Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 22:20:32 Player: Desos Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (88) 440 Value Destroyed (2277) 2277 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 4159 Bonus ------- High Alert Combat Kills 422 Cogmind --------- Core Integrity 0/400 Matter 49/300 Energy 265/265 System Corruption 3% Temperature Critical (1229) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle Mini Grenade Launcher (fused) > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Power Amplifier High-capacity Storage Unit Large Matter Pod (150) Structural Scanner Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Utility Shielding Weapon Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Field Recycling Unit (0) Improved Light Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Remote Shield > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Aluminum Leg Aluminum Leg Power Amplifier High-capacity Storage Unit Large Matter Pod Structural Scanner Improved Sensor Array Signal Interpreter Improved Targeting Computer Utility Shielding Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Field Recycling Unit Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Remote Shield Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 71 | 6 15 50 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 31 | 2 5 24 Treads 26 | . 2 24 Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 13 | 1 3 9 Device 2 | . . 2 Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection 7 | . 2 5 Artifact . | . . . Weapon 21 | 2 5 14 Energy Gun 3 | 1 . 2 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 1 1 2 Ballistic Cannon 8 | . 3 5 Launcher 5 | . 1 4 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 11 | . 1 10 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 4 | . . 4 Weapon 3 | . . 3 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 90 98 Engine 9 | . 7 10 Treads 30 | . 24 32 Leg 1 | . 3 . Device 3 | . . 4 Storage 12 | . 14 11 Protection 14 | . 11 16 Ballistic Gun 2 | . . 4 Ballistic Cannon 17 | . 24 13 Launcher 2 | . 1 3 Peak Build Rating 23 | 6 15 23 Average Rating 17 | 3 12 20 On Entrance 7 | . 6 15 Naked Turns . | . . . Heaviest Build 108 | 12 58 108 Greatest Support 69 | 20 46 69 Greatest Overweight (x) 4 | . 1 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 8 20 25 Average Capacity 22 | 6 18 25 Most Carried 25 | 2 20 25 Average Carried 20 | . 16 23 Final Capacity 25 | 8 20 25 Final Carried 24 | 2 20 24 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 2392 | 78 450 1864 Remotely . | . . . Salvage Created 2100 | . 385 1715 Parts 168 | . 36 132 Haulers Intercepted 5 | . 1 4 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 69 | . 16 53 Melee 1 | . 1 . Guns 3 | . 2 1 Cannons 49 | . 11 38 AOE 16 | . 2 14 Classes Destroyed 11 | . 5 6 Worker 8 | . 1 7 Builder 3 | . . 3 Hauler 5 | . 1 4 Mechanic 1 | . . 1 Operator 1 | . . 1 Watcher 7 | . 3 4 Swarmer 12 | . 8 4 Grunt 40 | . 8 32 Brawler 4 | . . 4 Protector 3 | . . 3 Sentry 10 | . . 10 Best Kill Streak 13 | . 3 13 Combat Bots Only 11 | . 3 11 Max Kills in Single Turn 4 | . 2 4 Gunslinging . | . . . Exploded 3 | . 2 3 Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 363 | . 117 246 Missed 94 | . 28 66 Damage Taken 3411 | . 820 2591 Core 579 | . 143 436 Absorbed by Shields 63 | . . 63 Regen/Repaired (Parts) 134 | . . 134 Core Remaining (%) 71 | 100 42 . Volleys Fired 206 | . 62 144 Largest 2 | . 2 2 Hottest 85 | . 85 78 Shots Fired 383 | . 117 266 Gun 35 | . 22 13 Cannon 324 | . 93 231 Launcher 24 | . 2 22 Special . | . . . Kinetic 337 | . 93 244 Thermal 22 | . 22 . Explosive 24 | . 2 22 Electromagnetic . | . . . Robot Hit Streak 12 | . 4 12 Robot Miss Streak 5 | . 5 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 197 | . 52 145 Core Hits 117 | . 23 94 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 9 | . . 9 Blast 9 | . . 9 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 6151 | . 1165 4986 Guns 255 | . 126 129 Cannons 3796 | . 