Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.08 @ 17:12:16 Player: Diveyoc Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (5954) 5954 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 10985 Bonus ------- High Alert Combat Kills 16 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 63/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cloaking Device Authchip [Propulsion] Magnetic Acceleration Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Improved Targeting Computer Advanced Targeting Computer Kinecellerator Cloaking Device Force Field Authchip [Power] > --- WEAPON ----------- Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Deuterium Engine Improved Treads Improved Heat Sink Improved Cooling System Improved Cooling System Coolant Injector Compact Battery Cloaking Device Cloaking Device EM Disruption Field Authchip [Propulsion] Authchip [Weapon] Heavy Ion Cannon Cooled Particle Cannon Gauss Rifle Coil Gun Missile Launcher Remote Datajack Axe [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Falx Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 1 2 . 2 . Weapon . | . . . . . . . . Parts Attached 173 | 6 17 40 21 12 1 72 4 Power 31 | 1 2 4 8 4 . 12 . Engine 29 | 1 2 4 8 4 . 10 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 41 | 2 4 13 4 . 1 17 . Treads 14 | . . 6 4 . 1 3 . Leg 26 | 2 4 6 . . . 14 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 48 | 1 6 7 6 2 . 26 . Device 25 | . 2 3 3 1 . 16 . Storage 7 | 1 3 1 . . . 2 . Processor 7 | . 1 3 1 . . 2 . Hackware 3 | . . . 1 1 . 1 . Protection 6 | . . . 1 . . 5 . Artifact . | . . . . . . . . Weapon 53 | 2 5 16 3 6 . 17 4 Energy Gun 13 | 1 1 6 1 2 . 2 . Energy Cannon 3 | . 1 . . 1 . 1 . Ballistic Gun 19 | 1 2 5 1 3 . 6 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 8 | . 1 1 . . . 4 2 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . 4 . . . . 1 Unidentified Prototypes 9 | . . 1 1 6 . 1 . Parts Lost 38 | . . 2 1 . . 27 8 Power 7 | . . . 1 . . 5 1 Propulsion 11 | . . 2 . . . 8 1 Utility 17 | . . . . . . 12 5 Weapon 3 | . . . . . . 2 1 Highest Loss Streak 7 | . . 1 1 . . 6 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 97 99 99 99 100 93 66 Engine 12 | . 14 11 17 15 15 10 . Treads 10 | . . 12 26 23 23 1 . Leg 14 | . 27 19 . . . 17 12 Device 16 | . 11 15 13 15 15 20 17 Storage 9 | . 14 11 9 7 7 8 8 Processor 6 | . . 6 9 7 7 8 5 Hackware 5 | . . . 3 15 15 7 . Energy Gun 6 | . 9 13 8 2 . . 5 Energy Cannon 1 | . 4 . . 4 7 . . Ballistic Gun 7 | . 12 6 8 6 7 6 1 Naked Turns 6 | . . . . . . . 6 Heaviest Build 112 | 11 32 55 63 68 68 112 85 Greatest Support 66 | 20 20 66 66 66 66 63 42 Greatest Overweight (x) 25 | . 1 5 1 1 1 25 2 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 18 | 6 14 18 20 20 20 20 9 Most Carried 20 | 4 15 20 20 20 20 20 20 Average Carried 17 | 2 12 16 19 18 19 18 9 Final Capacity 20 | 8 15 20 20 20 20 20 5 Final Carried 20 | 4 12 19 20 20 20 20 4 Class Distribution -------------------- 61% | Scavenger-Mutant 27% | Hacker-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Was Matter Collected 4022 | 231 427 800 488 104 97 1875 . Remotely . | . . . . . . . . Salvage Created 6001 | . 444 1455 1199 100 57 2746 . Parts 356 | . 32 112 66 6 . 140 . Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 8 | . . 1 . . . 7 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 126 | . 13 39 27 2 1 44 . Melee 4 | . . . . . . 4 . Guns 98 | . 12 34 27 1 1 23 . Cannons 8 | . 1 . . 1 . 6 . AOE 16 | . . 5 . . . 