Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 00:07:16 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1842) 1842 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 5200 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 826/850 Matter 21/300 Energy 73/100 System Corruption 0% Temperature Cool (18) Location -6/Factory Parts ------- Power (1) Propulsion (4) Improved Aluminum Leg Titanium Leg Utility (7) Large Storage Unit Large Storage Unit Improved Targeting Computer Improved ECM Suite Hacking Suite Weapon (3) Gauss Cannon Inventory (16) Light Fission Core Improved Aluminum Leg Cooling System Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Hacking Suite System Shield System Backup Module Light EM Pulse Cannon Light EM Pulse Cannon Gauss Rifle Gauss Rifle Rocket Array Greatsword Peak State ------------ Power Improved Deuterium Engine Propulsion Medium Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite Long-range Tractor Beam Weapon Rocket Array Rocket Array Inventory Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Cooling System Large Storage Unit Improved Sensor Array Improved ECM Suite Hardened Light Armor Plating Hacking Suite System Shield Light EM Pulse Cannon Light EM Pulse Cannon Gauss Rifle Gauss Rifle Improved Light Cannon Gauss Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 2 1 Weapon 1 | . . . . . 1 Parts Attached 70 | 4 14 12 21 18 1 Power 5 | . 1 1 2 1 . Engine 5 | . 1 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 5 6 6 2 1 Treads 6 | . . 4 1 1 . Leg 13 | 2 3 2 4 1 1 Wheel . | . . . . . . Hover 3 | . 2 . 1 . . Flight . | . . . . . . Utility 15 | . 3 1 4 7 . Device 3 | . . . 1 2 . Storage 4 | . 3 . . 1 . Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 5 | . . 1 2 2 . Artifact . | . . . . . . Weapon 28 | 2 5 4 9 8 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . . 5 2 . Ballistic Cannon 10 | . 4 2 1 3 . Launcher 9 | . 1 2 3 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 15 | . . . 10 2 3 Power 2 | . . . 1 1 . Propulsion 6 | . . . 4 . 2 Utility 3 | . . . 2 1 . Weapon 4 | . . . 3 . 1 Highest Loss Streak 6 | . . . 6 1 3 Average Slot Usage (%) 91 | . 83 97 88 95 73 Engine 7 | . 6 11 7 6 . Treads 10 | . . 13 20 4 6 Leg 18 | . 21 17 8 25 20 Device 3 | . . . 3 6 6 Storage 18 | . 22 22 18 15 13 Processor 3 | . . . 5 5 6 Hackware 2 | . . . . 6 6 Protection 7 | . . 11 9 6 . Ballistic Gun 4 | . 2 . 9 4 . Ballistic Cannon 10 | . 20 19 5 5 6 Launcher 2 | . 1 2 1 3 6 Naked Turns . | . . . . . . Heaviest Build 63 | 3 45 52 52 63 48 Greatest Support 85 | 20 20 63 85 54 45 Greatest Overweight (x) 15 | . 3 2 15 1 1 Average Overweight (x) . | . 1 . . . 1 Largest Inventory Capacity 16 | 4 16 16 16 16 16 Average Capacity 15 | 4 13 16 16 16 16 Most Carried 16 | 2 13 16 16 16 16 Average Carried 12 | 1 9 14 11 14 15 Final Capacity 16 | 4 16 16 16 16 16 Final Carried 16 | 2 13 15 13 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1713 | 231 86 439 431 526 . Remotely 651 | . . . 231 420 . Salvage Created 1594 | . 86 387 525 596 . Parts 114 | . 10 32 38 34 . Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 2 11 10 17 . Guns 8 | . . . 7 1 . Cannons 18 | . 2 5 1 10 . AOE 14 | . . 6 2 6 . Classes Destroyed 14 | . 2 4 4 4 . Worker 2 | . . 1 1 . . Builder 1 | . . . 1 . . Tunneler 2 | . . . 1 1 . Hauler 2 | . . . 1 1 . Recycler 2 | . . 2 . . . Operator 1 | . . . . 1 . Watcher 6 | . 2 2 2 . . Swarmer 10 | . . 6 . 4 . Grunt 17 | . 2 2 4 9 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 7 | . . 3 3 1 . Hunter 3 | . . . 3 . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 2 4 7 5 . Combat Bots Only 4 | . 2 4 4 4 . Max Kills in Single Turn 3 | . 1 2 3 3 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . 2 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3342 | . 123 195 1730 1006 288 Core 366 | . 26 21 231 64 24 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 89 94 58 90 . Volleys Fired 139 | . 10 24 57 48 . Largest 2 | . 2 2 2 2 . Hottest 78 | . 78 78 66 76 . Shots Fired 228 | . 20 41 103 64 . Gun 100 | . . . 84 16 . Cannon 111 | . 19 37 13 42 . Launcher 17 | . 1 4 6 6 . Special . | . . . . . . Kinetic 211 | . 19 37 97 58 . Thermal . | . . . . . . Explosive 17 | . 1 4 6 6 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 5 5 16 18 . Robot Miss Streak 4 | . 2 4 2 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 152 | . 