875 2921 Explosions 2070 | . 134 1936 Melee . | . . . Ramming 30 | . 30 . Kinetic 3925 | . 875 3050 Thermal 214 | . 126 88 Explosive 1852 | . 134 1718 Electromagnetic 130 | . . 130 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 3 Average Corruption 3 | . 3 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 64 | . 22 42 Message Errors 17 | . 4 13 Matter Fused 19 | . 7 12 Heat Flow Errors 5 | . 1 4 Energy Discharges 4 | . 3 1 Parts Fused 1 | . . 1 Data Loss (minor) 10 | . 2 8 Data Loss (major) 4 | . 1 3 Misfires 1 | . 1 . Alerts 3 | . 3 . Overload Shots . | . . . Overflow Damage 161 | . 35 126 Projectiles 54 | . 27 27 Explosions 107 | . 8 99 Melee . | . . . Knockbacks 30 | . 10 20 Impact . | . . . Kinetic 29 | . 10 19 Secondary 1 | . . 1 Self-Inflicted Damage 282 | . . 282 Shots 7 | . . 7 Rammed 7 | . 7 . Targets Rammed 8 | . 8 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 1229 | . 225 1229 Average Temperature 145 | . 84 163 Received Heat Transfer 1071 | . 210 861 Effects 60 | . 2 58 Shutdowns 8 | . . 8 Energy Bleed 4 | . . 4 Interference 8 | . 2 6 Matter Decay 8 | . . 8 Short Circuit 8 | . . 8 Damage (minor) 3 | . . 3 Damage (major) 18 | . . 18 Damage (core) 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 470 | . 370 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 1185 | . 181 1185 Initial 3 | . . 3 Average 402 | . 30 598 Maximum Alert Level 4 | . . 4 Low Security (%) 42 | 100 100 12 Level 1 18 | . . 28 Level 2 8 | . . 13 Level 3 19 | . . 29 Level 4 10 | . . 16 Level 5 . | . . . High Security . | . . . Max Security . | . . . Sterilizations 1 | . . 1 Squads Dispatched 12 | . 4 8 Investigation 5 | . 2 3 Extermination . | . . . Reinforcement 4 | . 2 2 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 1 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 110 | . 30 80 Peak Tracking Total 7 | . 4 7 Tactical Retreats 7 | . . 7 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 8 | . 1 7 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 16 | . 5 11 Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 4 | . 2 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 61 | . 16 45 Successful 39 | . 4 35 Failed 22 | . 12 10 Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 16 | . 3 13 Terminals 32 | . 10 22 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units 9 | . 6 3 Scanalyzers 16 | . . 16 Garrison Access . | . . . Terminal Hacks 7 | . . 7 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Dispatch Records 1 | . . 1 Maintenance Status 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer 16 | . . 16 Insert Component 8 | . . 8 Analyze 8 | . . 8 Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 1 9 Terminals 6 | . . 6 Botnet 6 | . . 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 1 3 Reject 3 | . 1 2 Mask 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 13 | . 5 8 Full Trace Events 10 | . 3 7 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 8 | . . 8 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 32 | . . 32 Parts Recycled . | . . . Recycled Matter 190 | . 190 . Retrieved Matter 205 | . 205 . Retrieved Components . | . . . Parts Scanalyzed 8 | . . 8 Part Schematics Acquired 8 | . . 8 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 8238 | 97 2735 5406 Spaces Moved 3218 | 83 1127 2008 Core 21 | 21 . . Treads 2951 | . 943 2008 Legs 246 | 62 184 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 240 Average Speed 231 | 102 220 242 Slowest Speed 480 | 120 240 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 66 | 5 97 97 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 19 | . . 19 Terrain Destroyed 185 | . 24 161 Melee . | . . . Projectile 21 | . 7 14 AOE 164 | . 17 147 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 3634 | 92 1258 2284 Wait 30 | . 2 28 Move 3216 | 82 1126 2008 Hop . | . . . Pick Up 59 | 3 28 28 Fast Attach 11 | 6 3 2 Attach 30 | . 5 25 Detach 14 | . 4 10 Swap 30 | . 7 23 Drop 30 | 1 13 16 Fire 206 | . 