Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 10:41:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (137) 685 Value Destroyed (2956) 2956 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (851) 851 TOTAL SCORE: 9212 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 553 Met Data Miner 300 Friendly Fire -48 Cogmind --------- Core Integrity 810/850 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Medium Armor Plating > --- WEAPON (2) ------- Cooled Plasma Cannon > --- INVENTORY (24) --- Antimatter Reactor Medium Treads Medium Treads Coolant Injector High-capacity Battery (400) Advanced Sensor Array Layered Medium Armor Plating System Backup Module Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Mini Grenade Launcher Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Plasma Cannon > --- INVENTORY -------- Antimatter Reactor Medium Treads Medium Treads Coolant Injector High-capacity Battery Advanced Sensor Array Layered Medium Armor Plating System Backup Module Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Ion Burst Cannon Mini Grenade Launcher Heavy Missile Launcher Great Axe [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 6 | . . . 2 . 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 154 | 6 20 8 27 34 3 8 6 14 4 18 6 Power 9 | 1 1 1 1 3 . . . . . 1 1 Engine 7 | 1 . 1 1 3 . . . . . 1 . Core 2 | . 1 . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 . 2 6 9 1 2 . 4 . 4 . Treads 28 | 2 . . 6 9 1 2 . 4 . 4 . Leg 2 | . . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | 1 6 . 8 2 2 2 3 4 2 7 3 Device 13 | . . . 3 . 1 1 1 2 . 4 1 Storage 12 | 1 5 . 4 2 . . . . . . . Processor 3 | . 1 . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . 1 . 1 . 1 2 2 3 2 Artifact . | . . . . . . . . . . . . Weapon 75 | 2 13 5 12 20 . 4 3 6 2 6 2 Energy Gun 35 | 1 2 2 8 13 . . 2 3 . 4 . Energy Cannon 14 | . . 1 2 4 . 3 . 2 . . 2 Ballistic Gun 9 | 1 6 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 16 | . 5 1 2 2 . 1 1 1 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 . . . . . Parts Lost 8 | . . 5 . 2 . . . . . 1 . Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 7 | . . 4 . 2 . . . . . 1 . Highest Loss Streak 3 | . . 3 . 1 . . . . . 1 . Average Slot Usage (%) 98 | . 99 90 96 99 100 100 100 100 100 100 99 Engine 9 | . 12 12 11 10 9 7 7 7 7 7 1 Treads 24 | . 28 22 16 21 27 30 30 30 30 30 26 Leg 1 | . . 5 5 . . . . . . . . Device 7 | . . . 11 11 9 8 7 5 6 5 10 Storage 26 | . 23 28 26 33 27 23 23 23 23 23 20 Processor 4 | . 3 . . . . 5 15 15 15 15 13 Protection 2 | . . . 3 . 9 7 . 1 . 1 8 Energy Gun 13 | . 12 4 19 21 18 3 7 14 15 9 . Energy Cannon 2 | . . 11 2 . . 11 . . . . 12 Ballistic Gun 2 | . 14 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 10 43 41 63 84 87 96 89 94 86 86 106 Greatest Support 120 | 40 40 40 40 46 66 97 97 118 118 120 120 Greatest Overweight (x) 2 | . 1 1 2 2 1 1 . . . . . Average Overweight (x) . | . . . 1 1 1 . . . . . . Largest Inventory Capacity 24 | 6 16 16 22 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 12 16 18 23 24 24 24 24 24 24 24 Most Carried 24 | 4 16 16 22 24 24 24 24 24 24 24 22 Average Carried 19 | 2 10 14 17 23 23 23 23 23 24 23 21 Final Capacity 24 | 6 16 16 22 24 24 24 24 24 24 24 24 Final Carried 24 | 4 16 15 22 24 24 24 24 24 24 23 22 Class Distribution -------------------- 56% | Hauler-Mutant 24% | Mutant 14% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 2318 | 263 473 154 361 421 23 100 47 167 . 249 60 Remotely . | . . . . . . . . . . . . Salvage Created 4547 | 93 487 129 762 1647 185 122 59 182 . 367 514 Parts 267 | 1 28 6 52 109 11 8 4 11 . 25 12 Haulers Intercepted 14 | . 2 . 6 6 . . . . . . . Recyclers Shooed 5 | . 1 . 