Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 19:24:36

Player: LightKnight

Result: Destroyed by P-70 Sage via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (27)      135
Value Destroyed (1030)     1030
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6245

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     281/300
Energy                     59/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
      Improved Terrain Scan Processor
  Experimental ECM Suite
      Improved System Shield
      Improved System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Fission Core
               Phase Shifter
         Heavy Phase Cannon
      Improved Remote Datajack
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
  Experimental ECM Suite
      Improved System Shield
      Improved System Shield
      Improved System Shield
      Improved System Shield
      Improved System Shield
>              --- WEAPON -----------
               Power Maul
         Heavy Pick
>              --- INVENTORY --------
      Advanced ECM Suite
      Improved Arc Projector
         Heavy Plasma Cannon
         Heavy Machine Gun
               Plasma Cutter
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    Medium Armor Plating
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Improved System Shield
  Protection               Medium Armor Plating
Weapon                     Datajack
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Maul
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Slots Evolved              10   | .   .   .   .   .   .   8   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   6   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | .   4   11  5   18  5   11  2   .   12  11  
  Power                    5    | .   .   1   .   1   1   .   .   .   2   .   
    Engine                 2    | .   .   1   .   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   2   1   .   6   2   2   .   .   3   1   
    Treads                 4    | .   .   .   .   4   .   .   .   .   .   .   
    Leg                    3    | .   2   1   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   2   2   2   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  22   | .   1   1   2   5   1   4   1   .   5   2   
    Device                 7    | .   1   1   1   .   .   2   1   .   .   1   
    Storage                4    | .   .   .   1   3   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   5   .   
    Protection             3    | .   .   .   .   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   8   3   6   1   5   1   .   2   8   
    Energy Gun             5    | .   .   4   .   .   .   1   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   .   .   .   4   
    Ballistic Gun          8    | .   .   .   1   1   1   1   .   .   .   4   
    Ballistic Cannon       4    | .   1   2   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         3    | .   .   2   1   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   4   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   2   .   .   .   
Parts Lost                 19   | .   .   2   .   2   .   5   1   .   3   6   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   2   .   .   2   1   
  Utility                  8    | .   .   .   .   1   .   2   1   .   1   3   
  Weapon                   5    | .   .   2   .   .   .   1   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   2   .   5   1   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  100 100 99  100 74  8   6   51  36  
  Engine                   8    | .   14  14  14  13  1   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   12  6   .   .   3   .   
  Treads                   9    | .   .   .   .   23  .   .   .   .   .   .   
  Leg                      6    | .   28  28  28  .   .   .   .   .   .   .   
  Wheel                    10   | .   .   .   .   4   28  21  .   .   .   .   
  Device                   4    | .   6   14  14  2   .   9   1   6   6   7   
  Storage                  12   | .   14  14  14  14  14  5   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   28  16  
  Protection               8    | .   .   .   .   11  14  4   .   .   .   .   
  Energy Gun               2    | .   .   18  2   .   .   2   .   .   .   .   
  Ballistic Gun            11   | .   21  .   11  14  14  5   .   .   .   1   
  Ballistic Cannon         4    | .   7   4   13  5   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   4   .   .   .   .   .   .   
  Special Melee Weapon     5    | .   .   .   .   4   14  .   .   .   .   .   
Peak Build Rating          60   | 6   7   16  16  29  37  59  26  9   60  43  
  Average Rating           21   | 6   6   8   15  13  35  51  7   9   42  34  
  On Entrance              15   | 6   6   7   16  16  29  37  10  9   9   29  
Naked Turns                10   | .   .   .   .   .   .   .   10  .   .   .   
Heaviest Build             112  | 12  15  15  15  96  99  112 2   2   13  17  
  Greatest Support         48   | 20  20  20  20  43  28  48  3   3   20  6   
  Greatest Overweight (x)  7    | .   .   .   .   7   4   3   .   .   1   2   
  Average Overweight (x)   1    | .   .   .   .   1   3   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  25  5   5   5   5   
  Average Capacity         17   | 8   8   8   8   19  25  23  5   5   5   5   
  Most Carried             25   | 6   8   8   8   23  25  24  5   5   5   5   
  Average Carried          14   | 6   6   7   8   13  24  17  5   5   4   4   
  Final Capacity           25   | 8   8   8   8   25  25  5   5   5   5   5   
  Final Carried            25   | 6   7   8   8   23  25  5   5   5   4   5   

