Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.07 @ 11:02:41 // Halloween2020/ForbiddenLore Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 4548 Bonus ------- Follower Combat Kills 147 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Deuterium Engine Heat Sink Large Storage Unit Compact Battery (300) Signal Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Armor Integrity Analyzer Phase Shifter > --- WEAPON ----------- Spread Laser Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Deuterium Engine Heat Sink Large Storage Unit Compact Battery Signal Generator [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 . 1 Weapon . | . . . . . . . . Parts Attached 28 | 6 2 3 3 1 7 4 2 Power 4 | 1 . 1 . . . 1 1 Engine 3 | 1 . 1 . . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 8 | 2 . 1 1 1 2 1 . Treads . | . . . . . . . . Leg 8 | 2 . 1 1 1 2 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 2 . . . 2 . 1 Device 2 | . . . . . 1 . 1 Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 . 1 2 . 3 2 . Energy Gun 10 | 2 . 1 2 . 3 2 . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 23 | . . 1 2 . 4 4 12 Power 3 | . . . . . . 1 2 Propulsion 6 | . . . . . 1 1 4 Utility 4 | . . . . . . . 4 Weapon 10 | . . 1 2 . 3 2 2 Highest Loss Streak 12 | . . 1 1 . 4 4 12 Average Slot Usage (%) 91 | . 85 99 88 94 99 96 52 Engine 11 | . 14 14 11 11 9 9 2 Leg 30 | . 28 28 33 38 36 33 11 Device 3 | . . . . . 9 9 5 Storage 11 | . 14 14 11 11 9 9 7 Processor 12 | . . 14 11 11 18 18 12 Energy Gun 21 | . 28 27 22 22 17 17 6 Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 24 25 26 26 28 35 41 Greatest Support 55 | 20 20 30 40 50 55 55 55 Greatest Overweight (x) 5 | 3 1 1 . . . . 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 Most Carried 10 | 4 7 8 9 10 10 10 8 Average Carried 7 | 1 3 6 7 9 8 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 2 5 8 9 10 10 9 7 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Matter Collected 478 | 212 48 55 25 10 50 27 51 Remotely . | . . . . . . . . Salvage Created 1477 | . 206 50 270 195 228 304 224 Parts 102 | . 23 . 21 12 18 20 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 50 | . 9 9 7 4 6 10 5 Guns 45 | . 7 9 5 4 5 10 5 AOE 5 | . 2 . 2 . 1 . . Classes Destroyed 8 | . 2 1 2 1 . . 2 Worker 2 | . . . . . . . 2 Watcher 5 | . 3 . 2 . . . . Swarmer 19 | . 9 . 3 . 3 4 . Grunt 10 | . . . 2 3 . 1 4 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 10 | . . . 2 . 3 5 . Assembled 9 | . . 9 . . . . . Best Kill Streak 7 | . 5 4 3 2 2 7 7 Combat Bots Only 7 | . 4 4 3 2 2 7 5 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . 2 . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Damage Taken 2606 | . 89 302 199 29 215 481 1291 Core 926 | . 7 98 20 . 30 58 713 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 58 . 95 . 84 . Volleys Fired 143 | . 22 23 18 12 15 26 27 Largest 2 | . 2 2 2 2 2 2 2 Hottest 128 | . 80 105 105 105 101 128 128 Shots Fired 235 | . 35 43 32 18 22 52 33 Gun 235 | . 35 43 32 18 22 52 33 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 161 | . 13 40 14 6 10 45 33 Explosive . | . . . . . . . . Electromagnetic 74 | . 22 3 18 12 12 7 . Robot Hit Streak 22 | . 7 14 14 5 16 22 18 Robot Miss Streak 4 | . 2 4 3 3 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 . 1 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 196 | . 20 37 27 14 17 49 32 Core Hits 146 | . 15 35 20 11 9 39 17 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2782 | . 336 371 476 176 243 641 539 Guns 2556 | . 299 371 338 176 195 641 536 Cannons . | . . . . . . . . Explosions 223 | . 37 . 138 . 48 . . Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Thermal 1959 | . 101 338 252 60 120 552 536 Explosive . | . . . . . . . . Electromagnetic 820 | . 235 33 224 116 123 89 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 . . . 1 . Average Corruption 2 | . . 4 . . . 1 . Corruption Purged . | . . . . . . . . Effects 4 | . . 2 . . . 2 . Matter Fused 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 1 . . . 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . . . 19 . . . 1 Shots 1 | . . . 1 . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 447 | . 106 270 221 156 3 117 447 Average Temperature 111 | . 44 95 76 85 3 50 276 Received Heat Transfer 1239 | . . 60 75 6 72 90 936 Effects 7 | . . 3 . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . 3 . . . . . Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 3 . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 2 1 2 Heat Transferred 3392 | . 200 610 240 70 235 977 1060 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Peak Influence 380 | . 331 42 301 256 376 380 169 Initial 135 | . . 42 4 99 84 135 109 Average 165 | . 214 30 142 177 212 254 124 Maximum Alert Level 1 | . 1 . 1 1 1 1 . Low Security (%) 59 | 100 52 100 77 57 49 9 100 Level 1 40 | . 47 . 22 42 50 90 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 1 . . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault 1 | . . . . 1 . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Distress Signals 4 | . 2 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 16 21 10 7 12 16 9 Peak Tracking Total 16 | . 4 16 3 4 3 9 4 Tactical Retreats 4 | . 1 1 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . . 