Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.08 @ 14:31:21

Player: Bokkiewokkie

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (791)      791
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 2685

 Bonus
-------
High Alert Combat Kills    109

 Cogmind 
---------
Core Integrity             0/550
Matter                     294/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Weight Redist. System
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Visual Processing Unit
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Shotgun
>          --- INVENTORY --------
  Improved Light Armor Plating
           Hacking Suite
[Rating: 20]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Weight Redist. System
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 5   6   12  6   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   4   2   3   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  8    | .   4   2   2   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   2   4   2   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              5    | .   2   3   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   3   1   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   4   11  
  Power                    2    | .   .   1   1   
  Propulsion               8    | .   1   2   5   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      9    | .   1   2   9   
Average Slot Usage (%)     90   | .   91  97  77  
  Engine                   10   | .   14  10  6   
  Leg                      1    | .   4   .   .   
  Hover                    22   | .   23  21  24  
  Device                   4    | .   .   10  .   
  Processor                27   | .   19  33  24  
  Hackware                 2    | .   .   .   8   
  Energy Cannon            6    | .   .   9   5   
  Ballistic Gun            13   | .   28  12  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 9   9   16  16  
  Greatest Support         24   | 20  20  21  24  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 1   4   4   3   
  Average Carried          2    | .   3   3   1   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 1   4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           795  | 232 172 345 46  
  Remotely                 .    | .   .   .   .   
Salvage Created            1060 | .   218 692 150 
  Parts                    62   | .   17  40  5   
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   5   11  3   
  Melee                    1    | .   .   .   1   
  Guns                     11   | .   5   4   2   
  Cannons                  4    | .   .   4   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          8    | .   4   4   .   
  Worker                   2    | .   .   2   .   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   1   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    12   | .   2   8   2   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           5    | .   3   5   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1891 | .    205  546  1140 
  Core                     726  | .    33   138  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  86   65   .    
Volleys Fired              97   | .    29   50   18   
  Largest                  2    | .    2    2    2    
  Hottest                  79   | .    40   79   79   
Shots Fired                165  | .    58   88   19   
  Gun                      125  | .    58   49   18   
  Cannon                   40   | .    .    39   1    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  119  | .    58   49   12   
  Thermal                  6    | .    .    .    6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          40   | .    .    39   1    
  Robot Hit Streak         30   | .    7    15   30   
  Robot Miss Streak        8    | .    8    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           100  | .    26   57   17   
  Core Hits                54   | .    13   28   13   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2063 | .    397  1341 325  
  Guns                     1150 | .    397  473  280  
  Cannons                  661  | .    .    641  20   
  Explosions               227  | .    .    227  .    
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    .    .    25   
  Kinetic                  1085 | .    397  473  215  
  Thermal                  292  | .    .    227  65   
  Explosive                .    | .    .    .    .    
  Electromagnetic          661  | .    .    641  20   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            88   | .    .    88   .    
  Projectiles              31   | .    .    31   .    
  Explosions               57   | .    .    57   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    .    16   10   
  Shots                    1    | .    .    1    .    
  Rammed                   10   | .    .    .    10   
Targets Rammed             11   | .    .    .    11   
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        222  | .    4    222  60   
  Average Temperature      46   | .    2    52   22   
  Received Heat Transfer   849  | .    69   249  531  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         398  | .    .    250  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             850  | .   193 850 517 
  Initial                  317  | .   .   81  317 
  Average                  346  | .   107 459 383 
Maximum Alert Level        3    | .   .   3   2   
  Low Security (%)         36   | 100 100 26  .   
  Level 1                  27   | .   .   22  58  
  Level 2                  28   | .   .   35  41  
  Level 3                  7    | .   .   16  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   2   5   
  Investigation            3    | .   .   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   8   24  32  
  Peak Tracking Total      15   | .   3   6   15  
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   2   5   2   
  Terminals                8    | .   2   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   9   11  8   
  Successful               13   | .   5   1   7   
  Failed                   15   | .   4   10  1   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   23   | .   9   9   5   
  Terminals                27   | .   9   11  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   .   3   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   4   1   4   
  Terminals                8    | .   4   1   3   
    Track                  1    | .   1   .   .   
    Botnet                 4    | .   2   1   1   
    Detonate               1    | .   .   .   1   
    Disrupt                1    | .   .   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   2   5   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1393 | 54  288 650 401 
Spaces Moved               1253 | 35  271 636 311 
  Core                     176  | 4   .   3   169 
  Treads                   .    | .   .   .   .   
  Legs                     66   | 31  34  .   1   
  Wheels                   .    | .   .   .   .   
  Hover                    1011 | .   237 633 141 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  56  56  48  
  Average Speed            65   | 116 64  71  49  
  Slowest Speed            130  | 120 130 116 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 3   48  38  32  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          38   | .   .   38  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      38   | .   .   38  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1648 | 45  325 741 537 
  Wait                     238  | 5   10  35  188 
  Move                     1250 | 34  270 635 311 
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 1   6   3   1   
  Fast Attach              19   | 5   4   8   2   
  Attach                   8    | .   1   3   4   
  Detach                   1    | .   .   .   1   
  Swap                     2    | .   1   1   .   
  Drop                     11   | .   4   6   1   
  Fire                     97   | .   29  50  18  
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   .   5   
  Kick                     6    | .   .   .   6   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 17)
  326 | -10/Materials | Identified exit to Materials
  343 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Evolved 2 slots: Utility x2
  676 | -9/Materials  | Discovered new exit (range 13)
  993 | -9/Materials  | Entered another Materials area
  993 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1312 | -8/Materials  | Core integrity fell below 50%
 1313 | -8/Materials  | Lost 9 parts (1p5n1u2w)
 1383 | -8/Materials  | Core integrity fell below 20%
 1394 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01320_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
01322_ T-07 Excavator destroyed.
01333_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01335_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
01336_ Acquired Adv. Signal Interpreter.
01340_ K-01 Serf collects debris.
01342_ Imp. Light Armor Plating destroyed.
01375_ Triggered Alarm Trap.
01375_ An alarm sounds.
01375_ ALERT: Alarm triggered, dispatching investigation squad.
01376_ U-05 Engineer lays Concrete.
01376_ Hacking Suite destroyed.
01377_ U-05 Engineer lays Concrete. <x2>
01383_ C-30 ARC bursts open, deploying its payload.
01383_ H-55 Commando unfolds itself.
01383_ Penetrated by Slug.
01385_ K-01 Serf collects debris. <x2>
01390_ Slug penetrates Door.
01390_ K-01 Serf destroyed.
01394_ Penetrated by Slug.

 Map 
-----
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| ??????????????????????#   #?#         #            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagInertialMaul
  Manual?         0
Play Time         00:25:07
  Cumulative      260.7 hours
  Start           2021.02.08 @ 14:08:56
  End             2021.02.08 @ 14:31:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           60
  Adventurer      19
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             64
Gallery%          69
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b84cb0b-dc24-4a89-92d9-1d34021d71f0