Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.04 @ 16:17:36 Player: videl Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2127) 2127 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5642 Bonus ------- None Cogmind --------- Core Integrity 435/850 Matter 221/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Matter Filter Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Improved Light Cannon Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Light Treads VSS Leg VSS Leg Coolant Injector Small Storage Unit Large Storage Unit Medium Battery Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Hypervelocity Railgun Missile Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 1 . 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 48 | 5 3 4 23 8 2 3 Power 6 | 1 . . 3 . 1 1 Engine 6 | 1 . . 3 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 4 2 . 2 Treads 1 | . . . . . . 1 Leg 4 | 2 . . 1 . . 1 Wheel 5 | . . . 3 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 2 2 7 3 1 . Device 3 | . 1 . 1 1 . . Storage 3 | . 1 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . . 1 5 2 1 . Artifact . | . . . . . . . Weapon 17 | 2 1 2 9 3 . . Energy Gun 2 | 1 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon 7 | . 1 . 5 1 . . Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . . 11 . . 3 Power 4 | . . . 3 . . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . 4 . . . Weapon 3 | . . . 2 . . 1 Highest Loss Streak 3 | . . . 3 . . 2 To Critical Strikes . | . . . . . . . Average Backups 11 | . 4 8 12 13 13 11 Power . | . . 1 . 1 2 1 Propulsion 1 | . 1 2 1 3 3 2 Utility 5 | . . 3 6 7 7 6 Weapon 2 | . 2 2 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 10 | . 2 1 . 1 . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 1 . . . 3 Weapon 3 | . 2 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 83 99 89 96 83 69 Engine 9 | . 14 11 8 7 11 10 Leg 12 | . 28 22 13 . . . Wheel 8 | . . . 6 27 20 15 Device 5 | . 5 11 4 7 6 4 Storage 8 | . 6 11 9 7 6 4 Protection 16 | . . 10 21 15 12 10 Energy Gun 3 | . 10 15 1 . . . Ballistic Gun 10 | . 14 17 9 4 6 4 Ballistic Cannon 12 | . 3 . 13 23 20 16 Peak Build Rating 47 | 5 7 11 25 39 46 47 Average Rating 19 | 3 5 10 19 31 45 38 On Entrance 18 | . 5 7 11 23 39 46 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 25 | . . . . . . 25 Heaviest Build 75 | 7 14 33 48 55 75 75 Greatest Support 56 | 20 20 20 44 56 56 56 Greatest Overweight (x) 4 | . . 1 4 1 1 1 Average Overweight (x) . | . . . 1 . 1 . Largest Inventory Capacity 15 | 5 8 15 15 15 15 15 Average Capacity 13 | 5 6 14 15 15 15 13 Most Carried 15 | 2 8 10 15 15 15 14 Average Carried 11 | . 4 8 13 14 13 11 Final Capacity 15 | 5 8 15 15 15 15 5 Final Carried 14 | . 8 10 14 14 13 2 Class Distribution -------------------- 63% | Tank 23% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2014 | 256 3 125 1377 253 . . Remotely 652 | . . . 632 20 . . Salvage Created 1916 | 30 75 200 1387 224 . . Parts 117 | 1 5 15 88 8 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 48 | 1 1 3 39 4 . . Guns 18 | 1 1 3 11 2 . . Cannons 28 | . . . 26 2 . . AOE 2 | . . . 2 . . . Classes Destroyed 11 | 1 1 1 8 . . . Worker 3 | . . . 3 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Recycler 3 | . . . 2 1 . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 3 1 . . . Swarmer 10 | . . . 10 . . . Grunt 26 | 1 1 1 21 2 . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 2 5 2 . . Hunter 2 | . . . 2 . . . Best Kill Streak 11 | 1 1 2 11 2 . . Combat Bots Only 4 | 1 1 1 4 2 . . Max Kills in Single Turn 3 | 1 1 1 3 2 . . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 310 | 2 1 21 240 33 . 13 Missed 78 | 1 . 7 57 12 . 1 Hits 232 | 1 1 14 183 21 . 12 Melee 13 | . . . 1 . . 12 Projectile 219 | 1 1 14 182 21 . . Critical Strikes 12 | . . . 9 . . 