Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.25 @ 12:36:11

Player: Catalyst

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (294)     1470
Value Destroyed (15314)    15314
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (3659)               3659
              TOTAL SCORE: 27763

 Bonus
-------
High Alert Combat Kills    1099
Follower Combat Kills      60
Scanned by Researcher      500
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     239/300
Energy                     99/100
System Corruption          31%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (8) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Remote Force Field
           Ragnarok Missile Launcher
    Faulty Ragnarok Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Core Analyzer
       Advanced Actuator Array
                Remote Force Field
       Advanced Recalibrator
>               --- WEAPON -----------
                Phase Gun
      Precision Phase Gun
                Railgun
                Railgun
                Z-bomb Delivery System
                Gravity Flail
                Molecular Scythe
       Enhanced Force Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Leg
       Advanced Heat Sink
                Remote Force Field
                Gamma Rifle
                Phase Gun
      Precision Phase Gun
      Precision Phase Gun
       Enhanced Quantum Rifle
[Rating: 184]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Precision Phase Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Gravity Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Slots Evolved              16   | .   .   2   2   2   2   .   .   2   2   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   1   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Weapon                   6    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   
Parts Attached             337  | 5   7   12  30  23  .   .   9   10  19  6   2   82  21  71  40  
  Power                    51   | 1   .   1   3   1   .   .   .   2   1   1   .   14  5   14  8   
    Engine                 8    | 1   .   1   2   .   .   .   .   .   .   .   .   .   1   3   .   
    Core                   6    | .   .   .   1   1   .   .   .   2   .   1   .   1   .   .   .   
    Reactor                37   | .   .   .   .   .   .   .   .   .   1   .   .   13  4   11  8   
  Propulsion               87   | 2   .   3   12  7   .   .   3   2   6   .   .   26  6   16  4   
    Treads                 5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    65   | 2   .   3   8   1   .   .   .   .   3   .   .   22  6   16  4   
    Wheel                  4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Flight                 9    | .   .   .   .   6   .   .   1   2   .   .   .   .   .   .   .   
  Utility                  73   | .   4   1   6   2   .   .   4   2   3   4   .   22  4   16  5   
    Device                 42   | .   .   .   5   1   .   .   .   .   2   2   .   16  3   8   5   
    Storage                7    | .   .   1   1   .   .   .   .   1   1   1   .   1   .   1   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             18   | .   4   .   .   1   .   .   4   .   .   1   .   3   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   126  | 2   3   7   9   13  .   .   2   4   9   1   2   20  6   25  23  
    Energy Gun             30   | 1   1   2   1   4   .   .   1   .   2   .   .   1   1   7   9   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   1   
    Ballistic Gun          21   | 1   .   2   5   4   .   .   .   1   1   1   .   2   .   2   2   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   1   2   .   .   3   2   3   1   
    Launcher               35   | .   2   1   3   5   .   .   1   .   2   .   2   4   1   6   8   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   2   1   .   .   5   .   3   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  16   | .   .   1   .   1   .   .   .   .   .   .   .   2   4   7   1   
Parts Lost                 162  | .   .   1   4   20  .   .   2   7   10  1   2   26  12  35  42  
  Power                    32   | .   .   .   1   1   .   .   .   3   1   .   2   5   4   8   7   
  Propulsion               33   | .   .   .   1   7   .   .   1   2   4   .   .   2   2   6   8   
  Utility                  34   | .   .   1   1   3   .   .   .   1   1   .   .   6   3   10  8   
  Weapon                   63   | .   .   .   1   9   .   .   1   1   4   1   .   13  3   11  19  
  Highest Loss Streak      26   | .   .   1   1   6   .   .   1   5   7   1   2   11  8   17  26  
Average Slot Usage (%)     79   | .   93  86  89  72  .   .   7   48  43  57  73  91  94  92  68  
  Engine                   2    | .   14  11  4   4   .   .   .   7   .   .   .   .   1   2   .   
  Core                     1    | .   .   .   3   .   .   .   .   4   2   2   .   1   2   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   5   .   10  6   9   9   
  Treads                   3    | .   .   .   3   18  .   .   .   .   2   5   5   .   .   .   .   
