Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:17:11

Player: Skysub

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (87)      435
Value Destroyed (2966)     2966
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1664)               1664
              TOTAL SCORE: 11785

 Bonus
-------
High Alert Combat Kills    164
Entered DSFs               1000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     13/300
Energy                     91/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
  Enhanced Biometal Leg
  Enhanced Biometal Leg
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heavy Siege Treads

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
        Cooled Cesium-ion Thruster
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Melee Analysis Suite
      Improved Target Analyzer
      Advanced ECM Suite
      Advanced Phase Shifter
    Long-range Tractor Beam
>              --- WEAPON -----------
         Heavy Wave Gun
    Long-range Phase Cannon
      Improved Heavy Machine Gun
               Antimatter Cannon
>              --- INVENTORY --------
      Advanced Heavy Siege Treads
      Advanced Shield Generator
         Heavy Gatling Laser
      Enhanced Gauss Cannon
[Rating: 126]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Advanced Heavy Siege Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Long-range Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Slots Evolved              14   | .   .   2   2   2   .   2   .   .   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   
  Utility                  6    | .   .   1   1   1   .   2   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             181  | 7   3   26  7   7   16  10  3   23  .   11  19  36  11  2   
  Power                    15   | 1   1   3   .   1   .   1   .   1   .   1   2   4   .   .   
    Engine                 7    | 1   1   2   .   1   .   .   .   1   .   .   1   .   .   .   
    Core                   7    | .   .   1   .   .   .   1   .   .   .   1   1   3   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               44   | 2   .   8   1   1   2   2   .   8   .   2   5   7   4   2   
    Treads                 13   | .   .   .   .   .   .   .   .   4   .   .   2   4   3   .   
    Leg                    9    | .   .   .   .   .   .   .   .   3   .   2   .   2   .   2   
    Wheel                  16   | 2   .   7   1   1   2   2   .   .   .   .   .   .   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
    Flight                 3    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  65   | 2   1   4   2   2   9   4   2   10  .   5   7   12  5   .   
    Device                 27   | 1   .   2   .   2   4   1   1   4   .   .   4   5   3   .   
    Storage                4    | 1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   .   .   2   1   .   .   2   .   4   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Protection             22   | .   .   1   1   .   4   1   .   5   .   3   3   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   11  4   3   5   3   1   4   .   3   5   13  2   .   
    Energy Gun             10   | 1   .   1   .   1   1   .   .   2   .   .   2   1   1   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   3   .   2   1   .   
    Ballistic Gun          20   | 1   1   4   3   .   2   3   1   2   .   .   .   3   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
    Launcher               12   | .   .   3   1   2   1   .   .   .   .   .   1   4   .   .   
    Special Weapon         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   2   .   1   1   .   .   1   .   .   2   11  .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 83   | .   .   11  .   .   4   1   8   1   .   19  11  15  13  .   
  Power                    8    | .   .   .   .   .   .   .   1   .   .   2   2   2   1   .   
  Propulsion               20   | .   .   5   .   .   1   .   1   .   .   6   3   1   3   .   
  Utility                  34   | .   .   3   .   .   2   1   3   1   .   5   4   9   6   .   
  Weapon                   21   | .   .   3   .   .   1   .   3   .   .   6   2   3   3   .   
  Highest Loss Streak      19   | .   .   4   .   .   2   1   8   1   .   19  11  12  7   .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Average Slot Usage (%)     71   | .   100 90  93  93  78  87  63  58  88  75  41  73  39  1   
  Engine                   3    | .   14  4   9   7   7   4   .   5   5   2   3   .   .   .   
  Core                     2    | .   .   5   .   .   .   1   3   .   .   1   2   4   2   .   
  Treads                   3    | .   .   .   .   .   .   .   .   9   23  17  1   5   10  .   
  Leg                      1    | .   .   .   .   .   .   .   .   7   .   2   .   3   .   1   
  Wheel                    11   | .   28  30  35  26  19  16  14  .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   
  Device                   10   | .   14  11  9   13  7   14  8   6   17  9   11  14  5   .   
  Storage                  5    | .   14  11  9   7   9   13  8   .   5   5   .   .   .   .   
  Processor                7    | .   .   2   .   .   .   8   16  6   5   12  10  17  .   .   
