Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 16:09:01 Player: That1Guy Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4354) 4354 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 10665 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 445 Met Imprinter 300 Was Imprinted 300 Friendly Fire -298 Cogmind --------- Core Integrity 0/1150 Matter 88/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Small Storage Unit Advanced Reaction Control System Phase Shifter Improved Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Matter Neutralizer Power Sword Lance > --- INVENTORY -------- Improved Heat Sink Advanced Cooling System Improved Core Shielding Insulated Plating Improved System Restoration Module Phase Gun Power Sword [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Core Shielding Device Sensor Array Storage Small Storage Unit Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 3 | . . . . . . 1 1 1 Propulsion 3 | . . . . . . 2 1 . Utility 4 | . . 1 . . . 2 . 1 Weapon 2 | . . 1 . . . 1 . . Parts Attached 126 | 6 6 18 4 5 4 31 21 31 Power 23 | 1 1 3 1 . 1 8 4 4 Engine 12 | 1 1 3 1 . . 5 1 . Core 9 | . . . . . 1 2 3 3 Reactor 2 | . . . . . . 1 . 1 Propulsion 21 | 2 . 2 2 . . 5 8 2 Treads 4 | 2 . 2 . . . . . . Leg 16 | . . . 2 . . 5 8 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 1 3 6 . 1 2 13 4 10 Device 22 | . 2 2 . . 2 6 3 7 Storage 5 | 1 . 1 . . . 2 . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 13 | . 1 3 . 1 . 5 1 2 Artifact . | . . . . . . . . . Weapon 42 | 2 2 7 1 4 1 5 5 15 Energy Gun 12 | 2 . 2 . . . . . 8 Energy Cannon 4 | . 1 1 . . . 1 . 1 Ballistic Gun 8 | . 1 2 . 1 1 1 1 1 Ballistic Cannon 6 | . . 1 . . . 2 2 1 Launcher 7 | . . 1 1 3 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . 1 . . Parts Lost 60 | . 2 7 . . . 6 12 33 Power 10 | . 1 . . . . 1 2 6 Propulsion 13 | . . 1 . . . 2 4 6 Utility 18 | . . 3 . . . 2 3 10 Weapon 19 | . 1 3 . . . 1 3 11 Highest Loss Streak 16 | . 1 4 . . . 3 6 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 87 88 100 100 100 84 91 71 Engine 7 | . 13 11 11 11 . 7 9 2 Core 4 | . . . . . 10 2 5 10 Treads 4 | . 28 14 20 . . . . . Leg 16 | . . . 1 22 22 22 27 11 Device 18 | . 10 21 22 22 22 16 16 15 Storage 1 | . 3 3 . . . . . 4 Protection 8 | . 6 6 11 11 11 10 9 3 Energy Gun 3 | . 8 10 . . . . . 9 Energy Cannon 4 | . 13 5 11 10 . 1 3 2 Ballistic Gun 9 | . 2 2 13 11 22 11 6 . Ballistic Cannon 2 | . . 4 . . . 3 7 1 Launcher 6 | . . 9 8 11 11 5 . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 96 | 14 18 25 21 26 31 69 96 67 Greatest Support 100 | 40 40 40 40 30 30 65 100 78 Greatest Overweight (x) 14 | . . 8 1 . 1 1 1 14 Average Overweight (x) . | . . 2 . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 5 5 5 8 5 8 Average Capacity 5 | 7 5 6 5 5 5 5 5 7 Most Carried 8 | 5 4 5 5 5 5 5 5 8 Average Carried 3 | . 2 2 2 4 4 2 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 1 4 4 5 5 4 1 Class Distribution -------------------- 24% | Scavenger-Skirmisher 19% | Scavenger-Bomber 17% | Scavenger-Tank 9% | Tank 9% | Scavenger-Gunner 9% | Mutant 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Bomber | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 3166 | 255 43 403 145 50 183 957 783 347 Remotely . | . . . . . . . . . Salvage Created 4170 | . 439 719 478 . 264 1030 866 374 Parts 220 | . 20 45 24 . 19 44 49 19 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 7 | . 2 2 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 88 | . 7 12 8 . 