  Leg                      16   | .   28  33  30  .   .   .   .   .   5   10  10  20  22  20  15  
  Device                   11   | .   .   .   17  9   .   .   .   .   2   6   15  16  14  10  14  
  Storage                  5    | .   .   2   9   11  .   .   .   .   3   7   10  6   5   4   3   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   8   3   
  Protection               2    | .   22  17  1   .   .   .   1   .   .   .   .   1   .   4   .   
  Energy Gun               3    | .   8   1   2   4   .   .   .   7   1   .   .   .   .   10  7   
  Ballistic Gun            4    | .   8   2   12  11  .   .   .   .   2   5   10  3   .   1   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   12  5   1   
  Launcher                 3    | .   11  7   2   5   .   .   .   .   4   .   10  5   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   6   9   10  10  7   1   3   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   2   8   3   1   
Naked Turns                387  | .   .   .   .   64  24  54  170 .   .   .   .   .   .   .   75  
Heaviest Build             165  | 7   21  55  86  92  .   .   36  60  76  82  71  158 145 165 148 
  Greatest Support         150  | 20  20  30  88  88  3   3   20  20  75  41  41  150 125 148 148 
  Greatest Overweight (x)  24   | .   1   1   2   12  .   .   4   3   7   1   1   3   1   1   24  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 4   4   12  20  20  4   4   4   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 4   4   5   12  16  4   4   4   4   9   12  12  12  12  12  10  
  Most Carried             20   | 4   4   12  17  20  4   4   4   5   12  12  12  12  12  12  12  
  Average Carried          10   | .   3   5   12  13  4   4   3   3   8   12  11  11  11  11  9   
  Final Capacity           20   | 4   4   12  20  4   4   4   4   12  12  12  12  12  12  12  4   
  Final Carried            17   | 4   4   12  17  4   4   4   4   5   12  12  12  12  12  11  4   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 17% | Mutant
  7% | Hauler-Gunner
  3% | Scavenger-Executioner
  3% | Generator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hauler-Gunner | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Qua  
Matter Collected           8389  | 259  78   310  269  890  .    .    23   359  254  255  75   1780 767  1894 1176 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12639 | 41   156  468  472  1677 .    .    23   170  530  106  162  4299 924  2426 1185 
  Parts                    697   | 3    9    31   32   114  .    .    5    9    20   3    4    257  47   123  40   
Haulers Intercepted        3     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           8     | .    1    1    .    2    .    .    .    .    .    .    .    2    .    1    1    
Parts Field Recycled       8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Retrieved Matter         50    | .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    
Parts Self-Destructed      6     | .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Combat Hostiles Destroyed  218  | 1   6   13  11  29  .   .   .   3   12  1   4   62  14  38  24  
  Melee                    78   | .   .   1   1   2   .   .   .   1   5   1   1   34  6   18  8   
  Guns                     34   | 1   .   1   5   13  .   .   .   2   1   .   .   1   1   7   2   
  Cannons                  26   | .   .   .   .   .   .   .   .   .   .   .   .   14  6   6   .   
  AOE                      74   | .   6   9   5   13  .   .   .   .   6   .   3   13  .   7   12  
Classes Destroyed          21   | 1   2   6   1   5   .   .   .   .   .   1   1   .   3   1   .   
  Worker                   16   | .   1   1   .   8   .   .   .   .   2   .   .   2   .   .   2   
  Builder                  29   | .   1   1   .   12  .   .   1   .   .   .   .   7   1   1   5   
  Hauler                   3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 13   | .   .   .   .   4   .   .   .   .   1   .   .   3   1   3   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   2   2   1   .   .   .   1   .   .   .   1   .   .   .   