  Protection               4    | .   .   2   6   7   13  7   .   9   11  8   2   1   4   .   
  Energy Gun               1    | .   2   .   .   .   1   .   .   2   5   4   .   2   3   .   
  Ballistic Gun            8    | .   25  13  13  15  15  19  10  6   11  3   .   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   1   6   3   .   
  Launcher                 1    | .   .   6   3   6   1   .   .   .   .   .   .   2   .   .   
Naked Turns                66   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   62  
Heaviest Build             86   | 13  20  27  35  41  61  69  65  58  58  78  32  85  86  .   
  Greatest Support         240  | 26  26  36  52  52  60  60  69  98  98  98  159 160 240 30  
  Greatest Overweight (x)  3    | .   .   2   .   .   1   1   1   2   .   3   1   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  15  5   5   5   5   
  Average Capacity         8    | 7   9   10  10  10  11  15  12  6   15  14  5   5   5   5   
  Most Carried             15   | 6   10  10  10  10  15  15  15  5   6   9   5   5   4   2   
  Average Carried          6    | 1   8   8   8   9   10  14  12  4   5   7   4   4   1   2   
  Final Capacity           15   | 8   10  10  10  10  15  15  5   15  15  5   5   5   5   5   
  Final Carried            15   | 6   10  7   10  10  15  15  5   5   6   5   4   5   2   2   

 Class Distribution 
--------------------
 41% | Mutant
 14% | Scavenger-Mutant
 14% | Gunner
 10% | Tank
  5% | Scavenger-Tank
  3% | Infiltrator-Mutant
  3% | Infiltrator-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
             Mutant | -8/Materials
               Tank | -7/Factory
             Mutant | -7/DSF
 Infiltrator-Gunner | -6/Factory
             Mutant | -6/Waste
             Mutant | -6/Factory
     Scavenger-Tank | -5/Factory
   Scavenger-Mutant | -5/DSF
 Infiltrator-Mutant | -4/Factory
             Gunner | -4/Armory
               Tank | -3/Research
             Mutant | -3/Testing

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  DSF  Fac  Arm  Res  Tes  
Matter Collected           3158 | 268  62   654  129  .    356  75   .    571  .    150  189  666  38   .    
  Remotely                 949  | .    .    .    .    .    .    .    .    245  .    22   124  538  20   .    
Salvage Created            3325 | 37   97   958  78   .    399  75   .    390  .    .    119  1158 14   .    
  Parts                    212  | 8    6    63   13   .    22   7    .    24   .    .    10   58   1    .    
Haulers Intercepted        8    | .    1    5    1    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Combat Hostiles Destroyed  64   | .   3   19  4   .   7   1   .   6   .   .   .   24  .   .   
  Guns                     25   | .   3   6   1   .   7   1   .   6   .   .   .   1   .   .   
  Cannons                  16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   
  AOE                      22   | .   .   13  3   .   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          16   | 1   2   5   .   .   3   .   .   .   .   .   1   3   1   .   
  Worker                   6    | .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   5   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   6   4   .   .   .   .   .   .   .   .   5   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    21   | .   .   11  .   .   4   .   .   3   .   .   .   3   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   .   .   1   .   2   .   .   .   7   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   6   4   .   3   1   .   2   .   .   4   12  1   .   
  Combat Bots Only         12   | .   3   5   4   .   3   1   .   2   .   .   .   12  .   .   
Max Kills in Single Turn   5    | 1   2   5   3   .   2   1   .   1   .   .   3   4   1   .   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  DSF  Fac  Arm  Res  Tes  
Hostile Shots Fired        1242  | .    9    80   3    .    90   18   12   128  .    182  179  302  205  34   
  Missed                   379   | .    2    17   3    .    30   3    1    48   .    50   52   82   80   11   
Damage Taken               18003 | .    58   1000 30   .    1030 111  543  889  .    3081 2936 4758 3404 163  
  Core                     3308  | .    .    211  15   .    61   18   243  33   .    418  676  326  1144 163  
  Absorbed by Shields      513   | .    .    .    .    .    .    .    .    138  .    .    .    375  .    .    
  Reduced by Siege Mode    139   | .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    
  Redirected to Shielding  122   | .    .    .    .    .    21   .    .    .    .    .    101  .    .    .    
