Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 10:57:58 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2370) 2370 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 5921 Bonus ------- High Alert Combat Kills 8 Friendly Fire -97 Cogmind --------- Core Integrity 695/850 Matter 73/300 Energy 191/300 System Corruption 7% Temperature Cool (49) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Battery Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink Improved Shield Generator System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Battery Improved Shield Generator System Restoration Module > --- WEAPON ----------- Gatling Laser High-powered Field Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Heat Sink Matter Compressor Improved Sensor Array Terrain Scanner Terrain Scan Processor Improved Light Armor Plating Improved Shield Generator Heavy EM Shotgun Gauss Cannon Magnetic Acceleration Cannon EMP Blaster Grenade Launcher Heavy Pick [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 160 | 6 15 40 13 32 46 8 Power 10 | 1 . 5 1 2 1 . Engine 8 | 1 . 5 1 . 1 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 43 | 2 6 18 2 10 4 1 Treads 8 | . . 3 . 3 2 . Leg 27 | 2 2 11 2 7 2 1 Wheel 8 | . 4 4 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 4 1 1 6 35 3 Device 30 | . . . 1 3 24 2 Storage 5 | 1 3 . . 1 . . Processor 3 | . 1 1 . . 1 . Hackware 1 | . . . . . 1 . Protection 12 | . . . . 2 9 1 Artifact . | . . . . . . . Weapon 56 | 2 5 16 9 14 6 4 Energy Gun 17 | 1 . 2 4 5 4 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 22 | 1 3 10 3 3 2 . Ballistic Cannon 3 | . . . . 1 . 2 Launcher 6 | . . 2 . 3 . 1 Special Weapon 7 | . 2 2 2 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . . . 10 1 7 Power 2 | . . . . 1 . 1 Propulsion 12 | . . . . 7 1 4 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 7 | . . . . 7 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 97 95 90 Engine 7 | . 14 11 9 2 . 5 Core 1 | . . . . 4 5 . Treads 3 | . . 1 . 5 7 9 Leg 27 | . 20 29 36 30 20 19 Wheel 1 | . 7 2 . . . . Device 6 | . . . 9 12 13 18 Storage 10 | . 15 11 9 7 13 13 Processor 6 | . 10 11 9 2 . . Protection 1 | . . . . 5 2 1 Energy Gun 9 | . 14 2 16 10 14 13 Ballistic Gun 15 | . 14 28 9 6 11 3 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 48 31 38 48 59 47 Greatest Support 67 | 20 20 30 40 67 65 65 Greatest Overweight (x) 2 | . 2 1 . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 14 Most Carried 15 | 8 12 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 11 15 15 15 15 5 Class Distribution -------------------- 41% | Scavenger-Gunner 21% | Scavenger-Tank 14% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2365 | 182 111 825 177 590 442 38 Remotely . | . . . . . . . Salvage Created 2446 | . 111 776 228 784 547 . Parts 176 | . 13 67 8 48 40 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 . 3 . . Parts Field Recycled 14 | . . . . . 14 . Retrieved Matter 137 | . . . . . 137 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 63 | . 6 24 4 19 10 . Guns 44 | . 6 18 3 7 10 . Cannons 2 | . . . . 2 . . AOE 17 | . . 6 1 10 . . Classes Destroyed 11 | . 2 4 1 3 1 . Worker 2 | . . 2 . . . . Builder 6 | . . . . 4 2 . Recycler 1 | . . . . 1 . . Watcher 8 | . 1 3 . 2 2 . Swarmer 27 | . 6 13 . 4 4 . Grunt 19 | . . 7 3 7 2 . Brawler 3 | . . 1 . 2 . . Duelist 1 | . . . . . 1 . Sentry 5 | . . 3 . 1 1 . Hunter 2 | . . . 1 1 . . Programmer 6 | . . . . 4 2 . Best Kill Streak 14 | . 3 5 3 14 5 . Combat Bots Only 10 | . 3 5 3 10 5 . Max Kills in Single Turn 4 | . 2 4 2 3 2 . Gunslinging 1 | . 1 1 1 . . . Exploded 4 | . . 