11 22 18 10 Melee 10 | . . . . . . 1 3 6 Guns 25 | . 1 4 3 . 2 8 6 1 Cannons 29 | . 5 6 3 . . 6 7 2 AOE 23 | . . 2 2 . 9 7 2 1 Classes Destroyed 16 | . 3 5 1 . . 6 1 . Worker 12 | . 1 4 1 . . 6 . . Builder 7 | . . 2 1 . . 2 1 1 Hauler 1 | . . 1 . . . . . . Recycler 10 | . 2 3 3 . . 1 1 . Operator 1 | . . . . . . . 1 . Drone 1 | . . . . . . 1 . . Watcher 2 | . . . . . . 2 . . Swarmer 24 | . . 3 3 . 7 4 5 2 Saboteur 1 | . . . . . . 1 . . Grunt 32 | . 7 5 2 . 4 10 2 2 Brawler 3 | . . . . . . 3 . . Duelist 4 | . . 1 2 . . 1 . . Sentry 4 | . . 3 . . . 1 . . Demolisher 1 | . . . 1 . . . . . Hunter 9 | . . . . . . 1 7 1 Programmer 10 | . . . . . . 1 4 5 Best Kill Streak 11 | . 4 9 6 . 4 11 4 3 Combat Bots Only 7 | . 3 6 4 . 4 7 4 2 Max Kills in Single Turn 5 | . 2 3 3 . 4 5 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 2 . 4 4 1 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 832 | . 40 72 10 . 10 209 188 303 Missed 246 | . 9 13 3 . 4 79 54 84 Damage Taken 9468 | . 470 861 89 . 198 1677 2052 4121 Core 1782 | . 66 115 10 . 24 167 231 1169 Absorbed by Shields 795 | . . . . . . 567 228 . Redirected to Shielding 150 | . . . 2 . 5 31 9 103 Ignored by Resistances 291 | . . . . . . . 137 154 Regen/Repaired (Parts) 246 | . . . . 204 . . 42 . Core Remaining (%) 78 | 100 73 . . . 62 80 76 . Volleys Fired 236 | . 30 58 19 . 9 57 34 29 Largest 4 | . 2 3 3 . 3 4 4 4 Hottest 346 | . 100 130 121 . 108 199 199 346 Shots Fired 536 | . 45 128 47 . 22 138 94 62 Gun 281 | . 14 83 27 . 18 67 32 40 Cannon 227 | . 31 43 19 . . 56 60 18 Launcher 28 | . . 2 1 . 4 15 2 4 Special . | . . . . . . . . . Kinetic 282 | . . 51 27 . 18 96 70 20 Thermal 199 | . 31 75 19 . . 27 22 25 Explosive 28 | . . 2 1 . 4 15 2 4 Electromagnetic 27 | . 14 . . . . . . 13 Robot Hit Streak 17 | . 4 11 4 . 3 17 7 7 Robot Miss Streak 9 | . 3 7 3 . 4 7 9 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 284 | . 24 59 22 . 7 65 50 57 Core Hits 242 | . 11 41 18 . 38 82 36 16 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 17 | . 3 1 . . 1 . 5 7 Burn 2 | . . 1 . . . . . 1 Meltdown 1 | . 1 . . . . . . . Destroy 2 | . . . . . 1 . . 1 Blast 5 | . . . . . . . 4 1 Corrupt 3 | . 2 . . . . . . 1 Sever 2 | . . . . . . . 1 1 Impale 2 | . . . . . . . . 2 Melee Attacks 41 | . . . . . . . 7 34 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . 7 9 Piercing 25 | . . . . . . . . 25 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 3 Damage Inflicted 11039 | . 439 1303 527 . 914 3275 2417 2164 Guns 2921 | . 90 602 222 . 187 877 390 553 Cannons 3642 | . 320 446 225 . . 907 1367 377 Explosions 3325 | . 29 255 80 . 727 1485 249 500 Melee 1012 | . . . . . . . 278 734 Ramming 139 | . . . . . . 6 133 . Kinetic 4128 | . . 564 222 . 187 1360 1521 274 Thermal 2778 | . 349 661 225 . . 722 236 585 Explosive 2821 | . . 78 80 . 727 1187 249 500 Electromagnetic 161 | . 90 . . . . . . 71 Impact . | . . . . . . . . . Slashing 533 | . . . . . . . 278 255 Piercing 479 | . . . . . . . . 479 Highest Corruption 13 | . 2 . . . . . 12 13 Average Corruption 4 | . 2 . . . . . 6 4 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 48 | . 3 . . . . . 29 16 Message Errors 7 | . . . . . . . 5 2 Matter Fused 7 | . 1 . . . . . 4 2 Heat Flow Errors 9 | . . . . . . . 5 4 Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 10 | . 1 . . . . . 6 3 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 2 | . 1 . . . . . . 1 Alerts 3 | . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 654 | . . 121 10 . . 