  Swarmer                  25   | .   .   4   2   3   .   .   .   1   2   .   .   10  .   2   1   
  Grunt                    87   | 1   6   5   4   16  .   .   .   1   6   .   4   14  7   15  8   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Sentry                   22   | .   .   3   3   2   .   .   .   1   .   .   .   6   .   5   2   
  Hunter                   26   | .   .   .   2   1   .   .   .   .   .   .   .   10  .   5   8   
  Programmer               44   | .   .   .   .   5   .   .   .   .   4   1   .   22  4   5   3   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | 1   6   5   5   12  .   .   1   1   5   1   4   7   3   6   7   
  Combat Bots Only         10   | 1   4   4   4   10  .   .   .   1   5   1   4   5   3   6   5   
Max Kills in Single Turn   5    | 1   2   4   1   5   .   .   1   1   3   1   2   4   1   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   1   3   .   .   .   .   2   .   2   4   .   2   3   
  Melee                    1    | .   .   1   1   1   .   .   .   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -4    -4    -4    -3    -3    -2    -2    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Fac   Upp   Upp   Res   Tes   Res   Qua   
Damage Taken               25385 | 32    63    434   691   2652  .     103   253   482   1100  202   336   5982  1833  5899  5323  
  Core                     3377  | 8     .     43    70    694   .     103   111   92    148   62    38    438   103   432   1035  
  Absorbed by Shields      6745  | .     .     .     .     .     .     .     .     .     .     .     .     2938  1020  2284  503   
Core Remaining (%)         74    | 96    96    89    87    .     .     .     74    90    .     .     78    .     58    .     .     
Volleys Fired              348   | 3     5     14    47    67    .     .     5     10    14    .     5     64    33    52    29    
  Largest                  6     | 2     2     2     2     4     .     .     1     3     3     .     3     4     4     6     5     
  Hottest                  446   | 70    60    68    75    144   .     .     60    111   126   .     131   275   311   446   318   
Shots Fired                765   | 6     9     20    80    153   .     .     5     19    24    .     12    117   74    180   66    
  Gun                      407   | 6     .     11    74    114   .     .     2     15    8     .     8     24    2     93    50    
  Cannon                   224   | .     .     .     .     .     .     .     .     4     .     .     .     65    69    81    5     
  Launcher                 134   | .     9     9     6     39    .     .     3     .     16    .     4     28    3     6     11    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  402   | 3     .     10    65    86    .     .     .     8     8     .     8     44    57    92    21    
  Thermal                  164   | 3     .     .     .     1     .     .     .     11    .     .     .     27    14    75    33    
  Explosive                126   | .     9     9     6     39    .     .     3     .     16    .     4     20    3     6     11    
  Electromagnetic          73    | .     .     1     9     27    .     .     2     .     .     .     .     26    .     7     1     
  Robot Hit Streak         37    | 2     8     9     16    37    .     .     5     14    8     .     4     20    14    33    12    
  Robot Miss Streak        3     | 1     .     2     3     2     .     .     .     1     1     .     2     3     2     2     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     1     
  Secondary Targets        2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           989   | 4     6     40    65    126   .     .     2     23    38    13    12    268   75    232   85    
  Core Hits                609   | 2     18    18    29    142   .     .     2     16    32    2     12    158   29    88    61    
  Critical Hits            63    | .     .     .     .     1     .     .     .     2     1     1     1     26    11    16    4     
  Critical Kills           29    | .     .     .     .     .     .     .     .     .     .     .     .     15    5     8     1     
  Critical Parts Destroyed 28    | .     .     .     .     1     .     .     .     2     1     1     1     10    6     5     1     
Melee Attacks              597   | .     .     28    .     .     .     .     .     13    32    13    4     295   43    130   39    
  Impact                   36    | .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     8     
  Slashing                 349   | .     .     .     .     .     .     .     .     13    32    12    4     175   3     92    18    
  Piercing                 211   | .     .     .     .     .     .     .     .     .     .     .     .     120   40    38    13    
  Sneak Attacks            38    | .     .     7     .     .     .     .     .     1     3     4     2     14    1     5     1     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Follow-up Attacks        69    | .     .     4     .     .     .     .     .     1     2     1     .     37    5     13    6     
Damage Inflicted           51648 | 62    699   1510  1288  5619  .     .     53    615   2603  546   1057  14121 3389  11972 8114  
  Guns                     6773  | 62    .     95    798   1785  .     .     37    143   113   .     141   384   84    2154  977   
  Cannons                  5475  | .     .     .     .     .     .     .     .     58    .     .     .     2027  1718  1556  116   
  Explosions               18396 | .     698   541   483   3557  .     .     .     .     1540  .     671   2448  207   2861  5390  
  Melee                    20684 | .     .     861   .     .     .     .     .     408   950   546   245   9262  1380  5401  1631  
  Ramming                  320   | .     1     13    7     277   .     .     16    6     .     .     .     .     .     .     .     