2 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Disabled 4 | . 2 . 2 . . . . Max in Single Turn 2 | . 1 . 2 . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Accessed 15 | . 6 . . . . 9 . Terminals 14 | . 6 . . . . 8 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 26 | . 9 . . . . 17 . Successful 15 | . 3 . . . . 12 . Failed 11 | . 6 . . . . 5 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . 9 . . . . 15 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 14 | . 3 . . . . 11 . Robot Analysis 1 | . . . . . . 1 . Open Door 4 | . . . . . . 4 . Locate Traps 4 | . 2 . . . . 2 . Reprogram Traps 2 | . . . . . . 2 . Zone Layout 3 | . 1 . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . . . . 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 1 . Highest-Rated Group 31 | . . . . 31 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . 13 17 9 . Total Damage 530 | . . . . 231 171 128 . Kills 7 | . . . . 2 4 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Turns Passed 2752 | 55 500 532 364 256 307 597 141 Spaces Moved 1723 | 31 319 322 248 178 198 392 35 Core 25 | 15 . . . . . . 10 Treads . | . . . . . . . . Legs 1698 | 16 319 322 248 178 198 392 25 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 128 | 133 135 141 120 120 120 120 183 Slowest Speed 300 | 200 150 150 120 120 120 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 70 79 31 42 20 57 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . 12 . 4 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . . . 12 . 4 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Total 2027 | 44 353 355 282 207 246 467 73 Wait 81 | . 3 2 10 3 17 41 5 Move 1716 | 30 318 321 247 177 197 391 35 Hop . | . . . . . . . . Pick Up 43 | 8 6 5 4 8 8 4 . Fast Attach . | . . . . . . . . Attach 24 | 6 1 1 3 1 6 4 2 Detach . | . . . . . . . . Swap 4 | . 1 2 . . 1 . . Drop 12 | . 2 1 . 6 2 1 . Fire 143 | . 22 23 18 12 15 26 27 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 9) 326 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 3) 516 | -10/Materials | Discovered new exit (range 15) 556 | -10/Materials | Entered Mines 569 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 850 | -10/Mines | Assembled infested the area 855 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1062 | -10/Mines | Discovered new exit (range 12) 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Evolved 2 slots: Propulsion x2 1439 | -9/Materials | Discovered new exit (range 7) 1452 | -9/Materials | Entered Mines 1468 | -9/Mines | Met a Derelict testing a Signal Generator 1476 | -9/Mines | Found Signal Generator 1588 | -9/Mines | Learned Materials terminal intel 1699 | -9/Mines | Discovered new exit (range 4) 1708 | -9/Mines | Entered Materials 1708 | -8/Materials | Accompanied by 1 ally 1708 | -8/Materials | Evolved 2 slots: Utility x2 1709 | -8/Materials | Loaded intel: 12 terminal locations 1791 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Lost 4 parts (1n3w) 2003 | -8/Materials | Build established: Scavenger-Mutant 2015 | -8/Materials | Entered Storage 2015 | -8/Storage | Accompanied by 1 ally 2323 | -8/Storage | Lost 4 parts (1p1n2w) 2460 | -8/Storage | Destroyed 7 combat bots 2567 | -8/Storage | Discovered new exit (range 15) 2612 | -8/Storage | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2649 | -7/Factory | Garrison activated, responded to threat 2727 | -7/Factory | Core integrity fell below 50% 2744 | -7/Factory | Core integrity fell below 20% 2753 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. Overheating: Energy bleed (-15). K-01 Serf collects debris. Overheating: Matter decay (-72). K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. Overheating: Armor Integrity Analyzer damaged (-10). K-01 Serf destroyed. Pulse Rifle destroyed. Acquired 51 matter. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Slammed into G-47 Trooper. Armor Integrity Analyzer destroyed. Targeting Computer destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????? ??????????????????????? | | ?????+ ??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# ##########?????????????? | | ?????# # #?????????????? | | ?????# # #?????????????? | | ?????# # #?????????????? | | ?????# # #?????????????? | | ?????# + ! #?????????????? | | ?????# !# #?????????????? | | ?????# # #?????????????? | | ?????# *# #?????????????? | | ?????# # #?????????????? | | ?????# ##########?????????????? | | ?????######## #??????????????????????? | | ????????????# % #??????????????????????? | | ????????????#=% #??????????????????????? | | ????????????#%% %*#??????????????????????? | | ??????????### = %%###????????????????????? | | ??????????# =% #????????????????????? | | ??????????# gg #????????????????????? | | ??????????#] @g #????????????????????? | | ??????????# % #????????????????????? | | ??????????+ +????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????######## ##????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ???????????????????#?????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaEnergyDetonator Manual? 0 Play Time 00:25:59 Cumulative 23.0 hours Start 2020.11.07 @ 10:37:50 End 2020.11.07 @ 11:02:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88f487ca-cb3c-4f5d-b07c-aa63fafe6288