Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 13:11:07 Player: Allaark Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1460) 1460 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4147 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Melee Analysis Suite Hardlight Generator Reclamation Unit > --- WEAPON ----------- Missile Launcher Katana Katana > --- INVENTORY -------- Ion Engine ECM Suite Heavy EM Pulse Gun Assault Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Weapon Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 47 | 6 5 10 16 10 Power 10 | 1 . 2 4 3 Engine 6 | 1 . 2 2 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 9 | 2 . 3 3 1 Treads 6 | 2 . 3 1 . Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 11 | 1 3 2 3 2 Device 7 | . 3 2 1 1 Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 2 3 6 4 Energy Gun 4 | 1 1 1 . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 25 | . . . 5 20 Power 6 | . . . 1 5 Propulsion 5 | . . . 1 4 Utility 5 | . . . . 5 Weapon 9 | . . . 3 6 Highest Loss Streak 11 | . . . 3 11 Average Slot Usage (%) 91 | . 99 98 94 37 Engine 15 | . 14 21 13 3 Treads 22 | . 28 21 23 2 Leg 1 | . . . 3 3 Device 12 | . 13 11 18 4 Storage 9 | . 14 10 3 . Processor 1 | . . . 5 5 Energy Gun 9 | . 14 11 3 1 Launcher 10 | . 13 11 8 1 Impact Weapon 4 | . . 10 3 . Slashing Weapon 2 | . . . 6 6 Naked Turns 27 | . . . . 27 Heaviest Build 25 | 13 16 24 25 24 Greatest Support 66 | 40 40 44 66 32 Greatest Overweight (x) 5 | 1 . 1 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 Average Capacity 5 | 5 6 5 4 4 Most Carried 6 | 4 6 6 5 4 Average Carried 4 | 1 5 5 3 1 Final Capacity 6 | 6 6 6 4 4 Final Carried 6 | 1 6 6 4 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1075 | 260 122 264 244 185 Remotely . | . . . . . Salvage Created 1232 | . 108 362 585 177 Parts 87 | . 15 32 34 6 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 5 8 11 6 Melee 3 | . . . . 3 Guns 10 | . 3 3 2 2 Cannons 2 | . . . 2 . AOE 15 | . 2 5 7 1 Classes Destroyed 11 | . 3 4 3 1 Worker 2 | . . 1 1 . Builder 2 | . . 1 1 . Hauler 3 | . . . 3 . Recycler 1 | . . . 1 . Watcher 8 | . 1 5 2 . Swarmer 5 | . 3 . . 2 Grunt 13 | . 2 3 8 . Brawler 2 | . . 1 . 1 Duelist 2 | . . . 1 1 Sentry 7 | . . 4 2 1 Hunter 1 | . . . . 1 Best Kill Streak 12 | . 3 6 12 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2832 | . 239 241 650 1702 Core 884 | . 61 2 119 702 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 75 99 78 . Volleys Fired 82 | . 12 26 30 14 Largest 2 | . 2 2 2 2 Hottest 96 | . 75 75 96 73 Shots Fired 131 | . 21 40 49 21 Gun 54 | . 12 18 8 16 Cannon 18 | . . . 18 . Launcher 59 | . 9 22 23 5 Special . | . . . . . Kinetic 18 | . . . 4 14 Thermal . | . . . . . Explosive 59 | . 9 22 23 5 Electromagnetic 54 | . 12 18 22 2 Robot Hit Streak 22 | . 9 22 12 6 Robot Miss Streak 5 | . 5 3 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 86 | . 10 26 29 21 Core Hits 90 | . 6 27 40 17 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 15 | . . 3 2 10 Impact 3 | . . 3 . . Slashing 12 | . . . 2 10 Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4515 | . 366 1279 1960 910 Guns 571 | . 119 208 53 191 Cannons 385 | . . . 385 . Explosions 3035 | . 247 935 1385 468 Melee 501 | . . 136 137 228 Ramming 23 | . . . . 23 Kinetic 202 | . . . 24 178 Thermal 140 | . . . 140 . Explosive 2895 | . 247 935 1245 468 Electromagnetic 754 | . 119 208 414 13 Impact 136 | . . 136 . . Slashing 365 | . . . 137 228 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 313 | . 38 158 87 30 Projectiles 7 | . . . 7 . Explosions 152 | . 38 66 18 30 Melee 154 | . . 92 62 . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 479 | . 127 56 139 157 Shots 19 | . 4 5 6 4 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 243 | . 123 102 243 30 Average Temperature 49 | . 39 30 73 14 Received Heat Transfer 672 | . 48 63 243 318 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 2 1 . Impact Corruptions 4 | . . 4 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . . 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 631 | . 300 425 631 310 Initial 252 | . . 126 165 252 Average 232 | . 62 334 355 270 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 40 | 100 92 10 16 . Level 1 43 | . 7 61 50 100 Level 2 16 | . . 28 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 2 3 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 13 15 15 10 Peak Tracking Total 4 | . 