 Class Distribution 
--------------------
 50% | Mutant
 37% | Commander-Mutant
  5% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
       Skirmisher | -6/Factory
       Skirmisher | -6/Waste
       Skirmisher | -6/Factory
    Wizard-Mutant | -6/DSF
    Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Matter Collected           1399 | 200 77  262 35  321 40  91  .   .   190 183 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1140 | .   182 93  31  411 .   222 .   .   81  120 
  Parts                    46   | .   8   11  2   4   .   8   .   .   6   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  24   | .   4   6   2   4   .   5   .   .   1   2   
  Melee                    2    | .   .   .   .   1   .   .   .   .   1   .   
  Guns                     13   | .   4   5   .   .   .   2   .   .   .   2   
  Cannons                  4    | .   .   1   2   .   .   1   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          7    | .   1   1   .   3   .   1   .   .   .   1   
  Recycler                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Swarmer                  8    | .   .   6   2   .   .   .   .   .   .   .   
  Grunt                    8    | .   4   .   .   1   .   3   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   2   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   3   2   7   .   4   .   .   1   1   
  Combat Bots Only         4    | .   4   3   2   4   .   4   .   .   1   1   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  DSF  Fac  
Hostile Shots Fired        309  | .    22   21   44   23   .    36   2    .    34   127  
  Missed                   95   | .    7    3    13   5    .    12   .    .    10   45   
Damage Taken               3875 | .    184  345  206  325  .    506  84   .    760  1465 
  Core                     1908 | .    .    71   22   44   .    65   84   .    564  1058 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    .    .    .    45   .    .    .    16   .    
Volleys Fired              102  | .    18   17   35   1    .    15   .    .    .    16   
  Largest                  2    | .    2    2    2    1    .    2    .    .    .    2    
  Hottest                  123  | .    55   120  55   20   .    123  .    .    .    120  
Shots Fired                159  | .    36   29   40   1    .    30   .    .    .    23   
  Gun                      91   | .    34   18   5    1    .    19   .    .    .    14   
  Cannon                   48   | .    2    3    30   .    .    4    .    .    .    9    
  Launcher                 7    | .    .    .    .    .    .    7    .    .    .    .    
  Special                  13   | .    .    8    5    .    .    .    .    .    .    .    
  Kinetic                  103  | .    36   3    35   1    .    14   .    .    .    14   
  Thermal                  49   | .    .    26   5    .    .    9    .    .    .    9    
  Explosive                7    | .    .    .    .    .    .    7    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   4    4    5    .    7    .    .    .    9    
  Robot Miss Streak        5    | .    4    5    4    .    .    4    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           114  | .    28   13   4    32   .    16   .    .    5    16   
  Core Hits                47   | .    11   7    3    2    .    16   .    .    2    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    3    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    
    Smash                  3    | .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              38   | .    .    .    .    33   .    .    .    .    5    .    
  Impact                   10   | .    .    .    .    10   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    .    .    .    .    5    .    
  Sneak Attacks            28   | .    .    .    .    27   .    .    .    .    1    .    
    Combat Hostiles        16   | .    .    .    .    15   .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2282 | .    216  142  51   558  .    793  .    .    202  320  
  Guns                     782  | .    216  105  16   6    .    249  .    .    .    190  
  Cannons                  246  | .    .    16   35   .    .    65   .    .    .    130  
  Explosions               479  | .    .    .    .    .    .    479  .    .    .    .    
  Melee                    749  | .    .    .    .    552  .    .    .    .    197  .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  684  | .    216  16   51   6    .    205  .    .    .    190  
  Thermal                  365  | .    .    126  .    .    .    109  .    .    .    130  
  Explosive                479  | .    .    .    .    .    .    479  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   552  | .    .    .    .    552  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 197  | .    .    .    .    .    .    .    .    .    197  .    
Highest Corruption         11   | .    .    .    .    .    .    .    8    8    11   1    
  Average Corruption       6    | .    .    .    .    .    .    .    8    8    8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    1    .    3    .    
    Message Errors         2    | .    .    .    .    .    .    .    1    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            317  | .    .    .    .    315  .    .    .    .    2    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    317  | .    .    .    .    315  .    .    .    .    2    .    
