Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 11:33:45 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (875) 875 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3350 Bonus ------- None Cogmind --------- Core Integrity 600/700 Matter 237/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Coolant Injector Lightning Gun Lightning Gun Pulse Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Coolant Injector Lightning Gun Lightning Gun Pulse Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 31 | 6 . 10 11 4 Power 4 | 1 . . 2 1 Engine 2 | 1 . . 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads . | . . . . . Leg 7 | 2 . 3 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 . 4 3 1 Device 1 | . . . 1 . Storage 2 | 1 . . . 1 Processor 6 | . . 4 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 3 4 2 Energy Gun 3 | 1 . 1 1 . Energy Cannon 3 | . . . 2 1 Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . 1 1 6 Power 2 | . . . . 2 Propulsion 5 | . . 1 1 3 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 6 7 6 5 Power 1 | . 1 2 1 1 Propulsion 1 | . 2 1 . . Utility 1 | . . 1 1 . Weapon 2 | . 2 2 2 3 Tool/Special . | . . . . . Unused Backups 11 | . . 2 5 4 Power 2 | . . . 2 . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 6 | . . 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 85 98 97 98 Engine 8 | . 14 11 6 . Core 1 | . . . 2 7 Leg 27 | . 28 32 25 22 Device 2 | . . . 3 7 Storage 9 | . 14 11 5 6 Processor 22 | . . 21 35 30 Energy Gun 7 | . 14 10 2 . Energy Cannon 5 | . . . 7 22 Ballistic Gun 4 | . 14 . 5 . Ballistic Cannon 4 | . . 10 3 . Peak Build Rating 27 | 6 6 13 21 27 Average Rating 14 | 4 6 11 17 25 On Entrance 9 | . 6 6 13 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 12 12 16 20 28 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 3 | 3 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 7 | 7 8 8 6 9 Most Carried 8 | 2 8 8 8 7 Average Carried 6 | 1 6 7 6 5 Final Capacity 10 | 8 8 8 5 10 Final Carried 8 | 2 8 8 5 5 Class Distribution -------------------- 70% | Mutant 13% | Scavenger-Gunner 12% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 750 | 213 48 245 217 27 Remotely . | . . . . . Salvage Created 990 | . 48 305 462 175 Parts 60 | . 5 20 22 13 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 3 8 6 6 Guns 15 | . 3 7 5 . Cannons 4 | . . 1 1 2 AOE 4 | . . . . 4 Classes Destroyed 9 | . 1 5 2 1 Worker 2 | . . 1 1 . Builder 1 | . . . 1 . Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Operator 2 | . . 1 . 1 Swarmer 9 | . 3 2 . 4 Grunt 8 | . . 3 5 . Sentry 4 | . . 3 1 . Programmer 2 | . . . . 2 Best Kill Streak 6 | . 2 2 5 6 Combat Bots Only 6 | . 2 2 2 6 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 149 | . 29 56 28 36 Missed 48 | . 12 22 6 8 Hits 101 | . 17 34 22 28 Projectile 101 | . 17 34 22 28 Critical Strikes 2 | . . 1 1 . Damage Taken 1425 | . 129 411 339 546 Core 247 | . 40 76 31 100 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 84 81 94 . Volleys Fired 80 | . 9 34 25 12 Largest 3 | . 2 2 2 3 Hottest 204 | . 60 95 136 204 Shots Fired 164 | . 18 66 50 30 Gun 78 | . 18 32 28 . Cannon 83 | . . 34 22 27 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 75 | . 9 34 32 . Thermal 86 | . 9 32 18 27 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 17 | . 3 12 17 14 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 101 | . 7 36 38 20 Core Hits 50 | . 4 16 18 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2264 | . 92 647 712 813 Guns 766 | . 92 343 331 . Cannons 1104 | . . 304 381 419 Explosions 394 | . . . . 394 Melee . | . . . . . Ramming . | . . . . . Kinetic 742 | . 35 304 403 . Thermal 1128 | . 57 343 309 419 Explosive 394 | . . . . 