Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 19:24:01

Player: ochotona_princeps

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (878)      878
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-106)               -106
              TOTAL SCORE: 3502

 Bonus
-------
Friendly Fire              -106

 Cogmind 
---------
Core Integrity             700/700
Matter                     216/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
           Salvage Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
           Ripper
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Reflective Plating
           Autogun
  Improved Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Backup Power I
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
               Weight Redist. System
  Experimental Sensor Array
     Makeshift Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
      Improved Grenade Launcher
               Ripper
>              --- INVENTORY --------
               Autogun
[Rating: 29]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 5   9   7   2   12  .   
  Power                    4    | 1   3   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   2    | .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   2   .   1   .   
  Utility                  12   | .   .   3   1   8   .   
    Device                 4    | .   .   1   .   3   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             5    | .   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   6   2   1   3   .   
    Energy Gun             5    | 2   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   2   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 8    | .   2   .   2   4   .   
  Power                    2    | .   1   .   .   1   .   
  Propulsion               4    | .   1   .   .   3   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      4    | .   1   .   2   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   81  99  90  81  30  
  Engine                   11   | .   8   14  14  7   .   
  Core                     1    | .   5   .   .   .   .   
  Wheel                    4    | .   12  .   .   .   .   
  Hover                    5    | .   12  1   .   .   .   
  Flight                   16   | .   .   26  28  24  .   
  Device                   8    | .   .   12  14  8   .   
  Processor                1    | .   .   .   .   11  15  
  Protection               13   | .   12  14  13  9   .   
  Energy Gun               4    | .   12  .   .   .   .   
  Ballistic Gun            3    | .   7   1   .   2   .   
  Launcher                 6    | .   .   13  5   .   .   
  Slashing Weapon          11   | .   8   13  14  9   7   
Peak Build Rating          29   | 5   8   9   14  29  13  
  Average Rating           9    | 3   7   8   11  20  13  
  On Entrance              8    | .   5   8   9   14  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 6   10  11  10  15  3   
  Greatest Support         26   | 26  26  14  14  14  3   
  Greatest Overweight (x)  2    | .   .   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             4    | .   3   4   4   4   4   
  Average Carried          2    | .   1   3   4   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            4    | .   3   4   4   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac 
Matter Collected           677  | 124 263 140 100 50  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            752  | .   393 81  167 111 .   
  Parts                    66   | .   28  14  14  10  .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  29   | .   7   11  6   5   .   
  Melee                    5    | .   2   1   1   1   .   
  Guns                     4    | .   4   .   .   .   .   
  AOE                      19   | .   .   10  5   4   .   
Classes Destroyed          8    | .   5   1   1   1   .   
  Worker                   1    | .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  12   | .   .   9   .   3   .   
  Grunt                    10   | .   7   2   .   1   .   
  Sentry                   1    | .   .   .   .   1   .   
  Subdweller               6    | .   .   .   6   .   .   
Best Kill Streak           6    | .   2   6   5   4   .   
  Combat Bots Only         6    | .   2   6   5   4   .   
Max Kills in Single Turn   3    | .   1   3   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   3   .   
  Melee                    1    | .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        100  | .    22   8    18   52   .    
  Missed                   41   | .    4    3    9    25   .    
Damage Taken               912  | .    244  49   220  399  .    
  Core                     353  | .    56   9    63   225  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    48   59   .    
Volleys Fired              53   | .    33   7    9    4    .    
  Largest                  2    | .    2    1    1    1    .    
  Hottest                  115  | .    115  30   30   36   .    
Shots Fired                73   | .    53   7    9    4    .    
  Gun                      55   | .    53   .    .    2    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    .    7    9    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  15   | .    13   .    .    2    .    
  Thermal                  40   | .    40   .    .    .    .    
  Explosive                18   | .    .    7    9    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   4    9    3    .    
  Robot Miss Streak        3    | .    3    .    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           61   | .    40   5    13   3    .    
  Core Hits                51   | .    17   15   14   5    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    
Melee Attacks              25   | .    8    1    9    7    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 25   | .    8    1    9    7    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2700 | .    634  601  1084 381  .    
