Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.14 @ 21:53:59 Player: Amy! Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (138) 690 Value Destroyed (6193) 6193 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 12429 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 350/350 System Corruption 17% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Battery > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Heavy Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Dispersion Rifle Heavy Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Improved Treads Medium Treads Medium Treads Medium Treads Titanium Leg Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Battery Energy Well Improved Target Analyzer Improved Particle Charger Improved Weapon Cycler High-powered Shock Rifle Tesla Rifle Improved Spread Laser Phase Gun Plasma Cannon Flak Gun Impact Mace [Rating: 105] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 7 | . . . 1 1 2 . . 1 . . 2 . Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 170 | 6 4 15 26 25 27 7 2 20 7 . 26 5 Power 20 | 1 1 2 2 1 2 1 . 4 2 . 3 1 Engine 11 | 1 1 2 1 1 . 1 . 1 1 . 1 1 Core 9 | . . . 1 . 2 . . 3 1 . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 53 | 2 1 5 14 3 10 2 1 7 1 . 6 1 Treads 22 | . . . 4 3 4 1 . 3 1 . 6 . Leg 28 | 2 1 5 10 . 4 1 1 4 . . . . Wheel 3 | . . . . . 2 . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 2 3 5 8 7 2 1 7 1 . 8 1 Device 26 | . 1 3 4 5 2 1 1 3 1 . 5 . Storage 6 | 1 1 . . 1 1 . . . . . 1 1 Processor 5 | . . . 1 2 . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . 4 1 . 2 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 . 5 5 13 8 2 . 2 3 . 9 2 Energy Gun 42 | 1 . 3 5 12 7 2 . 2 2 . 7 1 Energy Cannon 3 | . . . . . . . . . 1 . 2 . Ballistic Gun 3 | 1 . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . 10 . Parts Lost 56 | . 1 3 5 2 17 5 2 3 1 . 14 3 Power 10 | . 1 2 2 . 2 . . 1 . . 1 1 Propulsion 18 | . . . 2 . 8 2 1 . . . 4 1 Utility 12 | . . 1 1 1 2 1 1 1 . . 4 . Weapon 16 | . . . . 1 5 2 . 1 1 . 5 1 Highest Loss Streak 10 | . 1 1 1 2 10 2 2 2 1 . 10 3 Average Slot Usage (%) 95 | . 96 99 99 99 93 98 99 98 94 94 82 17 Engine 5 | . 13 11 5 7 2 5 6 4 . 5 4 3 Core 3 | . . . 3 . 3 . . 5 10 5 4 . Treads 13 | . . . 1 29 14 3 . 3 17 17 10 . Leg 8 | . 28 33 33 . 10 7 19 17 . . . . Wheel 1 | . . . . . . 13 6 1 . . . 3 Device 9 | . 11 10 9 7 7 13 13 11 11 11 9 . Storage 6 | . 14 11 9 7 6 6 6 5 5 5 4 5 Processor 13 | . . . 9 14 13 13 13 17 17 17 14 . Protection 3 | . . . . . 5 5 6 5 5 5 9 . Energy Gun 21 | . 14 22 18 29 25 26 26 23 17 17 18 3 Energy Cannon 1 | . . . . . . . . . 4 5 1 . Ballistic Gun 2 | . 14 11 9 . . . . . . . . . Naked Turns 15 | . . . . . . . . . . . 15 . Heaviest Build 143 | 12 28 33 39 104 124 112 111 126 123 123 143 18 Greatest Support 140 | 20 20 39 112 112 98 20 10 121 126 126 140 10 Greatest Overweight (x) 12 | 1 1 1 1 1 10 5 11 12 . . 1 1 Average Overweight (x) . | . . . . . 1 5 11 2 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 13 15 15 23 25 25 25 25 25 25 24 5 Most Carried 25 | 4 15 15 15 25 25 23 25 25 25 25 25 4 Average Carried 21 | 1 11 14 14 21 20 21 22 24 24 25 24 . Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 14 14 15 25 21 23 25 25 25 25 5 . Class Distribution -------------------- 40% | Scavenger-Gunner 29% | Gunner 10% | Scavenger-Tank 6% | Mutant 5% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Matter Collected 2237 | 203 113 183 365 318 188 110 40 214 148 74 281 . Remotely . | . . . . . . . . . . . . . Salvage Created 6659 | . 