11 24 78 39 . Core Hits 90 | . 4 16 34 36 . Critical Hits 7 | . . . . 7 . Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4915 | . 178 886 2007 1839 5 Guns 1218 | . . . 1024 194 . Cannons 1540 | . 139 459 152 790 . Explosions 2152 | . 39 427 831 855 . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 2758 | . 139 459 1176 984 . Thermal 112 | . . . . 112 . Explosive 2040 | . 39 427 831 743 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 167 | . . 29 50 88 . Projectiles 27 | . . 16 . 11 . Explosions 140 | . . 13 50 77 . Melee . | . . . . . . Knockbacks 14 | . 3 4 1 6 . Impact . | . . . . . . Kinetic 14 | . 3 4 1 6 . Secondary . | . . . . . . Self-Inflicted Damage 231 | . 47 . . 184 . Shots 8 | . 1 . . 7 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 156 | . 90 108 83 156 . Average Temperature 30 | . 29 28 18 50 . Received Heat Transfer 642 | . 42 24 333 171 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 439 | . 64 328 336 439 222 Average Influence 165 | . 19 165 141 234 207 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 67 | . . . . . . Level 1 25 | . . . . . . Level 2 6 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 . 4 1 Investigation 1 | . . . . . 1 Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 1 . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 7 13 19 25 1 Peak Tracking Total 6 | . 2 3 6 6 1 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 11 | . . . 1 10 . Max in Single Turn 3 | . . . 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 3 | . . 1 . 1 1 Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 3 . 4 1 Successful 5 | . . 2 . 2 1 Failed 3 | . . 1 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . 3 . 4 . Terminals 7 | . . 3 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 2 . 2 . Terminals 2 | . . 1 . 1 . Botnet 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2604 | 44 273 557 722 842 166 Spaces Moved 1404 | 51 153 275 316 504 105 Core 72 | 46 15 . 11 . . Treads 313 | . . 133 180 . . Legs 978 | 5 97 142 125 504 105 Wheels . | . . . . . . Hover 41 | . 41 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 150 120 120 150 Average Speed 144 | 56 133 161 164 134 152 Slowest Speed 800 | 120 210 200 800 150 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 29 29 31 15 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 248 | . 11 27 33 177 . Melee . | . . . . . . Projectile 7 | . 1 2 . 4 . AOE 241 | . 10 25 33 173 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1755 | 63 204 346 429 601 112 Wait 54 | 7 . 21 18 8 . Move 1399 | 50 152 274 315 503 105 Hop . | . . . . . . Pick Up 50 | 2 20 7 9 10 2 Fast Attach 22 | 4 3 3 7 5 . Attach 23 | . 10 1 8 4 . Detach 6 | . 2 . 2 2 . Swap 25 | . 1 8 6 9 1 Drop 36 | . 6 8 7 12 3 Fire 139 | . 10 24 57 48 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 790 | -9/Materials | Discovered new exit (range 16) 867 | -9/Materials | Identified exit to Mines 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -8/Materials | Lost 3 parts (1p1n1w) 1359 | -8/Materials | Lost 6 parts (3n2u1w) 1534 | -8/Materials | Discovered new exit (range 7) 1597 | -8/Materials | Entered Factory 1597 | -7/Factory | Evolved 2 slots: Utility x2 2016 | -7/Factory | Found Prototype Launcher 2017 | -7/Factory | Identified Rocket Array 2020 | -7/Factory | Found Rocket Array 2325 | -7/Factory | Discovered new exit (range 15) 2411 | -7/Factory | Garrison activated, responded to threat 2439 | -7/Factory | Entered another Factory area 2439 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2605 | -6/Factory | Self-destructed Last Messages --------------- 02431_ ALERT: Rogue bot located, Programmers report to Factory Zone 2X. 02435_ The unstable cave ceiling collapses. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 02469_ Dropped Imp. Aluminum Leg. 02473_ R-10 Processor collects Imp. Aluminum Leg. 02490_ Connecting with Recycling Unit... 02490_ Current location identified: Factory 02490_ Triggered Alarm Trap. 02490_ An alarm sounds. 02490_ ALERT: Alarm triggered, dispatching investigation squad. 02541_ Kicked A-15 Conveyor out of the way. 02558_ Dropped Imp. Ion Engine. 02561_ Acquired Lgt. Fission Core. 02576_ Dropped Hacking Suite. 02577_ Acquired Imp. Melee Analysis Suite. 02602_ Carbon-fiber Leg destroyed. 02605_ Rocket Array destroyed. 02605_ Med. Treads destroyed. 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