Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.02 @ 23:23:15 // Halloween2020/ForbiddenLore

Player: CrossedViper

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (475)     2375
Value Destroyed (25999)    25999
Prototype IDs (52)         1040
Alien Tech Used (4)        800
Bonus (16502)              16502
              TOTAL SCORE: 56216

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6835
Follower Combat Kills      1147
Network Hubs Disabled      200
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       582
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Friendly Fire              -2662

 Cogmind 
---------
Core Integrity             0/1600
Matter                     190/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (16) -----
  Experimental Optical Array
>              --- WEAPON (4) -------
         Heavy Proton Missile Launcher
>              --- INVENTORY (4) ----
      Improved Matter Compressor (59)
               Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
       Improved Target Analyzer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
   Experimental Phase Shifter
   Experimental Phase Shifter
   Experimental Cloaking Device
                Centrium Medium Armor Plating
         Medium Regenerative Plating
                AEGIS Remote Shield
       Advanced Hacking Suite
>               --- WEAPON -----------
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
     Reinforced Quantum Reactor
       Advanced Energy Well
       Improved Matter Compressor
   Experimental Core Analyzer
                Stasis Canceller
       Improved Hacking Suite
   Experimental Hacking Suite
                Deep Network Scanner
                Transdimensional Reconstructor
                Core Reset Matrix
                Potential Cannon
                Warp Cannon
          Heavy Proton Missile Launcher
                Molecular Deconstructor
                Plasma Lance
[Rating: 216]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled Impulse Thruster
Utility                    Centrium Medium Armor Plating
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Helical Railgun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Potential Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Slots Evolved              19   | .   1   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   1   1   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   2   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             233  | .   4   3   1   5   10  20  7   16  .   18  11  2   2   15  8   17  1   4   8   4   21  5   14  10  27  
  Power                    25   | .   .   1   .   .   1   3   1   4   .   2   1   1   1   1   2   .   .   .   .   .   2   .   .   1   4   
    Engine                 4    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   3   .   2   .   1   .   1   2   .   .   .   .   .   2   .   .   1   4   
  Propulsion               31   | .   1   .   .   .   2   6   4   1   .   1   1   .   .   2   2   2   .   .   .   .   6   .   1   1   1   
    Treads                 20   | .   .   .   .   .   .   .   3   1   .   1   1   .   .   2   1   2   .   .   .   .   6   .   1   1   1   
    Leg                    9    | .   1   .   .   .   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | .   1   .   1   3   5   6   .   2   .   5   6   .   .   9   2   10  .   1   5   1   6   2   7   4   13  
    Device                 27   | .   .   .   .   2   2   1   .   .   .   1   2   .   .   5   .   2   .   .   .   .   1   1   3   2   5   
    Storage                9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   1   .   1   .   1   .   2   
    Processor              8    | .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   1   1   .   .   .   .   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   3   
    Protection             38   | .   .   .   1   1   3   3   .   2   .   3   2   .   .   1   1   5   .   1   4   1   2   1   3   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | .   2   2   .   2   2   5   2   9   .   10  3   1   1   3   2   5   1   3   3   3   7   3   6   4   9   
    Energy Gun             15   | .   .   .   .   .   1   2   .   3   .   2   2   .   1   .   .   .   .   .   1   .   1   1   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Ballistic Gun          47   | .   2   2   .   2   .   2   1   4   .   1   1   1   .   1   2   5   1   2   .   3   6   .   3   4   4   
    Ballistic Cannon       8    | .   .   .   .   .   1   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  47   | .   .   1   .   2   .   1   .   4   .   3   .   .   .   9   2   3   .   .   4   .   3   2   8   1   4   
Parts Lost                 41   | .   .   .   .   .   .   .   .   .   .   9   5   1   .   .   .   2   .   1   .   .   3   .   .   2   18  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  21   | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   1   .   .   1   .   .   .   12  
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   1   3   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   .   .   .   8   3   1   .   .   .   1   .   1   .   .   1   .   .   2   8   
Average Slot Usage (%)     88   | .   98  87  94  100 100 98  99  93  93  88  63  87  88  85  77  82  85  84  84  84  86  90  89  85  88  
  Engine                   1    | .   12  10  10  10  10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   11  6   .   .   .   5   5   6   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   5   12  11  5   4   4   1   4   5   5   5   5   5   4   9   9   7   6   
  Treads                   7    | .   .   .   .   .   .   .   16  12  12  9   9   11  11  10  10  9   10  10  10  10  8   9   9   8   6   
  Leg                      3    | .   25  20  20  20  20  17  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   2   8   17  18  12  12  11  4   11  11  12  5   5   5   5   5   5   3   4   7   12  18  
  Storage                  10   | .   12  10  10  10  10  8   12  12  12  12  11  11  11  11  11  10  10  10  10  10  12  13  17  11  6   
  Processor                15   | .   10  10  10  10  10  3   .   .   .   1   5   11  11  10  22  25  25  25  25  25  22  22  22  20  18  
  Hackware                 3    | .   .   .   .   .   .   5   6   6   6   6   3   .   .   .   .   4   5   3   .   .   8   9   5   4   6   
  Protection               11   | .   12  10  14  17  11  11  12  17  18  16  9   16  16  15  5   8   10  11  14  14  9   9   4   7   6   
  Energy Gun               2    | .   18  .   .   .   5   5   4   6   6   3   4   11  11  9   .   .   .   .   1   .   .   3   2   .   .   