187 481 767 896 609 211 234 800 219 369 1801 85 Parts 255 | . 9 26 33 32 22 4 7 22 9 19 71 1 Haulers Intercepted 2 | . . . . 2 . . . . . . . . Recyclers Shooed 7 | . . 1 1 1 1 . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 4 5 . 7 19 . . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Combat Hostiles Destroyed 127 | . 4 12 21 14 13 5 3 17 4 9 24 1 Guns 110 | . 4 12 21 12 10 5 3 16 3 8 16 . Cannons 7 | . . . . . . . . . 1 1 5 . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 12 | . 2 3 1 3 1 1 . 1 . . . . Worker 1 | . . . . . 1 . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . Recycler 4 | . 1 . . . . . . . . . 3 . Watcher 4 | . . 1 . 3 . . . . . . . . Swarmer 27 | . . 3 6 . . 2 . 5 1 5 5 . Grunt 56 | . 4 7 13 6 6 1 3 6 1 2 7 . Brawler 1 | . . . . . . . . 1 . . . . Duelist 6 | . . . . 3 . . . 1 . . 1 1 Sentry 17 | . . 2 1 4 3 1 . 2 1 . 3 . Hunter 4 | . . . 1 . 1 . . . . 2 . . Programmer 14 | . . . . 1 3 . . 2 . . 8 . Behemoth 1 | . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 2 4 4 5 4 2 3 5 3 6 5 1 Combat Bots Only 6 | . 2 4 4 5 3 2 3 5 3 6 5 1 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 2 2 1 2 2 1 Gunslinging 1 | . . 1 . . 1 . 1 1 . . 1 . Exploded 1 | . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Damage Taken 12708 | . 231 691 1107 1092 3338 411 266 713 135 569 3734 421 Core 1959 | . 32 73 149 158 265 29 37 19 . 18 961 218 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 87 81 72 77 . . 61 . . 96 . . Volleys Fired 299 | . 21 35 58 30 35 10 5 29 6 12 48 10 Largest 4 | . 2 3 3 4 4 4 4 4 4 4 4 1 Hottest 348 | . 60 119 151 258 258 292 292 299 287 291 348 60 Shots Fired 1008 | . 42 105 174 120 133 42 21 112 24 48 177 10 Gun 973 | . 42 105 174 120 133 42 21 112 19 36 159 10 Cannon 35 | . . . . . . . . . 5 12 18 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 122 | . 21 35 58 8 . . . . . . . . Thermal 876 | . 21 70 116 112 133 42 21 112 24 48 177 . Explosive . | . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 10 Robot Hit Streak 29 | . 11 11 20 29 24 22 15 18 15 6 16 2 Robot Miss Streak 7 | . 2 7 3 2 2 2 1 5 2 6 4 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 24 | . 1 6 1 2 5 2 1 3 . . 3 . Max Gunslinging Chain 2 | . 1 2 1 1 1 1 1 1 . . 2 . Shots Hit Robots 714 | . 36 64 113 93 104 36 16 84 16 22 122 8 Core Hits 322 | . 10 26 40 39 35 17 13 55 9 14 60 4 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 32 | . . 2 4 5 3 3 1 1 1 1 10 1 Burn 30 | . . 2 4 5 3 3 1 1 1 1 9 . Destroy 1 | . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . 2 . . . . . . 3 Impact 5 | . . . . . 2 . . . . . . 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13767 | . 372 759 1840 1613 1928 717 395 1772 321 525 3255 270 Guns 12595 | . 372 759 1840 1473 1891 686 395 1772 242 445 2621 99 Cannons 706 | . . . . . . . . . 79 80 547 . Explosions 156 | . . . . . . . . . . . 87 69 Melee 102 | . . . . . . . . . . . . 102 Ramming 208 | . . . . 140 37 31 . . . . . . Kinetic 992 | . 135 264 481 112 . . . . . . . . Thermal 12366 | . 237 495 1359 1361 1891 686 395 1772 321 525 3255 69 Explosive . | . . . . . . . . . . . . . Electromagnetic 99 | . . . . . . . . . . . . 99 Impact 102 | . . . . . . . . . . . . 102 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 5 10 10 4 4 4 17 17 Average Corruption 4 | . . . . . 2 9 10 3 4 4 3 17 Corruption Purged . | . . . . . . . . . . . . . Effects 141 | . . . . . 