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 4 2 . 15 . Prevented 21 | . . . . . . . . 8 . 13 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 100 | . 13 17 14 31 2 5 4 2 . 9 3 Guns 43 | . 7 3 7 22 1 . . . . 3 . Cannons 6 | . . 1 . . . 1 . 1 . . 3 AOE 49 | . 6 13 7 9 1 4 4 . . 5 . Classes Destroyed 15 | 1 6 1 2 . 1 . . 3 . 1 . Worker 3 | . 1 . . 2 . . . . . . . Builder 4 | . 1 . . 2 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 14 | . 2 . 6 6 . . . . . . . Recycler 7 | 1 1 . 1 2 . . . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . Watcher 6 | . 1 . 2 1 1 . . . . . 1 Swarmer 41 | . 6 3 8 11 . 4 4 . . 5 . Grunt 28 | . 7 1 5 10 1 . . . . 1 3 Sentry 13 | . . . 1 10 1 1 . . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . 1 . 1 . Assembled 13 | . . 13 . . . . . . . . . Best Kill Streak 13 | 1 5 13 5 10 2 4 4 1 . 3 3 Combat Bots Only 13 | . 3 13 4 9 1 4 4 1 . 3 1 Max Kills in Single Turn 4 | 1 2 3 3 3 1 3 4 1 . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 3 2 2 1 3 4 . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Damage Taken 3770 | . 361 544 371 794 30 208 42 273 . 759 388 Core 634 | . 83 74 106 146 15 6 . 62 . 102 40 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 37 . 37 97 . . . . 75 . Volleys Fired 283 | 3 50 22 52 74 5 12 1 15 . 20 29 Largest 2 | 2 2 2 2 2 2 2 1 2 . 2 2 Hottest 120 | 70 90 90 120 112 90 90 39 90 . 90 65 Shots Fired 518 | 6 93 33 96 137 10 18 1 30 . 37 57 Gun 385 | 6 86 21 74 126 10 2 . 26 . 34 . Cannon 97 | . . 5 14 3 . 14 . 4 . . 57 Launcher 36 | . 7 7 8 8 . 2 1 . . 3 . Special . | . . . . . . . . . . . . Kinetic 64 | 3 58 3 . . . . . . . . . Thermal 144 | 3 14 5 22 25 . 14 . 4 . . 57 Explosive 36 | . 7 7 8 8 . 2 1 . . 3 . Electromagnetic 274 | . 14 18 66 104 10 2 . 26 . 34 . Robot Hit Streak 49 | 3 8 13 8 18 5 6 . 49 . 18 6 Robot Miss Streak 5 | 1 3 2 3 5 3 1 . 1 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 367 | 4 61 25 59 106 8 8 . 30 . 35 31 Core Hits 259 | 2 37 39 35 70 5 11 4 13 . 27 16 Critical Hits 5 | . . . . 2 . . . . . . 3 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . 2 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9913 | 47 1015 1017 1587 2540 185 448 251 636 . 1043 1144 Guns 3917 | 47 509 76 728 1620 120 43 . 354 . 420 . Cannons 1721 | . . 53 207 . . 179 . 142 . . 1140 Explosions 4122 | . 497 888 616 835 48 226 251 138 . 623 . Melee . | . . . . . . . . . . . . Ramming 153 | . 9 . 36 85 17 . . 2 . . 4 Kinetic 338 | 22 295 21 . . . . . . . . . Thermal 3023 | 25 113 53 395 556 48 179 . 280 . 234 1140 Explosive 3366 | . 497 888 530 585 . 226 251 . . 389 . Electromagnetic 3033 | . 101 55 626 1314 120 43 . 354 . 420 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 90 | . 15 8 16 12 . . . 9 . 12 18 Projectiles 30 | . . 3 . . . . . 9 . . 18 Explosions 59 | . 15 5 16 11 . . . . . 12 . Melee 1 | . . . . 1 . . . . . . . Knockbacks 2 | . . . 2 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 275 | . . 53 25 100 . 76 . . . 21 . Shots 10 | . . 3 1 3 . 2 . . . 1 . Rammed 20 | . 1 . 4 11 2 . . 1 . . 1 Targets Rammed 25 | . 2 . 5 12 4 . . 1 . . 1 Kicked 1 | . . . 1 . . . . . . . . Crushed 4 | . 1 . . 1 2 . . . . . . Highest Temperature 225 | 70 198 202 144 2 . . . 162 . 225 . Average Temperature 57 | 40 55 96 22 2 . . . 64 . 77 . Received Heat Transfer 746 | . 153 38 87 189 18 24 . 24 . 57 156 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Parts Fried 15 | . 1 . 1 8 . . . 5 . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . . 1 2 . 1 . 1 . 1 4 Heat Transferred 4727 | 74 333 111 816 966 50 261 . 324 . 200 1592 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . . . 2 4 1 . . 3 . 4 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 503 | 5 237 80 246 503 226 94 . . . . 