  Ignored by Resistances   86    | .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   51    | .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  100  47   97   .    91   .    .    65   .    58   .    12   .    .    
Volleys Fired              229   | 4    8    70   3    .    41   3    6    30   .    3    6    45   10   .    
  Largest                  4     | 1    2    2    2    .    2    3    3    3    .    3    1    4    3    .    
  Hottest                  262   | 20   40   100  53   .    46   113  113  141  .    243  80   248  262  .    
Shots Fired                420   | 4    16   103  6    .    82   9    17   43   .    5    6    106  23   .    
  Gun                      277   | 4    16   72   4    .    82   9    17   43   .    2    .    20   8    .    
  Cannon                   101   | .    .    .    .    .    .    .    .    .    .    3    5    78   15   .    
  Launcher                 34    | .    .    23   2    .    .    .    .    .    .    .    1    8    .    .    
  Special                  8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  334   | 4    16   72   4    .    82   9    17   39   .    .    5    76   10   .    
  Thermal                  49    | .    .    8    .    .    .    .    .    4    .    2    .    22   13   .    
  Explosive                25    | .    .    23   2    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    3    1    8    .    .    
  Robot Hit Streak         30    | 2    9    8    1    .    30   12   13   16   .    4    2    13   5    .    
  Robot Miss Streak        5     | 1    2    3    2    .    4    1    1    5    .    1    2    2    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    .    3    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           303   | 3    10   59   2    .    70   6    16   41   .    4    2    73   17   .    
  Core Hits                174   | 2    5    48   5    .    20   3    .    25   .    4    13   45   4    .    
  Critical Kills           7     | .    .    .    .    .    .    1    .    5    .    .    .    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    1    1    6    .    .    .    .    .    .    
  Critical Strikes         27    | .    .    .    .    .    .    2    6    11   .    .    .    7    1    .    
    Destroy                20    | .    .    .    .    .    .    2    6    11   .    .    .    1    .    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8371  | 38   134  1828 147  .    1046 48   156  461  .    97   661  3154 583  18   
  Guns                     3245  | 38   134  693  30   .    1046 48   156  443  .    19   .    439  199  .    
  Cannons                  2483  | .    .    .    .    .    .    .    .    .    .    66   100  1954 363  .    
  Explosions               2539  | .    .    1135 117  .    .    .    .    .    .    .    526  761  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  104   | .    .    .    .    .    .    .    .    18   .    12   35   .    21   18   
  Kinetic                  4661  | 38   134  693  30   .    1046 48   156  377  .    .    100  1782 257  .    
  Thermal                  1120  | .    .    .    .    .    .    .    .    66   .    19   .    730  305  .    
  Explosive                1679  | .    .    1135 117  .    .    .    .    .    .    .    427  .    .    .    
  Electromagnetic          807   | .    .    .    .    .    .    .    .    .    .    66   99   642  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    10   11   .    .    9    23   7    7    
  Average Corruption       9     | .    .    .    .    .    .    .    6    10   .    .    5    11   2    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    .    .    4    16   .    .    1    29   4    .    
    Message Errors         16    | .    .    .    .    .    .    .    1    6    .    .    .    8    1    .    
    Matter Fused           9     | .    .    .    .    .    .    .    .    2    .    .    .    6    1    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    3    .    .    1    3    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    3    .    .    .    3    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    2    2    .    .    .    4    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62    | .    .    20   .    .    .    .    .    .    .    .    23   19   .    .    
  Projectiles              29    | .    .    .    .    .    .    .    .    .    .    .    10   19   .    .    
  Explosions               33    | .    .    20   .    .    .    .    .    .    .    .    13   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      438   | .    .    237  31   .    .    .    .    9    .    .    127  19   6    9    
  Shots                    19    | .    .    13   1    .    .    .    .    .    .    .    4    1    .    .    
  Rammed                   23    | .    .    .    .    .    .    .    .    2    .    2    12   .    6    1    
Targets Rammed             25    | .    .    .    .    .    .    .    .    2    .    4    12   .    6    1    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        548   | .    .    21   .    389  5    100  48   245  .    55   146  548  402  .    
  Average Temperature      118   | .    .    6    .    205  5    53   20   98   .    38   33   175  81   .    