13 30 5 10 26 35 21 1 Message Errors 39 | . . . . . 5 6 1 5 3 13 6 . Matter Fused 40 | . . . . . 1 6 3 3 12 9 6 . Heat Flow Errors 17 | . . . . . . 8 . . 4 3 1 1 Energy Discharges 18 | . . . . . 5 3 . 1 4 3 2 . Parts Rejected 5 | . . . . . 1 . . . . . 4 . Data Loss (minor) 16 | . . . . . 1 4 . . 3 7 1 . Misfires 3 | . . . . . . 2 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 124 | . . . . 7 . 1 . . . . 47 69 Projectiles . | . . . . . . . . . . . . . Explosions 84 | . . . . . . . . . . . 47 37 Melee 40 | . . . . 7 . 1 . . . . . 32 Knockbacks 2 | . . . . 1 . . . . . . . 1 Impact 2 | . . . . 1 . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . 14 . . . . 114 86 Shots 2 | . . . . . . . . . . . 1 1 Rammed 19 | . . . . 9 6 4 . . . . . . Targets Rammed 21 | . . . . 11 6 4 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . Highest Temperature 408 | . 90 348 282 408 340 194 233 372 165 219 341 191 Average Temperature 104 | . 40 134 76 133 124 44 100 95 67 84 123 141 Received Heat Transfer 2669 | . 96 294 495 342 690 51 144 108 27 18 404 . Effects 9 | . . 1 . 5 1 . . 1 . 1 . . Energy Bleed 3 | . . . . 1 1 . . . . 1 . . Interference 3 | . . . . 3 . . . . . . . . Short Circuit 2 | . . 1 . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . . . 1 . . . . . . 3 . Impact Corruptions 3 | . . . . 1 . 1 . . . . . 1 Robots Melted 8 | . . . . 2 3 . . 1 . . 2 . Combat Hostiles 8 | . . . . 2 3 . . 1 . . 2 . Parts Melted 76 | . 2 3 7 6 7 9 5 12 2 3 20 . Heat Transferred 26662 | . 500 1280 3306 3528 4144 1646 944 3649 680 962 5973 50 Parts Sabotaged 1 | . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Peak Influence 481 | . 84 216 481 259 170 . . 312 . . 304 151 Initial 172 | . . 20 86 172 30 . . 46 . . . 141 Average 109 | . 46 137 225 96 49 . . 139 . . 109 139 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . . 1 . Low Security (%) 83 | 100 100 87 42 90 100 . . 74 . . 78 100 Level 1 16 | . . 12 53 9 . . . 25 . . 21 . Level 2 . | . . . 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 3 1 6 3 4 . . 3 . . 7 . Investigation 6 | . 2 . 1 . 1 . . . . . 2 . Extermination 7 | . . . . 2 1 . . 1 . . 3 . Reinforcement 9 | . 1 1 2 1 2 . . 1 . . 1 . Assault 1 | . . . . . . . . . . . 1 . Garrison 4 | . . . 3 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Distress Signals 13 | . 1 3 2 2 1 . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 191 | . 5 16 29 24 24 6 3 21 5 9 46 3 Peak Tracking Total 15 | . 4 4 4 5 5 3 3 6 3 4 15 4 Tactical Retreats 5 | . . . 1 . . . . 1 . 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Traps Triggered 8 | . 1 . 1 2 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Machines Disabled 8 | . . . 3 . . . . 1 . . 4 . Max in Single Turn 2 | . . . 1 . . . . 1 . . 2 . Garrison Access 4 | . . . 1 1 . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Machines Accessed 24 | . 3 3 4 6 3 . . 1 . . 4 . Terminals 15 | . 3 3 3 1 2 . . . . . 3 . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 4 | . . . . 2 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . 1 . . . . Total Hacks 61 | . 12 10 12 9 5 . . 1 . . 12 . Successful 24 | . 6 4 5 3 . . . 1 . . 5 . Failed 37 | . 6 6 7 6 5 . . . . . 7 . Catastrophic 7 | . 1 . . 3 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 4 4 10 4 3 . . . . . 7 . Terminals 45 | . 12 10 10 3 3 . . . . . 7 . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 9 | . . . . 2 2 . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 2 3 . . . 