252 Initial 141 | . 3 25 . 7 99 35 . . . . 141 Average 115 | 1 78 44 81 235 91 36 . . . . 156 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . 1 Low Security (%) 83 | 100 90 100 98 45 93 100 . . . . 84 Level 1 13 | . 9 . 1 41 6 . . . . . 15 Level 2 3 | . . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 7 1 2 . . . . 1 Investigation 6 | . 2 . 1 3 . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . . . 1 3 1 1 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 1 . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 18 | . 6 . 5 2 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 19 20 29 41 17 8 1 3 . 8 11 Peak Tracking Total 11 | . 5 11 5 5 4 4 4 1 . 3 4 Tactical Retreats 6 | . 1 2 . 1 . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 2 . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 8 | . . . . . . . . 8 . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . 1 3 . 1 . . . 1 2 Max in Single Turn 1 | . . . . 1 . 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 35 | . 5 . 10 12 5 . . . 3 . . Terminals 26 | . 5 . 8 9 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 126 | . 14 . 35 39 13 . . . 25 . . Successful 80 | . 4 . 21 21 9 . . . 25 . . Failed 44 | . 9 . 13 18 4 . . . . . . Catastrophic 6 | . 2 . 1 2 1 . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 48 | . 9 . 18 15 6 . . . . . . Terminals 77 | . 14 . 27 26 10 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 20 | . . . 8 12 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 51 | . 3 . 7 11 5 . . . 25 . . Record 6 | . . . . . . . . . 6 . . Part Schematic 12 | . 1 . . 1 . . . . 10 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 8 | . . . 3 1 1 . . . 3 . . Open Door 2 | . . . . 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 4 | . . . . 2 2 . . . . . . Unreport Threat 5 | . . . 2 2 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 15 | . . . 8 7 . . . . . . . Scan Component 8 | . . . 4 4 . . . . . . . Repair 7 | . . . 4 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 10 | . 1 . 6 2 1 . . . . . . Terminals 10 | . 1 . 6 2 1 . . . . . . Track 3 | . . . 2 . 1 . . . . . . Botnet 7 | . 1 . 4 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 5 . 9 11 5 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . 1 1 . . . 10 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . . 4 3 . . . . . . . Time 231 | . . . 116 115 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 14 | . . 3 . 10 . . . . . 1 . Largest Group 10 | . . 3 3 10 8 . . . . 1 . Highest-Rated Group 94 | . . 40 40 88 72 . . . . 94 . Highest-Rated Ally 94 | . . 16 16 16 16 . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 137 | . . . 41 6 78 . . . . 12 . Total Damage 1583 | . . . 436 67 644 . . . . 436 . Kills 24 | . . . 9 1 11 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 9379 | 85 1427 479 1846 1756 736 650 388 676 141 774 421 Spaces Moved 4503 | 42 736 222 824 722 376 344 218 367 85 384 183 Core 2 | 2 . . . . . . . . . . . Treads 4246 | 40 736 161 630 722 376 344 218 367 85 384 183 Legs 255 | . . 61 194 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 180 180 180 160 160 160 160 160 160 Average Speed 170 | 154 166 158 180 180 180 174 160 160 160 160 160 Slowest Speed 200 | 160 180 180 180 200 180 180 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 77 47 68 89 37 15 41 53 71 48 9 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . 1 2 . . . Spaces Dug 62 | . . 13 12 21 . 11 . . . . 5 Terrain Destroyed 338 | . 44 40 62 80 7 15 23 4 . 49 14 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . 2 . 4 . . . . 14 AOE 318 | . 44 40 62 78 7 11 23 4 . 