4 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2804 | . 105 424 47 1428 541 259 Core 412 | . 23 49 . 185 58 97 Absorbed by Shields 19 | . . . . . 19 . Core Remaining (%) 90 | 100 90 87 100 73 . . Volleys Fired 180 | . 14 75 8 48 25 10 Largest 4 | . 2 3 3 3 4 4 Hottest 251 | . 100 100 123 173 206 251 Shots Fired 418 | . 27 161 18 104 91 17 Gun 339 | . 26 129 15 70 91 8 Cannon 18 | . . . . 14 . 4 Launcher 24 | . . 2 . 17 . 5 Special 37 | . 1 30 3 3 . . Kinetic 223 | . 13 121 9 32 44 4 Thermal 131 | . 14 38 3 28 40 8 Explosive 24 | . . 2 . 17 . 5 Electromagnetic 40 | . . . 6 27 7 . Robot Hit Streak 18 | . 10 11 9 18 11 16 Robot Miss Streak 6 | . 1 4 2 6 5 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 234 | . 17 74 11 58 59 15 Core Hits 165 | . 10 49 12 59 30 5 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 2 . 1 1 . Burn 3 | . 1 1 . . 1 . Destroy 1 | . . 1 . . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6430 | . 185 1010 215 2891 1208 921 Guns 3356 | . 185 785 178 788 1208 212 Cannons 378 | . . . . 260 . 118 Explosions 2678 | . . 223 37 1827 . 591 Melee . | . . . . . . . Ramming 18 | . . 2 . 16 . . Kinetic 1809 | . 60 749 61 341 480 118 Thermal 1583 | . 125 36 37 544 629 212 Explosive 2394 | . . 223 . 1580 . 591 Electromagnetic 626 | . . . 117 410 99 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 6 2 7 Average Corruption 3 | . . . . 5 1 7 Corruption Purged 7 | . . . . 5 2 . Corruption Blocked . | . . . . . . . Effects 42 | . . . . 32 7 3 Message Errors 15 | . . . . 11 3 1 Matter Fused 3 | . . . . 3 . . Heat Flow Errors 5 | . . . . 4 . 1 Energy Discharges 5 | . . . . 3 2 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 3 1 1 Data Loss (major) 2 | . . . . 1 1 . Misfires 5 | . . . . 5 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 145 | . . . . 145 . . Projectiles . | . . . . . . . Explosions 145 | . . . . 145 . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 336 | . . . 33 303 . . Shots 7 | . . . 1 6 . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . 3 . . Kicked 4 | . . 1 . 3 . . Crushed . | . . . . . . . Highest Temperature 429 | . 80 65 46 429 403 260 Average Temperature 62 | . 33 15 20 99 123 92 Received Heat Transfer 465 | . 6 99 . 294 66 . Effects 5 | . . . . 3 2 . Shutdowns 2 | . . . . 1 1 . Interference 2 | . . . . 2 . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 2 . 1 5 . Heat Transferred 3243 | . 444 185 50 835 1319 410 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 431 | . 200 431 192 402 245 63 Initial 127 | . . 34 117 13 127 52 Average 158 | . 51 284 58 169 92 40 Maximum Alert Level 2 | . 1 2 . 2 1 . Low Security (%) 63 | 100 91 24 100 58 90 100 Level 1 34 | . 8 74 . 37 9 . Level 2 1 | . . 1 . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 . 6 3 . Investigation 1 | . 1 . . . . . Extermination 6 | . . . . 4 2 . Reinforcement 6 | . . 3 . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 5 | . 1 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 15 35 4 24 14 5 Peak Tracking Total 9 | . 3 6 3 9 5 5 Tactical Retreats 4 | . 1 2 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 4 | . 1 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 5 | . . . . 5 . . Max in Single Turn 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 17 | . 2 4 4 5 2 . Terminals 14 | . 1 3 4 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 41 | . 4 8 15 8 6 . Successful 30 | . 4 5 10 6 5 . Failed 11 | . . 3 5 2 1 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 9 | . . 2 5 1 1 . Terminals 36 | . 2 6 15 7 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 2 3 10 6 5 . Record 13 | . 1 . 6 4 2 . Open DSF 3 | . . . . 