Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.14 @ 00:52:32 Player: SL7205 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (183) 915 Value Destroyed (6077) 6077 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 9966 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 142/300 System Corruption 11% Temperature Cool (33) Movement Rolling (140) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Improved Utility Shielding Improved Medium Armor Plating Light Regenerative Plating Light Regenerative Plating > --- WEAPON (2) ------- Tesla Rifle Enhanced Autogun > --- INVENTORY (12) --- Light Angular Momentum Engine Improved Heat Sink Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Light Regenerative Plating High-powered Shock Rifle Cooled Particle Cannon Enhanced Autogun Mini Assault Cannon Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Utility Shielding Improved Medium Armor Plating Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Tesla Rifle Cooled Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Light Regenerative Plating Enhanced Autogun Enhanced Autogun Mini Assault Cannon Advanced EMP Blaster Precision Grenade Launcher Precision Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 125 | 7 4 18 29 32 35 Power 17 | 1 . 2 4 7 3 Engine 12 | 1 . 1 2 7 1 Core 5 | . . 1 2 . 2 Reactor . | . . . . . . Propulsion 22 | 2 1 2 8 4 5 Treads 17 | 2 1 2 8 3 1 Leg 2 | . . . . 1 1 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 41 | 2 2 6 10 11 10 Device 14 | 1 . 2 1 7 3 Storage 5 | 1 2 . 1 1 . Processor 2 | . . . 1 1 . Hackware 3 | . . . 3 . . Protection 17 | . . 4 4 2 7 Artifact . | . . . . . . Weapon 45 | 2 1 8 7 10 17 Energy Gun 14 | . . 2 4 4 4 Energy Cannon 5 | . . 2 . 2 1 Ballistic Gun 17 | 2 1 4 2 2 6 Ballistic Cannon 3 | . . . 1 . 2 Launcher 6 | . . . . 2 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . 3 1 2 6 Parts Lost 22 | . . . 4 5 13 Power 3 | . . . 1 1 1 Propulsion 6 | . . . . 2 4 Utility 7 | . . . 3 . 4 Weapon 6 | . . . . 2 4 Highest Loss Streak 9 | . . . 1 3 9 Average Slot Usage (%) 97 | . 99 99 99 97 86 Engine 6 | . 14 7 4 6 3 Core 2 | . . 3 4 . 3 Treads 16 | . 28 22 18 11 2 Device 12 | . 14 11 8 20 12 Storage 14 | . 14 11 18 15 7 Processor 8 | . . . 9 15 14 Hackware 3 | . . . 7 2 . Protection 11 | . . 21 10 7 17 Energy Gun 4 | . . 2 7 4 1 Energy Cannon 2 | . . 6 1 2 1 Ballistic Gun 9 | . 27 13 8 2 8 Ballistic Cannon 1 | . . . . 1 2 Naked Turns . | . . . . . . Heaviest Build 80 | 13 42 51 60 77 80 Greatest Support 52 | 40 40 40 52 50 48 Greatest Overweight (x) 24 | 1 1 1 1 2 24 Average Overweight (x) 1 | . . 1 . 1 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 11 | 2 7 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 12 Class Distribution -------------------- 54% | Mutant 31% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 3564 | 314 187 569 868 733 893 Remotely . | . . . . . . Salvage Created 6987 | 177 317 1540 1934 1533 1486 Parts 406 | 11 27 104 120 68 76 Haulers Intercepted 14 | . 2 4 4 1 3 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 131 | . 7 27 34 32 31 Guns 91 | . 7 19 24 25 16 Cannons 25 | . . 6 7 2 10 AOE 14 | . . 2 3 5 4 Classes Destroyed 13 | 2 3 5 1 2 . Worker 6 | . . 3 1 1 1 Builder 6 | . . 2 1 1 2 Tunneler 4 | 4 . . . . . Hauler 14 | . 2 4 4 1 3 Recycler 5 | 1 . 2 1 1 . Operator 5 | . . 1 3 1 . Watcher 12 | . . 5 4 3 . Swarmer 31 | . 3 7 11 3 7 Grunt 58 | . 4 15 12 15 12 Brawler 1 | . . . . 1 . Sentry 26 | . . 5 7 5 9 Hunter 6 | . . . 4 2 . Programmer 9 | . . . . 6 3 Best Kill Streak 11 | 5 3 8 11 6 8 Combat Bots Only 9 | . 3 5 9 6 6 Max Kills in Single Turn 4 | 1 1 2 2 4 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6437 | . 