  Ballistic Gun            12   | .   6   27  30  30  16  8   12  9   12  8   1   5   5   3   16  14  15  15  8   14  12  8   8   7   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 15  15  19  20  23  34  76  77  99  99  104 87  87  86  129 121 129 115 122 122 123 126 127 136 160 161 
  Greatest Support         160  | 20  20  20  20  20  25  50  60  100 100 100 160 160 160 160 150 150 150 150 150 150 150 130 130 120 120 
  Greatest Overweight (x)  40   | .   .   .   .   1   1   1   3   1   .   1   .   .   .   .   40  1   .   .   .   .   1   .   1   2   29  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 18   | .   8   8   8   8   8   14  14  14  14  14  14  14  14  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Capacity         15   | .   8   8   8   8   8   10  14  14  14  14  14  14  14  14  18  18  18  18  18  18  18  18  18  18  17  
  Most Carried             18   | .   8   8   8   8   8   14  14  14  14  14  12  14  14  18  18  18  17  18  18  18  18  18  18  18  17  
  Average Carried          14   | .   7   7   7   7   7   9   13  13  14  13  8   13  14  14  17  17  17  17  17  17  17  17  17  17  15  
  Final Capacity           18   | 8   8   8   8   8   8   14  14  14  14  14  14  14  14  18  18  18  18  18  18  18  18  18  18  18  4   
  Final Carried            18   | 7   7   8   8   8   8   14  14  14  14  7   11  14  14  18  18  17  17  18  18  18  18  17  18  18  3   

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 16% | Scavenger-Tank
 10% | Hacker-Gunner
  8% | Scavenger-Mutant
  6% | Wizard-Gunner
  6% | Hacker-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Mines
    Hacker-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
      Hacker-Tank | -6/Factory
      Hacker-Tank | -6/Extension
   Scavenger-Tank | -6/Cetus
   Scavenger-Tank | -6/Archives
   Scavenger-Tank | -6/Hub_04(d)
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Armory
 Scavenger-Gunner | -3/Lab
 Scavenger-Gunner | -2/Research
    Wizard-Gunner | -1/Access

 Resources                       | -11   -10   -9    -9    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    
-----------                Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Acc   
Matter Collected           14347 | 200   91    71    26    39    379   412   447   440   40    630   582   259   63    151   406   1514  401   307   99    533   1717  65    87    1095  4293  
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            27692 | .     252   225   26    .     148   773   857   635   76    597   813   565   419   342   604   2788  232   514   181   1317  3515  224   87    1997  10505 
  Parts                    1272  | .     14    20    2     .     6     42    57    28    5     33    30    20    22    11    30    132   9     27    17    51    184   12    7     55    458   
Haulers Intercepted        4     | .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
Recyclers Shooed           5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Combat Hostiles Destroyed  370  | .   5   6   .   .   3   8   12  10  1   13  11  8   8   5   12  37  5   13  .   19  37  3   1   35  118 
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     307  | .   5   6   .   .   3   7   6   5   1   8   3   7   5   .   12  37  5   13  .   19  37  2   1   11  114 
  Cannons                  17   | .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   8   2   
  AOE                      30   | .   .   .   .   .   .   .   6   1   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   13  2   
Classes Destroyed          22   | .   5   2   .   .   1   4   .   1   .   1   1   .   .   .   1   .   .   1   .   .   .   .   .   2   3   
  Worker                   30   | .   .   .   .   .   .   4   3   .   .   2   .   .   .   .   .   1   .   .   .   .   11  .   .   .   9   
  Builder                  29   | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   13  
  Tunneler                 6    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Hauler                   4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 14   | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   1   1   .   .   .   2   1   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Swarmer                  60   | .   2   3   .   .   .   .   6   3   .   .   .   2   4   .   5   12  3   8   .   3   2   .   .   2   5   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    123  | .   3   2   .   .   2   2   3   1   .   2   6   1   2   2   1   6   2   .   .   9   16  .   .   8   55  
  Brawler                  9    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   2   .   .   .   .   3   
  Duelist                  18   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   2   9   
  Protector                7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Sentry                   43   | .   .   1   .   .   .   4   2   .   1   2   2   2   2   .   1   5   .   2   .   2   5   1   .   5   6   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   .   .   .   .   4   .   .   4   10  
  Programmer               49   | .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   4   7   .   2   .   2   9   1   .   .   19  
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Lightning                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           21   | .   5   4   1   .   1   4   8   4   1   3   6   6   3   3   4   8   3   5   .   7   14  1   1   10  21  
  Combat Bots Only         16   | .   3   4   .   .   1   2   6   3   1   3   6   6   4   3   4   7   3   5   .   7   5   1   1   10  16  
Max Kills in Single Turn   4    | .   2   1   1   .   1   2   4   1   1   2   1   2   2   1   2   3   1   2   1   2   4   1   1   3   3   
  Gunslinging              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   .   1   .   .   .   1   2   
  Exploded                 3    | .   .   .   .   .   .   .   3   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A7 (-6/Cetus)
  A5 (-3/Lab)

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Acc   
Damage Taken               21272 | .     154   71    .     .     202   200   222   640   26    3125  1442  337   337   144   450   2104  107   204   719   895   2135  672   239   1263  5584  
  Core                     2630  | .     33    5     .     .     19    16    19    42    14    122   169   44    36    .     25    157   .     29    97    55    98    42    16    67    1525  
  Absorbed by Shields      5300  | .     .     .     .     .     .     246   253   94    .     .     .     .     .     40    .     .     .     .     .     .     .     .     .     1193  3474  
Core Remaining (%)         86    | 100   86    .     .     .     94    .     .     .     .     74    .     .     .     .     72    .     .     .     .     70    .     .     100   95    .     
Volleys Fired              876   | .     27    13    1     .     19    28    47    29    5     66    28    17    11    .     21    92    9     16    3     30    100   11    22    42    239   
  Largest                  4     | .     2     3     3     .     3     3     3     3     3     3     2     3     3     .     3     3     3     3     1     3     3     3     3     4     4     
  Hottest                  276   | .     90    66    66    .     146   146   135   195   150   240   108   153   187   .     106   108   106   106   45    108   148   233   233   276   276   
Shots Fired                2589  | .     49    39    3     .     57    84    114   53    11    176   31    50    32    .     63    277   28    50    2     91    293   29    43    135   879   
  Gun                      2403  | .     49    39    3     .     38    80    103   42    11    86    14    50    32    .     63    277   28    50    2     91    293   26    42    112   872   
  Cannon                   143   | .     .     .     .     .     19    4     .     .     .     89    .     .     .     .     .     .     .     .     .     .     .     3     1     23    4     
  Launcher                 41    | .     .     .     .     .     .     .     11    11    .     1     17    .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  2295  | .     .     39    3     .     55    56    72    36    10    148   6     16    11    .     63    277   28    50    .     91    290   19    41    112   872   
  Thermal                  185   | .     49    .     .     .     2     28    31    6     1     27    8     .     2     .     .     .     .     .     .     .     .     3     1     23    4     
  Explosive                11    | .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          94    | .     .     .     .     .     .     .     .     11    .     1     17    34    19    .     .     .     .     .     .     .     3     7     1     .     1     
  Entropic                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Robot Hit Streak         76    | .     20    28    30    .     39    15    29    14    19    20    17    45    64    .     18    39    54    76    12    30    47    45    25    57    57    
  Robot Miss Streak        2     | .     1     1     .     .     2     2     2     1     1     2     1     2     1     .     1     1     .     1     .     2     2     1     1     1     2     
  Penetration Max          2     | .     .     .     .     .     .     1     1     .     .     1     .     1     1     .     .     1     .     1     .     1     2     .     .     2     2     
  Secondary Targets        81    | .     1     .     .     .     .     .     2     3     .     1     1     1     3     .     3     8     1     2     .     7     8     .     .     4     36    
    Max Gunslinging Chain  2     | .     1     .     .     .     .     .     1     1     .     1     1     1     1     .     1     1     1     1     .     1     1     .     .     1     2     
Shots Hit Robots           2081  | .     46    34    2     .     46    60    81    37    10    133   21    46    30    9     50    232   23    32    12    74    240   16    31    93    723   
  Core Hits                1175  | .     14    13    2     .     11    31    49    28    4     46    37    19    12    5     27    120   9     22    5     54    149   10    17    74    417   
  Critical Hits            221   | .     .     1     .     .     1     1     2     3     2     10    2     3     4     2     7     16    2     7     1     6     23    2     1     19    106   
  Critical Kills           65    | .     .     .     .     .     .     1     .     .     .     4     .     1     2     1     2     3     1     4     .     2     10    1     .     3     30    
  Critical Parts Destroyed 127   | .     .     1     .     .     1     .     2     3     2     6     2     2     2     1     4     8     1     3     1     3     10    1     1     9     64    
Melee Attacks              21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     1     10    .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     4     .     .     .     .     .     .     
