Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.24 @ 15:12:02 // Halloween2019/Abominations

Player: Kyzrati

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (1518)     1518
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3338

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (8)
Location                   -8/Materials

 Parts 
-------
Power (1)
  Improved Ion Engine
Propulsion (3)
  Light Treads
  Wheel
  Compact Wheel
Utility (3)
  High-capacity Storage Unit
  Target Analyzer
  Hardened Light Armor Plating
Weapon (4)
  Flak Cannon
  Great Maul
  Great Maul
Inventory (12)
  Light Ion Engine
  Light Deuterium Engine
  Light Treads
  High-capacity Storage Unit
  Medium Matter Pod (100)
  Large Matter Pod (150)
  Large Matter Pod (0)
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Tractor Beam
  Heavy Particle Gun
  Heavy Particle Gun

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
  Compact Wheel
Utility
  High-capacity Storage Unit
  Target Analyzer
  Hardened Light Armor Plating
Weapon
  Heavy Particle Gun
  Improved Assault Rifle
  Minigun
  Flak Cannon
Inventory
  Light Ion Engine
  Light Ion Engine
  Light Deuterium Engine
  High-capacity Storage Unit
  Medium Matter Pod
  Large Matter Pod
  Tractor Beam
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   2   .   
Parts Attached             43   | 6   1   10  26  
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   1   8   
    Treads                 4    | .   .   1   3   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   .   .   5   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   1   1   6   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   .   8   9   
    Energy Gun             4    | .   .   3   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   .   5   3   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 13   | .   1   3   9   
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  1    | .   1   .   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      3    | .   1   3   3   
Average Slot Usage (%)     81   | .   95  80  79  
  Engine                   10   | .   14  11  8   
  Treads                   8    | .   .   3   12  
  Wheel                    13   | .   28  18  7   
  Device                   1    | .   9   .   .   
  Storage                  10   | .   14  11  9   
  Processor                4    | .   .   .   8   
  Protection               2    | .   .   .   5   
  Energy Gun               4    | .   .   9   3   
  Ballistic Gun            19   | .   28  26  12  
  Ballistic Cannon         2    | .   .   .   5   
  Impact Weapon            3    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             58   | 13  14  47  58  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  14   | .   .   2   14  
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 14   | 6   6   14  12  
  Average Capacity         10   | 5   6   11  12  
  Most Carried             12   | 6   6   8   12  
  Average Carried          7    | 2   5   6   8   
  Final Capacity           12   | .   .   .   12  
  Final Carried            12   | .   .   .   12  