  Kinetic                  7083  | 36    .     86    657   1417  .     .     .     146   113   .     141   1096  1338  1708  345   
  Thermal                  4843  | 26    .     .     30    692   .     .     .     55    .     .     .     922   464   1933  721   
  Explosive                17152 | .     698   541   453   2870  .     .     .     .     1540  .     671   1921  207   2861  5390  
  Electromagnetic          1566  | .     .     9     141   363   .     .     37    .     .     .     .     920   .     69    27    
  Impact                   1107  | .     .     861   .     .     .     .     .     .     .     .     .     .     .     .     246   
  Slashing                 11763 | .     .     .     .     .     .     .     .     408   950   546   245   4821  30    3929  834   
  Piercing                 7814  | .     .     .     .     .     .     .     .     .     .     .     .     4441  1350  1472  551   
Highest Corruption         32    | .     .     .     .     7     .     5     5     .     2     4     4     27    32    24    31    
  Average Corruption       13    | .     .     .     .     3     .     5     5     .     1     2     4     15    30    8     25    
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     
  Effects                  524   | .     .     .     .     32    .     1     10    .     6     6     7     243   100   46    73    
    Message Errors         94    | .     .     .     .     15    .     1     4     .     2     3     2     41    12    7     7     
    Matter Fused           57    | .     .     .     .     1     .     .     1     .     .     1     1     27    12    9     5     
    Heat Flow Errors       46    | .     .     .     .     4     .     .     2     .     3     .     1     20    8     4     4     
    Energy Discharges      41    | .     .     .     .     3     .     .     1     .     .     1     .     17    9     7     3     
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     1     3     1     1     2     
    Data Loss (minor)      43    | .     .     .     .     4     .     .     1     .     1     1     1     17    5     2     11    
    Data Loss (major)      14    | .     .     .     .     1     .     .     1     .     .     .     .     5     3     2     2     
    Misfires               14    | .     .     .     .     .     .     .     .     .     .     .     .     6     5     2     1     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     1     
    Misdirections          63    | .     .     .     .     .     .     .     .     .     .     .     .     36    17    .     10    
    Targeting Errors       126   | .     .     .     .     3     .     .     .     .     .     .     1     59    27    12    24    
    Weapon Failures        9     | .     .     .     .     1     .     .     .     .     .     .     .     5     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3674  | .     27    211   55    191   .     .     7     66    212   172   173   1108  170   625   657   
  Projectiles              138   | .     .     .     .     .     .     .     .     .     .     .     .     25    105   8     .     
  Explosions               1869  | .     27    .     55    191   .     .     7     .     124   .     34    268   4     520   639   
  Melee                    1667  | .     .     211   .     .     .     .     .     66    88    172   139   815   61    97    18    
Knockbacks                 50    | .     .     4     .     1     .     .     .     5     .     .     .     12    13    11    4     
  Impact                   7     | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  38    | .     .     .     .     .     .     .     .     3     .     .     .     10    13    10    2     
  Secondary                5     | .     .     .     .     .     .     .     .     2     .     .     .     2     .     1     .     
Self-Inflicted Damage      1621  | .     4     35    17    465   .     .     133   3     156   .     99    158   13    168   370   
  Shots                    39    | .     1     1     1     13    .     .     2     .     5     .     2     9     1     1     3     
  Rammed                   27    | .     .     .     .     23    .     .     1     2     .     .     .     .     .     .     1     
Targets Rammed             34    | .     1     1     3     25    .     .     1     2     .     .     .     .     .     .     1     
  Kicked                   4     | .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        390   | 45    69    21    9     184   .     .     248   137   158   .     205   238   195   390   193   
  Average Temperature      82    | 27    32    11    7     76    .     .     78    60    81    .     98    64    92    105   54    
  Received Heat Transfer   3280  | 24    27    153   270   792   .     .     60    165   111   .     87    268   237   466   620   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              21    | .     .     6     1     3     .     .     .     .     .     .     .     6     .     .     5     
  Impact Corruptions       12    | .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     2     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             6     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     .     
