Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 13:03:40 Player: Sara Result: Destroyed by Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (114) 570 Value Destroyed (2644) 2644 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 5232 Bonus ------- High Alert Combat Kills 339 Friendly Fire -41 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 63/100 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Wheel Improved Targeting Computer Reaction Control System Spread Laser Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Wheel Wheel Wheel Improved Targeting Computer Reaction Control System Spread Laser Advanced Beam Rifle Advanced Beam Cannon Assault Cannon [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 73 | 7 12 29 25 Power 6 | 1 1 2 2 Engine 3 | 1 1 1 . Core 3 | . . 1 2 Reactor . | . . . . Propulsion 30 | 2 5 10 13 Treads 3 | . . . 3 Leg . | . . . . Wheel 27 | 2 5 10 10 Hover . | . . . . Flight . | . . . . Utility 14 | 1 1 7 5 Device 8 | . 1 5 2 Storage 2 | 1 . 1 . Processor 4 | . . 1 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 3 5 10 5 Energy Gun 20 | 1 5 9 5 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 23 | . 2 6 15 Power 3 | . . 1 2 Propulsion 12 | . 2 2 8 Utility 4 | . . 1 3 Weapon 4 | . . 2 2 Highest Loss Streak 8 | . 1 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 96 94 91 Engine 8 | . 14 6 6 Core 2 | . . 4 2 Wheel 26 | . 26 29 22 Device 12 | . 11 10 14 Storage 11 | . 14 11 9 Processor 9 | . . 11 17 Energy Gun 21 | . 25 21 17 Naked Turns . | . . . . Heaviest Build 28 | 14 17 27 28 Greatest Support 60 | 20 20 36 60 Greatest Overweight (x) 7 | 1 1 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 6 8 10 10 Average Carried 8 | 3 7 8 8 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 8 10 8 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 977 | 195 286 275 221 Remotely . | . . . . Salvage Created 3655 | . 713 1548 1394 Parts 243 | . 48 106 89 Haulers Intercepted 7 | . 2 3 2 Recyclers Shooed 8 | . 3 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 67 | . 11 33 23 Guns 66 | . 11 32 23 Classes Destroyed 14 | . 7 2 5 Worker 13 | . 4 4 5 Builder 7 | . . 3 4 Tunneler 1 | . . . 1 Hauler 7 | . 2 3 2 Recycler 8 | . 2 4 2 Operator 6 | . 1 5 . Watcher 5 | . 3 1 1 Swarmer 13 | . 3 7 3 Grunt 32 | . 8 17 7 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 17 | . . 9 8 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | . 5 5 5 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3212 | . 477 798 1937 Core 953 | . 125 257 571 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 150 | . . 68 82 Core Remaining (%) 61 | 100 50 35 . Volleys Fired 241 | . 70 86 85 Largest 2 | . 2 2 2 Hottest 130 | . 130 130 122 Shots Fired 471 | . 137 166 168 Gun 471 | . 137 166 168 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 23 | . 23 . . Thermal 448 | . 114 166 168 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 33 | . 14 33 27 Robot Miss Streak 7 | . 7 4 6 Penetration Max . | . . . . Secondary Targets 8 | . 3 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 363 | . 88 140 135 Core Hits 378 | . 47 205 126 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 14 | . 3 4 7 Burn 14 | . 3 4 7 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5883 | . 1145 2119 2619 Guns 5883 | . 1145 2119 2619 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 223 | . 223 . . Thermal 5660 | . 922 2119 2619 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 2 | . 2 . . Matter Fused 3 | . 3 . . Energy Discharges 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 381 | . 240 233 381 Average Temperature 66 | . 37 53 98 Received Heat Transfer 1062 | . 249 282 531 Effects 2 | . 1 . 1 Energy Bleed 1 | . . . 1 Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 14 | . 1 5 8 Heat Transferred 10825 | . 2654 3382 4789 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 801 | . 248 682 801 Initial 287 | . . 74 287 Average 345 | . 161 387 481 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 27 | 100 69 15 . Level 1 35 | . 30 36 41 Level 2 33 | . . 47 48 Level 3 3 | . . . 9 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 1 7 6 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 9 | . 1 5 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 102 | . 23 40 39 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 6 | . 2 . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 25 | . 8 7 10 Terminals 19 | . 7 4 8 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 76 | . 25 16 35 Successful 44 | . 17 6 21 Failed 30 | . 8 9 13 Catastrophic 1 | . . . 1 Database Lockouts 2 | . . 1 1 Manual 48 | . 20 7 21 Terminals 60 | . 23 10 27 Fabricators . | . . . . Repair Stations 8 | . . 4 4 Recycling Units 6 | . 2 . 4 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 23 | . 10 1 12 Robot Analysis 15 | . 8 1 6 Prototype ID Bank 1 | . . . 1 Terminal Index 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Security Status 1 | . . . 1 Garrison Status 1 | . . . 1 Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 2 | . . 2 . Insert Component 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 6 1 4 Terminals 8 | . 5 1 2 Assimilate 2 | . 2 . . Botnet 4 | . 2 1 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Monitor 1 | . . . 1 Reject 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 6 6 8 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 96 | . . 32 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 15 | . 8 1 6 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3907 | 63 1113 1535 1196 Spaces Moved 2850 | 60 852 1206 732 Core 25 | 9 . . 16 Treads 13 | . . . 13 Legs . | . . . . Wheels 2812 | 51 852 1206 703 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 83 | 78 81 83 88 Slowest Speed 400 | 100 95 95 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 3 93 79 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3898 | 72 1142 1574 1110 Wait 633 | . 172 207 254 Move 2847 | 59 851 1205 732 Hop . | . . . . Pick Up 51 | 6 18 20 7 Fast Attach 29 | 6 4 9 10 Attach 14 | . . 5 9 Detach . | . . . . Swap 30 | 1 8 15 6 Drop 53 | . 19 27 7 Fire 241 | . 70 86 85 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Discovered new exit (range 8) 1067 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Discovered new exit (range 16) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Accompanied by 1 ally 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1695 | -9/Materials | Repaired Spread Laser 1739 | -9/Materials | Build established: Scavenger-Mutant 1746 | -9/Materials | Central database locked down 1754 | -9/Materials | Discovered new exit (range 10) 1818 | -9/Materials | Discovered new exit (range 15) 1978 | -9/Materials | Core integrity fell below 50% 2127 | -9/Materials | Discovered new exit (range 8) 2540 | -9/Materials | Discovered new exit (range 15) 2712 | -9/Materials | Entered another Materials area 2712 | -8/Materials | Evolved 2 slots: Utility x2 3103 | -8/Materials | Discovered new exit (range 17) 3103 | -8/Materials | Central database locked down 3245 | -8/Materials | Garrison activated, responded to threat 3323 | -8/Materials | Identified exit to Factory 3556 | -8/Materials | Lost 5 parts (1p2n2u) 3576 | -8/Materials | Core integrity fell below 50% 3718 | -8/Materials | Repaired Sensor Array 3759 | -8/Materials | Repaired Nuclear Core 3840 | -8/Materials | Core integrity fell below 20% 3892 | -8/Materials | Lost 8 parts (1p5n1u1w) 3908 | -8/Materials | Destroyed by Concussive RPG Last Messages --------------- 03852_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg (100%). 03854_ Slug penetrates Processing Tank. 03855_ >> MONITOR: Recycling Unit M002 accepting Lgt. Nuclear Core (96%). 03858_ >> MONITOR: Recycling Unit M002 accepting Beam Rifle (81%). 03861_ Sensor Array destroyed. 03863_ H-61 Shepherd destroyed. 03868_ >> MONITOR: Recycling Unit M001 accepting Seismic Detector (80%). 03871_ >> MONITOR: Recycling Unit M001 accepting Beam Rifle (77%). 03872_ Y-45 Defender destroyed. 03874_ >> MONITOR: Recycling Unit M001 accepting Beam Rifle (86%). 03877_ >> MONITOR: Recycling Unit M001 accepting Spread Laser (2%). 03880_ Acquired Arm. Treads. 03890_ Acquired 16 matter. 03892_ Acquired 4 matter. 03897_ Acquired Lgt. Treads. 03900_ Acquired Hvy. Assault Rifle. 03903_ Acquired 4 matter. 03907_ W-25 Informer sends out distress signal. 03908_ Acquired Lgt. Assault Rifle. 03908_ C-17 Slicer destroyed. Map ----- +----------------------------------------------------+ | ?????????? """![#########+####/#### | | ?????# """ """ ! """[=#?????# ]# | | ????? """ """ ![[%####### # """ | | ????? """ """ [%=*%=[ + """ # ="Y" | | ???? 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