  Entropic                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     6     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           72762 | .     520   353   24    .     922   1638  3663  1646  184   3735  1712  1021  844   454   1357  6247  528   959   1221  2253  7330  379   718   8614  26440 
  Guns                     56811 | .     520   353   24    .     620   1396  2161  801   184   1799  378   1021  744   .     1357  6242  528   959   80    2253  7297  339   685   2659  24411 
  Cannons                  5855  | .     .     .     .     .     302   76    .     .     .     1832  .     .     .     .     .     .     .     .     .     .     .     40    33    3125  447   
  Explosions               8386  | .     .     .     .     .     .     166   1502  845   .     100   1334  .     100   .     .     .     .     .     .     .     .     .     .     2830  1509  
  Melee                    1595  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     454   .     .     .     .     1141  .     .     .     .     .     .     
  Ramming                  115   | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     5     .     .     .     .     33    .     .     .     73    
  Kinetic                  54965 | .     .     353   24    .     880   933   1541  640   184   2988  172   386   313   .     1357  6242  528   959   .     2253  7187  276   679   2659  24411 
  Thermal                  10306 | .     520   .     .     .     42    539   620   161   .     643   468   .     128   .     .     .     .     .     .     .     .     40    33    5955  1157  
  Explosive                2410  | .     .     .     .     .     .     166   1502  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     742   
  Electromagnetic          3291  | .     .     .     .     .     .     .     .     845   .     100   1072  635   403   .     .     .     .     .     .     .     110   63    6     .     57    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 763   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     272   .     .     .     .     491   .     .     .     .     .     .     
  Entropic                 912   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     182   .     .     .     .     730   .     .     .     .     .     .     
Highest Corruption         31    | .     .     .     .     .     .     .     .     1     1     31    3     3     3     3     3     5     5     5     9     11    4     7     11    4     9     
  Average Corruption       4     | .     .     .     .     .     .     .     .     1     1     8     2     3     3     3     2     1     5     5     6     10    3     4     10    3     4     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Effects                  364   | .     .     .     .     .     .     .     .     1     1     54    3     17    5     1     11    7     23    21    7     37    30    18    21    6     101   
    Message Errors         64    | .     .     .     .     .     .     .     .     .     .     6     .     6     2     .     3     1     7     4     1     3     8     5     6     .     12    
    Matter Fused           48    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     4     .     2     3     1     7     8     4     6     .     10    
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     4     3     1     1     3     .     4     .     7     
    Energy Discharges      37    | .     .     .     .     .     .     .     .     .     1     5     2     2     1     .     .     2     2     3     .     7     2     3     1     1     5     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     
    Data Loss (minor)      40    | .     .     .     .     .     .     .     .     1     .     1     .     2     1     1     3     1     4     6     2     5     3     2     .     1     7     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     3     .     .     1     .     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     2     .     1     .     .     .     .     2     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     
    Targeting Errors       95    | .     .     .     .     .     .     .     .     .     .     28    1     3     1     .     .     2     2     .     1     5     4     3     .     3     42    
    Weapon Failures        27    | .     .     .     .     .     .     .     .     .     .     7     .     1     .     .     .     .     .     .     1     .     2     1     1     1     13    
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            748   | .     .     .     .     .     18    14    63    .     .     27    21    .     .     .     .     .     .     .     177   .     18    .     .     302   108   
  Projectiles              256   | .     .     .     .     .     18    .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     211   .     
  Explosions               297   | .     .     .     .     .     .     14    63    .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     91    108   
  Melee                    195   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     177   .     18    .     .     .     .     
Knockbacks                 28    | .     .     .     .     .     3     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  27    | .     .     .     .     .     3     .     .     .     .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      457   | .     .     .     .     .     .     .     .     11    .     .     63    .     .     .     .     .     .     .     .     .     .     .     .     256   127   
  Shots                    17    | .     .     .     .     .     .     .     .     1     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     5     3     
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     2     
Targets Rammed             6     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     .     .     .     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        485   | .     360   32    .     .     194   434   251   216   54    485   80    160   53    .     109   48    193   140   159   157   159   117   238   175   242   
  Average Temperature      76    | .     150   15    .     .     75    75    76    69    33    82    32    40    25    .     57    23    105   71    99    103   49    63    80    40    72    
  Received Heat Transfer   3334  | .     114   15    .     .     78    84    62    103   .     435   495   54    207   43    57    243   9     .     72    204   348   27    .     77    607   
  Effects                  7     | .     4     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     4     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     4     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              11    | .     .     .     .     .     .     .     .     5     .     .     1     1     1     .     .     .     .     .     .     .     1     .     .     .     2     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Parts Melted             15    | .     2     .     .     .     .     2     3     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     4     1     
  Heat Transferred         10538 | .     1412  .     .     .     100   1200  1325  222   .     816   496   .     137   .     .     .     .     .     .     .     .     37    19    3930  844   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Peak Influence             3052 | .    175  229  67   .    .    375  418  381  213  304  619  .    .    .    .    446  .    .    .    .    760  581  .    883  3052 
  Initial                  401  | .    .    52   62   .    .    28   33   175  92   51   5    .    .    .    .    28   .    .    .    .    .    128  .    .    401  
  Average                  425  | .    81   124  61   .    .    96   170  273  192  183  168  .    .    .    .    219  .    .    .    .    259  336  .    266  1219 
Maximum Alert Level        5    | .    .    1    .    .    .    1    2    1    1    1    2    .    .    .    .    2    .    .    .    .    3    2    .    3    5    
  Low Security (%)         43   | .    100  64   100  .    .    83   72   18   27   46   61   .    .    .    .    50   .    .    .    .    48   28   .    47   4    
  Level 1                  26   | .    .    35   .    .    .    16   11   81   72   53   18   .    .    .    .    35   .    .    .    .    37   41   .    24   1    
  Level 2                  14   | .    .    .    .    .    .    .    16   .    .    .    20   .    .    .    .    14   .    .    .    .    7    30   .    15   30   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    12   15   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    .    1    .    .    .    3    1    .    .    2    6    .    1    .    .    6    .    .    .    1    6    2    .    6    50   
  Investigation            6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    .    2    
  Extermination            14   | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    3    .    .    .    .    3    1    .    .    4    
  Reinforcement            14   | .    .    1    .    .    .    2    1    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    1    3    