  Heat Transferred         5203  | 74    .     .     .     437   .     .     .     222   .     .     .     881   481   2109  999   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     1     3     .     .     .     .     .     .     .     3     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Qua  
Peak Influence             1484 | 20   165  453  505  1484 557  192  328  214  495  .    .    504  384  433  638  
  Initial                  557  | .    11   59   130  134  557  162  118  53   81   .    .    56   221  121  142  
  Average                  302  | 6    39   267  262  713  557  177  228  108  232  .    .    227  257  264  396  
Maximum Alert Level        4    | .    .    2    2    4    2    .    1    1    2    .    .    2    1    2    2    
  Low Security (%)         32   | 100  100  24   16   21   .    100  27   96   41   .    .    40   11   24   10   
  Level 1                  52   | .    .    73   77   22   .    .    72   3    56   .    .    52   88   66   36   
  Level 2                  8    | .    .    2    6    8    100  .    .    .    2    .    .    7    .    8    53   
  Level 3                  .    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          73   | .    .    2    2    16   .    .    2    2    5    .    .    17   4    11   12   
  Investigation            7    | .    .    1    1    2    .    .    .    .    .    .    .    1    .    1    1    
  Extermination            24   | .    .    .    .    4    .    .    .    .    1    .    .    8    3    6    2    
  Reinforcement            24   | .    .    1    1    5    .    .    2    1    .    .    .    4    1    4    5    
  Assault                  6    | .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    1    
  Garrison                 12   | .    .    .    .    1    .    .    .    1    4    .    .    3    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    1    4    .    .    .    .    .    .    .    2    .    2    1    
Haulers Reinforced         2    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Distress Signals           16   | .   .   1   4   1   .   .   1   .   1   .   .   3   1   4   .   
Communications Jammed      3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              383  | 1   4   20  21  75  .   6   4   16  14  1   4   91  22  61  43  
  Peak Tracking Total      9    | 1   3   4   6   9   .   6   2   9   4   1   4   6   5   9   8   
  Tactical Retreats        42   | .   .   2   2   12  .   .   .   .   1   .   .   11  2   9   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Traps Triggered            11   | .   2   .   .   1   1   .   .   .   2   .   .   1   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Machines Disabled          42   | .   .   2   1   8   .   .   3   .   4   .   .   9   7   2   6   
  Max in Single Turn       3    | .   .   2   1   3   .   .   2   .   2   .   .   3   1   1   2   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Machines Accessed          36   | .   3   2   1   3   .   .   6   2   2   .   .   11  1   3   2   
  Terminals                23   | .   3   2   1   2   .   .   3   .   2   .   .   7   .   2   1   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
Total Hacks                62   | .   9   4   3   4   .   .   10  2   6   .   .   14  1   7   2   
  Successful               17   | .   2   .   .   1   .   .   5   2   2   .   .   4   .   1   .   
  Failed                   45   | .   7   4   3   3   .   .   5   .   4   .   .   10  1   6   2   
    Catastrophic           14   | .   2   1   2   1   .   .   .   .   2   .   .   3   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   8   1   3   3   .   .   9   2   3   .   .   9   1   2   2   
  Terminals                46   | .   9   4   3   3   .   .   5   .   6   .   .   9   .   6   1   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   
Terminal Hacks             10   | .   2   .   .   .   .   .   3   .   2   .   .   2   .   1   .   
  Record                   3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Reprogram              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   2   1   3   .   .   3   .   2   .   .   10  1   2   2   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   6   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      4    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Total Allies               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   
  Highest-Rated Group      82   | .   .   .   .   .   .   .   82  63  .   .   .   47  .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   41  41  .   .   .   47  .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   4   11  .   .   .   3   .   .   .   
  Total Damage             548  | .   .   .   .   .   .   .   153 272 .   .   .   123 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Qua  
Turns Passed               14409 | 116  325  619  513  1711 24   54   417  359  775  738  328  4355 1177 2166 732  
Spaces Moved               8598  | 93   223  363  238  1315 48   107  570  351  262  462  191  2228 583  1149 415  
  Core                     656   | 23   .    .    .    127  48   107  217  .    .    .    .    .    .    .    134  
  Treads                   669   | .    .    .    20   591  .    .    .    .    58   .    .    .    .    .    .    