1 . . . . Terminal Hacks 8 | . 6 1 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . 1 . . . . Seal Access 3 | . . . 1 1 . . . 1 . . . . Unauthorized Hacks 10 | . . 3 3 2 . . . . . . 2 . Terminals 10 | . . 3 3 2 . . . . . . 2 . Botnet 9 | . . 3 3 1 . . . . . . 2 . Operators 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 3 3 3 4 3 . . . . . 4 . Full Trace Events 2 | . 1 . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Machine Destruction 1 | . . . . . . . . . . . 1 . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 116 | . . . . . . . . 45 . . 71 . Items 116 | . . . . . . . . 45 . . 71 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Turns Passed 11767 | 66 639 597 884 2222 1200 851 153 840 1200 1690 1387 38 Spaces Moved 5846 | 43 323 352 500 953 407 511 53 344 725 1019 611 5 Core 34 | 4 . . . . . . . . . . 30 . Treads 3570 | . . . 20 953 180 . . 92 725 1019 581 . Legs 1562 | 39 323 352 480 . 173 . . 195 . . . . Wheels 680 | . . . . . 54 511 53 57 . . . 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 155 155 245 160 160 160 50 95 Average Speed 173 | 124 174 127 121 210 235 155 245 199 160 160 178 95 Slowest Speed 360 | 200 200 200 200 260 360 155 245 260 160 160 260 95 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 42 38 39 30 13 71 10 10 88 97 20 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 3 . . . 1 . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . . 4 1 . 2 4 . . Spaces Dug 3 | . . . . . 2 . . . . . 1 . Terrain Destroyed 23 | . . . . . 2 . . . 1 3 8 9 Melee 2 | . . . . . 2 . . . . . . . Projectile 7 | . . . . . . . . . 1 3 3 . AOE 14 | . . . . . . . . . . . 5 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm Total 6813 | 52 362 433 658 1099 553 540 62 429 755 1049 798 23 Wait 241 | . 1 7 37 30 54 1 . 3 2 19 87 . Move 5834 | 42 322 351 499 952 406 510 52 343 724 1018 610 5 Hop . | . . . . . . . . . . . . . Pick Up 120 | 4 11 10 13 24 15 7 3 15 7 . 11 . Fast Attach 37 | 6 2 2 7 4 6 . 1 1 . . 8 . Attach 63 | . 1 4 7 4 17 5 1 7 2 . 10 5 Detach 9 | . 1 1 1 2 2 . . . . . 2 . Swap 70 | . 1 9 12 17 4 2 . 12 5 . 8 . Drop 113 | . 2 14 24 25 6 . . 19 9 . 14 . Fire 299 | . 21 35 58 30 35 10 5 29 6 12 48 10 Melee 5 | . . . . . 2 . . . . . . 3 Ram 4 | . . . . . . 4 . . . . . . Kick . | . . . . . . . . . . . . . Crush 17 | . . . . 11 6 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -4/Factory (discovered 3 exits: Res x2 / [*Arm]) -4/Armory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 8) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1269 | -9/Materials | Discovered new exit (range 16) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -8/Materials | Garrison activated, responded to threat 1741 | -8/Materials | Build established: Scavenger-Skirmisher 2178 | -8/Materials | Discovered new exit (range 4) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2669 | -7/Factory | Build established: Gunner 3695 | -7/Factory | Discovered new exit (range 14) 4352 | -7/Factory | Discovered new exit (range 12) 4409 | -7/Factory | Entered another Factory area 4409 | -6/Factory | Evolved 2 slots: Utility x2 5048 | -6/Factory | Lost 10 parts (2p5n1u2w) 5327 | -6/Factory | Lost 3 parts (1u2w) 5456 | -6/Factory | Discovered new exit (range 12) 5518 | -6/Factory | Lost 3 parts (2n1w) 5609 | -6/Factory | Entered Lower Caves 5636 | -6/Lower Caves | System corruption reached 10% 5934 | -6/Lower Caves | Build established: Scavenger-Gunner 