slammed into W-25 Informer. 05297_ Connecting with Recycling Unit... 05305_ G-50 Soldier destroyed. 05315_ Acquired 33 matter. 05318_ U-05 Engineer lays Concrete. 05319_ Acquired 4 matter. 05320_ U-05 Engineer builds a Wall. 05339_ R-10 Processor collects Welding Torch. 05346_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Q. 05376_ Destroyed Imp. Hover Unit. 05376_ W-25 Informer calls for garrison support. 05376_ ALERT: Activating Garrison Access F002. 05376_ Visual Processing Unit fried. 05376_ W-25 Informer destroyed. 05380_ Acquired 32 matter. 05383_ Acquired Lgt. Deuterium Engine. 05393_ Critical hit (Burn: +37). 05399_ U-05 Engineer builds a Wall. 05400_ Lgt. Fission Core destroyed. 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""??????? | | ????????????????????# ???????? ????? ? ????????? | | ????????????????????# ???????" ????????????????? | | ???????????????????? ????????" ????????????????? | | ??????????????????? ???????? ????????????????? | | ?????????????????? ???????? ????????????????? | | ?????????????????? ????????? ????????????????? | | ????????????????? ?????????? ?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilNodeStabilizer Manual? 0 Play Time 01:02:55 Cumulative 51.0 hours Start 2022.12.03 @ 11:22:15 End 2022.12.05 @ 09:55:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 23 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71e4535b-8cdd-4777-978c-5995c8f36b09