  Legs                     5909  | 70   223  363  218  9    .    .    .    .    134  462  191  2226 583  1149 281  
  Wheels                   435   | .    .    .    .    .    .    .    38   327  70   .    .    .    .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Flight                   927   | .    .    .    .    588  .    .    315  24   .    .    .    .    .    .    .    
  Fastest Speed            29    | 50   120  120  120  29   50   50   40   47   80   150  150  100  116  112  50   
  Average Speed            119   | 102  131  125  131  98   50   50   47   79   146  150  150  136  148  128  103  
  Slowest Speed            1250  | 120  150  150  185  885  50   50   360  127  210  150  150  210  150  150  1250 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    9    .    .    3    4    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 9    31   31   23   25   1    75   13   7    10   69   15   45   39   22   23   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    1    .    1    1    1    .    1    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 132   | .    .    .    .    13   .    .    38   1    4    .    .    48   4    21   3    
Terrain Destroyed          1156  | .    60   87   33   237  .    .    63   1    111  .    91   257  49   95   72   
  Melee                    81    | .    .    .    .    .    .    .    .    1    4    .    .    48   4    21   3    
  Projectile               55    | .    .    .    .    .    .    .    .    .    .    .    .    2    14   38   1    
  AOE                      1020  | .    60   87   33   237  .    .    63   .    107  .    91   207  31   36   68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Qua  
Total                      11216 | 105  245  469  359  1585 48   106  709  392  583  487  216  2983 758  1566 605  
  Wait                     1121  | 1    .    33   15   144  .    .    114  3    237  8    13   299  67   127  60   
  Move                     8552  | 92   222  362  237  1296 48   106  563  342  261  461  190  2227 582  1148 415  
  Hop                      16    | .    .    .    .    9    .    .    3    4    .    .    .    .    .    .    .    
  Pick Up                  127   | 4    5    14   8    10   .    .    5    4    12   .    2    29   10   16   8    
  Fast Attach              142   | 5    5    2    12   8    .    .    7    5    11   6    .    36   5    31   9    
  Attach                   102   | .    .    1    1    10   .    .    2    6    6    .    2    22   10   18   24   
  Detach                   27    | .    .    .    .    2    .    .    1    4    1    .    .    4    .    7    8    
  Swap                     94    | .    2    9    17   5    .    .    .    .    2    .    .    24   6    22   7    
  Drop                     143   | .    5    9    19   9    .    .    8    1    2    .    .    52   7    25   6    
  Fire                     348   | 3    5    14   47   67   .    .    5    10   14   .    5    64   33   52   29   
  Melee                    485   | .    .    24   .    .    .    .    .    11   27   12   4    226  36   115  30   
  Ram                      5     | .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    1    
  Kick                     4     | .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    25    | .    .    .    1    24   .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    .    10   .    .    .    2    5    8    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 4 exits: Res x3 / *Tes)
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    70 | -11/Scrapyard  | Discovered new exit (range 8)
   117 | -11/Scrapyard  | Entered Materials
   304 | -10/Materials  | Build established: Mutant
   338 | -10/Materials  | Discovered new exit (range 10)
   442 | -10/Materials  | Entered another Materials area
   442 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   989 | -9/Materials   | Discovered new exit (range 5)
  1061 | -9/Materials   | Entered another Materials area
  1061 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1285 | -8/Materials   | Build established: Scavenger-Mutant
  1386 | -8/Materials   | Discovered new exit (range 13)
  1574 | -8/Materials   | Entered Factory
  1574 | -7/Factory     | Evolved 2 slots: Weapon x2
  1825 | -7/Factory     | Build established: Hauler-Gunner
  2205 | -7/Factory     | Fabricated Imp. EM Pulse Cannon?