  Assault                  29   | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    .    .    25   
  Garrison                 11   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    
Construction Impeded       7    | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Distress Signals           30   | .   2   2   .   .   .   1   1   2   .   1   2   .   .   .   .   .   .   .   .   .   3   .   .   12  4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              604  | .   9   10  .   .   9   15  20  18  4   29  29  10  9   43  12  35  5   12  3   22  52  12  1   34  211 
  Peak Tracking Total      30   | .   4   6   .   .   2   5   5   5   2   6   12  7   10  12  3   6   2   5   3   8   7   9   1   9   30  
  Tactical Retreats        37   | .   .   1   .   .   6   2   1   .   .   2   5   2   3   2   .   .   .   .   .   .   .   .   .   .   13  

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Traps Triggered            13   | .   .   1   .   .   .   2   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Machines Disabled          41   | .   .   .   .   .   .   3   3   1   .   3   4   .   .   1   .   6   .   4   .   .   .   2   1   1   12  
  Max in Single Turn       4    | .   .   .   .   .   .   2   1   1   .   1   4   .   .   1   .   1   .   2   .   .   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Machines Accessed          54   | .   1   .   .   .   .   3   3   2   1   3   2   1   .   4   .   7   .   1   7   .   9   4   1   2   3   
  Terminals                24   | .   1   .   .   .   .   3   3   2   .   3   1   .   .   .   .   2   .   .   .   .   5   2   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   
Total Hacks                252  | .   1   .   .   .   .   11  5   5   25  8   4   1   .   8   .   44  .   1   46  .   39  18  19  4   13  
  Successful               201  | .   1   .   .   .   .   8   3   3   25  6   3   1   .   8   .   28  .   1   46  .   29  13  19  2   5   
  Failed                   51   | .   .   .   .   .   .   3   2   2   .   2   1   .   .   .   .   16  .   .   .   .   10  5   .   2   8   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   1   .   .   .   .   6   1   1   .   5   3   .   .   .   .   19  .   .   .   .   11  8   2   .   7   
  Terminals                99   | .   1   .   .   .   .   11  5   5   .   8   3   .   .   .   .   20  .   .   .   .   26  11  .   .   9   
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   6   3   .   .   .   
  Repair Stations          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   4   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   4   
Terminal Hacks             151  | .   1   .   .   .   .   6   3   3   25  3   2   1   .   8   .   10  .   1   46  .   15  3   19  .   5   
  Record                   90   | .   .   .   .   .   .   .   .   3   25  .   .   .   .   7   .   .   .   .   34  .   1   .   19  .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     7    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   .   .   1   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   3   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   3   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Unauthorized Hacks         17   | .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   4   .   .   .   .   3   4   .   .   .   
  Terminals                14   | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   4   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Botnet                 10   | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   .   .   .   .   .   3   1   2   .   2   1   .   .   .   .   4   .   .   .   .   8   4   .   1   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   2   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
    Matter                 1536 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   384 .   .   .   .   768 384 .   .   .   
    Time                   374  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   204 102 .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   16  8   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Time                     324  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   270 .   .   .   .   .   54  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   3   .   .   .   .   .   .   .   .   10  
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              16   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   10  
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Total Allies               24   | .    .    .    .    .    .    .    3    5    .    .    .    2    1    .    .    .    .    .    .    2    .    4    .    .    7    
  Largest Group            6    | .    .    .    .    .    .    .    3    5    5    5    .    2    1    .    .    .    .    .    .    2    .    4    .    .    6    
  Highest-Rated Group      470  | .    .    .    .    .    .    .    213  470  470  470  .    58   30   .    .    .    .    .    .    90   .    192  .    .    85   
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    156  143  94   94   .    29   30   .    .    .    .    .    .    48   .    48   .    .    15   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               160  | .    .    .    .    .    .    .    51   41   14   21   .    6    1    .    .    .    .    .    .    7    .    2    .    .    17   
  Total Damage             4795 | .    .    .    .    .    .    .    1083 1269 603  705  .    96   36   .    .    .    .    .    .    165  .    62   .    .    776  
  Kills                    26   | .    .    .    .    .    .    .    8    7    3    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   2   1   1   .   .   .   .   .   .   2   2   .   1   .   2   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Turns Passed               20971 | .    311  285  406  1079 1121 860  783  588  199  812  468  1042 367  1180 773  1379 638  729  333  905  1513 681  447  1431 2641 
Spaces Moved               10708 | 1    179  196  331  744  677  481  328  276  110  334  238  605  205  685  402  609  358  393  167  458  708  384  212  658  969  
  Core                     115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    113  
  Treads                   7952  | .    .    .    .    .    .    .    296  276  110  334  238  605  205  685  400  609  358  393  167  458  708  384  212  658  856  
  Legs                     2641  | 1    179  196  331  744  677  481  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  150  120  150  165  165  160  160  160  160  160  160  160  170  170  170  170  157  157  157  190  50   
  Average Speed            162   | 120  120  120  120  143  150  148  186  167  165  170  160  160  160  160  169  164  170  170  170  170  162  157  162  190  179  
  Slowest Speed            2050  | 120  120  120  120  150  150  150  230  190  165  185  160  160  160  160  2050 210  170  170  170  170  170  157  190  210  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       53    | 2    52   29   86   83   81   14   53   70   90   37   9    77   44   81   70   15   69   67   83   55   25   27   99   26   40   
  Regions Visited          25
    Branch Regions         17
  Pre-discovered Areas     12    | .    .    .    1    3    .    .    .    .    .    .    .    1    .    .    1    1    .    2    3    .    .    .    .    .    .    
  Known Exits Taken        24    | 1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    .    2    5    .    .    .    .    .    .    2    .    .    3    .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          897   | .    .    .    .    .    7    25   109  2    2    37   22   2    8    .    21   92   7    8    2    33   32   5    6    202  275  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               472   | .    .    .    .    .    7    4    5    2    2    37   .    2    2    .    21   92   7    8    2    33   32   5    6    51   154  
  AOE                      425   | .    .    .    .    .    .    21   104  .    .    .    22   .    6    .    .    .    .    .    .    .    .    .    .    151  121  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Total                      12423 | .    228  221  339  760  745  560  410  359  117  437  291  641  220  766  453  783  367  417  201  517  853  438  280  721  1299 
  Wait                     175   | .    11   3    1    .    28   13   13   1    3    6    .    5    .    19   1    39   .    1    .    3    1    19   6    .    2    
  Move                     10683 | .    178  195  330  743  676  480  327  275  109  333  237  604  204  684  401  608  357  392  166  457  707  383  211  657  969  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  158   | .    4    4    3    5    2    10   3    13   .    3    14   4    .    21   9    13   .    2    4    2    10   3    10   7    12   
  Fast Attach              76    | .    .    .    1    1    5    15   4    7    .    9    .    .    2    1    2    6    .    .    6    .    5    3    7    2    .    