Knockbacks                 4    | .    .    .    .    4    .    .    .    .    .    .    
  Impact                   4    | .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        186  | .    25   30   .    3    .    186  .    .    171  40   
  Average Temperature      40   | .    11   18   .    3    .    61   .    .    114  19   
  Received Heat Transfer   442  | .    123  .    72   36   .    157  .    .    54   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    5    .    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    .    8    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    1    .    .    .    3    
  Heat Transferred         784  | .    .    410  .    .    .    200  .    .    .    174  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Peak Influence             326  | .   120 121 .   95  .   204 71  42  57  326 
  Initial                  71   | .   .   46  .   26  .   .   71  42  32  18  
  Average                  30   | .   62  45  .   14  .   59  67  42  38  89  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   1   
  Low Security (%)         97   | 100 100 100 .   100 .   81  100 100 100 87  
  Level 1                  2    | .   .   .   .   .   .   18  .   .   .   12  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   2   .   .   2   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   2   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   6   7   6   4   .   5   3   .   10  23  
  Peak Tracking Total      14   | .   4   3   4   4   .   4   3   .   9   14  
  Tactical Retreats        5    | .   .   .   1   .   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Machines Disabled          9    | .   .   .   .   .   .   7   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Machines Accessed          16   | .   .   1   .   9   .   .   .   1   .   5   
  Terminals                9    | .   .   1   .   4   .   .   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   .   1   .   22  .   .   .   1   .   15  
  Successful               14   | .   .   .   .   8   .   .   .   1   .   5   
  Failed                   25   | .   .   1   .   14  .   .   .   .   .   10  
    Catastrophic           5    | .   .   .   .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   .   1   .   8   .   .   .   1   .   7   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   14  .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   .   .   .   1   .   2   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   2   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   6   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   6   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   1   .   4   .   .   .   1   .   3   
  Full Trace Events        5    | .   .   .   .   4   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   128 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   13  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   12  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Total Allies               13   | .   .   .   .   12  .   .   1   .   .   .   
  Largest Group            12   | .   .   .   .   12  11  7   1   .   .   .   
  Highest-Rated Group      144  | .   .   .   .   144 134 93  31  .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   34  34  34  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   7   .   10  4   .   .   .   
  Total Damage             416  | .   .   .   .   180 .   151 85  .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  DSF  Fac  
Turns Passed               5720 | 3    137  654  469  2306 1519 206  35   12   80   299  
Spaces Moved               3752 | 3    66   455  322  1031 1061 113  63   24   71   543  
  Core                     288  | .    .    .    .    .    .    5    63   24   29   167  
  Treads                   756  | .    .    .    .    756  .    .    .    .    .    .    
  Legs                     856  | 3    66   455  322  10   .    .    .    .    .    .    
  Wheels                   1434 | .    .    .    .    265  1061 108  .    .    .    .    
  Hover                    42   | .    .    .    .    .    .    .    .    .    42   .    
  Flight                   376  | .    .    .    .    .    .    .    .    .    .    376  
  Fastest Speed            40   | 120  120  120  120  120  140  50   50   50   50   40   
  Average Speed            133  | 120  120  120  120  197  141  114  50   50   56   43   
  Slowest Speed            320  | 120  120  120  120  320  145  135  50   50   110  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    17   78   24   99   60   6    81   1    67   20   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    .    6    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    .    .    .    9    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    4    
  AOE                      9    | .    .    .    .    .    .    9    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  DSF  Fac  
Total                      4289 | 2    94   530  362  1278 1084 168  65   23   97   586  
  Wait                     196  | .    2    35   1    144  .    11   .    .    3    .    
  Move                     3743 | 2    65   454  321  1030 1060 113  62   23   70   543  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    2    6    .    24   9    3    .    .    1    6    
  Fast Attach              23   | .    1    1    .    4    1    .    2    .    10   4    
  Attach                   22   | .    .    2    .    4    .    8    .    .    1    7    
