Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 17:57:55 Player: Jay Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (510) 510 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2260 Bonus ------- None Cogmind --------- Core Integrity 522/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Hot (236) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (6) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Katana > --- INVENTORY (5) ---- Light Nuclear Core Improved Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Katana > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Light Assault Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Hardened Medium Armor Plating Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 34 | 7 1 17 9 Power 8 | 1 . 5 2 Engine 5 | 1 . 2 2 Core 3 | . . 3 . Reactor . | . . . . Propulsion 15 | 2 . 7 6 Treads 2 | . . 2 . Leg 13 | 2 . 5 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 3 . Device 1 | 1 . . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . . 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 97 99 Engine 7 | . 14 5 8 Core 2 | . . 5 . Treads 2 | . . 6 . Leg 43 | . 28 35 53 Device 2 | . 14 2 . Processor 1 | . . 2 . Protection 16 | . 8 17 17 Energy Gun 8 | . 14 11 5 Energy Cannon 1 | . . . 3 Ballistic Gun 1 | . 14 . . Slashing Weapon 8 | . . 8 9 Peak Build Rating 31 | 7 7 22 31 Average Rating 19 | 4 7 15 28 On Entrance 9 | . 7 7 22 Naked Turns . | . . . . Heaviest Build 31 | 14 14 24 31 Greatest Support 84 | 20 20 52 84 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 6 5 5 Most Carried 5 | 5 4 5 5 Average Carried 3 | 2 3 3 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 3 4 5 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 584 | 170 110 214 90 Remotely . | . . . . Salvage Created 870 | 113 . 323 434 Parts 58 | 7 . 22 29 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . . 8 5 Melee 9 | . . 5 4 Guns 1 | . . 1 . Cannons 3 | . . 2 1 Classes Destroyed 10 | 2 . 5 3 Worker 1 | . . . 1 Builder 3 | . . 1 2 Tunneler 1 | 1 . . . Hauler 2 | . . . 2 Recycler 2 | 1 . 1 . Swarmer 3 | . . 3 . Grunt 4 | . . 3 1 Duelist 1 | . . 1 . Sentry 3 | . . 1 2 Hunter 2 | . . . 2 Best Kill Streak 3 | 2 . 3 2 Combat Bots Only 3 | . . 3 1 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 113 | . . 59 54 Missed 27 | . . 16 11 Damage Taken 1112 | . . 475 637 Core 129 | . . 101 28 Absorbed by Shields . | . . . . Redirected to Shielding 3 | . . 3 . Core Remaining (%) 91 | 100 100 74 . Volleys Fired 28 | 6 4 11 7 Largest 2 | 1 1 2 1 Hottest 75 | 40 40 75 68 Shots Fired 39 | 6 4 22 7 Gun 21 | 6 4 11 . Cannon 18 | . . 11 7 Launcher . | . . . . Special . | . . . . Kinetic 11 | . . 11 . Thermal 28 | 6 4 11 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | 2 . 5 3 Robot Miss Streak 5 | 2 4 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 56 | 3 . 23 30 Core Hits 27 | 3 . 13 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Sever 4 | . . . 4 Melee Attacks 57 | . . 22 35 Impact . | . . . . Slashing 57 | . . 22 35 Piercing . | . . . . Sneak Attacks 13 | . . 3 10 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1989 | 43 . 726 1220 Guns 97 | 43 . 54 . Cannons 222 | . . 138 84 Explosions . | . . . . Melee 1670 | . . 534 1136 Ramming . | . . . . Kinetic 138 | . . 138 . Thermal 181 | 43 . 54 84 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 1670 | . . 534 1136 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 163 | . . 39 124 Projectiles . | . . . . Explosions . | . . . . Melee 163 | . . 39 124 Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 293 | . . 96 293 Average Temperature 74 | . . 41 141 Received Heat Transfer 426 | . . 111 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 373 | 100 . 125 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 239 | 10 21 239 199 Initial 41 | . 6 8 41 Average 87 | 3 18 101 99 Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 80 100 Level 1 7 | . . 19 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 1 16 11 Peak Tracking Total 4 | . 1 4 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 1 4 7 Terminals 10 | . 1 2 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 3 5 15 Successful 13 | . 1 3 9 Failed 10 | . 2 2 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 3 2 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 12 | . 1 2 9 Record 2 | . . . 2 Robot Analysis 2 | . . 1 1 Emergency Access Points 1 | . . . 1 Alert Level 3 | . . 1 2 Locate Traps 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 . 4 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1243 | 78 114 486 565 Spaces Moved 748 | 45 87 274 342 Core 3 | 3 . . . Treads 32 | . . 32 . Legs 713 | 42 87 242 342 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 115 120 124 120 Slowest Speed 160 | 120 120 160 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 19 26 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 950 | 62 92 361 435 Wait 68 | . . 28 40 Move 745 | 44 86 273 342 Hop . | . . . . Pick Up 10 | 5 1 4 . Fast Attach 6 | 5 . 1 . Attach 6 | 2 . 2 2 Detach 1 | . . 1 . Swap 22 | . 1 14 7 Drop 7 | . . 5 2 Fire 28 | 6 4 11 7 Melee 57 | . . 22 35 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 9) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 624 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x2 1244 | -8/Materials | Self-destructed Last Messages --------------- due to the high potential for collateral damage are only assigned to support assault forces dispatched to deal with groups of high-threat intruders. The D-53 itself is highly resistant against explosive damage, however, and is therefore willing to catch targets in an explosion even while within that blast radius. 01136_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 01178_ Connecting with Terminal... 01185_ Destroyed Heat Sink. 01186_ Atomic Centrifuge disabled. 01187_ Y-45 Defender destroyed. 01198_ Critical hit (Burn: +37). 01198_ G-47 Trooper Aluminum Leg severed. 01206_ G-47 Trooper Particle Gun severed. 01234_ Critical hit (Burn: +37). 01236_ Hrd. Medium Armor Plating destroyed. 01236_ Critical hit (Burn: +37). 01239_ Aluminum Leg melted. 01239_ G-47 Trooper destroyed. 01242_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????####???????????????????????????? | | ???????????? ???????????????????????????? | | ????????????? ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ????###+##????????????????? | | ????????# #### ##### #????????????????? | | ????????# [ T" #????????????????? | | ????????# *=% " +????????????????? | | ????????# #######/## #????????????????? | | ???????????# [@!## ##????????????????? | | ???????????# """ !## #?????????????????? | | ???????????# "" =%## #?????????????????? | | ???????????+ """ [ # #?????????????????? | | ???????????# k ## ##???######???????? | | ???????????# !!! # ##### #???????? | | ???????????# !!! [# ###?????? | | ???????????# !!! # +?????? | | ???????????# #= ##### ###?????? | | ???????????########### #######+#####?????? | | ?????????????????????# #?# """ #?????? | | ?????????????????????# #?# """ #?????? | | ?????????????????????# ^#?# """ #?????? | | ?????????????????????# #?# #?????? | | ????????????????????? ?# "" #?????? | | ????????????????????? "" ?# "Y ]]] #?????? | | ???????????????????? T ?+ "" ]] #?????? | | ????????????????????# ?# ]] #?????? | | ????????????????????##?##?###/#######?????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ??????????????????????????### ###?????????? | | ????????????????# ####### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravScanMount Manual? 0 Play Time 00:11:17 Cumulative 9.1 hours Start 2024.10.03 @ 14:57:42 End 2024.10.03 @ 17:57:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7dd6538-051e-4e9a-9d52-02ac8ec89920