  Attach                   104   | .    3    1    .    .    .    4    .    2    .    8    11   1    .    10   5    7    .    2    .    2    10   1    4    7    26   
  Detach                   12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    2    1    5    
  Swap                     59    | .    1    2    .    4    5    1    3    7    .    1    .    1    .    4    1    4    1    2    3    2    6    2    5    1    3    
  Drop                     188   | .    4    3    3    7    10   9    7    25   .    10   .    1    2    18   11   13   .    1    9    1    13   5    13   4    19   
  Fire                     876   | .    27   13   1    .    19   28   47   29   5    66   28   17   11   .    21   92   9    16   3    30   100  11   22   42   239  
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    10   .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    3    
  Escape Stasis            27    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Rewire                   40    | .    .    .    .    .    .    .    .    .    .    .    .    8    1    .    .    .    .    .    .    20   .    11   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / *Arm / Qua x2)
-3/Armory
-3/Lab
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Identified exit to Materials
     1 | -11/Scrapyard      | Discovered exit to Materials (range 0)
     1 | -11/Scrapyard      | Entered Materials
     1 | -10/Materials      | Evolved 1 slot: Utility x1
   108 | -10/Materials      | Identified exit to Mines
   108 | -10/Materials      | Discovered exit to Mines (range 8)
   158 | -10/Materials      | Identified exit to Materials
   158 | -10/Materials      | Discovered exit to Materials (range 16)
   305 | -10/Materials      | Build established: Hacker-Mutant
   312 | -10/Materials      | Entered another Materials area
   312 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   493 | -9/Materials       | Identified exit to Materials
   493 | -9/Materials       | Discovered exit to Materials (range 10)
   578 | -9/Materials       | Identified exit to Mines
   578 | -9/Materials       | Discovered exit to Mines (range 14)
   597 | -9/Materials       | Entered Mines
   681 | -9/Mines           | Build established: Hacker-Gunner
   797 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   888 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   891 | -9/Mines           | Found Prototype Device
   936 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   997 | -9/Mines           | Learned Materials security intel
  1001 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1003 | -9/Mines           | Entered Zion
  1206 | -7/Zion            | Learned location of Warlord (-5)
  1419 | -7/Zion            | Learned location of Quarantine (-3)
  1476 | -7/Zion            | Learned Factory emergency access door positions
  1513 | -7/Zion            | Given the Hacking Drone Bay
  1514 | -7/Zion            | Found Prototype Device
  1569 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  1845 | -7/Zion            | Identified Hacking Drone Bay
  1847 | -7/Zion            | Identified Exp. Sensor Array
  1922 | -7/Zion            | Learned location of Extension (-6)
  1934 | -7/Zion            | Identified exit to Proximity Caves
  1934 | -7/Zion            | Discovered exit to Proximity Caves (range 9)
  1980 | -7/Zion            | Given A8's code to call for help
  2082 | -7/Zion            | Entered Proximity Caves
  2851 | -6/Proximity Caves | Identified exit to Factory
  2851 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  2902 | -6/Proximity Caves | Build established: Scavenger-Gunner
  2926 | -6/Proximity Caves | Learned Factory stockpile data
  3203 | -6/Proximity Caves | Entered Factory
  3203 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
  3301 | -6/Factory         | Identified exit to Lower Caves
  3301 | -6/Factory         | Identified exit to Extension
  3522 | -6/Factory         | Build established: Hacker-Tank
  4063 | -6/Factory         | Entered Extension
  4405 | -6/Extension       | Rescued A7
  4527 | -6/Extension       | Rescued a captive Derelict
  4528 | -6/Extension       | Rescued a captive Derelict
  4550 | -6/Extension       | Spotted B-75 Beast
  4562 | -6/Extension       | Spotted B-75 Beast
  4563 | -6/Extension       | Disrupted transfer network
  4575 | -6/Extension       | Allies destroyed B-75 Beast
  4576 | -6/Extension       | P-60 Hacker assimilated allied 2I-R7T(h)
  4602 | -6/Extension       | Allies destroyed B-75 Beast
  4814 | -6/Extension       | Identified exit to Cetus
  4814 | -6/Extension       | Discovered exit to Cetus (range 16)
  4816 | -6/Extension       | Identified exit to Factory
  4816 | -6/Extension       | Discovered exit to Factory (range 15)
  4846 | -6/Extension       | Entered Cetus
  4846 | -6/Cetus           | Accompanied by 1 ally (A7)
  4851 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  4873 | -6/Cetus           | Spotted Cetus Guard
  4873 | -6/Cetus           | Spotted Cetus Guard
  4876 | -6/Cetus           | Spotted Cetus Guard
  4880 | -6/Cetus           | Destroyed Cetus Guard
  4880 | -6/Cetus           | Spotted Cetus Guard
  4886 | -6/Cetus           | Destroyed Cetus Guard
  4888 | -6/Cetus           | Destroyed Cetus Guard
  4892 | -6/Cetus           | Allies destroyed Cetus Guard
  4907 | -6/Cetus           | Build established: Hacker-Mutant
  4983 | -6/Cetus           | Destroyed A7
  4984 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  5144 | -6/Cetus           | Started Cetus Manufacturing Module
  5169 | -6/Cetus           | Manufactured an Enhanced Grunt
  5194 | -6/Cetus           | Manufactured an Enhanced Grunt
  5219 | -6/Cetus           | Manufactured an Enhanced Grunt
  5244 | -6/Cetus           | Manufactured an Enhanced Grunt
  5268 | -6/Cetus           | Identified exit to Archives
  5268 | -6/Cetus           | Discovered exit to Archives (range 16)
  5269 | -6/Cetus           | Manufactured an Enhanced Grunt
  5297 | -6/Cetus           | Spotted Cetus Guard
  5298 | -6/Cetus           | Spotted Cetus Guard
  5306 | -6/Cetus           | Spotted Cetus Guard
  5309 | -6/Cetus           | Spotted Cetus Guard
  5317 | -6/Cetus           | Destroyed Cetus Guard
  5319 | -6/Cetus           | Allies destroyed Cetus Guard
  5320 | -6/Cetus           | Destroyed Cetus Guard
  5321 | -6/Cetus           | Discovered exit to Factory (range 16)
  5322 | -6/Cetus           | Allies destroyed Cetus Guard
  5334 | -6/Cetus           | Met Revision 17
  5434 | -6/Cetus           | Entered Archives
  5434 | -6/Archives        | Accompanied by 5 allies
  5497 | -6/Archives        | Unable to access archive contents
  5513 | -6/Archives        | Unable to access archive contents
  5517 | -6/Archives        | Identified exit to Hub_04(d)
  5517 | -6/Archives        | Discovered exit to Hub_04(d) (range 16)
  5530 | -6/Archives        | Unable to access archive contents
  5535 | -6/Archives        | Discovered exit to Factory (range 14)
  5579 | -6/Archives        | Unable to access archive contents
  5598 | -6/Archives        | Discovered exit to Hub_04(d) (range 16)
  5623 | -6/Archives        | Build established: Scavenger-Tank