62 144 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 8 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 12) 1741 | -10/Materials | Discovered new exit (range 16) 2059 | -10/Materials | Core integrity fell below 50% 2159 | -10/Materials | Discovered new exit (range 7) 2833 | -10/Materials | Entered another Materials area 2833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3782 | -9/Materials | Discovered new exit (range 11) 3784 | -9/Materials | Identified exit to Mines 3784 | -9/Materials | Identified exit to Storage 4130 | -9/Materials | Discovered new exit (range 16) 4586 | -9/Materials | Discovered new exit (range 3) 4916 | -9/Materials | Repaired Imp. Treads 5633 | -9/Materials | First assault squad dispatched 5720 | -9/Materials | Core integrity fell below 50% 5777 | -9/Materials | Destroyed 11 combat bots 6178 | -9/Materials | Build established: Scavenger-Mutant 6949 | -9/Materials | Discovered new exit (range 4) 7345 | -9/Materials | Sterilization system engaged 7345 | -9/Materials | Non-combat units ordered to evacuate 7350 | -9/Materials | Core integrity fell below 20% 7445 | -9/Materials | Combat units ordered to evacuate 7645 | -9/Materials | Ambient heat levels rising (+10) 7795 | -9/Materials | Ambient heat levels rising (+10) 7945 | -9/Materials | Ambient heat levels rising (+10) 8095 | -9/Materials | Ambient heat levels rising (+10) 8240 | -9/Materials | Core destroyed Last Messages --------------- 08220_ Overheating: Imp. Ion Engine damaged (-6). 08223_ Overheating: System interference. 08223_ Imp. Heat Sink temporarily disabled. 08224_ Power failure, Imp. Ion Engine shutdown. 08227_ Overheating: Matter decay (-7). 08230_ Lgt. Treads broken. 08230_ Overheating: Short circuit. 08231_ Power failure, Imp. Ion Engine shutdown. 08231_ Overheating: Imp. Treads damaged (-20). 08234_ Overheating: Huge Storage Unit damaged (-76). 08234_ Overheating: Broken Lgt. Treads damaged (-31). 08234_ Overheating: Broken Signal Interpreter damaged (-4). 08237_ Overheating: Core damaged (-40). 08238_ Overheating: Broken Lgt. Treads damaged (-7). 08238_ Overheating: Imp. Heat Sink damaged (-8). 08238_ Overheating: Imp. Assault Rifle damaged (-71). 08238_ Overheating: Mni. Grenade Launcher damaged (-24). 08239_ Power failure, Imp. Ion Engine shutdown. 08239_ Overheating: Imp. Ion Engine damaged (-1). 08240_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #????#############???????????????????????????????? | | #????# #???????????????????????????????? | | #????# #???????????????????????????????? | | #????# " "" #???????????????????????????????? | | #????# " " #????????############???????????? | | #????# " """ ######???# # #???????????? | | #????#! # ###?# < # = #???????????? | | ###### ;# ; ; ###^^ # = #???????????? | | # ####+###;;;; ;;;;#^^ + #???????????? | | ; ;# # #???????????? | | ; @; # #???????????? | | # ## ;;; ;; ########???????????? | | ## ### # ; ;; #??????????????????? | | ?# #?#! !# ; ;; #??????????????????? | | ?# #?##!!!!#; ; ;; #??????????????????? | | ?# #??####### ; ;# #??????????????????? | | ?# #########;#; ;# #??????????????????? | | ? #;;;; ;;;;### #??????????????????# | | ? ^ ^ ^^ % % ########???????????# | | # """ % # ############# | | # " " ^^ T ##+########## # + !] | | # " " #???????????# # ############# | | ^ ^ ^ #???????????# + #???????????# | | #???????????# # #??????????## | | ^ ^^ #???????????# # #??????????# | | [!#???????????# ########??????????#! | | [[[ !############# #?????????????????#! | | [[[ #?????????????????## | | [[[ #??????????????????? | | ######## #??????????????????? | | # ####+############### #??????????????????? | | + # #?????????# #########??????????? | | # + #?????????# "# # ##?????????? | | # # #?????????# " ##????????? | | # # #?????????# """"""""""#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed LightBottomlessWings Manual? 0 Play Time 01:02:03 Cumulative 18.4 hours Start 2025.02.07 @ 21:02:40 End 2025.02.07 @ 22:20:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 935e0562-d053-4842-ae36-f6afff8a9aa5