11 . Classes Destroyed 14 | . 5 5 1 2 . 1 . Worker 11 | . . 5 1 . . 5 . Builder 7 | . 1 . . . . 6 . Hauler 2 | . . 1 1 . . . . Recycler 7 | . 1 2 . . . 4 . Operator 7 | . . 3 1 . . 3 . Watcher 17 | . 3 5 2 1 . 6 . Swarmer 23 | . 6 13 4 . . . . Grunt 61 | . 7 15 14 . 1 24 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 20 | . . 10 8 . . 2 . Specialist 2 | . . . . . . 2 . Hunter 7 | . . . . 1 . 6 . Programmer 11 | . . . . 1 . 10 . Best Kill Streak 9 | . 6 9 4 2 1 6 . Combat Bots Only 7 | . 5 7 4 1 1 6 . Max Kills in Single Turn 5 | . 2 5 1 1 1 4 . Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . 5 . . . 4 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Damage Taken 7824 | . 481 975 1006 86 70 4647 559 Core 1316 | . 53 157 136 27 70 614 259 Absorbed by Shields 363 | . . . . . . 363 . Redirected to Shielding 220 | . . . 3 . . 217 . Regen/Repaired (Parts) 452 | . 18 232 202 . . . . Core Remaining (%) 79 | 100 78 60 75 . 86 . . Volleys Fired 393 | . 34 97 78 10 1 168 5 Largest 2 | . 2 2 2 2 2 2 2 Hottest 130 | . 85 130 88 88 55 99 112 Shots Fired 716 | . 68 188 141 20 2 286 11 Gun 619 | . 63 187 141 17 1 203 7 Cannon 76 | . 5 . . 3 1 67 . Launcher 21 | . . 1 . . . 16 4 Special . | . . . . . . . . Kinetic 377 | . 34 50 78 10 1 203 1 Thermal 310 | . 34 129 63 10 1 67 6 Explosive 21 | . . 1 . . . 16 4 Electromagnetic 8 | . . 8 . . . . . Robot Hit Streak 41 | . 10 33 41 18 15 40 12 Robot Miss Streak 7 | . 5 7 3 3 . 5 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . . 4 3 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 630 | . 49 168 130 16 2 256 9 Core Hits 593 | . 49 182 128 15 1 217 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . Critical Strikes 6 | . . 1 1 . . 4 . Burn 1 | . . . 1 . . . . Destroy 3 | . . 1 . . . 2 . Sever 2 | . . . . . . 2 . Melee Attacks 26 | . . 9 2 . . 15 . Impact . | . . . . . . . . Slashing 17 | . . . 2 . . 15 . Piercing . | . . . . . . . . Sneak Attacks 13 | . . 7 2 . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14925 | . 668 2735 2094 308 46 8444 630 Guns 9292 | . 616 2489 1949 206 20 3883 129 Cannons 1977 | . 52 . . 102 26 1764 33 Explosions 2667 | . . 246 . . . 1953 468 Melee 984 | . . . 145 . . 839 . Ramming 5 | . . . . . . 5 . Kinetic 6066 | . 243 518 890 91 20 4285 19 Thermal 5562 | . 425 1953 1059 217 26 1772 110 Explosive 2257 | . . 246 . . . 1543 468 Electromagnetic 18 | . . 18 . . . . . Impact 33 | . . . . . . . 33 Slashing 984 | . . . 145 . . 839 . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . 1 1 7 9 Average Corruption 3 | . 1 . . 1 1 4 6 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 113 | . 8 . . 4 . 95 6 Message Errors 31 | . . . . . . 29 2 Matter Fused 21 | . 3 . . 3 . 14 1 Heat Flow Errors 13 | . 2 . . . . 11 . Energy Discharges 19 | . 3 . . 1 . 14 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 11 1 Data Loss (major) 3 | . . . . . . 3 . Misfires 5 | . . . . . . 4 1 Alerts 3 | . . . . . . 3 . Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 441 | . . 30 . 1 . 410 . Projectiles 29 | . . . . 1 . 28 . Explosions 167 | . . 30 . . . 137 . Melee 245 | . . . . . . 245 . Knockbacks 14 | . . . . . . 14 . Impact . | . . . . . . . . Kinetic 14 | . . . . . . 14 . Secondary . | . . . . . . . . Self-Inflicted Damage 275 | . . 55 . . . 192 28 Shots 6 | . . 1 . . . 4 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 588 | . 134 150 342 32 588 263 63 Average Temperature 85 | . 44 33 124 14 229 73 22 Received Heat Transfer 2266 | . 