  Received Heat Transfer   2446  | .    .    360  .    .    450  30   .    340  .    .    198  864  171  33   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Total Turns              22    | .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Longest Duration         16    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Heat Transferred         1389  | .    .    .    .    .    .    .    .    137  .    37   .    779  436  .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Peak Influence             608  | 10  88  550 398 195 256 199 84  162 49  34  180 608 319 42  
  Initial                  297  | .   6   37  232 180 136 134 69  2   49  34  .   39  297 42  
  Average                  134  | 1   36  235 311 180 196 160 54  47  49  10  65  191 220 42  
Maximum Alert Level        2    | .   .   2   1   .   1   .   .   .   .   .   .   2   1   .   
  Low Security (%)         76   | 100 100 41  .   100 55  100 100 100 100 100 100 67  52  100 
  Level 1                  16   | .   .   38  100 .   44  .   .   .   .   .   .   5   47  .   
  Level 2                  7    | .   .   20  .   .   .   .   .   .   .   .   .   27  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   2   .   .   1   .   .   2   .   2   4   5   3   2   
  Investigation            4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Reinforcement            14   | .   .   2   .   .   1   .   .   1   .   2   3   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Distress Signals           6    | .   .   2   .   .   .   .   .   .   .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   3   30  5   .   8   1   8   13  .   10  19  36  22  6   
  Peak Tracking Total      18   | .   3   7   4   .   3   1   6   4   .   10  16  10  18  6   
  Tactical Retreats        12   | .   .   2   .   .   .   .   2   3   .   1   1   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Traps Triggered            8    | .   .   .   .   .   4   1   .   2   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Machines Disabled          10   | .   .   4   2   .   .   .   .   .   .   .   1   3   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Machines Accessed          33   | .   4   4   2   1   .   4   .   6   1   .   3   6   1   1   
  Terminals                24   | .   4   4   1   1   .   2   .   3   1   .   2   4   1   1   
  Fabricators              6    | .   .   .   .   .   .   2   .   1   .   .   1   2   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                79   | .   9   11  5   1   .   7   .   11  2   .   7   20  3   3   
  Successful               35   | .   3   6   4   1   .   4   .   3   1   .   4   7   2   .   
  Failed                   44   | .   6   5   1   .   .   3   .   8   1   .   3   13  1   3   
    Catastrophic           13   | .   .   1   .   .   .   2   .   3   .   .   1   5   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   2   1   2   .   .   .   .   1   .   .   1   2   .   .   
  Terminals                59   | .   9   11  3   1   .   3   .   4   2   .   5   15  3   3   
  Fabricators              12   | .   .   .   .   .   .   4   .   1   .   .   2   5   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             25   | .   3   6   2   1   .   1   .   1   1   .   3   5   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             4    | .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   3   .   1   .   .   1   2   .   .   
  Network Status           3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         26   | .   4   4   1   .   .   3   .   5   .   .   2   5   1   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   325  | .   .   .   .   .   .   122 .   .   .   .   64  139 .   .   
  Total Part Build Rating  47   | .   .   .   .   .   .   30  .   .   .   .   8   9   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Turns Passed               4672 | 550 195 593 181 105 284 363 159 515 40  109 353 790 366 69  
Spaces Moved               3049 | 190 180 413 145 93  105 240 153 356 25  50  433 360 229 77  
  Core                     327  | 4   .   .   .   .   .   .   38  36  .   8   56  59  50  76  
  Treads                   511  | .   .   .   .   .   .   .   .   104 25  38  21  150 173 .   
  Legs                     298  | .   .   .   .   .   .   .   .   144 .   4   .   149 .   1   
  Wheels                   1483 | 186 180 413 145 93  105 240 115 .   .   .   .   .   6   .   
  Hover                    97   | .   .   .   .   .   .   .   .   72  .   .   25  .   .   .   
  Flight                   333  | .   .   .   .   .   .   .   .   .   .   .   331 2   .   .   
  Fastest Speed            35   | 50  90  80  86  86  100 111 50  50  160 50  40  35  50  50  
  Average Speed            95   | 89  90  83  89  88  109 112 84  112 160 154 47  119 133 50  
  Slowest Speed            400  | 90  90  110 90  90  115 115 111 260 160 400 160 200 160 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Exploration Rate (%)       30   | 19  34  56  17  3   86  9   78  7   1   79  11  31  7   12  
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   .   .   .   .   .   .   1   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 17   | .   .   15  .   .   .   .   .   .   .   .   .   2   .   .   
