Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 10:09:10 // AFD2020/Player2 Player: Someone64 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (638) 638 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 4032 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 1020 Entered Garrisons 200 Friendly Fire -168 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 172/265 System Corruption 0% Temperature Cool (531) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (4) ------ Small Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Electrolaser High-powered Shotgun > --- INVENTORY (6) ---- Light Angular Momentum Engine Advanced Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Signal Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Combat Airjet > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Transmission Jammer > --- WEAPON ----------- Electrolaser High-powered Shotgun > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Signal Generator [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 36 | 7 2 5 6 2 8 6 Power 7 | 2 . 1 1 . 1 2 Engine 5 | 2 . . 1 . . 2 Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 6 | 2 . 1 1 1 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 3 | . . 1 1 . 1 . Flight 1 | . . . . 1 . . Utility 11 | 1 . 2 3 . 2 3 Device 5 | . . 2 2 . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . . 1 1 Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 12 | 2 2 1 1 1 4 1 Energy Gun 4 | 1 . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 . 1 1 1 . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . 1 . . . 3 3 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 1 . . . 2 2 Average Slot Usage (%) 77 | . 75 81 77 88 70 63 Engine 7 | . 14 12 5 11 2 3 Core 8 | . . 1 11 11 14 4 Wheel 4 | . 28 14 . . . . Hover 8 | . . 6 10 11 9 9 Device 15 | . . 3 16 22 24 13 Storage 11 | . 14 14 11 11 9 9 Hackware 1 | . . . . . 2 8 Energy Gun 2 | . 12 . . . 4 2 Ballistic Gun 7 | . 4 10 4 11 4 9 Ballistic Cannon 4 | . . 3 11 11 . . Special Weapon 4 | . 1 14 6 . . . Naked Turns . | . . . . . . . Heaviest Build 24 | 12 12 14 22 22 24 24 Greatest Support 28 | 26 26 26 22 22 28 22 Greatest Overweight (x) 4 | 1 . . 4 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 5 | 3 1 5 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 4 6 6 6 6 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 641 | 146 65 82 80 65 123 80 Remotely . | . . . . . . . Salvage Created 332 | . 68 . 30 86 54 94 Parts 18 | . 7 . 4 4 2 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 12 | . 5 . 1 3 1 2 Guns 10 | . 5 . 1 1 1 2 Cannons 2 | . . . . 2 . . Classes Destroyed 3 | . 1 . 1 1 . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 5 . 1 1 . . Grunt 5 | . . . . 2 1 2 Best Kill Streak 2 | . 2 . 1 2 1 1 Combat Bots Only 2 | . 2 . 1 2 1 1 Max Kills in Single Turn 2 | . 2 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 1340 | . 154 . 49 125 337 675 Core 351 | . 34 . 6 19 120 172 Absorbed by Shields 3 | . . . . . . 3 Core Remaining (%) 81 | 100 . 74 . 70 . . Volleys Fired 71 | . 14 . 11 10 16 20 Largest 2 | . 2 . 2 2 1 2 Hottest 88 | . 70 . 55 55 63 88 Shots Fired 97 | . 16 . 13 17 16 35 Gun 77 | . 15 . 1 10 16 35 Cannon 10 | . . . 3 7 . . Launcher . | . . . . . . . Special 10 | . 1 . 9 . . . Kinetic 55 | . 4 . 4 17 11 19 Thermal 42 | . 12 . 9 . 5 16 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 3 . 4 6 6 3 Robot Miss Streak 3 | . 2 . 1 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 60 | . 9 . 2 12 13 24 Core Hits 30 | . 6 . 2 6 9 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1054 | . 121 . 48 147 282 456 Guns 923 | . 113 . 8 64 282 456 Cannons 106 | . . . 35 71 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 21 | . 4 . 5 12 . . Kinetic 670 | . 27 . 43 135 212 253 Thermal 363 | . 90 . . . 70 203 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . . Average Corruption 1 | . . . 1 1 . . Corruption Purged . | . . . . . . . Effects 4 | . . . . 4 . . Message Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . 2 . 2 5 . . Shots . | . . . . . . . Rammed 7 | . 2 . 2 3 . . Targets Rammed 7 | . 2 . 2 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 522 | . 40 . 24 57 98 522 Average Temperature 119 | . 17 . 15 27 42 234 Received Heat Transfer 492 | . 6 . . 6 102 378 Effects 7 | . . . . . . 7 Shutdowns 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 820 | . 228 . . . 148 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 827 | . 306 118 206 208 797 827 Average Influence 205 | . 103 107 43 93 378 659 Maximum Alert Level 3 | . 1 . 1 1 3 3 Low Security (%) 64 | 100 80 100 96 68 24 . Level 1 16 | . 19 . 3 31 36 . Level 2 10 | . . . . . 22 55 Level 3 8 | . . . . . 17 44 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . . 2 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault 2 | . . . . . 1 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 5 | . 3 . 1 . 1 . Communications Jammed 9 | . . . 1 . 7 1 Distress Signals 9 | . . . 1 . 7 1 Times Spotted 65 | . 16 . 7 6 22 14 Peak Tracking Total 9 | . 7 . 4 4 7 9 Tactical Retreats 4 | . 1 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 14 | . . . 1 1 11 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 4 | . . . 2 . 2 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 8 | . . . 6 . 2 . Successful 6 | . . . 4 . 2 . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Track 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 70 | . 55 56 60 60 69 70 Highest-Rated Ally 70 | . 55 56 60 60 69 70 Total Orders . | . . . . . . . Ally Attacks 79 | . 19 . 6 3 31 20 Total Damage 4264 | . 200 . 611 31 2467 955 Kills 48 | . 5 . 9 2 24 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 2331 | 77 168 437 447 442 522 238 Spaces Moved 1662 | 71 102 390 132 390 460 117 Core 23 | 21 . . 2 . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 372 | 50 102 220 . . . . Hover 1267 | . . 170 130 390 460 117 Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 80 80 66 80 Average Speed 82 | 83 90 85 82 80 79 84 Slowest Speed 250 | 100 90 90 250 80 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 22 74 10 88 34 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 2529 | 87 165 493 457 505 600 222 Wait 656 | . 34 90 294 97 108 33 Move 1658 | 70 102 389 132 389 459 117 Hop . | . . . . . . . Pick Up 26 | 8 5 2 5 1 1 4 Fast Attach 27 | 5 1 5 3 2 6 5 Attach 12 | 2 1 . 3 . 2 4 Detach 12 | 1 . 2 3 . 3 3 Swap . | . . . . . . . Drop 29 | 1 7 5 5 3 5 3 Fire 71 | . 14 . 11 10 16 20 Melee . | . . . . . . . Ram 5 | . 1 . 1 3 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 33 | . . . . . . 33 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Entered Mines 246 | -10/Mines | Accompanied by 1 ally 260 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 264 | -10/Mines | Found Prototype Device 276 | -10/Mines | Assembled infested the area 277 | -10/Mines | Met a Derelict bent on vengeance 295 | -10/Mines | Found a hidden stash of uninstalled traps 305 | -10/Mines | Build established: Mutant 394 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 542 | -10/Mines | Learned Materials interactive machine intel 614 | -10/Mines | Discovered new exit (range 8) 683 | -10/Mines | Entered Materials 683 | -9/Materials | Accompanied by 1 ally 683 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 684 | -9/Materials | Loaded intel: 18 interactive machine locations 690 | -9/Materials | Identified Exp. Sensor Array 1014 | -9/Materials | Discovered new exit (range 10) 1130 | -9/Materials | Entered Mines 1130 | -9/Mines | Accompanied by 1 ally 1173 | -9/Mines | Learned location of 1 exit from Proximity Caves 1196 | -9/Mines | Build established: Scavenger-Mutant 1217 | -9/Mines | Learned 2 Materials zone layouts 1487 | -9/Mines | Met a Derelict testing a Signal Generator 1495 | -9/Mines | Found Signal Generator 1498 | -9/Mines | Discovered new exit (range 7) 1572 | -9/Mines | Entered Materials 1572 | -8/Materials | Accompanied by 1 ally 1572 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -8/Materials | Identified exit to Factory 1908 | -8/Materials | Build established: Mutant 1972 | -8/Materials | First assault squad dispatched 2043 | -8/Materials | Identified exit to Garrison 2094 | -8/Materials | Entered Garrison 2094 | -8/Garrison | Accompanied by 1 ally 2124 | -8/Garrison | Triggered checkpoint 2160 | -8/Garrison | Garrison Relay disabled 2280 | -8/Garrison | Triggered checkpoint 2284 | -8/Garrison | Core integrity fell below 50% 2312 | -8/Garrison | Triggered checkpoint 2315 | -8/Garrison | Core integrity fell below 20% 2332 | -8/Garrison | Core destroyed Last Messages --------------- 02291_ Player 2 attaches Lgt. Assault Rifle. 02293_ G-47 Trooper suffers critical hit. 02296_ Player 2 attaches Aluminum Leg. 02300_ Destroyed Particle Gun. 02308_ G-47 Trooper destroyed. 02308_ Switching to secondary target: G-47 Trooper. 02309_ Overheating: System interference. 02309_ Imp. Terrain Scanner temporarily disabled. 02310_ Lgt. Armor Plating destroyed. 02312_ Beams of light sweep through the air. An alarm sounds. 02318_ Player 2 acquires Lgt. Nuclear Core. 02323_ Power failure, Rnf. Ion Engine shutdown. 02329_ Overheating: System interference. 02329_ Hpw. Shotgun temporarily disabled. 02330_ Overheating: Matter decay (-48). 02330_ G-47 Trooper destroyed. 02331_ Cmb. Airjet permanently disabled. 02331_ Overheating: Short circuit. 02332_ Power failure, Rnf. Ion Engine shutdown. 02332_ Overheating: Matter decay (-53). 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