Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 10:22:16 Player: Zailor Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (2066) 2066 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 7500 Bonus ------- Follower Combat Kills 109 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 78/100 System Corruption 14% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Improved Field Recycling Unit > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Pulse Rifle Heavy Assault Rifle Makeshift Shrapnel Gun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Cooling System High-capacity Matter Pod Improved Light Armor Plating Makeshift Light Armor Plating Lightning Gun Heavy Riot Gun Pulse Rifle Heavy Assault Rifle High-powered Shotgun Makeshift Shrapnel Gun Assault Cannon Assault Cannon Katana [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Riot Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 4 | . . 1 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 75 | 7 4 16 1 . . 24 8 3 5 . 7 Power 10 | 1 1 2 . . . 2 1 1 . . 2 Engine 6 | 1 1 2 . . . . . 1 . . 1 Core 4 | . . . . . . 2 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . 7 . . . 8 1 . 4 . 1 Treads 17 | . . 7 . . . 5 . . 4 . 1 Leg . | . . . . . . . . . . . . Wheel 6 | 2 . . . . . 3 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 1 3 3 1 . . 8 5 1 . . 1 Device 6 | . . 1 . . . 3 1 1 . . . Storage 3 | 1 2 . . . . . . . . . . Processor 7 | . . . 1 . . 2 4 . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . 1 2 . . . 3 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 19 | 3 . 4 . . . 6 1 1 1 . 3 Energy Gun 5 | 1 . . . . . 2 . 1 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 2 . 4 . . . 1 1 . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 39 | . . 7 . . . 12 4 . 5 . 11 Power 6 | . . 2 . . . . 1 . . . 3 Propulsion 13 | . . 2 . . . 4 . . 3 . 4 Utility 10 | . . 1 . . . 4 3 . . . 2 Weapon 10 | . . 2 . . . 4 . . 2 . 2 Highest Loss Streak 7 | . . 4 . . . 5 3 . 3 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | 2 6 14 19 19 20 18 18 19 18 15 18 Power 1 | . 1 1 1 1 1 1 1 1 1 2 2 Propulsion 2 | 1 2 2 3 3 3 2 4 5 3 1 . Utility 4 | . . 3 6 6 7 4 2 3 4 4 5 Weapon 8 | . 2 7 9 9 9 10 9 9 8 8 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | . 1 2 . . . 5 3 4 . . 11 Power 3 | . . . . . . . 1 . . . 2 Propulsion 2 | . . . . . . . 1 1 . . . Utility 7 | . 1 1 . . . 1 . . . . 4 Weapon 14 | . . 1 . . . 4 1 3 . . 5 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 94 100 100 100 91 91 92 91 100 94 Engine 7 | . 14 11 11 11 11 4 . 1 7 7 3 Core 2 | . . . . . . 4 7 5 . . 3 Treads 19 | . . 27 33 33 33 16 . . 11 30 26 Wheel 8 | . 28 1 . . . 9 23 23 10 . . Device 7 | . . 9 . . . 4 14 15 15 15 11 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 6 Processor 14 | . . . 10 11 11 18 22 23 23 23 23 Protection 6 | . 5 11 11 11 11 7 . . . . 2 Energy Gun 2 | . 14 . . . . 2 . 6 7 7 3 Ballistic Gun 14 | . 14 20 22 22 22 13 8 7 7 7 8 Slashing Weapon 1 | . . . . . . 1 5 . . . 1 Peak Build Rating 46 | 6 8 16 16 16 16 34 44 46 46 40 44 Average Rating 25 | 4 6 11 15 16 16 25 39 45 42 40 40 On Entrance 23 | . 6 8 15 16 16 16 34 44 46 40 40 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 13 47 57 57 56 56 59 55 71 71 70 70 Greatest Support 82 | 20 20 60 60 60 60 60 54 54 82 82 82 Greatest Overweight (x) 4 | . 2 2 . . . 2 1 2 2 . 4 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 10 20 19 20 20 20 20 20 20 15 20 Average Carried 17 | 2 6 14 18 19 20 18 18 19 17 15 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 19 19 20 20 20 20 20 15 15 4 Class Distribution -------------------- 43% | Scavenger-Mutant 41% | Mutant 11% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2383 | 270 133 703 58 . 7 733 196 122 18 . 143 Remotely . | . . . . . . . . . . . . Salvage Created 2169 | 92 61 645 107 . 26 847 94 . 131 . 