  5633 | -6/Archives        | Entered Hub_04(d)
  5633 | -6/Hub_04(d)       | Accompanied by 5 allies
  5974 | -6/Hub_04(d)       | Discovered exit to Factory (range 5)
  6049 | -6/Hub_04(d)       | Network Hub disabled
  6084 | -6/Hub_04(d)       | Spotted Lightning
  6086 | -6/Hub_04(d)       | Spotted Lightning
  6088 | -6/Hub_04(d)       | Spotted Lightning
  6102 | -6/Hub_04(d)       | Destroyed Lightning
  6105 | -6/Hub_04(d)       | System corruption reached 10%
  6122 | -6/Hub_04(d)       | Destroyed Lightning
  6128 | -6/Hub_04(d)       | Destroyed Lightning
  6299 | -6/Hub_04(d)       | Spotted Lightning
  6310 | -6/Hub_04(d)       | Spotted Lightning
  6314 | -6/Hub_04(d)       | Spotted Lightning
  6396 | -6/Hub_04(d)       | Destroyed Lightning
  6410 | -6/Hub_04(d)       | Destroyed Lightning
  6437 | -6/Hub_04(d)       | System corruption reached 30%
  6445 | -6/Hub_04(d)       | Entered Factory
  6445 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6472 | -5/Factory         | Lost 8 parts (2p1n3u2w)
  6661 | -5/Factory         | Build established: Scavenger-Mutant
  6732 | -5/Factory         | Garrison activated, responded to threat
  6795 | -5/Factory         | Identified exit to Upper Caves
  6795 | -5/Factory         | Discovered exit to Upper Caves (range 5)
  6860 | -5/Factory         | Lost 3 parts (1u2w)
  6913 | -5/Factory         | Entered Upper Caves
  6914 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7001 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7169 | -5/Upper Caves     | Build established: Scavenger-Tank
  7365 | -5/Upper Caves     | Learned Factory stockpile data
  7546 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7708 | -5/Upper Caves     | Identified exit to Upper Caves
  7708 | -5/Upper Caves     | Discovered exit to Upper Caves (range 10)
  7955 | -5/Upper Caves     | Entered another Upper Caves area
  7999 | -5/Upper Caves     | Learned Factory stockpile data
  8219 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8255 | -5/Upper Caves     | Identified exit to Warlord
  8322 | -5/Upper Caves     | Entered Warlord
  8386 | -5/Warlord         | System corruption cleaned by Quarantine Array
  8860 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8883 | -5/Warlord         | Found Prototype Energy Gun
  8886 | -5/Warlord         | Found Prototype Energy Gun
  8890 | -5/Warlord         | Found Prototype Piercing Weapon
  8892 | -5/Warlord         | Found Prototype Piercing Weapon
  9010 | -5/Warlord         | Met Warlord
  9023 | -5/Warlord         | Identified Vortex Lance (x2)
  9048 | -5/Warlord         | Found Prototype Reactor
  9054 | -5/Warlord         | Found Prototype Device
  9056 | -5/Warlord         | Identified Vortex Chain Reactor
  9059 | -5/Warlord         | Identified Exp. Cloaking Device
  9072 | -5/Warlord         | Found Prototype Hackware
  9210 | -5/Warlord         | Warlord forces counterattacked
  9229 | -5/Warlord         | Spotted Striker
  9232 | -5/Warlord         | Spotted Executioner
  9305 | -5/Warlord         | Spotted Executioner
  9306 | -5/Warlord         | Build established: Scavenger-Mutant
  9343 | -5/Warlord         | Identified exit to Proximity Caves
  9343 | -5/Warlord         | Discovered exit to Proximity Caves (range 14)
  9351 | -5/Warlord         | Found Exp. Targeting Computer
  9357 | -5/Warlord         | Found Prototype Processor
  9362 | -5/Warlord         | Identified Exp. Core Analyzer
  9372 | -5/Warlord         | Spotted Executioner
  9405 | -5/Warlord         | Spotted Striker
  9466 | -5/Warlord         | Found Exp. Core Analyzer
  9467 | -5/Warlord         | Spotted Striker
  9467 | -5/Warlord         | Spotted Executioner
  9502 | -5/Warlord         | Entered Proximity Caves
  9513 | -4/Proximity Caves | Spotted B-86 Titan
  9521 | -4/Proximity Caves | Destroyed B-86 Titan
  9790 | -4/Proximity Caves | Build established: Scavenger-Gunner
 10122 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10256 | -4/Proximity Caves | Identified exit to Factory
 10256 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 10275 | -4/Proximity Caves | Entered Factory
 10275 | -4/Factory         | Evolved 2 slots: Utility x2
 10508 | -4/Factory         | Identified Ghost Barrier
 10509 | -4/Factory         | Identified exit to Upper Caves
 10509 | -4/Factory         | Identified exit to Research
 10700 | -4/Factory         | Repaired Centrium Medium Armor Plating
 10772 | -4/Factory         | Repaired Centrium Medium Armor Plating
 10828 | -4/Factory         | Repaired Helical Railgun
 11161 | -4/Factory         | Destroyed 7 combat bots
 11238 | -4/Factory         | Fabricated Helical Railgun (x1)
 11504 | -4/Factory         | Repaired Centrium Heavy Treads
 11654 | -4/Factory         | Entered Upper Caves
 12100 | -4/Upper Caves     | Learned Research emergency access door positions
 12183 | -4/Upper Caves     | Learned Research emergency access door positions
 12279 | -4/Upper Caves     | Identified exit to Upper Caves
 12279 | -4/Upper Caves     | Discovered exit to Upper Caves (range 5)
 12292 | -4/Upper Caves     | Entered another Upper Caves area
 12357 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12392 | -4/Upper Caves     | Discovered exit to Research (range 8)
 12417 | -4/Upper Caves     | Learned location of Testing (-2)
 12484 | -4/Upper Caves     | Learned location of Armory (-3)
 12595 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12699 | -4/Upper Caves     | Found Prototype Special Weapon
 12991 | -4/Upper Caves     | Identified exit to Zhirov
 12991 | -4/Upper Caves     | Discovered exit to Zhirov (range 17)
 13021 | -4/Upper Caves     | Entered Zhirov
 13021 | -4/Zhirov          | Identified exit to Proximity Caves
 13021 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 13052 | -4/Zhirov          | Met Zhirov
 13101 | -4/Zhirov          | Learned location of Command (-1)
 13118 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13148 | -4/Zhirov          | Found Alien Artifact
 13148 | -4/Zhirov          | Identified Integrated Reactor
 13148 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13226 | -4/Zhirov          | Found Alien Artifact
 13233 | -4/Zhirov          | Identified Vortex Rail (x2)
 13257 | -4/Zhirov          | Attacked by Zhirov
 13269 | -4/Zhirov          | Zhirov warped through subspace
 13278 | -4/Zhirov          | Zhirov detonated his lab
 13278 | -4/Zhirov          | Cloak Generator disabled
 13354 | -4/Zhirov          | Entered Proximity Caves
 13430 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 13503 | -3/Proximity Caves | Destroyed 7 combat bots
 13581 | -3/Proximity Caves | P-80 Master assimilated allied Champion 8a
 13583 | -3/Proximity Caves | System corruption reached 10%
 13681 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14253 | -3/Proximity Caves | Discovered exit to Research (range 3)
 14259 | -3/Proximity Caves | Entered Research
 14259 | -3/Research        | Evolved 2 slots: Utility x2
 14393 | -3/Research        | Identified exit to Armory
 14393 | -3/Research        | Identified exit to Quarantine
 14801 | -3/Research        | Fabricated Helical Railgun?