  2355 | -7/Factory     | Local fabrication network quarantined
  2374 | -7/Factory     | First assault squad dispatched
  2494 | -7/Factory     | Garrison activated, responded to threat
  2535 | -7/Factory     | Lost 3 parts (1n2w)
  2578 | -7/Factory     | Destroyed 10 combat bots
  2760 | -7/Factory     | Lost 6 parts (1p2n1u2w)
  2900 | -7/Factory     | Lost 3 parts (1u2w)
  2923 | -7/Factory     | Core integrity fell below 50%
  3152 | -7/Factory     | Build established: Mutant
  3241 | -7/Factory     | Core integrity fell below 20%
  3277 | -7/Factory     | Discovered new exit (range 16)
  3285 | -7/Factory     | Entered another Factory area
  3285 | -6/Factory     | Evolved 2 slots: Power x2
  3309 | -6/Factory     | Sucked down chute
  3309 | -6/Factory     | Entered Waste
  3324 | -6/Waste       | EMP discharged
  3324 | -6/Waste       | Spotted C-40 Crusher
  3332 | -6/Waste       | Spotted C-40 Crusher
  3333 | -6/Waste       | Spotted C-40 Crusher
  3337 | -6/Waste       | Spotted C-40 Crusher
  3341 | -6/Waste       | Spotted C-40 Crusher
  3341 | -6/Waste       | Spotted C-40 Crusher
  3355 | -6/Waste       | Discovered new exit (range 14)
  3363 | -6/Waste       | Entered Factory
  3425 | -6/Factory     | Identified exit to Factory
  3780 | -6/Factory     | Entered another Factory area
  3780 | -5/Factory     | Accompanied by 2 allies
  3780 | -5/Factory     | Evolved 2 slots: Weapon x2
  4111 | -5/Factory     | Garrison activated, responded to threat
  4121 | -5/Factory     | Discovered new exit (range 16)
  4139 | -5/Factory     | Entered another Factory area
  4139 | -4/Factory     | Evolved 2 slots: Utility x2
  4168 | -4/Factory     | Lost 5 parts (2p2n1u)
  4319 | -4/Factory     | Garrison activated, responded to threat
  4553 | -4/Factory     | Lost 7 parts (1p3n1u2w)
  4577 | -4/Factory     | Identified exit to Upper Caves
  4577 | -4/Factory     | Identified exit to Armory
  4906 | -4/Factory     | Garrison activated, responded to threat
  4914 | -4/Factory     | Entered Upper Caves
  5017 | -4/Upper Caves | Learned Research terminal intel
  5027 | -4/Upper Caves | Encountered a Warlord checkpoint
  5096 | -4/Upper Caves | Build established: Scavenger-Mutant
  5641 | -4/Upper Caves | Discovered new exit (range 6)
  5652 | -4/Upper Caves | Entered another Upper Caves area
  5962 | -4/Upper Caves | Discovered new exit (range 8)
  5980 | -4/Upper Caves | Entered Research
  5980 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  5981 | -3/Research    | Loaded intel: 18 terminal locations
  7029 | -3/Research    | System corruption reached 10%
  7051 | -3/Research    | Found Gamma Bomb Array
  7643 | -3/Research    | Lost 3 parts (2u1w)
  8287 | -3/Research    | Build established: Generator-Mutant
  8489 | -3/Research    | Lost 11 parts (3p3u5w)
  8547 | -3/Research    | Found Enh. Force Lance
  8620 | -3/Research    | Spotted B-86 Titan
  8689 | -3/Research    | Lost 4 parts (2p2n)
  8699 | -3/Research    | Build established: Scavenger-Mutant
  9007 | -3/Research    | Identified exit to Research
  9130 | -3/Research    | Garrison activated, responded to threat
 10001 | -3/Research    | Lost 3 parts (1u2w)
 10065 | -3/Research    | Discovered new exit (range 4)
 10335 | -3/Research    | Entered Testing
 10359 | -3/Testing     | Scanned by Researcher
 10419 | -3/Testing     | Found Prototype Device
 10419 | -3/Testing     | Identified Exp. Hardlight Generator
 10761 | -3/Testing     | Spotted Striker
 10761 | -3/Testing     | Spotted Striker
 10768 | -3/Testing     | Spotted Alpha 7
 10775 | -3/Testing     | Destroyed Striker
 10794 | -3/Testing     | Destroyed Striker
 10823 | -3/Testing     | Destroyed Alpha 7
 10827 | -3/Testing     | Found Prototype Processor
 10841 | -3/Testing     | Found Prototype Device
 10849 | -3/Testing     | Lost 8 parts (3p1n2u2w)