129 240 154 Projectiles 259 | . . . . . . 19 240 . Explosions 268 | . . 121 10 . . 110 . 27 Melee 127 | . . . . . . . . 127 Knockbacks 50 | . . 19 . . . 14 13 4 Impact 2 | . . . . . . 1 1 . Kinetic 43 | . . 16 . . . 12 11 4 Secondary 5 | . . 3 . . . 1 1 . Self-Inflicted Damage 595 | . 40 112 . . 102 200 . 141 Shots 19 | . 1 1 . . 4 11 . 2 Rammed . | . . . . . . . . . Targets Rammed 13 | . . . . . . 2 11 . Kicked 13 | . . . . . . 2 11 . Crushed . | . . . . . . . . . Highest Temperature 574 | . 574 291 24 . 70 413 410 388 Average Temperature 118 | . 193 86 11 . 28 102 131 156 Received Heat Transfer 1111 | . 243 327 18 . 18 262 18 225 Effects 18 | . 13 1 . . . . 4 . Shutdowns 7 | . 4 . . . . . 3 . Energy Bleed 2 | . 1 1 . . . . . . Interference 3 | . 3 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 2 | . 1 . . . . . 1 . Damage (major) 2 | . 2 . . . . . . . Damage (core) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 7 | . 2 1 . . . 1 2 1 Heat Transferred 4758 | . 716 1445 407 . . 1000 450 740 Parts Sabotaged 3 | . . . . . . 3 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 583 | . 217 254 336 . . 541 583 392 Initial 264 | . . 9 99 . . 226 264 218 Average 210 | . 91 70 220 . . 253 412 168 Maximum Alert Level 2 | . 1 1 1 . . 2 2 1 Low Security (%) 50 | 100 91 92 15 . . 39 6 47 Level 1 36 | . 8 7 84 . . 44 41 52 Level 2 13 | . . . . . . 15 52 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 . . . 1 8 8 10 Investigation 4 | . . . . . . . 4 . Extermination 6 | . . . . . . 1 2 3 Reinforcement 9 | . 1 . . . . 3 1 4 Assault 3 | . . . . . 1 1 1 . Garrison 6 | . . . . . . 3 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 8 | . 2 3 . . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 14 24 11 . 13 29 24 18 Peak Tracking Total 10 | . 4 6 4 . 10 9 5 6 Tactical Retreats 7 | . 1 1 . . 2 . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 4 | . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 26 | . . 2 . . . 9 8 7 Max in Single Turn 4 | . . 1 . . . 4 4 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 14 | . 2 3 1 . . 2 4 2 Terminals 8 | . 2 2 1 . . 1 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 4 8 2 . . 3 12 3 Successful 17 | . 1 6 1 . . 2 5 2 Failed 15 | . 3 2 1 . . 1 7 1 Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 21 | . . . . . . 4 12 5 Terminals 15 | . 4 5 2 . . 1 2 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 6 | . . . . . . . 4 2 Scanalyzers 6 | . . 3 . . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 4 1 . . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Terminal Index 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 1 1 Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . 2 . . . . 2 . Insert Component 2 | . . 1 . . . . 1 . Analyze 2 | . . 1 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 11 | . 1 2 1 . . 2 4 1 Full Trace Events 3 | . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 28 | . . . . . . . 28 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 11 | . . . 1 6 2 . . 2 Largest Group 6 | . . . 1 6 6 1 . 2 Highest-Rated Group 209 | . . . 31 209 209 30 . 192 Highest-Rated Ally 96 | . . . 31 41 41 30 . 96 Zionite Dispatches 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Total Orders 1 | . . . . . . 1 . . AID 1 | . . . . . . 1 . . Ally Attacks 74 | . . . 9 . 33 7 . 25 Total Damage 2870 | . . . 41 . 1066 148 . 1615 Kills 11 | . . . 1 . 7 . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 1 | . . . . . . 1 . . Zionite Intel Received 3 | . . . . . . . 