Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:50:49 Player: lazy_engineer Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1566) 1566 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 4160 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Hovering (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Terrain Scan Processor Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Combat Airjet > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Hammer > --- INVENTORY -------- Light Nuclear Core Weight Redist. System Advanced Weight Redist. System Signal Interpreter Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Improved Assault Rifle Datajack Mining Laser Heavy Hammer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 63 | 6 6 9 21 13 8 Power 9 | 1 1 1 3 2 1 Engine 6 | 1 1 1 3 . . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 12 | 2 2 . 5 2 1 Treads 1 | 1 . . . . . Leg 1 | . . . . 1 . Wheel 7 | 1 2 . 4 . . Hover 2 | . . . . 1 1 Flight 1 | . . . 1 . . Utility 25 | 1 2 4 8 8 2 Device 8 | . . 1 4 3 . Storage 6 | 1 2 2 1 . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 8 | . . 1 2 3 2 Artifact . | . . . . . . Weapon 17 | 2 1 4 5 1 4 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 4 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 1 2 1 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . . 1 Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 24 | . . 3 7 6 8 Power 4 | . . 1 1 1 1 Propulsion 5 | . . . 3 1 1 Utility 9 | . . . 2 3 4 Weapon 6 | . . 2 1 1 2 Highest Loss Streak 5 | . . 2 2 5 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 85 92 91 84 57 Engine 6 | . 14 8 8 3 . Core 1 | . . . . 4 3 Wheel 14 | . 21 28 19 6 . Hover 2 | . . . . 2 8 Device 8 | . . 6 11 17 2 Storage 11 | . 14 14 11 9 9 Processor 8 | . . . 11 16 9 Protection 8 | . . 6 9 8 15 Ballistic Gun 7 | . 20 7 6 4 . Impact Weapon 12 | . 7 19 14 9 8 Naked Turns . | . . . . . . Heaviest Build 148 | 11 148 148 40 40 39 Greatest Support 24 | 10 24 24 24 21 21 Greatest Overweight (x) 7 | 1 6 6 3 3 7 Average Overweight (x) 1 | . 2 . 1 2 2 Largest Inventory Capacity 30 | 8 30 30 15 15 15 Average Capacity 14 | 7 14 11 15 15 15 Most Carried 12 | 3 8 8 8 12 6 Average Carried 5 | . 4 7 5 9 4 Final Capacity 30 | 8 30 15 15 15 15 Final Carried 8 | 1 7 8 7 5 3 Class Distribution -------------------- 79% | Mutant 9% | Assassin 4% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Assassin | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 960 | 57 213 225 288 50 127 Remotely . | . . . . . . Salvage Created 1729 | . 246 133 1019 194 137 Parts 61 | . 11 3 38 7 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 49 | . 8 3 28 5 5 Melee 21 | . . 1 15 3 2 Guns 10 | . 8 . 2 . . Classes Destroyed 7 | . 2 1 3 . 1 Worker 1 | . . . 1 . . Recycler 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 11 | . 3 1 7 . . Cutter 3 | . . . . . 3 Grunt 27 | . 5 2 13 5 2 Sentry 8 | . . . 8 . . Best Kill Streak 4 | . 4 2 4 3 3 Combat Bots Only 4 | . 4 2 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 372 | . 42 49 147 56 78 Missed 88 | . 12 11 35 14 16 Damage Taken 3760 | . 286 484 1262 644 1084 Core 820 | . 59 114 96 151 400 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . 30 76 . . Volleys Fired 39 | . 26 2 11 . . Largest 2 | . 2 1 1 . . Hottest 40 | . 40 20 25 . . Shots Fired 67 | . 52 2 12 . 1 Gun 67 | . 52 2 12 . 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 67 | . 52 2 12 . 1 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 7 5 15 . . Robot Miss Streak 3 | . 3 . 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 152 | . 36 9 72 18 17 Core Hits 32 | . 13 2 14 2 1 Critical Kills 4 | . . 1 2 . 1 Critical Parts Destroyed 23 | . . 2 17 2 2 Critical Strikes 27 | . . 3 19 2 3 Smash 27 | . . 3 19 2 3 Melee Attacks 154 | . . 14 84 22 34 Impact 153 | . . 14 84 22 33 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . 1 5 . . Combat Hostiles 5 | . . . 5 . . Follow-up Attacks 3 | . . . 3 . . Damage Inflicted 4749 | . 382 360 2711 667 629 Guns 572 | . 382 25 165 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 4177 | . . 335 2546 667 629 Ramming . | . . . . . . Kinetic 572 | . 382 25 165 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 4177 | . . 335 2546 667 629 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . 16 1 4 Average Corruption 5 | . . . 6 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . 32 . 19 Message Errors 7 | . . . 6 . 1 Matter Fused 10 | . . . 6 . 4 Heat Flow Errors 5 | . . . 3 . 2 Energy Discharges 9 | . . . 7 . 2 Data Loss (minor) 11 | . . . 5 . 6 Data Loss (major) 5 | . . . 3 . 2 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 1421 | . . 139 972 129 181 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1421 | . . 139 972 129 181 Knockbacks 12 | . . 1 5 4 2 Impact 12 | . . 1 5 4 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | . 12 7 221 1 151 Average Temperature 56 | . 6 7 75 1 64 Received Heat Transfer 1322 | . 84 227 372 378 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 26 | . . 4 13 4 5 Impact Corruptions 53 | . . 5 35 5 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 570 | . 269 110 570 344 318 Initial 240 | . . 37 42 240 223 Average 256 | . 178 82 323 306 255 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 27 | 100 46 100 19 . 1 Level 1 60 | . 53 . 50 100 98 Level 2 12 | . . . 30 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 . 4 3 . Investigation 9 | . 3 . 4 2 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 11 7 40 5 7 Peak Tracking Total 6 | . 5 2 6 3 4 Tactical Retreats 10 | . 2 . 7 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . . . 4 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 14 | . 3 1 7 3 . Terminals 8 | . 3 . 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 58 | . 9 1 39 9 . Successful 42 | . 4 1 34 3 . Failed 16 | . 5 . 5 6 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 17 | . 6 . 11 . . Terminals 30 | . 9 . 18 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . . . 3 . . Scanalyzers 18 | . . . 18 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 2 1 6 1 . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . 1 . . . Emergency Access Points 2 | . . . 1 1 . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 17 | . . . 17 . . Insert Component 9 | . . . 9 . . Analyze 8 | . . . 8 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 11 | . 2 . 9 . . Terminals 10 | . 2 . 8 . . Track 2 | . . . 2 . . Botnet 5 | . 1 . 4 . . Operators 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 5 2 . Full Trace Events 9 | . 3 . 4 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 8 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . 7 . . Parts Scanalyzed 8 | . . . 8 . . Part Schematics Acquired 8 | . . . 8 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 45 | . . 45 25 . . Highest-Rated Ally 31 | . . 31 25 . . Total Orders . | . . . . . . Ally Attacks 19 | . . 15 4 . . Total Damage 231 | . . 188 43 . . Kills 7 | . . 5 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 3281 | 40 430 371 1367 355 718 Spaces Moved 1387 | 30 235 293 414 176 239 Core 5 | 1 . . . . 4 Treads . | . . . . . . Legs . | . . . . . . Wheels 1113 | 29 235 293 414 142 . Hover 269 | . . . . 34 235 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 105 120 160 Average Speed 129 | 86 117 92 108 139 221 Slowest Speed 400 | 95 180 180 135 290 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 44 63 36 11 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2552 | 44 345 366 1179 247 371 Wait 809 | . 59 35 636 21 58 Move 1382 | 29 234 292 413 175 239 Hop . | . . . . . . Pick Up 58 | 8 14 9 11 11 5 Fast Attach 2 | . 1 1 . . . Attach 44 | 6 3 5 12 10 8 Detach 4 | . . . 3 . 1 Swap 17 | . 2 3 9 3 . Drop 21 | 1 6 5 4 5 . Fire 39 | . 26 2 11 . . Melee 150 | . . 14 80 22 34 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 13) 41 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 471 | -10/Materials | Entered Mines 499 | -10/Mines | Core integrity fell below 50% 580 | -10/Mines | Assembled infested the area 661 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 717 | -10/Mines | Discovered new exit (range 5) 732 | -10/Mines | Learned Materials garrison access intel 801 | -10/Mines | Discovered new exit (range 5) 842 | -10/Mines | Entered Materials 842 | -9/Materials | Accompanied by 1 ally 842 | -9/Materials | Evolved 2 slots: Utility x2 847 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1222 | -9/Materials | Discovered new exit (range 15) 2155 | -9/Materials | System corruption reached 10% 2184 | -9/Materials | Discovered new exit (range 5) 2209 | -9/Materials | Entered another Materials area 2209 | -8/Materials | Evolved 2 slots: Utility x2 2210 | -8/Materials | Loaded intel: 1 garrison access location 2225 | -8/Materials | Identified exit to Garrison 2521 | -8/Materials | Lost 5 parts (1p1n2u1w) 2564 | -8/Materials | Entered Garrison 2664 | -8/Garrison | Core integrity fell below 50% 2691 | -8/Garrison | Lost 4 parts (1n2u1w) 2758 | -8/Garrison | Triggered checkpoint 2801 | -8/Garrison | Core integrity fell below 20% 3100 | -8/Garrison | Triggered checkpoint 3282 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03031_ Field strength at 2. 03032_ Stasis field depleted. 03051_ System corrupted: Energy discharge (-22). 03068_ System corrupted: Component data lost. 03099_ System corrupted: Substantial component data lost. 03121_ System corrupted: Matter fused (-7). 03159_ System corrupted: Energy discharge (-40). 03185_ Hrd. Light Armor Plating destroyed. 03201_ G-47 Trooper knocked back. 03206_ G-47 Trooper suffers critical hit (Smash). 03206_ G-47 Trooper destroyed. 03209_ Acquired 41 matter. 03223_ System corrupted: Component data lost. 03238_ System corrupted: Substantial component data lost. 03266_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 03266_ System corrupted: Imp. Assault Rifle misfires. 03269_ Destroyed Heat Sink. 03269_ Y-45 Defender system corrupted by crushing effect. 03276_ Hrd. Light Armor Plating destroyed. 03280_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????### #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????#= #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ????????????################ #?????????????????? | | ????????????# Y%! #?????????????????? | | ????????????# Y #?????????????????? | | ????????????### ##### @## #?????????????????? | | ?????????????#"""""#??# ## ^ #?????????????????? | | ?????????????#######??######^ ^#?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #############""""## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????############ ## ## | | ??????????????????????????????????????? #???? #? | | ???????????????????????????????????????? ?????? | | ????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ?? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????? #? | | ????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 160 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 44 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideDroneSaw Manual? 0 Play Time 00:45:00 Cumulative 15.7 hours Start 2024.04.02 @ 18:09:40 End 2024.04.02 @ 19:50:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28b2f444-ef31-40a7-9ed8-17833f6eb384