133 574 1368 1799 2563 Core 1040 | . 39 143 148 333 377 Absorbed by Shields 264 | . . . . 264 . Core Remaining (%) 80 | 100 84 64 73 . . Volleys Fired 469 | 11 33 74 116 113 122 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 40 43 86 99 149 125 Shots Fired 850 | 22 66 148 220 193 201 Gun 665 | 22 66 105 190 134 148 Cannon 173 | . . 43 30 54 46 Launcher 12 | . . . . 5 7 Special . | . . . . . . Kinetic 519 | 22 66 94 113 76 148 Thermal 173 | . . 2 53 93 25 Explosive 9 | . . . . 5 4 Electromagnetic 149 | . . 52 54 19 24 Robot Hit Streak 79 | 19 36 66 79 71 59 Robot Miss Streak 3 | 1 1 1 3 2 2 Penetration Max 1 | . . . 1 . . Secondary Targets 5 | . . 1 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 687 | 20 44 108 191 163 161 Core Hits 323 | 9 18 58 76 86 76 Critical Hits 8 | . . 1 4 3 . Critical Kills 3 | . . 1 1 1 . Critical Parts Destroyed 5 | . . . 3 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16106 | 190 434 2494 4069 4652 4267 Guns 9961 | 190 434 1258 3261 2575 2243 Cannons 2933 | . . 687 432 697 1117 Explosions 3204 | . . 549 376 1380 899 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 7462 | 190 434 1119 2055 1271 2393 Thermal 4868 | . . 39 1220 2853 756 Explosive 1482 | . . 528 . 339 615 Electromagnetic 2286 | . . 808 794 189 495 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 1 . 1 9 11 Average Corruption 4 | . 1 . 1 3 10 Corruption Purged . | . . . . . . Effects 97 | . . . 1 33 63 Message Errors 12 | . . . . 6 6 Matter Fused 18 | . . . . 6 12 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 17 | . . . . 8 9 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 9 | . . . . 4 5 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Misdirections 4 | . . . . . 4 Targeting Errors 22 | . . . 1 6 15 Weapon Failures 6 | . . . . 1 5 Overload Shots . | . . . . . . Overflow Damage 410 | . . 53 14 259 84 Projectiles 58 | . . 14 1 38 5 Explosions 352 | . . 39 13 221 79 Melee . | . . . . . . Knockbacks 12 | . . . . 6 6 Impact . | . . . . . . Kinetic 10 | . . . . 5 5 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 603 | . . 106 109 220 168 Shots 17 | . . 3 4 5 5 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . 28 185 396 321 375 Average Temperature 76 | . 5 58 62 95 94 Received Heat Transfer 2042 | . 90 195 432 392 933 Effects 9 | . . . 1 2 6 Energy Bleed 3 | . . . . 1 2 Interference 4 | . . . . . 4 Damage (minor) 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . . 5 3 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . . . 2 12 . Heat Transferred 7753 | . . 87 2089 4576 1001 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 1 4 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 641 | 25 160 419 340 348 641 Initial 96 | . 13 . 96 . 25 Average 158 | 11 58 176 112 175 301 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 64 | 100 100 59 79 60 12 Level 1 34 | . . 39 20 39 76 Level 2 1 | . . . . . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 35 | . 2 4 8 13 8 Investigation 11 | . 2 2 6 1 . Extermination 7 | . . . . 5 2 Reinforcement 13 | . . 2 2 4 5 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . . 2 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 192 | . 9 37 53 45 48 Peak Tracking Total 8 | . 3 6 5 8 6 Tactical Retreats 12 | . . . 3 2 7 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . 2 . 2 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 36 | . 2 11 7 12 4 Max in Single Turn 5 | . 2 3 2 5 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 38 | . 7 8 12 5 6 Terminals 21 | . 4 4 6 2 5 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 1 1 . Recycling Units 7 | . 