3 . Prototype Stockpiles 1 | . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 9217 | 65 566 1331 374 1537 1501 1473 1216 1154 Spaces Moved 5744 | 47 300 386 189 1269 1200 936 836 581 Core 122 | 19 . 95 . . . . . 8 Treads 786 | 28 300 291 167 . . . . . Legs 4578 | . . . 22 1269 1200 936 836 315 Wheels 258 | . . . . . . . . 258 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 50 Average Speed 137 | 115 160 265 155 120 120 130 122 145 Slowest Speed 750 | 160 160 450 190 120 190 193 193 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 42 | 4 50 33 44 87 99 24 24 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 1 . 5 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 24 | . . . . . . 23 . 1 Terrain Destroyed 422 | . 1 56 9 . 67 161 73 55 Melee 1 | . . . . . . . . 1 Projectile 32 | . . . . . 1 11 14 6 AOE 389 | . 1 56 9 . 66 150 59 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 6537 | 57 343 579 228 1284 1238 1080 937 791 Wait 213 | . . 94 8 1 7 15 2 86 Move 5736 | 46 299 385 188 1268 1199 935 835 581 Hop . | . . . . . . . . . Pick Up 100 | 5 5 15 6 4 3 21 17 24 Fast Attach 12 | 1 1 . . 1 2 3 4 . Attach 84 | 5 4 12 . . . 23 14 26 Detach 18 | . 2 2 . . . 9 1 4 Swap 30 | . 1 6 4 4 2 5 3 5 Drop 46 | . 1 7 3 6 4 10 10 5 Fire 236 | . 30 58 19 . 9 57 34 29 Melee 37 | . . . . . . . 6 31 Ram . | . . . . . . . . . Kick 13 | . . . . . . 2 11 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . 12 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 11) 240 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 11) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Build established: Skirmisher 1082 | -9/Materials | Discovered new exit (range 11) 1297 | -9/Materials | Discovered new exit (range 14) 1651 | -9/Materials | Build established: Tank 1865 | -9/Materials | Lost 4 parts (2u2w) 1963 | -9/Materials | Entered Mines 1964 | -9/Mines | Assembled infested the area 1969 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2044 | -9/Mines | Discovered new exit (range 14) 2051 | -9/Mines | Received a Mining Laser from a helpful Derelict 2224 | -9/Mines | Build established: Scavenger-Skirmisher 2319 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2337 | -9/Mines | Entered Zion 2369 | -7/Zion | Found GAL Module 2439 | -7/Zion | Given A8's code to call for help 2601 | -7/Zion | Gained Derelict followers 2780 | -7/Zion | Found Prototype Launcher 2781 | -7/Zion | Identified Rocket Array 2785 | -7/Zion | Found Rocket Array 2881 | -7/Zion | Learned location of Armory (-3) 3235 | -7/Zion | Imprinted 3237 | -7/Zion | Declared Zion's savior 3808 | -7/Zion | Discovered new exit (range 16) 3831 | -7/Zion | Visited the Megawrench Repair Shop 3831 | -7/Zion | Megawrench repaired 9 parts 3874 | -7/Zion | Entered Proximity Caves 3874 | -6/Proximity Caves | Accompanied by 6 allies 4294 | -6/Proximity Caves | Build established: Scavenger-Gunner 4398 | -6/Proximity Caves | Discovered new exit (range 8) 4489 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4666 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5154 | -6/Proximity Caves | Build established: Scavenger-Bomber 5375 | -6/Proximity Caves | Entered Factory 5375 | -6/Factory | Accompanied by 1 ally 5375 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5486 | -6/Factory | Zion Recon squad teleported in 5837 | -6/Factory | Discovered new exit (range 16) 6046 | -6/Factory | Destroyed 7 combat bots 6046 | -6/Factory | Lost 3 parts (1p1n1w) 6573 | -6/Factory | Garrison activated, responded to threat 6807 | -6/Factory | Discovered new exit (range 12) 6828 | -6/Factory | Terminal network hard line cut 6848 | -6/Factory | Entered another Factory area 6848 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6849 | -5/Factory | Identified exit to Upper Caves 7259 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7260 | -5/Factory | Build established: Scavenger-Tank 7397 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7447 | -5/Factory | Discovered new exit (range 6) 7474 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7909 | -5/Factory | System corruption reached 10% 7955 | -5/Factory | Discovered new exit (range 6) 8012 | -5/Factory | Repaired Mic. Fission Core 8048 | -5/Factory | First assault squad dispatched 8050 | -5/Factory | Lost 6 parts (1p3n1u1w) 8064 | -5/Factory | Entered another Factory area 8064 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8271 | -4/Factory | Build established: Scavenger-Mutant 8426 | -4/Factory | Lost 4 parts (1n2u1w) 8761 | -4/Factory | Lost 11 parts (1p3n4u3w) 8954 | -4/Factory | Spotted B-86 Titan 8996 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8998 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9013 | -4/Factory | Garrison activated, responded to threat 9195 | -4/Factory | Core integrity fell below 50% 9205 | -4/Factory | Crushed by falling debris 9205 | -4/Factory | System corruption reached 10% 9208 | -4/Factory | Core integrity fell below 20% 9218 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Earth. Hpw. Shotgun destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????T? ????????????? | | ????????????????????????????##??"" !????????????? | | ???????????????????????????? #? "" ?????????????? | | ??????????????????????????##;## ??????????????? | | ??????????????????######### + ???????????????? | | ????????????????? # # ????????????????? | | ??????????????]!! # #########+####?????? | | ?????????????#]!= "" = ^ #?????? | | ?????????????#]!= "" !%u #?????? | | ?????????????# "" = ^! #?????? | | ?????????? + " %h #?????? | | ?????????????# w @ ^ #?????? | | ?????????????# = #?????? | | ?????????????# [ #?????? | | ?????????????# Y # #### #?????? | | ?????????????# ###??# #?????? | | ?????????????# ! u ##????# #?????? | | ?????????????####### # ######## #?????? | | ?????????????????# u # #?????? | | ????????????????# # +?????? | | ???????????????# ## ! + #?????? | | ??????????????? ##?## %= # #?????? | | ?????????????? ?????# # #?????? | | ????????????????????# # #?????? | | ???????????????????? ] ] # #?????? | | ????????????????????? # # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ???????????????????????#########+### #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# ####### | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 58 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Phase Shifting 5 Evasion (%) 66 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Backstab Help From High Places Hey, That's Mine! I Survived The Infestation I'm Back, Baby! Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Party Time Please Form A Line Remodeling Robot Respite Serviceable Loadout Significant Disruption Slippery One The More The Merrier The One Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed DynamicDimensionalLeg Manual? 0 Play Time 03:41:19 Cumulative 7.5 hours Start 2024.05.14 @ 23:04:08 End 2024.05.15 @ 16:09:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ee88f10-258e-4477-a3aa-2f278db79b09