 Class Distribution 
--------------------
 52% | Mutant
 43% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1440 | 180 177 463 620 
  Remotely                 .    | .   .   .   .   
Salvage Created            1107 | .   244 287 576 
  Parts                    62   | .   17  9   36  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   5   5   16  
  Guns                     18   | .   5   5   8   
  Cannons                  8    | .   .   .   8   
Classes Destroyed          5    | .   2   1   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Grunt                    6    | .   2   .   4   
  Sentry                   1    | .   .   .   1   
  Abomination              19   | .   3   5   11  
Best Kill Streak           4    | .   4   3   4   
  Combat Bots Only         4    | .   4   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2387 | .    210  342  1835 
  Core                     620  | .    53   9    558  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  78   97   .    
Volleys Fired              90   | .    11   23   56   
  Largest                  4    | .    2    4    4    
  Hottest                  124  | .    40   119  124  
Shots Fired                216  | .    22   76   118  
  Gun                      176  | .    22   76   78   
  Cannon                   40   | .    .    .    40   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  183  | .    22   59   102  
  Thermal                  33   | .    .    17   16   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    10   6    12   
  Robot Miss Streak        6    | .    1    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           137  | .    17   41   79   
  Core Hits                87   | .    9    13   65   
  Critical Hits            3    | .    1    .    2    
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2398 | .    237  577  1584 
  Guns                     1416 | .    237  576  603  
  Cannons                  865  | .    .    .    865  
  Explosions               32   | .    .    .    32   
  Melee                    84   | .    .    .    84   
  Ramming                  1    | .    .    1    .    
  Kinetic                  1958 | .    237  433  1288 
  Thermal                  323  | .    .    143  180  
  Explosive                .    | .    .    .    .    
  Electromagnetic          32   | .    .    .    32   
  Impact                   84   | .    .    .    84   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    .    .    9    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    .    .    9    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        459  | .    5    459  352  
  Average Temperature      128  | .    5    96   155  
  Received Heat Transfer   417  | .    93   72   252  
  Effects                  6    | .    .    3    3    
    Shutdowns              2    | .    .    1    1    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         349  | .    .    63   286  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             116  | .   50  33  116 
  Average Influence        27   | .   10  20  39  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   .   .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          21   | .   2   8   11  
  Investigation            7    | .   .   5   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   2   5   
  Assault                  2    | .   .   1   1   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           19   | .   2   7   10  
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   11  9   21  
  Peak Tracking Total      8    | .   5   3   8   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   1   3   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   2   7   .   
  Successful               5    | .   2   3   .   
  Failed                   4    | .   .   4   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   2   7   .   
  Terminals                9    | .   2   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   2   8   .   
  Terminals                3    | .   1   2   .   
    Track                  3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1235 | 51  162 393 629 
Spaces Moved               712  | 40  135 237 300 
  Core                     4    | 1   .   .   3   
  Treads                   18   | .   .   .   18  
  Legs                     .    | .   .   .   .   
  Wheels                   690  | 39  135 237 279 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 
  Average Speed            114  | 90  90  107 134 
  Slowest Speed            750  | 100 90  120 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   33  32  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      922  | 51  153 309 409 
  Wait                     44   | .   3   31  10  
  Move                     710  | 39  134 237 300 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 6   2   2   11  
  Fast Attach              29   | 6   1   8   14  
  Attach                   13   | .   .   2   11  
  Detach                   8    | .   .   3   5   
  Swap                     1    | .   .   .   1   
  Drop                     5    | .   2   3   .   
  Fire                     90   | .   11  23  56  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 4)
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Weapon x2
  315 | -9/Materials  | Build established: Mutant
  498 | -9/Materials  | Lost 3 parts (1n2w)
  541 | -9/Materials  | Discovered new exit (range 14)
  580 | -9/Materials  | Discovered new exit (range 15)
  607 | -9/Materials  | Entered another Materials area
  607 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  658 | -8/Materials  | Build established: Gunner
  956 | -8/Materials  | Garrison activated, responded to threat
  982 | -8/Materials  | Core integrity fell below 50%
 1002 | -8/Materials  | Lost 3 parts (1p1n1w)
 1050 | -8/Materials  | Core integrity fell below 20%
 1236 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01191_ Ice Anomaly freezes R-06 Scavenger.
01191_ Acquired 62 matter.
01192_ Ice Anomaly freezes R-06 Scavenger.
01194_ Acquired 48 matter.
01196_ Acquired 20 matter.
01204_ Acquired Lgt. Treads.
01213_ Acquired Lrg. Matter Pod.
01225_ K-01 Serf collects debris.
01228_ R-06 Scavenger system corruption misinterpreted.
01228_ R-06 Scavenger triggered Alarm Trap.
01228_ An alarm sounds.
01228_ ALERT: Alarm triggered, dispatching investigation squad.
01229_ K-01 Serf collects debris.
01232_ Unstable Anomaly suddenly flashes brightly.
01232_ Violent ripples tear at the fabric of space around K-01
  Serf.
01232_ K-01 Serf destroyed.
01236_ Unstable Anomaly suddenly flashes brightly.
01236_ Engulfed by violent ripples tearing at the fabric of
  space.

 Map 
-----
+----------------------------------------------------+
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|                n   =       n         k rg????????? |
|         %          %                     ????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedProtonThrower
  Manual?         0
Play Time         00:25:38
  Cumulative      175.6 hours
  Start           2019.10.24 @ 14:51:36
  End             2019.10.24 @ 15:12:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           9/0/1/1/0/1/0
Lore%             29
Gallery%          69
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4b48d79-8813-4ed8-8a2c-7a626ce00fae