147 375 675 . . 1069 . Effects 10 | . . . . . 8 2 . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . . 2 . Matter Decay 2 | . . . . . 2 . . Damage (minor) 2 | . . . . . 2 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 . . 3 . Heat Transferred 7407 | . 611 2474 1466 251 37 2346 222 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Peak Influence 440 | . 172 440 284 85 25 375 34 Initial 51 | . . 51 26 48 5 11 8 Average 84 | . 37 157 67 30 15 89 17 Maximum Alert Level 2 | . . 2 1 . . 1 . Low Security (%) 85 | 100 100 63 93 100 100 83 100 Level 1 14 | . . 35 6 . . 16 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 44 | . 2 11 3 2 . 26 . Investigation 18 | . 2 6 2 . . 8 . Extermination 8 | . . . . 2 . 6 . Reinforcement 16 | . . 5 1 . . 10 . Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Distress Signals 6 | . 1 3 . . . 2 . Communications Jammed 50 | . . . 27 1 . 22 . Distress Signals 39 | . . . 20 . . 19 . Times Spotted 173 | . 18 49 33 3 1 64 5 Peak Tracking Total 7 | . 5 7 6 1 1 6 5 Tactical Retreats 12 | . 1 1 2 . . 8 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Traps Triggered 16 | . 5 2 1 . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Was Machines Disabled 17 | . . 4 . . . 13 . Max in Single Turn 4 | . . 3 . . . 4 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills 4 | . . . . . . 4 . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Machines Accessed 45 | . 9 14 9 3 . 10 . Terminals 28 | . 7 8 4 3 . 6 . Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . 1 2 2 . . 1 . Recycling Units 6 | . 1 2 2 . . 1 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 148 | . 27 52 28 15 . 26 . Successful 110 | . 21 40 22 12 . 15 . Failed 38 | . 6 12 6 3 . 11 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 83 | . 13 21 15 12 . 22 . Terminals 103 | . 23 29 17 15 . 19 . Fabricators 3 | . . . . . . 3 . Repair Stations 21 | . 2 12 6 . . 1 . Recycling Units 12 | . 2 4 3 . . 3 . Scanalyzers 7 | . . 7 . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 47 | . 10 13 8 10 . 6 . Record 1 | . . . . . . 1 . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Terminal Index 2 | . . . 1 1 . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 6 | . 1 2 1 1 . 1 . Unreport Threat 6 | . . 2 2 1 . 1 . Locate Traps 7 | . 2 3 1 . . 1 . Disarm Traps 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 4 | . 1 1 . 1 . 1 . Assault Status 1 | . . 1 . . . . . Recall Investigation 2 | . 1 1 . . . . . Recall Extermination 1 | . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 19 | . 2 10 6 . . 1 . Scan Component 10 | . 1 5 3 . . 1 . Repair 9 | . 1 5 3 . . . . Recycling Unit Hacks 9 | . 1 2 3 . . 3 . Report Inventory 7 | . 1 2 3 . . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks 29 | . 8 10 4 2 . 5 . Terminals 21 | . 7 6 3 2 . 3 . Botnet 21 | . 7 6 3 2 . 3 . Fabricators 2 | . . . . . . 2 . Overload 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 2 . . . . . Reject 1 | . . 1 . . . . . Recyclers 2 | . 1 1 . . . . . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Eject 1 | . . . 1 . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 33 | . 9 9 5 2 . 8 . Full Trace Events 11 | . 2 3 1 . . 5 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . 22 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 1 5 3 . . . . Time 287 | . 19 160 108 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 230 | . . . . . . 230 . Retrieved Components 10 | . . . . . . 10 . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . 5 . . . . . Non-combat 5 | . . 5 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 5 | . . 5 . . . . . parse_system 1 | . . 1 . . . . . no_distress 3 | . . 3 . . . . . find_recycling 1 | . . 1 . . . . . Relay Couplers Released 6 | . . . 4 . . 2 . Ejected 4 | . . . 4 . . . . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Was Turns Passed 14119 | 68 1798 2960 2583 1429 174 4934 173 Spaces Moved 6346 | 49 856 1292 1375 684 69 1930 91 Core 43 | 5 . . . . . 19 19 Treads 2784 | . . 544 1375 684 69 112 . Legs 3519 | 44 856 748 . . . 1799 72 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 240 183 50 Average Speed 189 | 112 185 178 160 200 240 216 155 Slowest Speed 1300 | 120 190 470 240 240 240 1300 262 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 51 | 4 97 98 59 10 74 40 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 361 | . . 79 . . . 234 48 Melee . | . . . . . . . . Projectile 7 | . . . . . . 7 . AOE 354 | . . 79 . . . 227 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Total 7736 | 59 1006 1759 1621 727 79 2372 113 Wait 508 | . 58 252 104 . . 84 10 Move 6340 | 48 855 1291 1374 683 68 1930 91 Hop . | . . . . . . . . Pick Up 146 | 5 24 37 20 12 4 43 1 Fast Attach 46 | 5 5 12 7 . 1 16 . Attach 57 | 1 8 10 8 4 . 24 2 Detach 4 | . 1 . 2 . . 1 . Swap 71 | . 4 18 6 8 . 33 2 Drop 119 | . 17 33 20 10 5 32 2 Fire 393 | . 34 97 78 10 1 168 5 Melee 26 | . . 9 2 . . 15 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . 25 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 9 exits: Fac x4 / *Sto x2 / Low x2 / DSF) -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 4) 1155 | -10/Materials | Discovered new exit (range 16) 1296 | -10/Materials | Build established: Scavenger-Mutant 1498 | -10/Materials | Discovered new exit (range 14) 1760 | -10/Materials | Discovered new exit (range 16) 1819 | -10/Materials | Repaired Lgt. Nuclear Core 1867 | -10/Materials | Entered another Materials area 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2373 | -9/Materials | Discovered new exit (range 5) 2881 | -9/Materials | Destroyed 7 combat bots 3699 | -9/Materials | Discovered new exit (range 15) 4413 | -9/Materials | Discovered new exit (range 12) 4584 | -9/Materials | Identified exit to Mines 4594 | -9/Materials | Discovered new exit (range 16) 4657 | -9/Materials | Repaired Spread Laser 4691 | -9/Materials | Repaired Spread Laser 4731 | -9/Materials | Repaired Imp. Heat Sink 4767 | -9/Materials | Repaired Imp. Treads 4797 | -9/Materials | Repaired Datajack 4827 | -9/Materials | Entered another Materials area 4827 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6225 | -8/Materials | Repaired Transmission Jammer 6317 | -8/Materials | Discovered new exit (range 3) 6557 | -8/Materials | Repaired Imp. Treads 6604 | -8/Materials | Repaired Hvy. Assault Rifle 6823 | -8/Materials | Build established: Hacker-Mutant 7013 | -8/Materials | Discovered new exit (range 8) 7410 | -8/Materials | Entered Factory 7410 | -7/Factory | Evolved 2 slots: Utility x2 7693 | -7/Factory | Discovered new exit (range 16) 8731 | -7/Factory | Identified exit to Storage 8731 | -7/Factory | Identified exit to Lower Caves 8731 | -7/Factory | Identified exit to Factory 8765 | -7/Factory | Identified exit to DSF 8839 | -7/Factory | Entered DSF 8839 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 8890 | -7/DSF | Sterilization system engaged 8910 | -7/DSF | Ambient heat levels rising (+10) 8925 | -7/DSF | Ambient heat levels rising (+10) 8940 | -7/DSF | Ambient heat levels rising (+10) 8955 | -7/DSF | Ambient heat levels rising (+10) 8970 | -7/DSF | Ambient heat levels rising (+10) 8977 | -7/DSF | Discovered exit to Factory (range 16) 8985 | -7/DSF | Ambient heat levels rising (+10) 9000 | -7/DSF | Ambient heat levels rising (+10) 9013 | -7/DSF | Entered Factory 9013 | -6/Factory | Evolved 2 slots: Utility x2 9277 | -6/Factory | Lost 3 parts (2n1u) 9911 | -6/Factory | Cargo convoy interrupted 10403 | -6/Factory | Crushed by falling debris 10440 | -6/Factory | Lost 5 parts (1n4u) 10738 | -6/Factory | Build established: Scavenger-Mutant 11288 | -6/Factory | Spotted B-75 Beast 12049 | -6/Factory | Lost 5 parts (2n3u) 12067 | -6/Factory | Core integrity fell below 50% 12134 | -6/Factory | Lost 6 parts (2p2n1u1w) 12234 | -6/Factory | Build established: Mutant 12559 | -6/Factory | Build established: Scavenger-Mutant 12929 | -6/Factory | Discovered new exit (range 8) 13947 | -6/Factory | Sucked down chute 13947 | -6/Factory | Entered Waste 13962 | -6/Waste | EMP discharged 13973 | -6/Waste | Spotted C-40 Crusher 13983 | -6/Waste | Spotted C-40 Crusher 13993 | -6/Waste | Spotted C-40 Crusher 14002 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14033 | -6/Waste | Spotted C-40 Crusher 14042 | -6/Waste | Spotted C-40 Crusher 14047 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14062 | -6/Waste | EMP discharged 14063 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14087 | -6/Waste | Crushed by Compactor (1 part destroyed) 14100 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14108 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14109 | -6/Waste | Core integrity fell below 20% 14114 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14114 | -6/Waste | Crushed by Compactor (1 part destroyed) 14120 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- SNN24ZXQT95QDBJTISVSFJ8 DRQ System corrupted (+3). Fission Core crushed. VSS Leg crushed. Critical hit (Destroy). The unstable cave ceiling collapses. VSS Leg crushed. Critical hit (Destroy). Cloaking Device crushed. Critical hit (Destroy). Imp. Heavy Armor Plating destroyed. 9R3SAT72W ,M8= E:BTP=Q|4JXXR: EM Disruption Field crushed. Carbon-fiber Leg crushed. Hvy. Laser crushed. Imp. Heat Sink crushed. System corrupted: Component data lost. Sml. Matter Pod crushed. Imp. Datajack crushed. Adv. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????# ???????????? | | ?????# # # # # # #????????????? | | ?????# #### ## # ? #????????????? | | ?????# [#??# #?# ##??? ?????????????? | | ?????############??# #??####??????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### ###??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CC@#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ! #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Cloak Strength 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Adv. Beam Rifle | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Robot Schematics ------------------ E-15 Imp | -6/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Maybe Next Time I'll Detach My Launcher More Dakka Please No Signal Quick And Dirty Remodeling Ride The Lightning Total Silence Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed ActuatorGravityShield Manual? 0 Play Time 07:21:05 Cumulative 37.8 hours Start 2022.12.07 @ 16:53:06 End 2022.12.08 @ 17:12:16 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac22eb8c-2d2c-47a9-a5fe-6d4f1f9b71d9