166 Parts 126 | 1 7 40 9 . 2 43 7 . 8 . 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . Parts Field Recycled 8 | . . . . . . . . 8 . . . Retrieved Matter 174 | . . . . . . . . 174 . . . Parts Self-Destructed 12 | . . . . . . . . . 6 . 6 Prevented 3 | . . . . . . . . . 2 . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 5 16 3 . 2 18 2 . 4 . 5 Guns 46 | . 3 16 3 . 2 13 2 . 4 . 3 Cannons 5 | . . . . . . 5 . . . . . AOE 4 | . 2 . . . . . . . . . 2 Classes Destroyed 9 | 1 1 2 . . . 2 1 . . . 2 Worker 2 | . . . . . . 2 . . . . . Recycler 4 | 1 . 1 . . . 2 . . . . . Swarmer 17 | . 5 6 . . 2 1 . . 3 . . Grunt 18 | . . 4 3 . . 9 . . . . 2 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 14 | . . 6 . . . 6 1 . 1 . . Hunter 2 | . . . . . . 2 . . . . . Programmer 2 | . . . . . . . 1 . . . 1 Best Kill Streak 6 | 1 3 6 2 . 2 4 1 . 3 . 2 Combat Bots Only 5 | . 3 5 2 . 2 4 1 . 3 . 2 Max Kills in Single Turn 3 | 1 3 2 1 . 2 1 1 . 1 . 1 Gunslinging 1 | . . 1 . . 1 . . . . . . Exploded 2 | . 2 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 661 | . 26 117 17 . . 152 67 . 62 . 220 Missed 187 | . 5 22 5 . . 33 20 . 15 . 87 Hits 474 | . 21 95 12 . . 119 47 . 47 . 133 Melee 8 | . . . . . . . . . . . 8 Projectile 466 | . 21 95 12 . . 119 47 . 47 . 125 Critical Strikes 14 | . 1 3 . . . 7 . . . . 3 Actively Blocked 1 | . . . . . . 1 . . . . . Part Disruptions 3 | . . . . . . . . 3 . . . Damage Taken 6365 | . 196 1140 148 . . 2092 672 131 481 . 1505 Core 1234 | . 13 148 6 . . 363 215 . 49 . 440 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 102 | . . 51 . . . 51 . . . . . Regen/Repaired (Parts) 204 | . . . . . . 204 . . . . . Core Remaining (%) 72 | 100 94 . . . 61 34 . . . . . Volleys Fired 172 | 3 9 49 8 . 1 61 7 . 9 . 25 Largest 2 | 1 2 2 2 . 2 2 2 . 2 . 2 Hottest 93 | 40 60 60 48 . 48 88 53 . 85 . 93 Shots Fired 330 | 3 18 97 14 . 2 119 14 . 19 . 44 Gun 299 | 3 18 97 14 . 2 93 14 . 19 . 39 Cannon 26 | . . . . . . 26 . . . . . Launcher 5 | . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 283 | . 9 95 14 . 2 108 14 . 10 . 31 Thermal 4 | . . . . . . 4 . . . . . Explosive 5 | . . . . . . . . . . . 5 Electromagnetic 38 | 3 9 2 . . . 7 . . 9 . 8 Robot Hit Streak 12 | 3 4 12 10 . 3 11 8 . 5 . 7 Robot Miss Streak 4 | . 2 4 4 . . 4 1 . 2 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 3 1 . 1 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . 1 Shots Hit Robots 254 | 3 10 70 10 . 2 99 11 . 16 . 33 Core Hits 119 | 1 6 28 6 . 2 46 5 . 10 . 15 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . 3 . . . . . Burn 1 | . . . . . . 1 . . . . . Destroy 1 | . . . . . . 1 . . . . . Blast 1 | . . . . . . 1 . . . . . Melee Attacks 21 | . . . . . . 15 5 . . . 1 Impact . | . . . . . . . . . . . . Slashing 21 | . . . . . . 15 5 . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5310 | 42 313 952 197 . 44 1994 251 . 237 . 1280 Guns 3802 | 42 116 930 197 . 44 1371 251 . 237 . 614 Cannons 327 | . . . . . . 327 . . . . . Explosions 863 | . 197 . . . . . . . . . 666 Melee 292 | . . . . . . 292 . . . . . Ramming 26 | . . 22 . . . 4 . . . . . Kinetic 3624 | . 39 920 197 . 44 1541 251 . 125 . 507 Thermal 265 | . 197 . . . . 68 . . . . . Explosive 666 | . . . . . . . . . . . 666 Electromagnetic 437 | 42 77 10 . . . 89 . . 112 . 107 Impact . | . . . . . . . . . . . . Slashing 292 | . . . . . . 292 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 9 13 13 13 13 14 Average Corruption 12 | . . . . . . 9 13 13 13 13 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 96 | . . . . . . 23 13 11 15 8 26 Message Errors 23 | . . . . . . 3 3 4 4 2 7 Matter Fused 30 | . . . . . . 10 7 . 3 3 7 Heat Flow Errors 12 | . . . . . . 3 1 1 3 . 4 Energy Discharges 7 | . . . . . . 2 . 1 1 1 2 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . 1 1 3 2 2 2 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . 1 . . Alerts 3 | . . . . . . 1 . 2 . . . Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . 3 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 54 | . . . . . . 37 . . . . 17 Projectiles . | . . . . . . . . . . . . Explosions 17 | . . . . . . . . . . . 17 Melee 37 | . . . . . . 37 . . . . . Knockbacks 4 | . . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 34 | . 34 . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . Rammed 6 | . . 3 . . . 3 . . . . . Targets Rammed 6 | . . 3 . . . 3 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 559 | . 52 23 18 . . 154 231 559 271 . 262 Average Temperature 73 | . 26 9 10 . . 35 123 265 75 . 87 Received Heat Transfer 1812 | . . 345 69 . . 846 102 . 102 . 348 Effects 6 | . . . . . . . . 6 . . . Interference 5 | . . . . . . . . 5 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 522 | . 300 . . . . 222 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 140 | 5 83 140 104 . 81 87 30 . . . . Initial 30 | . . . 30 . . 7 1 . . . . Average 24 | 1 34 36 39 . 51 18 2 . . . . Influence Increases 1891 | 5 166 465 247 . 81 594 78 . 90 . 165 Destroy 0b10 Robot/C 1280 | . 100 320 180 . 60 400 40 . 80 . 100 Destroy 0b10 Robot/NC 30 | 5 . 5 . . . 20 . . . . . Destroy Leader 320 | . 10 100 30 . 10 120 20 . 10 . 20 Allied During Kill 39 | . . . 22 . 11 6 . . . . . Successful Hack 48 | . 32 10 . . . 6 . . . . . Disable Machine 60 | . . 30 . . . 30 . . . . . Destroy Structure 24 | . 9 . . . . 12 3 . . . . Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 75 | . . . 15 . . . 15 . . . 45 Influence Decreases 1891 | 5 166 386 258 68 60 611 76 6 90 . 165 Entered New Map 137 | . . . 49 68 . 14 3 3 . . . Time Decay 1290 | 5 166 238 209 . 60 340 66 3 70 . 133 Lost Part 199 | . . 24 . . . 116 7 . 20 . 32 Lost Ally 60 | . . . . . . 60 . . . . . Purge Threat 205 | . . 124 . . . 81 . . . . . Squads Dispatched 5 | . . 1 . . . 3 1 . . . . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . . 1 . . . 3 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 5 | . . 3 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 6 31 10 . 1 28 4 . 9 . 11 Peak Tracking Total 7 | . 3 7 4 . . 6 1 . 5 . 4 Tactical Retreats 5 | . . . 1 . . . 1 . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . 2 . . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 31 | . 5 4 . 5 . 8 4 1 . 4 . Terminals 16 | . 5 4 . . . 5 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 136 | . 17 13 . 50 . 18 8 1 . 29 . Successful 105 | . 11 3 . 50 . 8 3 1 . 29 . Failed 31 | . 6 10 . . . 10 5 . . . . Catastrophic 6 | . . 1 . . . 4 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 9 9 . 1 . 9 2 . . . . Terminals 46 | . 17 13 . . . 12 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . . . 5 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 95 | . 10 2 . 50 . 2 1 1 . 29 . Record 62 | . 1 1 . 49 . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 3 | . 2 . . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 1 . . . . Scan Component 3 | . . . . . . 2 1 . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 . . . 1 1 . . . . Terminals 4 | . 1 1 . . . 1 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 3 | . 1 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 5 4 . . . 8 3 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 64 | . . . . . . 64 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . 3 . . . 1 . . . 1 Largest Group 3 | . . . 3 3 3 3 1 . . . 1 Highest-Rated Group 96 | . . . 40 40 40 40 10 . . . 96 Highest-Rated Ally 96 | . . . 16 16 16 16 10 . . . 96 Total Orders 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . Ally Attacks 45 | . . . 29 . 1 9 . . . . 6 Total Damage 589 | . . . 255 . 16 85 . . . . 233 Kills 9 | . . . 6 . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 3445 | . . . . . . 1537 667 323 391 202 325 Terrain 2264 | . . . . . . 