  Detach                   14   | .    .    1    .    1    .    6    .    .    .    6    
  Swap                     34   | .    3    8    5    10   4    3    .    .    1    .    
  Drop                     64   | .    3    6    .    27   10   9    1    .    4    4    
  Fire                     102  | .    18   17   35   1    .    15   .    .    .    16   
  Melee                    38   | .    .    .    .    33   .    .    .    .    5    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Exi] / [*Sub])
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    4 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 6)
  141 | -10/Materials | Entered Mines
  180 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  265 | -10/Mines     | Assembled infested the area
  360 | -10/Mines     | Found DCF Scrap (14 items)
  578 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  579 | -10/Mines     | Discovered new exit (range 5)
  684 | -10/Mines     | Build established: Mutant
  721 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  724 | -10/Mines     | Found Prototype Device
  724 | -10/Mines     | Identified Exp. Sensor Array
  776 | -10/Mines     | Discovered new exit (range 12)
  795 | -10/Mines     | Entered Subcaves
 1256 | -10/Subcaves  | Discovered new exit (range 8)
 1264 | -10/Subcaves  | Entered Recycling
 2247 | -9/Recycling  | Core integrity fell below 50%
 2717 | -9/Recycling  | Discovered new exit (range 16)
 3251 | -9/Recycling  | Build established: Commander-Mutant
 3472 | -9/Recycling  | Scanned before Scraplab entrance
 3492 | -9/Recycling  | Entered Scraplab
 3522 | -9/Recycling  | Found SUBCON Basin
 3565 | -9/Recycling  | Discovered new exit (range 2)
 3570 | -9/Recycling  | Entered Scraptown
 3570 | -9/Scraptown  | Accompanied by 11 allies
 3953 | -9/Scraptown  | Discovered new exit (range 7)
 4114 | -9/Scraptown  | Visited Symbiants
 4153 | -9/Scraptown  | Visited Spacefarers
 4597 | -9/Scraptown  | Visited Fellowship of the Rings
 4638 | -9/Scraptown  | Visited Awakened
 4691 | -9/Scraptown  | Visited Bundlers
 4803 | -9/Scraptown  | Visited Cyclists
 4844 | -9/Scraptown  | Visited Comm Corps
 4914 | -9/Scraptown  | Turned away by UFD registrar
 5089 | -9/Scraptown  | Entered Factory
 5089 | -6/Factory    | Accompanied by 7 allies
 5089 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x6
 5171 | -6/Factory    | Lost 6 allies
 5268 | -6/Factory    | Lost 5 parts (2n2u1w)
 5295 | -6/Factory    | Sucked down chute
 5295 | -6/Factory    | Entered Waste
 5296 | -6/Waste      | Met a frightened Derelict
 5307 | -6/Waste      | Spotted C-40 Crusher
 5309 | -6/Waste      | Spotted C-40 Crusher
 5309 | -6/Waste      | Spotted C-40 Crusher
 5310 | -6/Waste      | EMP discharged
 5310 | -6/Waste      | Spotted C-40 Crusher
 5313 | -6/Waste      | Spotted C-40 Crusher
 5315 | -6/Waste      | Spotted C-40 Crusher
 5318 | -6/Waste      | Discovered new exit (range 22)
 5318 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5328 | -6/Waste      | Found Prototype Device
 5328 | -6/Waste      | Identified Exp. ECM Suite
 5330 | -6/Waste      | Entered Factory
 5342 | -6/Factory    | Identified exit to DSF
 5342 | -6/Factory    | Entered DSF
 5359 | -6/DSF        | Additional patrols routed to DSF
 5412 | -6/DSF        | Discovered new exit (range 12)
 5413 | -6/DSF        | Core integrity fell below 50%
 5413 | -6/DSF        | System corruption reached 10%
 5422 | -6/DSF        | Core integrity fell below 20%
 5422 | -6/DSF        | Entered Factory
 5422 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5516 | -5/Factory    | Lost 3 parts (1u2w)
 5646 | -5/Factory    | Core integrity fell below 50%
 5676 | -5/Factory    | Lost 3 parts (1n2u)
 5684 | -5/Factory    | Core integrity fell below 20%
 5694 | -5/Factory    | Build established: Hacker-Mutant
 5721 | -5/Factory    | Destroyed by P-70 Sage via exploding Nuclear Reactor

 Last Messages 
---------------
05654_ ALERT: Suspicious activity at Terminal
  F001. Dispatching Investigation squad.
05663_ Connecting with Terminal...
05672_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 4Q.
05683_ Triggered Shock Trap.
05683_ The floor emits a surge of raw power.
05683_ System corrupted (+1).
05687_ Connecting with DSF Access...
05693_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
05693_ O-16 Technician uses terminal to summon
  reinforcements.
05693_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F010.
05693_ O-16 Technician locks terminal.
05704_ Slug penetrates Nuclear Reactor.
05721_ Nuclear Reactor explodes.
05721_ Pressure Siphon disabled.
05721_ R-10 Processor destroyed.

 Map 
-----
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| ????????????????????#            ##              # |
| ????????????????????#            ##  """""""""   # |
| ????????????????????#            ##              ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Armor Coverage             225
Evasion (%)                62
Recoil Reduction           2
Defensive Hacking          60

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin

 Challenges 
------------
None

 Game 
------
Seed              OpticalBombardmentSheargun
  Manual?         0
Play Time         01:03:31
  Cumulative      94.0 hours
  Start           2025.01.09 @ 18:20:57
  End             2025.01.09 @ 19:24:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5568422-d611-4fa3-be88-e8c1f9430c6b