3 Actively Blocked 2 | . . . 2 . . . Damage Taken 2975 | 8 45 151 1998 324 . 449 Core 758 | . . 29 230 84 . 415 Absorbed by Shields . | . . . . . . . Redirected to Shielding 49 | . . 6 43 . . . Ignored by Resistances 850 | 2 14 41 580 95 . 118 Core Remaining (%) 87 | 100 100 92 58 88 . . Volleys Fired 119 | 2 3 15 92 7 . . Largest 4 | 2 2 3 3 4 . . Hottest 142 | 70 70 110 115 142 . . Shots Fired 344 | 4 6 45 260 29 . . Gun 156 | 4 6 45 95 6 . . Cannon 176 | . . . 154 22 . . Launcher 12 | . . . 11 1 . . Special . | . . . . . . . Kinetic 301 | 2 3 23 245 28 . . Thermal 31 | 2 3 22 4 . . . Explosive 11 | . . . 11 . . . Electromagnetic 1 | . . . . 1 . . Robot Hit Streak 28 | 2 3 23 28 7 . . Robot Miss Streak 4 | 1 1 2 4 2 . . Penetration Max 1 | . . . 1 . . . Secondary Targets . | . . . . . . . Shots Hit Robots 212 | 2 4 29 161 16 . . Core Hits 98 | 2 3 9 74 10 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 14 | . . 2 10 2 . . Burn 2 | . . 2 . . . . Destroy 1 | . . . 1 . . . Blast 11 | . . . 9 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4968 | 27 49 393 3982 517 . . Guns 1751 | 27 49 393 1175 107 . . Cannons 2347 | . . . 2072 275 . . Explosions 859 | . . . 724 135 . . Melee . | . . . . . . . Ramming 11 | . . . 11 . . . Kinetic 3840 | 14 24 198 3222 382 . . Thermal 258 | 13 25 195 25 . . . Explosive 838 | . . . 724 114 . . Electromagnetic 21 | . . . . 21 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . 3 . . Heat Flow Errors 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . 57 . . . Projectiles 50 | . . . 50 . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks 19 | . . . 18 1 . . Impact . | . . . . . . . Kinetic 18 | . . . 17 1 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 243 | . . . 31 212 . . Shots 5 | . . . 1 4 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 267 | 24 9 117 164 267 . . Average Temperature 44 | 15 6 35 39 85 . . Received Heat Transfer 1296 | 6 6 72 1170 42 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 877 | 37 74 692 74 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 89 100 100 100 Level 1 6 | . . . 10 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 363 | 10 30 30 363 176 40 2 Initial 137 | . 5 3 . 137 40 2 Average 49 | 1 2 6 58 109 25 . Influence Increases 1534 | 20 40 120 1135 219 . . Destroy 0b10 Robot/C 960 | 20 20 60 780 80 . . Destroy 0b10 Robot/NC 75 | . 5 15 50 5 . . Destroy Leader 230 | . 12 36 152 30 . . Successful Hack 6 | . 3 . . 3 . . Disable Machine 99 | . . 9 36 54 . . Destroy Structure 149 | . . . 102 47 . . Partial Spotted 15 | . . . 15 . . . Influence Decreases 1534 | 10 40 130 782 476 86 10 Entered New Map 292 | . 5 7 . 216 56 8 Time Decay 1162 | 10 35 123 702 260 30 2 Lost Part 80 | . . . 80 . . . Squads Dispatched 9 | . 1 2 4 2 . . Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . 1 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 7 | . . 1 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | 1 3 9 57 5 . 6 Peak Tracking Total 6 | 1 1 2 6 2 . 6 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 7 | . 3 1 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 11 | . . 1 4 6 . . Max in Single Turn 3 | . . 1 1 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 5 | . 2 . 1 1 1 . Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 . 1 2 2 . Successful 6 | . 3 . 1 1 1 . Failed 4 | . 2 . . 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 5 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . . 1 . . Locate Traps 2 | . 1 . . 1 . . Disarm Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 1 . 1 . Retrieve Study 2 | . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 85 | . . . . . . 85 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 1185 | . 133 502 550 . . . Sensors 1185 | . 