49 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 5723 | 54 853 316 1103 1062 428 379 254 428 88 506 252 Wait 516 | . 8 61 136 138 30 1 28 12 . 73 29 Move 4492 | 41 735 221 823 721 375 343 217 366 84 383 183 Hop . | . . . . . . . . . . . . Pick Up 118 | 4 21 4 30 35 6 7 1 4 . 4 2 Fast Attach 25 | 6 5 . 4 8 . 1 . . . . 1 Attach 18 | . . 5 3 3 2 2 . . . 1 2 Detach 1 | . . . . . . 1 . . . . . Swap 111 | . 15 3 20 23 1 5 6 14 4 17 3 Drop 126 | . 17 . 30 48 5 7 1 8 . 8 2 Fire 283 | 3 50 22 52 74 5 12 1 15 . 20 29 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush 24 | . 2 . 4 12 4 . . 1 . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 8 | . . . . . . . . 8 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 14) 266 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 588 | -10/Materials | Discovered new exit (range 9) 876 | -10/Materials | Identified exit to Mines 1513 | -10/Materials | Entered Mines 1564 | -10/Mines | Lost 3 parts (1p2w) 1577 | -10/Mines | Assembled infested the area 1597 | -10/Mines | Core integrity fell below 50% 1622 | -10/Mines | Destroyed 13 combat bots 1832 | -10/Mines | Learned Materials machine intel 1965 | -10/Mines | Discovered new exit (range 12) 1986 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1992 | -10/Mines | Entered Materials 1992 | -9/Materials | Accompanied by 3 allies 1992 | -9/Materials | Evolved 2 slots: Utility x2 1993 | -9/Materials | Loaded intel: 69 machine locations 2049 | -9/Materials | Discovered new exit (range 7) 2099 | -9/Materials | Central database locked down 2176 | -9/Materials | Repaired Lgt. Treads 2513 | -9/Materials | Discovered new exit (range 3) 2616 | -9/Materials | Discovered new exit (range 13) 2668 | -9/Materials | Repaired Hvy. EM Pulse Gun 2695 | -9/Materials | Repaired Lgt. Treads 2728 | -9/Materials | Repaired Hvy. EM Pulse Gun 2769 | -9/Materials | Build established: Scavenger-Mutant 3045 | -9/Materials | Discovered new exit (range 16) 3146 | -9/Materials | Discovered new exit (range 14) 3409 | -9/Materials | Build established: Hauler-Mutant 3838 | -9/Materials | Entered Storage 4387 | -9/Storage | Repaired Rocket Launcher 4637 | -9/Storage | Garrison activated, responded to threat 4772 | -9/Storage | Discovered new exit (range 9) 4823 | -9/Storage | Destroyed 9 combat bots 4944 | -9/Storage | Core integrity fell below 50% 5226 | -9/Storage | Repaired Imp. Treads 5279 | -9/Storage | Repaired Hvy. Ion Engine 5440 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5594 | -9/Storage | Entered Materials 5594 | -8/Materials | Accompanied by 8 allies 5594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5772 | -8/Materials | Build established: Commander-Mutant 6248 | -8/Materials | Build established: Hauler-Mutant 6285 | -8/Materials | Discovered new exit (range 16) 6330 | -8/Materials | Entered Factory 6330 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6962 | -7/Factory | Discovered new exit (range 7) 6964 | -7/Factory | Garrison activated, responded to threat 6980 | -7/Factory | Entered Lower Caves 7352 | -7/Lower Caves | Discovered new exit (range 10) 7365 | -7/Lower Caves | Identified exit to Lower Caves 7368 | -7/Lower Caves | Entered another Lower Caves area 7415 | -7/Lower Caves | Spotted B-75 Beast 7488 | -7/Lower Caves | Destroyed B-75 Beast 7921 | -7/Lower Caves | Encountered a Warlord checkpoint 7972 | -7/Lower Caves | Learned Factory security intel 7975 | -7/Lower Caves | Learned location of 1 exit from Factory 8021 | -7/Lower Caves | Discovered new exit (range 3) 8023 | -7/Lower Caves | Identified exit to Data Miner 8044 | -7/Lower Caves | Entered Data Miner 8044 | -7/Data Miner | Discovered new exit (range 6) 8075 | -7/Data Miner | Met Data Miner 8108 | -7/Data Miner | Learned