3 3 3 4 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . 5 3 2 . Max in Single Turn 2 | . 2 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 8 5 2 2 Terminals 13 | . 7 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 21 12 9 4 Successful 29 | . 14 9 5 1 Failed 16 | . 6 3 4 3 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 40 | . 20 8 9 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Terminal Hacks 23 | . 13 5 5 . Record 8 | . 5 . 3 . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 2 | . 1 1 . . Repair Station Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . 1 . Investigation Status 2 | . 1 1 . . Assault Status 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 2 . . Process 1 | . . 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 5 1 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 458 | . . 458 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2048 | 72 663 618 479 216 Spaces Moved 1110 | 52 371 347 231 109 Core 110 | 24 . . . 86 Treads 932 | 28 371 347 186 . Legs 66 | . . . 45 21 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 160 145 125 50 Average Speed 144 | 115 160 145 141 111 Slowest Speed 300 | 160 160 165 150 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 71 44 22 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 358 | . 40 112 171 35 Melee . | . . . . . Projectile . | . . . . . AOE 358 | . 40 112 171 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1390 | 64 419 413 328 166 Wait 88 | . 22 14 35 17 Move 1106 | 51 370 346 230 109 Hop . | . . . . . Pick Up 40 | 7 8 9 11 5 Fast Attach . | . . . . . Attach 27 | 6 1 4 7 9 Detach . | . . . . . Swap 20 | . 4 6 9 1 Drop 11 | . 2 5 4 . Fire 82 | . 12 26 30 14 Melee 15 | . . 3 2 10 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 10) 701 | -10/Materials | Discovered new exit (range 7) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1306 | -9/Materials | Discovered new exit (range 14) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1570 | -8/Materials | Lost 3 parts (1p2w) 1793 | -8/Materials | Discovered new exit (range 6) 1833 | -8/Materials | Entered Factory 1833 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1873 | -7/Factory | Garrison activated, responded to threat 1906 | -7/Factory | Core integrity fell below 50% 1934 | -7/Factory | Lost 11 parts (2p3n3u3w) 1941 | -7/Factory | Identified exit to Garrison 2015 | -7/Factory | Lost 3 parts (1p1u1w) 2025 | -7/Factory | Core integrity fell below 20% 2049 | -7/Factory | Core destroyed Last Messages --------------- VTOL Module destroyed. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). Knocked back. Lgt. Nuclear Core destroyed. Katana destroyed. Nuclear Reactor explodes. Gauss Rifle destroyed. U-05 Engineer lays Concrete. Acquired 68 matter. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-39). U-05 Engineer lays Concrete. Nuclear Reactor explodes. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Connecting with Terminal... ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. Slammed into G-47 Trooper. Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????/??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ??????????????????# ????########### | | ??????????????????# #???# """T""" # | | ?????????????????## ##### # | | ????????????????### # ## # | | ???????????????## # # # # # | | ???????????????# # # # # | | ################### ##### # | | # # """" # | | # #@"""" # | | # g """" # | | = + # """" # | | % # # """" # | | ">" # # """" # | | ""G"" # # """" ! # | | # # # | | ### ###### # ! # | | ??? #????# # # | | ???#### ######????# ########### | | ??????###?????????# #?????????? | | ??????????????????# #?????????? | | ?????????########## #?????????? | | ?????????# #?????????? | | ?????????# #?????????? | | ?????????# #?????????? | | ?????????# #?????????? | | ?????? #?????????? | | ?????####################?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Reclamation Efficiency 10 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Remodeling Shopping List Challenges ------------ None Game ------ Seed BottomlessMiningInterpreter Manual? 0 Play Time 00:47:02 Cumulative 2.9 hours Start 2020.12.24 @ 11:46:15 End 2020.12.24 @ 13:11:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/CogTall Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e57af528-28b2-427c-a326-94e184308840