133 502 550 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 3783 | 96 322 502 2094 530 76 163 Spaces Moved 2164 | 78 247 239 928 440 66 166 Core 66 | 19 . . . . . 47 Treads . | . . . . . . . Legs 1125 | 59 247 239 580 . . . Wheels 973 | . . . 348 440 66 119 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 96 92 111 50 Average Speed 147 | 102 120 185 179 106 111 94 Slowest Speed 400 | 120 120 190 400 111 111 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 8 44 20 62 8 2 59 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 180 | . . . 127 53 . . Melee . | . . . . . . . Projectile 12 | . . . 10 2 . . AOE 168 | . . . 117 51 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2491 | 89 266 264 1142 486 70 174 Wait 66 | . . . 52 14 . . Move 2159 | 77 246 238 927 439 66 166 Hop . | . . . . . . . Pick Up 54 | 5 11 5 24 7 1 1 Fast Attach 3 | . 1 . 2 . . . Attach 31 | 5 1 2 14 3 2 4 Detach 2 | . . . . . 1 1 Swap 33 | . 2 3 21 7 . . Drop 23 | . 2 1 9 9 . 2 Fire 119 | 2 3 15 92 7 . . Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 4) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -9/Materials | Build established: Skirmisher 898 | -9/Materials | Discovered new exit (range 5) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -8/Materials | Build established: Tank 1578 | -8/Materials | Lost 3 parts (1p2u) 1850 | -8/Materials | Build established: Mutant 2236 | -8/Materials | Build established: Tank 2414 | -8/Materials | Lost 3 parts (1n1u1w) 2923 | -8/Materials | Discovered new exit (range 10) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3424 | -7/Factory | Discovered new exit (range 12) 3545 | -7/Factory | Entered another Factory area 3545 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3621 | -6/Factory | Sucked down chute 3621 | -6/Factory | Entered Waste 3622 | -6/Waste | Met a frightened Derelict 3677 | -6/Waste | Spotted C-40 Crusher 3695 | -6/Waste | Spotted C-40 Crusher 3699 | -6/Waste | Spotted C-40 Crusher 3731 | -6/Waste | Spotted C-40 Crusher 3733 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3735 | -6/Waste | Spotted C-40 Crusher 3758 | -6/Waste | Released all parts (9) 3772 | -6/Waste | Spotted C-40 Crusher 3775 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3776 | -6/Waste | Crushed by Compactor (1 part destroyed) 3784 | -6/Waste | Self-destructed Last Messages --------------- Imp. Deuterium Engine crushed. Matter Filter crushed. Flak Gun crushed. Lrg. Storage Unit crushed. VSS Leg crushed. Com. Wheel crushed. Sml. Storage Unit crushed. Hyp. Railgun crushed. Imp. Light Armor Plating crushed. Coolant Injector crushed. Gauss Cannon+ crushed. Lrg. Storage Unit crushed. Imp. Light Armor Plating crushed. Hrd. Light Armor Plating crushed. Imp. Light Cannon crushed. Hvy. Armor Plating crushed. VSS Leg crushed. Lgt. Treads crushed. Missile Launcher crushed. Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????######??????######??????????????????????? | | #??????# #??????#*=]@#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | ######## #??????#CCCC#??????????????????????? | | #??????# CC #??????????????????????? | | #??????# CC #??????????????????????? | | #??????# #??????????????????????? | | #??????#CC #??????????????????????? | | ######## #??????#CC #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# =*% #??????????????????????? | | #??????# ! #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## ########???????????????? | | ???????????? | | ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Item+ Let's See Who's Tougher Live, Flee, And Rebuild Made in Tau Ceti IV Please Form A Line That Tickles Challenges ------------ None Game ------ Seed ProjectionBoreNeutralizer Manual? 0 Play Time 00:47:28 Cumulative 1.9 hours Start 2025.11.04 @ 14:41:20 End 2025.11.04 @ 16:17:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d679f0bf-b12d-4251-9e7b-b9d602d3c6cf