 14944 | -3/Research        | Fabricated Helical Railgun (x1)
 15158 | -3/Research        | Local fabrication network quarantined
 15240 | -3/Research        | Spotted B-86 Titan
 15255 | -3/Research        | Destroyed B-86 Titan
 15498 | -3/Research        | Identified exit to Research
 15498 | -3/Research        | Discovered exit to Research (range 9)
 15691 | -3/Research        | Found Imp. Powered Armor
 15772 | -3/Research        | Entered Armory
 15964 | -3/Armory          | Local fabrication network quarantined
 16032 | -3/Armory          | Fabricated Helical Railgun (x1)
 16272 | -3/Armory          | Repaired Centrium Medium Armor Plating?
 16408 | -3/Armory          | Spotted B-86 Titan
 16450 | -3/Armory          | Identified Transdimensional Reconstructor
 16450 | -3/Armory          | Warped through subspace to slip node
 16450 | -3/Armory          | Identified exit to Lab
 16450 | -3/Armory          | Discovered exit to Lab (range 1)
 16453 | -3/Armory          | Entered Lab
 16453 | -3/Lab             | Discovered exit to Research (range 9)
 16471 | -3/Lab             | Hidden lab's door opened automatically
 16471 | -3/Lab             | Sensor layout match revealed
 16472 | -3/Lab             | Gained access to the hidden lab's interior
 16472 | -3/Lab             | Unable to decrypt terminal
 16481 | -3/Lab             | Detected by scanners
 16487 | -3/Lab             | Confronted by A5
 16500 | -3/Lab             | System corruption reached 10%
 16523 | -3/Lab             | Destroyed A5
 16543 | -3/Lab             | Found Prototype Protection
 16544 | -3/Lab             | Identified Med. Regenerative Plating
 16571 | -3/Lab             | Found Prototype Hackware
 16631 | -3/Lab             | Found Prototype Special Weapon
 16631 | -3/Lab             | Identified Gui. Remote Datajack
 16654 | -3/Lab             | Unable to decrypt terminal
 16713 | -3/Lab             | Found Alien Artifact
 16713 | -3/Lab             | Identified Core Regenerator
 16713 | -3/Lab             | Used Core Regenerator, restored core integrity (+215)
 16723 | -3/Lab             | Found Integrated Reactor
 16723 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 16743 | -3/Lab             | Found Transdimensional Reconstructor
 16766 | -3/Lab             | Found Alien Artifact
 16807 | -3/Lab             | Found Prototype Device
 16808 | -3/Lab             | Identified AEGIS Remote Shield
 16815 | -3/Lab             | Found Prototype Hackware
 16827 | -3/Lab             | Found Prototype Energy Cannon
 16832 | -3/Lab             | Identified Potential Cannon
 16838 | -3/Lab             | Found Prototype Energy Cannon
 16900 | -3/Lab             | Entered Research
 16900 | -2/Research        | Warlord forces began assault on 0b10
 16900 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17010 | -2/Research        | Research machine network offline
 17235 | -2/Research        | Borebot progress halted
 17292 | -2/Research        | Spotted B-90 Cyclops
 17317 | -2/Research        | Borebot progress halted
 17328 | -2/Research        | Spotted B-90 Cyclops
 17376 | -2/Research        | Destroyed B-90 Cyclops
 17415 | -2/Research        | Borebot progress halted
 17785 | -2/Research        | Spotted Striker
 17787 | -2/Research        | Destroyed Striker
 17993 | -2/Research        | Identified exit to Access
 17993 | -2/Research        | Discovered exit to Access (range 11)
 18051 | -2/Research        | Spotted Executioner
 18053 | -2/Research        | Destroyed Executioner
 18053 | -2/Research        | Spotted Executioner
 18053 | -2/Research        | Spotted Executioner
 18053 | -2/Research        | Spotted Striker
 18057 | -2/Research        | Destroyed Executioner
 18067 | -2/Research        | Destroyed Striker
 18076 | -2/Research        | Destroyed Executioner
 18114 | -2/Research        | Destroyed 10 combat bots
 18166 | -2/Research        | Spotted Tracker
 18167 | -2/Research        | Spotted Tracker
 18167 | -2/Research        | Spotted Tracker
 18174 | -2/Research        | Destroyed Tracker
 18174 | -2/Research        | Destroyed Tracker
 18177 | -2/Research        | Spotted Combat Programmer
 18181 | -2/Research        | Destroyed Tracker
 18195 | -2/Research        | Destroyed Combat Programmer
 18202 | -2/Research        | Spotted Striker
 18203 | -2/Research        | Spotted Striker
 18203 | -2/Research        | Spotted Combat Programmer
 18212 | -2/Research        | Spotted Combat Programmer
 18219 | -2/Research        | Destroyed Combat Programmer
 18222 | -2/Research        | Destroyed Striker
 18222 | -2/Research        | Destroyed Combat Programmer
 18230 | -2/Research        | Destroyed Striker
 18255 | -2/Research        | Found Prototype Device
 18256 | -2/Research        | Identified Exp. Phase Shifter
 18260 | -2/Research        | Found Exp. Phase Shifter
 18331 | -2/Research        | Entered Access
 18331 | -1/Access          | Evolved 2 slots: Utility x2
 18872 | -1/Access          | Garrison activated, responded to threat
 18909 | -1/Access          | Destroyed 8 combat bots
 18974 | -1/Access          | Intercept squad dispatched
 18976 | -1/Access          | Spotted Tracker
 18977 | -1/Access          | Spotted Tracker
 19015 | -1/Access          | Spotted Combat Programmer
 19022 | -1/Access          | Destroyed Combat Programmer
 19023 | -1/Access          | Spotted Combat Programmer
 19036 | -1/Access          | Destroyed Combat Programmer
 19081 | -1/Access          | First assault squad dispatched
 19178 | -1/Access          | Garrison activated, responded to threat
 19206 | -1/Access          | Destroyed 7 combat bots
 19315 | -1/Access          | Energy Cycler disabled
 19337 | -1/Access          | Garrison activated, responded to threat
 19433 | -1/Access          | Identified Deep Network Scanner
 19434 | -1/Access          | Identified Exp. Hacking Suite
 19435 | -1/Access          | Identified exit to Surface