  Guns                     486  | .    470  .    .    16   .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1724 | .    .    571  884  269  .    
  Melee                    490  | .    164  30   200  96   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  116  | .    100  .    .    16   .    
  Thermal                  370  | .    370  .    .    .    .    
  Explosive                1724 | .    .    571  884  269  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 490  | .    164  30   200  96   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    9    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               9    | .    .    9    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    37   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        414  | .    414  2    .    7    .    
  Average Temperature      112  | .    115  2    .    4    .    
  Received Heat Transfer   405  | .    153  9    36   207  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    
  Heat Transferred         1124 | .    1124 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             386  | .   174 386 .   266 116 
  Initial                  116  | .   .   52  .   .   116 
  Average                  139  | .   91  187 .   136 116 
Maximum Alert Level        1    | .   .   1   .   1   .   
  Low Security (%)         83   | 100 100 74  .   52  100 
  Level 1                  16   | .   .   25  .   47  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           3    | .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   15  10  10  33  .   
  Peak Tracking Total      16   | .   2   4   6   16  .   
  Tactical Retreats        5    | .   1   .   1   3   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          3    | .   .   2   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          13   | .   5   .   2   5   1   
  Terminals                8    | .   4   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                24   | .   10  .   3   10  1   
  Successful               16   | .   7   .   3   6   .   
  Failed                   8    | .   3   .   .   4   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   4   .   .   7   .   
  Terminals                17   | .   9   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   
Terminal Hacks             9    | .   4   .   3   2   .   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Release Object           1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   4   .   
  Terminals                6    | .   2   .   .   4   .   
    Assimilate             4    | .   1   .   .   3   .   
    Operators              2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   .   3   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               2    | .   1   .   .   1   .   
  Largest Group            1    | .   1   1   1   1   .   
  Highest-Rated Group      10   | .   10  10  10  10  .   
  Highest-Rated Ally       10   | .   10  10  10  10  .   
Total Orders               3    | .   2   .   1   .   .   
  STAY                     2    | .   1   .   1   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               2346 | 32   799  933  382  171  29   
Spaces Moved               2971 | 34   742  1040 752  346  57   
  Core                     85   | 13   .    3    .    12   57   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   349  | 21   328  .    .    .    .    
  Hover                    478  | .    414  64   .    .    .    
  Flight                   2059 | .    .    973  752  334  .    
  Fastest Speed            34   | 50   76   37   37   34   50   
  Average Speed            49   | 74   80   39   37   36   50   
  Slowest Speed            150  | 90   90   150  37   114  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            12   | .    .    4    .    8    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    78   100  29   43   3    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    3    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             7    | .    .    2    5    .    .    
Spaces Dug                 7    | .    2    .    2    3    .    
Terrain Destroyed          134  | .    2    53   63   16   .    
  Melee                    7    | .    2    .    2    3    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      127  | .    .    53   61   13   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Total                      3722 | 38   877  1546 832  372  57   
  Wait                     620  | .    73   487  60   .    .    
  Move                     2943 | 33   741  1031 751  330  57   
  Hop                      11   | .    .    4    .    7    .    
  Pick Up                  11   | .    5    4    .    2    .    
  Fast Attach              18   | 5    5    2    2    4    .    
  Attach                   13   | .    2    3    .    8    .    
  Detach                   6    | .    .    .    .    6    .    
  Swap                     4    | .    2    2    .    .    .    
  Drop                     18   | .    8    5    1    4    .    
  Fire                     53   | .    33   7    9    4    .    