6053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6116 | -6/Lower Caves | Learned location of Extension (-5) 6151 | -6/Lower Caves | Spotted B-75 Beast 6187 | -6/Lower Caves | Destroyed B-75 Beast 6443 | -6/Lower Caves | Discovered new exit (range 8) 6460 | -6/Lower Caves | Entered another Lower Caves area 6575 | -6/Lower Caves | Discovered new exit (range 3) 6613 | -6/Lower Caves | Entered Factory 6613 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6615 | -5/Factory | Discovered new exit (range 6) 7099 | -5/Factory | Garrison activated, responded to threat 7177 | -5/Factory | Discovered new exit (range 6) 7453 | -5/Factory | Entered Upper Caves 7623 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7844 | -5/Upper Caves | Encountered a Warlord checkpoint 8078 | -5/Upper Caves | Identified exit to Upper Caves 8174 | -5/Upper Caves | Learned 8 Factory zone layouts 8653 | -5/Upper Caves | Entered another Upper Caves area 8692 | -5/Upper Caves | Discovered new exit (range 4) 9037 | -5/Upper Caves | Learned 8 Factory zone layouts 9394 | -5/Upper Caves | Discovered new exit (range 5) 9460 | -5/Upper Caves | Learned location of Warlord (-5) 10343 | -5/Upper Caves | Entered Factory 10343 | -4/Factory | Evolved 2 slots: Utility x2 10344 | -4/Factory | Identified exit to Research 10461 | -4/Factory | Repaired Med. Treads 10845 | -4/Factory | Build established: Scavenger-Tank 11652 | -4/Factory | Discovered new exit (range 17) 11709 | -4/Factory | Released all parts (11) 11712 | -4/Factory | Core integrity fell below 50% 11715 | -4/Factory | System corruption reached 10% 11721 | -4/Factory | Core integrity fell below 20% 11730 | -4/Factory | Entered Armory 11751 | -4/Armory | Lost 10 parts (1p4n3u2w) 11768 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 11721_ R-10 Processor collects Unknown Storage. 11721_ G-67 Veteran misfires. 11721_ U-05 Engineer lays Concrete. 11722_ Acquired 15 matter. 11722_ U-05 Engineer lays Concrete. 11723_ System corrupted: Component data lost. 11723_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 11751_ System corrupted: Heat flow error (+197). 11755_ Wheel destroyed. 11757_ Chain reaction triggered in Lgt. Antimatter Reactor. 11757_ Lgt. Angular Momentum Engine destroyed. 11757_ Destroyed Lgt. Angular Momentum Engine. 11759_ Hpw. Shock Rifle destroyed. 11760_ L-61 Swordsman knocked back. 11765_ L-61 Swordsman suffers critical hit (Smash). 11765_ Destroyed Microactuators. 11765_ L-61 Swordsman system corrupted by crushing effect. 11766_ L-61 Swordsman system terminally corrupted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????############??? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????+ #? | | ?????????????????????# #? | | ????????????????? ???# #? | | ????????????????? ??# #? | | ?????????????????"""?# #? | | ??????????????????"" # #? | | ???????????????????" # #? | | ???????????????????? + ?? | | ?????????????????????# ???? | | ?????????????????????# ?????? | | ????????????????# ##;;%;;####???? | | ????????????????# l@ #???? | | ????????????????# = l #???? | | ???????????? ##;;;;;####???? | | ???????????####### ??#######??????? | | ?????????????????#?????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 700 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingVortexSource Manual? 0 Play Time 01:40:06 Cumulative 70.6 hours Start 2021.06.14 @ 20:07:17 End 2021.06.14 @ 21:53:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fd3bc87-e456-4818-91f9-ab32598c0e99