2 1 2 1 1 Scanalyzers 4 | . . 2 2 . . Garrison Access 2 | . . . 1 1 . Total Hacks 127 | . 15 38 48 14 12 Successful 89 | . 9 35 32 7 6 Failed 38 | . 6 3 16 7 6 Catastrophic 6 | . . 1 1 2 2 Database Lockouts . | . . . . . . Manual 28 | . 2 7 15 3 1 Terminals 63 | . 10 14 24 5 10 Fabricators . | . . . . . . Repair Stations 14 | . 2 2 6 4 . Recycling Units 14 | . 3 3 4 2 2 Scanalyzers 28 | . . 19 9 . . Garrison Access 8 | . . . 5 3 . Terminal Hacks 35 | . 5 11 12 2 5 Prototype ID Bank 3 | . 1 . 1 1 . Open Door 3 | . . . . . 3 Level Access Points 3 | . . 2 1 . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 2 | . . 1 . . 1 Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . 1 . . . Alert Level 3 | . . 1 1 . 1 Unreport Threat 4 | . . . 3 1 . Locate Traps 2 | . . 1 1 . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 3 | . 1 1 1 . . Registered Prototypes 1 | . . 1 . . . Zone Layout 4 | . . 2 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 2 2 6 4 . Scan Component 7 | . 1 1 3 2 . Repair 7 | . 1 1 3 2 . Recycling Unit Hacks 7 | . 2 1 2 1 1 Retrieve Matter 2 | . . . 1 . 1 Retrieve Components 5 | . 2 1 1 1 . Scanalyzer 28 | . . 19 9 . . Insert Component 14 | . . 9 5 . . Analyze 14 | . . 10 4 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 4 | . . 2 2 . . Terminals 3 | . . 1 2 . . Detonate 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Reject 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 30 | . 4 8 10 4 4 Full Trace Events 10 | . 1 2 6 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . 9 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 1 3 2 . Time 242 | . 26 38 96 82 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 34 | . 12 10 2 10 . Parts Scanalyzed 13 | . . 9 4 . . Part Schematics Acquired 13 | . . 9 4 . . Parts Damaged 2 | . . 1 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 8904 | 129 855 1748 2879 2104 1189 Spaces Moved 3945 | 61 410 784 1355 937 398 Core 22 | 17 . . . . 5 Treads 3652 | 44 410 784 1355 917 142 Legs 22 | . . . . 20 2 Wheels 235 | . . . . . 235 Hover . | . . . . . . Flight 14 | . . . . . 14 Fastest Speed 50 | 50 160 180 145 165 110 Average Speed 174 | 135 170 180 169 171 198 Slowest Speed 1250 | 160 180 180 180 190 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 59 80 87 22 55 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 382 | . . 155 56 124 47 Melee . | . . . . . . Projectile 7 | . . . 3 2 2 AOE 375 | . . 155 53 122 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 5233 | 85 512 987 1732 1254 663 Wait 495 | . 44 75 169 135 72 Move 3940 | 60 409 783 1354 936 398 Hop . | . . . . . . Pick Up 98 | 7 15 14 30 12 20 Fast Attach 37 | 4 . 4 8 14 7 Attach 32 | 3 1 2 7 4 15 Detach . | . . . . . . Swap 56 | . 3 12 14 14 13 Drop 102 | . 7 23 34 24 14 Fire 469 | 11 33 74 116 113 122 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 130 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Repaired Assault Rifle 676 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Repaired Lgt. Nuclear Core 1808 | -9/Materials | Identified exit to Mines 1840 | -9/Materials | Discovered new exit (range 10) 1840 | -9/Materials | Identified exit to Materials 2538 | -9/Materials | Build established: Scavenger-Mutant 2733 | -9/Materials | Entered another Materials area 2733 | -8/Materials | Evolved 2 slots: Utility x2 2947 | -8/Materials | Build established: Mutant 2977 | -8/Materials | Destroyed 9 combat bots 3208 | -8/Materials | Discovered new exit (range 14) 3259 | -8/Materials | Identified exit to Factory 3387 | -8/Materials | Repaired EM Shotgun 3414 | -8/Materials | Repaired