 19435 | -1/Access          | Identified exit to Command
 19728 | -1/Access          | Build established: Wizard-Gunner
 20111 | -1/Access          | Destroyed 9 combat bots
 20235 | -1/Access          | Destroyed 8 combat bots
 20279 | -1/Access          | Spotted B-99 Colossus
 20307 | -1/Access          | High security lockdown imminent
 20307 | -1/Access          | Destroyed B-99 Colossus
 20387 | -1/Access          | High security lockdown engaged
 20564 | -1/Access          | Destroyed 16 combat bots
 20601 | -1/Access          | Spotted Investigator
 20608 | -1/Access          | Scanned by Researcher
 20613 | -1/Access          | Destroyed Investigator
 20632 | -1/Access          | Garrison activated, responded to threat
 20663 | -1/Access          | Destroyed 7 combat bots
 20690 | -1/Access          | Spotted B-99 Colossus
 20718 | -1/Access          | Spotted Investigator
 20759 | -1/Access          | Destroyed 11 combat bots
 20791 | -1/Access          | Spotted B-99 Colossus
 20795 | -1/Access          | Destroyed B-99 Colossus
 20803 | -1/Access          | Warped through subspace
 20833 | -1/Access          | Lost 4 parts (2n1u1w)
 20884 | -1/Access          | Spotted Executioner
 20885 | -1/Access          | Spotted Striker
 20885 | -1/Access          | Spotted Executioner
 20894 | -1/Access          | Identified Core Reset Matrix
 20894 | -1/Access          | Used Core Reset Matrix
 20918 | -1/Access          | Intercept squad dispatched
 20920 | -1/Access          | Spotted Tracker
 20920 | -1/Access          | Spotted Tracker
 20930 | -1/Access          | Core integrity fell below 50%
 20942 | -1/Access          | Emitted hypermatrix ping
 20947 | -1/Access          | Assembled emerged from beneath the floor
 20950 | -1/Access          | Identified Molecular Deconstructor
 20954 | -1/Access          | Lost 8 parts (7u1w)
 20961 | -1/Access          | Core integrity fell below 20%
 20962 | -1/Access          | Spotted B-99 Colossus
 20967 | -1/Access          | Spotted B-99 Colossus
 20972 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
20964_ Entropy package melds with Sealed Heavy Doors.
20965_ Penetrated by Slug. <x2>
20966_ Slug penetrates Sealed Heavy Doors.
20966_ Penetrated by Slug.
20966_ Slug penetrates Sealed Heavy Doors.
20966_ Penetrated by Slug. <x2>
20966_ Striker suffers critical hit.
20966_ Striker destroyed.
20966_ Slug penetrates Sealed Heavy Doors.
20967_ Concrete disintegrates.
20967_ Sealed Heavy Doors disintegrates.
20968_ H-88 Terminator knocked back.
20968_ Slug penetrates H-88 Terminator.
20968_ Penetrated by Slug. <x2>
20969_ Exp. Hacking Suite destroyed.
20969_ Penetrated by Slug. <x3>
20969_ Slug penetrates Sealed Heavy Doors.
20969_ Penetrated by Slug.
20970_ Imp. Hacking Suite destroyed.
20972_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   #?????#####+???????????? |
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| ??????????????????????#   #????    ?????#????????? |
| ??????????????????????#   #???     ???? #????????? |
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| ??????????????????????#   #??    ???  "??????????? |
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| ??????????????????????#   "?   ??  ??????????????? |
| ??????????????????????#   #?  ??  ???????????????? |
| ??????????????????????#   ##"##+###########??????? |
| ??????????????????????#                   +??????? |
| ??????????????????????#                   #??????? |
| ??????????????????????#                   #??????? |
| ??????????????????????#    ^              #??????? |
| ??????????????????????#                %  #??????? |
| ??????????????????????# !/=           %%% #??????? |
| ??????????????????????# s%#########"##==!=#??????? |
| ??????????????#########"g"  ##;;#### #%*%!#??????? |
| ??????????????#                BB ;  %!%!!#??????? |
| ??????????????#        h  h    BB ####    #??????? |
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| ????????????????????????????????????# /   "    #   |
| ????????????????????????????????????# #  """   /   |
| ????????????????????????????????????# #   """  #%  |
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| ???????????????????????#  =    "  "?# #??????##""  |
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| ??????????????? =[!%!/ == %  = % %    "     #?#    |
| ????????????????????????#/#    [   #"/#########    |
| ???????????????????     !/%"      ?#    "    "     |
| ?????????????????#[    *   ??    ??#   """  !#     |
| ?????????????????#  ]] ????"   ????#  """    #     |
| ?????????????????# ??????  "  ?????#   "     #     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          86
Energy Capacity            1500
Matter Stores              366
Matter Capacity            600
Sight Range                23
Robot Scan Range           30
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        40
Armor Coverage             825
Resistance: KI             35
Resistance: TH             55
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Target Analysis            6
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          75
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Helical Railgun | x1 | -4/Factory  
 Helical Railgun | x1 | -3/Research 
 Helical Railgun | x1 | -3/Research 
 Helical Railgun | x1 | -3/Armory   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Core Reset Matrix

 Achievements 
--------------
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              VisualImprinterRay
  Manual?         0
Play Time         02:41:23
  Cumulative      105.9 hours
  Start           2020.11.02 @ 19:46:49
  End             2020.11.02 @ 23:23:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          104
  Rogue           98
  Adventurer      0
  Explorer        6
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             54
Gallery%          82
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61ecf607-5d3f-4b37-a5bf-23cedecc3f7b