394 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 66 | . . 2 6 58 Projectiles 41 | . . 2 6 33 Explosions 25 | . . . . 25 Melee . | . . . . . Knockbacks 3 | . . 2 1 . Impact . | . . . . . Kinetic 3 | . . 2 1 . Secondary . | . . . . . Self-Inflicted Damage 121 | . . . . 121 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 468 | . 40 468 120 325 Average Temperature 126 | . 19 165 51 145 Received Heat Transfer 342 | . . 144 189 9 Effects 8 | . . 8 . . Shutdowns 3 | . . 3 . . Interference 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (major) 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . . 3 8 Heat Transferred 2271 | . 125 814 703 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 116 | . 50 116 93 109 Initial 23 | . . 8 . 23 Average 31 | . 14 34 53 22 Influence Increases 673 | . 80 258 163 172 Destroy 0b10 Robot/C 460 | . 60 160 120 120 Destroy 0b10 Robot/NC 40 | . . 15 20 5 Destroy Leader 124 | . 10 62 22 30 Successful Hack 20 | . 10 5 . 5 Disable Machine 15 | . . 15 . . Destroy Structure 14 | . . 1 1 12 Influence Decreases 591 | . 60 278 110 143 Entered New Map 42 | . . 12 . 30 Time Decay 362 | . 60 139 110 53 Lost Part 70 | . . 10 . 60 Lost Ally 10 | . . 10 . . Purge Threat 107 | . . 107 . . Squads Dispatched 5 | . . 1 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 6 14 8 12 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 2 . 2 Terminals 7 | . 3 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 6 7 . 3 Successful 7 | . 3 2 . 2 Failed 9 | . 3 5 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 12 | . 4 7 . 1 Terminals 16 | . 6 7 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 . 2 Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 4 | . 1 2 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1283 | 46 233 487 279 238 Spaces Moved 803 | 30 168 301 150 154 Core 10 | 10 . . . . Treads . | . . . . . Legs 793 | 20 168 301 150 154 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 118 120 120 120 120 Slowest Speed 200 | 200 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 40 27 16 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . . 10 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . . . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 964 | 37 183 362 201 181 Wait 1 | . 1 . . . Move 799 | 29 167 300 149 154 Hop . | . . . . . Pick Up 27 | 2 6 9 5 5 Fast Attach 12 | 6 . 3 3 . Attach 11 | . . 4 3 4 Detach 1 | . . 1 . . Swap 14 | . . 4 6 4 Drop 19 | . . 7 10 2 Fire 80 | . 9 34 25 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Accompanied by 1 ally 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 744 | -9/Materials | Discovered new exit (range 10) 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Utility x2 791 | -8/Materials | Garrison activated, responded to threat 961 | -8/Materials | Discovered new exit (range 16) 1046 | -8/Materials | Entered Factory 1046 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1284 | -7/Factory | Self-destructed Last Messages --------------- 01279_ K-01 Serf collects debris. 01280_ U-05 Engineer lays Concrete. 01280_ Aluminum Leg destroyed. 01280_ Lgt. Nuclear Core destroyed. 01281_ U-05 Engineer lays Concrete. 01281_ K-01 Serf collects debris. 01282_ S-27 Virus destroyed. 01282_ Aluminum Leg destroyed. 01282_ Destroyed Aluminum Leg. 01282_ Imp. Heat Sink destroyed. 01282_ Destroyed Imp. Heat Sink. 01282_ Destroyed VTOL Module. 01282_ C-30 ARC bursts open, deploying its payload. 01282_ B-48 Gladiator unfolds itself. 01282_ G-47 Trooper unfolds itself. 01282_ Lgt. Nuclear Core destroyed. 01283_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01283_ K-01 Serf collects debris. 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