356 667 323 391 202 325 T.N.C. 1797 | . . . . . . 1537 260 . . . . Robot Analysis Total 3 | . 2 . . . . 1 . . . . . Derelict Logs Recovered 7 | . . . 3 . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6550 | 67 408 838 544 825 133 1537 667 323 391 202 615 Spaces Moved 3984 | 62 381 351 289 516 82 802 563 257 263 115 303 Core 11 | 9 . . . . . . . . . . 2 Treads 2108 | . . 326 289 516 82 383 . . 96 115 301 Legs . | . . . . . . . . . . . . Wheels 1865 | 53 381 25 . . . 419 563 257 167 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 160 160 160 101 93 108 115 156 156 Average Speed 134 | 75 94 169 160 160 160 130 98 111 131 156 166 Slowest Speed 320 | 80 110 240 160 160 160 320 108 120 156 156 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . 1 1 . . . . Exploration Rate (%) 51 | 4 57 40 70 90 45 60 18 46 58 75 56 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 2 1 . . . . . 1 1 Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . 1 . . . . 3 2 . 3 Spaces Dug 13 | . . . . . . 7 5 . . . 1 Terrain Destroyed 60 | . 9 . . . . 12 6 . . . 33 Melee 13 | . . . . . . 7 5 . . . 1 Projectile 9 | . . . . . . 5 1 . . . 3 AOE 38 | . 9 . . . . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4828 | 75 414 498 357 516 82 1143 652 296 290 138 367 Wait 437 | . 9 51 58 . . 195 54 25 12 24 9 Move 3973 | 61 380 350 288 515 81 801 562 256 262 114 303 Hop . | . . . . . . . . . . . . Pick Up 75 | 4 7 20 1 1 . 20 9 6 1 . 6 Fast Attach 16 | 6 2 2 . . . 4 2 . . . . Attach 36 | . . 7 . . . 13 5 . 6 . 5 Detach 3 | . 1 . . . . 1 1 . . . . Swap 40 | 1 2 8 1 . . 16 2 3 . . 7 Drop 49 | . 4 8 1 . . 14 5 6 . . 11 Fire 172 | 3 9 49 8 . 1 61 7 . 9 . 25 Melee 21 | . . . . . . 15 5 . . . 1 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . 3 . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Lost 4 parts (1p2n1w) 1046 | -9/Materials | Discovered new exit (range 12) 1314 | -9/Materials | Entered Mines 1315 | -9/Mines | Learned location of Storage (-7) 1346 | -9/Mines | Discovered new exit (range 8) 1359 | -9/Mines | Identified exit to Materials 1369 | -9/Mines | Build established: Scavenger-Mutant 1375 | -9/Mines | Discovered exit to Materials (range 6) 1519 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1629 | -9/Mines | Learned Materials emergency access door positions 1732 | -9/Mines | Identified exit to Exiles 1850 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1858 | -9/Mines | Entered Exiles 1858 | -9/Exiles | Accompanied by 3 allies 1897 | -9/Exiles | Met 8R-AWN 1929 | -9/Exiles | Met EX-HEX 1994 | -9/Exiles | Met EX-BIN 2142 | -9/Exiles | Aligned with FarCom system 2143 | -9/Exiles | Given EX-Vault access code 2182 | -9/Exiles | Opened EX-Vault 2238 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2268 | -9/Exiles | Found Modified TNC 2346 | -9/Exiles | Met EX-DEC 2355 | -9/Exiles | Learned location of Zion (-6) 2428 | -9/Exiles | Visited The Gauntlet 2663 | -9/Exiles | Discovered new exit (range 14) 2682 | -9/Exiles | Identified exit to Mines 2683 | -9/Exiles | Left Exiles lab with Modified TNC 2683 | -9/Exiles | Entered Mines 2683 | -8/Mines | Accompanied by 3 allies 2794 | -8/Mines | Discovered exit to Materials (range 13) 2816 | -8/Mines | Entered Materials 2816 | -8/Materials | Accompanied by 3 allies 2816 | -8/Materials | Evolved 2 slots: Utility x2 2916 | -8/Materials | Repaired Lgt. Armor Plating 3032 | -8/Materials | Lost 3 allies 3699 | -8/Materials | Crushed by falling debris 3714 | -8/Materials | Core integrity fell below 50% 3746 | -8/Materials | Lost 5 parts (3n2u) 4270 | -8/Materials | Repaired Hpw. Shotgun 4348 | -8/Materials | Discovered new exit (range 5) 4352 | -8/Materials | Identified exit to Factory 4353 | -8/Materials | Entered Factory 4353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4613 | -7/Factory | Crushed by falling debris 4613 | -7/Factory | System corruption