Terrain Destroyed          181  | .   .   98  14  .   .   2   .   1   .   .   27  34  5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               31   | .   .   8   .   .   .   .   .   .   .   .   3   15  5   .   
  AOE                      147  | .   .   90  14  .   .   .   .   .   .   .   24  19  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Arm Res Tes 
Total                      4378 | 563 196 540 186 117 195 325 167 427 25  74  566 627 264 106 
  Wait                     714  | 357 .   12  27  6   .   63  6   .   .   .   69  169 5   .   
  Move                     3036 | 189 179 412 144 92  104 240 152 355 24  49  432 359 228 77  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 6   3   5   5   3   13  5   .   6   1   4   3   5   .   .   
  Fast Attach              106  | 7   2   12  3   4   7   2   1   17  .   4   13  28  4   2   
  Attach                   47   | .   .   7   1   3   5   3   .   6   .   5   5   5   7   .   
  Detach                   33   | .   2   6   .   3   7   .   .   4   .   .   3   4   4   .   
  Swap                     28   | .   1   7   3   .   4   5   2   .   .   2   1   3   .   .   
  Drop                     55   | .   1   9   .   6   12  4   .   7   .   3   4   9   .   .   
  Fire                     229  | 4   8   70  3   .   41  3   6   30  .   3   6   45  10  .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Ram                      14   | .   .   .   .   .   .   .   .   2   .   .   8   .   3   1   
  Kick                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Crush                    9    | .   .   .   .   .   .   .   .   .   .   2   4   .   3   .   
  Escape Stasis            44   | .   .   .   .   .   .   .   .   .   .   .   18  .   .   26  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Armory
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  551 | -11/Scrapyard | Entered Materials
  552 | -10/Materials | Build established: Mutant
  653 | -10/Materials | Discovered new exit (range 7)
  666 | -10/Materials | Discovered new exit (range 14)
  746 | -10/Materials | Entered another Materials area
  746 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  998 | -9/Materials  | Lost 3 parts (2n1u)
 1003 | -9/Materials  | Identified exit to Mines
 1204 | -9/Materials  | Lost 4 parts (2n1u1w)
 1278 | -9/Materials  | Build established: Scavenger-Mutant
 1286 | -9/Materials  | Identified exit to Materials
 1322 | -9/Materials  | Core integrity fell below 50%
 1339 | -9/Materials  | Entered another Materials area
 1339 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1390 | -8/Materials  | Identified exit to Factory
 1486 | -8/Materials  | Repaired Grenade Launcher
 1520 | -8/Materials  | Entered Factory
 1520 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1619 | -7/Factory    | Identified exit to DSF
 1625 | -7/Factory    | Entered DSF
 1667 | -7/DSF        | Additional patrols routed to DSF
 1815 | -7/DSF        | Found Prototype Device
 1815 | -7/DSF        | Identified Active Sensor Suite
 1884 | -7/DSF        | Discovered new exit (range 11)
 1909 | -7/DSF        | Entered Factory
 1909 | -6/Factory    | Evolved 2 slots: Utility x2
 2061 | -6/Factory    | Fabricated Centrium Wheel?