Lgt. Armor Plating 3551 | -8/Materials | Build established: Hacker-Mutant 5063 | -8/Materials | Repaired Lgt. Deuterium Engine 5612 | -8/Materials | Entered Factory 5612 | -7/Factory | Evolved 2 slots: Utility x2 6475 | -7/Factory | Repaired Adv. Treads 6521 | -7/Factory | Repaired Rnf. Deuterium Engine 6662 | -7/Factory | Build established: Mutant 6802 | -7/Factory | Garrison activated, responded to threat 7662 | -7/Factory | Discovered new exit (range 4) 7709 | -7/Factory | Identified exit to Storage 7710 | -7/Factory | Lost 3 parts (1n2w) 7716 | -7/Factory | Entered Storage 7761 | -7/Storage | Garrison activated, responded to threat 7790 | -7/Storage | Core integrity fell below 50% 7834 | -7/Storage | Core integrity fell below 20% 7870 | -7/Storage | Lost 9 parts (1p1n4u3w) 8030 | -7/Storage | System corruption reached 10% 8643 | -7/Storage | Found Prototype Protection 8643 | -7/Storage | Identified Lgt. Regenerative Plating 8645 | -7/Storage | Found Lgt. Regenerative Plating 8657 | -7/Storage | Found Lgt. Regenerative Plating 8905 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08879_ U-05 Engineer lays Concrete. 08880_ K-01 Serf collects debris. 08880_ U-05 Engineer lays Concrete. 08882_ Overheating: Energy bleed (-3). 08882_ U-05 Engineer lays Concrete. 08883_ K-01 Serf collects debris. 08883_ U-05 Engineer lays Concrete. 08888_ System corrupted: Enh. Autogun targeting data glitched. 08889_ U-05 Engineer lays Concrete. 08890_ K-01 Serf collects debris. 08891_ U-05 Engineer lays Concrete. 08891_ Destroyed Unknown Energy Gun. 08892_ System corrupted: Enh. Autogun targeting data glitched. 08893_ U-05 Engineer lays Concrete. 08894_ K-01 Serf collects debris. 08894_ U-05 Engineer lays Concrete. 08896_ System corrupted: Energy discharge (-44). 08898_ K-01 Serf collects debris. 08902_ System corrupted: Enh. Autogun targeting data glitched. 08903_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????########## #??????????????????? | | ????????????????## !! # #??????????????????? | | ????????????????# * !! # #??????????????????? | | ?????????????????#%! % @#! #??????????????????? | | ?????????????????# !ug=% #??????????????????? | | ?????????????????# k *[uu! #??????????????????? | | ?????????????????#" "" ==#* #??????????????????? | | ?????????????????#T """ =#* #??????????????????? | | ?????????????????#" "" %%+[! #??????????????????? | | ?????????????????# [=#== #??????????????????? | | ?????????????????##########! #??????????????????? | | ?????????????????????#! !## #??????????????????? | | ?????????????????????#! !## #??????????????????? | | ?????????????????????#! !?# #??????????????????? | | ?????????????????????#! !?# #??????????????????? | | ?????????????????????## ### #??????????????????? | | ?????????????????????#T / ##########?????????? | | ?????????????????????## # ## #?????????? | | ??????????????????????##### ## " """ #?????????? | | ??????????????????????????# ## T """ #?????????? | | ??????????????????????????# ## " """ #?????????? | | ??????????????????????????#^^ ## #?????????? | | ??????????????????????????# ## != #?????????? | | ?????????????????########## ] # !!= #?????##+## | | ?????????????????# # !## !! #?????#^ # | | ?????????????????# """ # =## ####### # | | ?????????????????# """ # #####/#### # # | | ?????????????????# """ # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledDisruptorNanosword Manual? 0 Play Time 01:17:34 Cumulative 65.7 hours Start 2021.07.13 @ 23:27:44 End 2021.07.14 @ 00:52:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 14 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45132a82-3a01-4b6f-94d5-3ad534b86fdb