  Melee                    25   | .    8    1    9    7    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   33 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 11)
  615 | -10/Materials | Discovered new exit (range 6)
  661 | -10/Materials | Discovered new exit (range 3)
  777 | -10/Materials | Discovered new exit (range 20)
  832 | -10/Materials | Entered Mines
  832 | -10/Mines     | Accompanied by 1 ally
  836 | -10/Mines     | Discovered new exit (range 10)
  842 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  925 | -10/Mines     | Learned Materials trap positions
  997 | -10/Mines     | Learned location of Recycling (-7)
 1000 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1000 | -10/Mines     | Found Prototype Device
 1006 | -10/Mines     | Learned location of Storage (-7)
 1056 | -10/Mines     | Discovered new exit (range 16)
 1080 | -10/Mines     | Learned location of Zion (-6)
 1175 | -10/Mines     | Build established: Scavenger-Mutant
 1749 | -10/Mines     | Discovered new exit (range 5)
 1765 | -10/Mines     | Entered Subcaves
 1765 | -10/Subcaves  | Accompanied by 1 ally
 1855 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1863 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1897 | -10/Subcaves  | Discovered new exit (range 8)
 1914 | -10/Subcaves  | Disturbed a concealed Subdweller
 1920 | -10/Subcaves  | Core integrity fell below 50%
 2028 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2147 | -10/Subcaves  | Entered Materials
 2147 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2148 | -8/Materials  | Loaded intel: 20 trap records
 2156 | -8/Materials  | Identified Exp. Sensor Array
 2264 | -8/Materials  | Discovered new exit (range 13)
 2317 | -8/Materials  | Identified exit to Factory
 2318 | -8/Materials  | Entered Factory
 2318 | -7/Factory    | Evolved 2 slots: Utility x2
 2343 | -7/Factory    | Lost 4 parts (1p3n)
 2347 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  payload.
02283_ L-31 Rogue unfolds itself.
02283_ G-47 Trooper unfolds itself. <x2>
02286_ Technician 3a destroyed.
02286_ Terminal disabled.
02294_ Connecting with Garrison Access...
02294_ ALERT: Suspicious activity at Garrison
  Access M001. Dispatching Investigation squad.
02295_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
02303_ Critical hit (Burn: +37).
02307_ Flight Unit destroyed.
02307_ Dropped Mak. Light Armor Plating.
02312_ Flight Unit destroyed.
02317_ EXIT=IDENTIFIED: FACTORY
PARAMETERS=UTILITY+2
LOCATION=FACTORY
GOAL=ESCAPE
02321_ Connecting with Garrison Access...
02347_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????# ??? |
| ?????????????????????????????????????????????# ??? |
| ???????????????????????????###?????########### """ |
| ???????????????????????????    ?????        ## """ |
| ????????????????????????????     ???        ##     |
| ????????????????????????????     ????       ## """ |
| ?????????????????????????????     ?         ## """ |
| ??????????????????????????????    """""""   ## """ |
| ???????????????????????????????#  """""""   ##     |
| ???????????????????????????????#  """""""   #####+ |
| ???????????????????????????????#  """""""          |
| ???????????????????????????????+                   |
| ???????????????????????????????#      =            |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#     ############# |
| ???????????????????????????????#     #             |
| ???????????????????????????????#     #             |
| ???????????????????????????????#     +             |
| ???????????????????????????????#     #             |
| ???????????????????????????????#     #             |
| ???????????????????????????????#     #?            |
| ????????????????################     #             |
| ????????????????#              #     #             |
| ????????????????#              #     +        !    |
| ????????????????#        @     +     #             |
| ????????????????#              #     #             |
| ????????????????#             k#     #?            |
| ????????????????#              +     #?########### |
| ????????????????##################+###???????????? |
| ????????????????????????????????     ????????????? |
| ??????????????????????????????         ??????????? |
| ????????????????????????????             ????????? |
| ???????????????????????????#             #???????? |
| ???????????????????????????#!!           #???????? |
| ???????????????????????????#!!           #???????? |
| ???????????????????????????#!!           #???????? |
| ???????????????????????????#             #???????? |
| ???????????????????????????#             #???????? |
| ???????????????????????????#             #???????? |
| ???????????????????????????#             #???????? |
| ???????????????????????????###############???????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             250
Resistance: TH             10
Evasion (%)                63
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingPiercingLattice
  Manual?         0
Play Time         00:27:03
  Cumulative      210.0 hours
  Start           2025.04.02 @ 18:45:05
  End             2025.04.02 @ 19:24:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           143
  Adventurer      61
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/2/0/0/0/0/0/0
Lore%             32
Gallery%          65
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c3e21cf-beeb-4e06-a568-1304cb26aa9f