location of Section 7 (-3) 8108 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8131 | -7/Data Miner | Received God Mode back door access code from Data Miner 8179 | -7/Data Miner | Identified exit to Proximity Caves 8185 | -7/Data Miner | Entered Proximity Caves 8394 | -6/Proximity Caves | Spotted B-75 Beast 8396 | -6/Proximity Caves | Escorted by Enhanced Grunt 8421 | -6/Proximity Caves | Destroyed B-75 Beast 8953 | -6/Proximity Caves | Discovered new exit (range 4) 8957 | -6/Proximity Caves | Identified exit to Factory 8959 | -6/Proximity Caves | Entered Factory 8959 | -6/Factory | Evolved 2 slots: Utility x2 8960 | -6/Factory | Identified exit to Factory 9261 | -6/Factory | Build established: Scavenger-Mutant 9380 | -6/Factory | Self-destructed Last Messages --------------- 09319_ Acquired 60 matter. 09319_ R-10 Processor collects Imp. Ion Engine. 09324_ R-10 Processor collects Lgt. Angular Momentum Engine. 09325_ U-05 Engineer builds a Wall. 09327_ R-10 Processor collects Med. Storage Unit. 09327_ R-10 Processor collects Hvy. Ion Engine. 09329_ Destroyed Welding Torch. 09332_ Destroyed Com. Wheel. 09335_ Slammed into R-10 Processor. 09350_ W-25 Informer sends out distress signal. 09354_ W-25 Informer destroyed. 09363_ Lgt. Angular Momentum Engine melted. 09363_ G-50 Soldier destroyed. 09364_ U-05 Engineer builds a Wall. 09365_ R-10 Processor collects Visual Processing Unit. 09371_ R-10 Processor collects Imp. Signal Interpreter. 09377_ Assembly Bed disabled. 09378_ Lyr. Medium Armor Plating severed. 09378_ R-10 Processor collects Lyr. Medium Armor Plating. 09380_ Cld. Particle Cannon severed. Map ----- +----------------------------------------------------+ | #######??????????????????????????????????????? | | ##############???????????????????????????????? | | # ! #???????????????????????????????? | | # #???????????????????????????????? | | # """" """" #???????????????????????????????? | | # """" """" #???????????????????????????????? | | # """" """" #???????????????????????????????? | | # """ """" #???????????????????????????????? | | + #????????? ?????????????????????? | | "" # % """" #???????? "?????????????????????? | | "" #!= """" #???????? ""????????????????????? | | "" #!= """" #???????? """"??????????????????? | | # """" #???????" """" ????????????????? | | "" + #???????" """" ?????????????????? | | "" #########+####???????" """???????????????????? | | ?" ????????#%#?????????? ????????????????????? | | ?? ????????#%#??????????%= ?????????????????????? | | ?? ???????##=###########/########???????????????? | | ???????????## % + % #??????????????? | | ???????????##%##########u"""" #???????????????? | | ???????????## ##???????# """" #???????????????? | | ????????????# #????????# """" #???????????????? | | ????????????# #????????#g"""" #???????????????? | | ????????????# #????????#g"""" #???????????????? | | ????????????# #???????##l """R #???????????????? | | ????????????# #???????#;u@Ruu #???????????????? | | ????????????# #???????######/#####???????????????? | | ????????????? ?????????????? ??????????????????? | | ????????????? ??????????????? ?????????????????? | | ????????????? ???????????????? ????????????????? | | ????????????? ?????????????????? ???????????????? | | ????????????? ???????????????????? ??????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. EM Pulse Cannon | -9/Storage | Hacked Ion Burst Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisDecoyKit Manual? 0 Play Time 00:44:50 Cumulative 650.2 hours Start 2020.10.12 @ 09:58:10 End 2020.10.12 @ 10:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 989 Rogue 989 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 849fb9d8-667c-4a46-81d6-ea93c68c2b42