 10866 | -3/Testing     | System corruption reached 30%
 10914 | -3/Testing     | Identified Exp. ECM Suite
 10915 | -3/Testing     | Identified Exp. Target Analyzer
 10916 | -3/Testing     | Stole the SGEMP Prototype
 11240 | -3/Testing     | Found Prototype Launcher
 11467 | -3/Testing     | Discovered exit to Research (range 10)
 11512 | -3/Testing     | Entered Research
 11512 | -2/Research    | Evolved 2 slots: Weapon x2
 11512 | -2/Research    | Identified Z-bomb Delivery System
 11806 | -2/Research    | Build established: Scavenger-Executioner
 12098 | -2/Research    | Lost 17 parts (3p5n3u6w)
 12297 | -2/Research    | Build established: Scavenger-Mutant
 12485 | -2/Research    | Found Prototype Slashing Weapon
 12485 | -2/Research    | Identified Molecular Scythe
 13046 | -2/Research    | Spotted B-90 Cyclops
 13156 | -2/Research    | Found Molecular Scythe
 13508 | -2/Research    | System corruption reached 10%
 13581 | -2/Research    | Lost 10 parts (2p1n5u2w)
 13650 | -2/Research    | Discovered new exit (range 7)
 13660 | -2/Research    | Lost 4 parts (2p1u1w)
 13678 | -2/Research    | Entered Quarantine
 13834 | -2/Quarantine  | Lost 4 parts (1u3w)
 13951 | -2/Quarantine  | Garrison activated, responded to threat
 13962 | -2/Quarantine  | Found Enh. Force Lance
 14072 | -2/Quarantine  | Core integrity fell below 50%
 14103 | -2/Quarantine  | Lost 7 parts (3p1n3w)
 14145 | -2/Quarantine  | Lost 3 parts (2u1w)
 14215 | -2/Quarantine  | First assault squad dispatched
 14298 | -2/Quarantine  | System corruption reached 30%
 14311 | -2/Quarantine  | Core integrity fell below 20%
 14311 | -2/Quarantine  | Found Prototype Launcher
 14313 | -2/Quarantine  | Found Prototype Launcher
 14328 | -2/Quarantine  | Lost 26 parts (4p6n5u11w)
 14337 | -2/Quarantine  | Identified Ragnarok Missile Launcher (x2)
 14390 | -2/Quarantine  | Found Ragnarok Missile Launcher
 14410 | -2/Quarantine  | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14383_ U-05 Engineer builds a Wall.
14383_ U-05 Engineer lays Concrete.
14384_ Penetrated by Slug.
14384_ U-05 Engineer lays Concrete.
14385_ Slug penetrates Wall. <x2>
14385_ Ragnarok Missile Launcher destroyed.
14386_ U-05 Engineer lays Concrete.
14387_ The unstable cave ceiling collapses.
14387_ U-05 Engineer lays Concrete. <x2>
14387_ Penetrated by Slug.
14388_ U-05 Engineer builds a Wall.
14390_ Acquired Ragnarok Missile Launcher.
14391_ The unstable cave ceiling collapses. <x2>
14392_ System corrupted: Matter fused (-9).
14396_ K-01 Serf cleans the Cryocooling Duct.
14397_ Acquired 112 matter.
14404_ Acquired 52 matter.
[Achievement: 20k Club]
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| # #  #  #  """ """   #        g  ##??????????????? |
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|         #| = #   """ #  R #??????????????????????? |
|         #    #   """ #    +??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          100
Energy Generation          63
Energy Capacity            1120
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             900
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Thermal Conversion         90
Melee Speed Boost          30
Evasion (%)                64
Target Analysis            12
Core Analysis              10
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Achiever
Can't Touch This
Dangerous Findings
Hard Hitter
Just Browsing
Respectable Loadout
Rockin' Loadout
Tank

 Challenges 
------------
None

 Game 
------
Seed              GatlingGravitonBuckler
  Manual?         0
Play Time         03:45:28
  Cumulative      26.1 hours
  Start           2021.04.24 @ 19:34:42
  End             2021.04.25 @ 12:36:11
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          28
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16ef49ba-3da3-4e76-8af7-013655dfa225