 2081 | -6/Factory    | Fabricated Hyp. Railgun (x2)
 2272 | -6/Factory    | Sucked down chute
 2272 | -6/Factory    | Entered Waste
 2287 | -6/Waste      | EMP discharged
 2299 | -6/Waste      | Spotted C-40 Crusher
 2316 | -6/Waste      | Spotted C-40 Crusher
 2319 | -6/Waste      | Spotted C-40 Crusher
 2329 | -6/Waste      | Spotted C-40 Crusher
 2336 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2348 | -6/Waste      | Spotted C-40 Crusher
 2357 | -6/Waste      | Spotted C-40 Crusher
 2357 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2365 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2384 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2387 | -6/Waste      | EMP discharged
 2387 | -6/Waste      | System corruption reached 10%
 2387 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2388 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2412 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2416 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2426 | -6/Waste      | Discovered new exit (range 12)
 2431 | -6/Waste      | Entered Factory
 2447 | -6/Factory    | Lost 8 parts (1p1n3u3w)
 2633 | -6/Factory    | Build established: Mutant
 2909 | -6/Factory    | Discovered new exit (range 15)
 2946 | -6/Factory    | Entered another Factory area
 2946 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2950 | -5/Factory    | Identified exit to DSF
 2986 | -5/Factory    | Entered DSF
 3006 | -5/DSF        | Additional patrols routed to DSF
 3069 | -5/DSF        | Discovered new exit (range 15)
 3095 | -5/DSF        | Entered Factory
 3095 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3125 | -4/Factory    | Lost 19 parts (2p6n5u6w)
 3202 | -4/Factory    | Fabricated Gamma Bomb Array (x1)
 3393 | -4/Factory    | Discovered new exit (range 15)
 3430 | -4/Factory    | Spotted B-86 Titan
 3448 | -4/Factory    | Core integrity fell below 50%
 3448 | -4/Factory    | Entered Armory
 3475 | -4/Armory     | Found Prototype Processor
 3475 | -4/Armory     | Identified Exp. Melee Analysis Suite
 3477 | -4/Armory     | Lost 11 parts (2p3n4u2w)
 3478 | -4/Armory     | Found Prototype Processor
 3478 | -4/Armory     | Identified Exp. Targeting Computer
 3718 | -4/Armory     | Fabricated Adv. Phase Shifter (x1)
 3736 | -4/Armory     | System corruption reached 10%
 3881 | -4/Armory     | Found Prototype Launcher
 3881 | -4/Armory     | Identified Tesla Bomb Launcher
 3887 | -4/Armory     | Found Prototype Launcher
 3887 | -4/Armory     | Identified Com. Tesla Bomb Launcher
 3892 | -4/Armory     | Found Tesla Bomb Launcher
 4018 | -4/Armory     | Destroyed 12 combat bots
 4141 | -4/Armory     | Spotted B-86 Titan
 4162 | -4/Armory     | Build established: Gunner
 4221 | -4/Armory     | Core integrity fell below 20%
 4232 | -4/Armory     | Discovered new exit (range 6)
 4237 | -4/Armory     | Crushed by falling debris
 4238 | -4/Armory     | Entered Research
 4238 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 4268 | -3/Research   | Lost 12 parts (1p1n7u3w)
 4537 | -3/Research   | Lost 6 parts (1p4u1w)
 4592 | -3/Research   | Core integrity fell below 50%
 4599 | -3/Research   | Discovered new exit (range 8)
 4603 | -3/Research   | Core integrity fell below 20%
 4604 | -3/Research   | Entered Testing
 4623 | -3/Testing    | Spotted PL-E4H0X6R47S
 4629 | -3/Testing    | Scanned by Researcher
 4631 | -3/Testing    | Lost 7 parts (3n2u2w)
 4673 | -3/Testing    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
C-55 Analyst is analyzing...
Held in stasis.
C-55 Analyst is analyzing...
Held in stasis.
C-55 Analyst is analyzing...
Held in stasis.
C-55 Analyst is analyzing...
G-67 Veteran held in stasis.
Connecting with Terminal...
Current location identified: Testing
ALERT: Suspicious activity at Terminal T009. Dispatching Investigation
  squad.
Acquired Prototype Leg.
Identified Enh. Biometal Leg.
Acquired Enh. Biometal Leg.
Held in stasis.
C-55 Analyst is analyzing...
Held in stasis.
C-55 Analyst is analyzing...
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Additional Mass Support    9
Armor Coverage             1200
Resistance: KI             20
Power Shielding            66
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         28
Melee Accuracy             12
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
     Centrium Wheel | x2 | -6/Factory | Preloaded
       Hyp. Railgun | x2 | -6/Factory | Preloaded
   Gamma Bomb Array | x1 | -4/Factory | Preloaded
 Adv. Phase Shifter | x1 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ImprovedPlasmaFalx
  Manual?         0
Play Time         02:15:11
  Cumulative      21.6 hours
  Start           2024.04.10 @ 15:41:30
  End             2024.04.10 @ 18:17:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3829561a-4229-4fe8-b902-81042e7154a5