reached 10% 4644 | -7/Factory | Lost 3 parts (1p2u) 4645 | -7/Factory | Build established: Assassin 4881 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 4966 | -7/Factory | Discovered new exit (range 14) 5019 | -7/Factory | Identified exit to Lower Caves 5020 | -7/Factory | Entered Lower Caves 5129 | -7/Lower Caves | Learned location of 1 exit from Factory 5329 | -7/Lower Caves | Discovered new exit (range 12) 5335 | -7/Lower Caves | Build established: Mutant 5341 | -7/Lower Caves | Identified exit to Lower Caves 5343 | -7/Lower Caves | Entered another Lower Caves area 5355 | -7/Lower Caves | Discovered new exit (range 9) 5363 | -7/Lower Caves | Identified exit to Factory 5555 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5607 | -7/Lower Caves | Lost 3 parts (2n1w) 5702 | -7/Lower Caves | Discovered new exit (range 15) 5713 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5732 | -7/Lower Caves | Identified exit to Data Miner 5734 | -7/Lower Caves | Entered Data Miner 5734 | -7/Data Miner | Discovered new exit (range 6) 5742 | -7/Data Miner | Identified exit to Proximity Caves 5764 | -7/Data Miner | Met Data Miner 5809 | -7/Data Miner | Learned location of Section 7 (-2) 5809 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5837 | -7/Data Miner | Received God Mode back door access code from Data Miner 5936 | -7/Data Miner | Entered Proximity Caves 6401 | -6/Proximity Caves | Spotted B-75 Beast 6497 | -6/Proximity Caves | Learned location of Extension (-4) 6507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6514 | -6/Proximity Caves | Core integrity fell below 50% 6545 | -6/Proximity Caves | Core integrity fell below 20% 6551 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06523_ System corrupted: Matter fused (-7). 06529_ Lgt. Nuclear Core destroyed. 06531_ Hpw. Shotgun destroyed. 06535_ Lgt. Treads destroyed. 06537_ Adv. Treads destroyed. 06537_ Imp. Light Armor Plating destroyed. 06539_ System corrupted: Matter fused (-7). 06539_ Lgt. Treads severed. 06540_ Dropped Rnf. Deuterium Engine. 06541_ Dropped Mak. Power Source. 06541_ Imp. Deuterium Engine destroyed. 06541_ Dropped Imp. Cooling System. 06542_ Dropped Hcp. Matter Pod. 06542_ Dropped Imp. Core Shielding. 06543_ Dropped Mak. Light Armor Plating. 06543_ Dropped Shock Absorption System. 06544_ Dropped Shock Rifle. 06544_ Dropped Lightning Gun. 06545_ Dropped Hcp. Storage Unit. 06548_ Dropped Hvy. Riot Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ?## ????????????????####???????????????????????? | | ## #???????????????## #???????????????????????? | | # #?????????####### #???????????????????????? | | # #???????### [ #???????????????????????? | | # #??????## !%!##??????????????????????? | | #?????#; %*=!!#??????????????????????? | | ##?#";; !*l@#??????????????????????? | | """" ## ][[ #??????????????????????? | | ## %Y #??????????????????????? | | ### ????????????????????? | | "##?## ##???????????????????? | | #???# #????????????????????? | | #### #???## #????????????????????? | | ???# ??## #????????????????????? | | ??# #?# #### ???????????????????? | | #" #?######???# ???????????????????? | | ## #???????????# ???????????????????? | | ########? #????????????# ???????????????????? | | ##???????? #????????????? ??????????????????? | | ##????????? ????????????? ??????????????????? | | #?????????? ?????????????????????????????????? | | ??????????? ##????????????????????????????????? | | ??????????? ###?????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 44 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 11% | -8/Materials Hpw. Shotgun | 1% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmAmuletBuckler Manual? 0 Play Time 01:28:26 Cumulative 148.3 hours Start 2025.05.11 @ 14:32:04 End 2025.05.25 @ 10:22:16 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab166ea3-8c1a-443b-b0ce-f505418e5120