2 1 . Emergency Access Points 2 | . . . 1 . 1 . Alert Level 2 | . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . 1 . . . . Maintenance Status 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 2 3 3 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 150 | . . . . . . 150 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 7418 | 82 931 2261 918 1810 1306 110 Spaces Moved 4395 | 57 610 1506 522 910 731 59 Core 8 | 8 . . . . . . Treads 182 | . . . . 182 . . Legs 3877 | 49 445 1343 522 728 731 59 Wheels 328 | . 165 163 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 120 120 122 122 Average Speed 122 | 110 116 117 120 136 126 122 Slowest Speed 240 | 120 120 120 120 240 193 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 46 55 25 26 11 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 34 | . 1 30 3 . . . Terrain Destroyed 148 | . 1 51 7 71 . 18 Melee . | . . . . . . . Projectile 34 | . 1 30 3 . . . AOE 114 | . . 21 4 71 . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 6016 | 76 803 1831 790 1387 1050 79 Wait 1060 | 1 142 132 240 346 199 . Move 4390 | 56 609 1505 521 909 731 59 Hop . | . . . . . . . Pick Up 118 | 12 14 38 5 26 22 1 Fast Attach 16 | 1 1 3 . 5 5 1 Attach 30 | 5 1 3 3 11 5 2 Detach 6 | . . 1 . 2 3 . Swap 114 | . 13 34 10 16 36 5 Drop 98 | 1 9 39 3 21 24 1 Fire 180 | . 14 75 8 48 25 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 990 | -10/Materials | Discovered new exit (range 10) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1348 | -9/Materials | Discovered new exit (range 8) 1551 | -9/Materials | Build established: Scavenger-Gunner 1847 | -9/Materials | Discovered new exit (range 12) 3072 | -9/Materials | Build established: Scavenger-Mutant 3157 | -9/Materials | Discovered new exit (range 16) 3275 | -9/Materials | Entered another Materials area 3275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3566 | -8/Materials | Build established: Scavenger-Gunner 3850 | -8/Materials | Discovered new exit (range 9) 4193 | -8/Materials | Entered Factory 4193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4200 | -7/Factory | Identified exit to DSF 4952 | -7/Factory | Destroyed 10 combat bots 4958 | -7/Factory | Lost 7 parts (1p4n1u1w) 5201 | -7/Factory | Build established: Scavenger-Tank 5967 | -7/Factory | Discovered new exit (range 5) 6003 | -7/Factory | Entered another Factory area 6003 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6228 | -6/Factory | Identified exit to DSF 6729 | -6/Factory | Spotted B-75 Beast 6749 | -6/Factory | Build established: Scavenger-Skirmisher 7309 | -6/Factory | Sucked down chute 7309 | -6/Factory | Entered Waste 7310 | -6/Waste | Met a frightened Derelict 7324 | -6/Waste | EMP discharged 7344 | -6/Waste | Spotted C-40 Crusher 7356 | -6/Waste | Spotted C-40 Crusher 7366 | -6/Waste | Spotted C-40 Crusher 7368 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7373 | -6/Waste | Spotted C-40 Crusher 7406 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7412 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7415 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7418 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7419 | -6/Waste | Self-destructed Last Messages --------------- 07408_ 4 Matter crushed. 07409_ Carbon-fiber Leg crushed. 07409_ Imp. Titanium Leg destroyed. 07412_ 6 Matter crushed. 07412_ Carbon-fiber Leg crushed. 07412_ Imp. Light Armor Plating crushed. 07412_ Gauss Cannon crushed. 07414_ ALERT: Foreign system detected. Charging EMP. 07415_ Gauss Cannon crushed. 07415_ Lgt. Treads crushed. 07415_ Gatling Laser crushed. 07415_ Adv. Heat Sink crushed. 07416_ KW/PL