Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.12 @ 15:19:05

Player: Draygarth

Result: Destroyed by as-22365 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1243)     1243
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2623

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (134)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
        Wheel
        Wheel

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
           Shield Generator
           EM Pulse Gun
           Beam Rifle
           Particle Gun
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             57   | 5   26  26  .   
  Power                    15   | 1   7   7   .   
    Engine                 14   | 1   6   7   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   3   6   .   
    Treads                 4    | .   .   4   .   
    Leg                    3    | .   3   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | .   8   4   .   
    Device                 2    | .   .   2   .   
    Storage                4    | .   4   .   .   
    Processor              5    | .   3   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   8   9   .   
    Energy Gun             8    | .   3   5   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   3   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   2   4   7   
  Power                    4    | .   1   1   2   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   5    | .   1   1   3   
  Highest Loss Streak      7    | .   1   2   7   
Average Slot Usage (%)     91   | .   95  89  77  
  Engine                   15   | .   13  17  16  
  Treads                   10   | .   .   17  18  
  Leg                      10   | .   22  1   .   
  Wheel                    2    | .   5   1   .   
  Device                   2    | .   .   3   7   
  Storage                  1    | .   2   .   .   
  Processor                14   | .   12  15  11  
  Protection               5    | .   9   1   .   
  Energy Gun               9    | .   2   14  16  
  Ballistic Gun            16   | .   17  15  7   
  Launcher                 3    | .   7   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 5   18  21  19  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 4   10  4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 4   4   4   2   
  Average Carried          2    | 1   2   2   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            3    | 2   3   2   2   

 Class Distribution 
--------------------
 48% | Mutant
 28% | Scavenger-Gunner
 12% | Scavenger-Tank
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1391 | 165  566  660  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1684 | 59   440  1148 37   
  Parts                    134  | 4    32   98   .    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  30   | 1   13  15  1   
  Guns                     26   | 1   9   15  1   
  AOE                      4    | .   4   .   .   
Classes Destroyed          10   | 2   3   4   1   
  Worker                   14   | 1   .   12  1   
  Builder                  5    | .   .   5   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    22   | 1   11  10  .   
  Sentry                   5    | .   .   5   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           10   | 1   5   10  1   
  Combat Bots Only         4    | 1   4   3   1   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2232 | 98   566  1008 560  
  Core                     503  | 11   89   251  152  
  Absorbed by Shields      42   | .    .    42   .    
Core Remaining (%)         77   | 95   60   .    .    
Volleys Fired              151  | 9    56   76   10   
  Largest                  3    | 2    2    3    3    
  Hottest                  119  | 40   80   119  119  
Shots Fired                327  | 18   85   198  26   
  Gun                      319  | 18   77   198  26   
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    8    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  225  | 18   68   131  8    
  Thermal                  78   | .    9    51   18   
  Explosive                8    | .    8    .    .    
  Electromagnetic          16   | .    .    16   .    
  Robot Hit Streak         13   | 3    10   13   12   
  Robot Miss Streak        5    | 2    4    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           205  | 12   48   128  17   
  Core Hits                91   | 3    33   49   6    
  Critical Hits            1    | 1    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3228 | 103  928  1960 237  
  Guns                     2499 | 103  435  1724 237  
  Cannons                  .    | .    .    .    .    
  Explosions               729  | .    493  236  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1660 | 103  423  1063 71   
  Thermal                  732  | .    12   554  166  
  Explosive                651  | .    493  158  .    
  Electromagnetic          185  | .    .    185  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            64   | .    31   33   .    
  Projectiles              .    | .    .    .    .    
  Explosions               64   | .    31   33   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      188  | .    56   132  .    
  Shots                    5    | .    3    2    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        372  | 12   54   372  337  
  Average Temperature      99   | 6    14   102  166  
  Received Heat Transfer   698  | 54   216  408  20   
  Effects                  4    | .    .    3    1    
    Shutdowns              1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1649 | .    25   1215 409  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             363  | 25  290 363 146 
  Initial                  141  | .   16  59  141 
  Average                  167  | 3   176 176 130 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         56   | 100 37  64  100 
  Level 1                  43   | .   62  35  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   6   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           8    | .   3   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | 1   26  30  14  
  Peak Tracking Total      11   | 1   5   6   11  
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          5    | .   2   3   .   
  Max in Single Turn       2    | .   2   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          8    | .   3   5   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   10  8   .   
  Successful               15   | .   8   7   .   
  Failed                   3    | .   2   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   2   2   .   
  Recycling Units          6    | .   5   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Record                   3    | .   2   1   .   
  Robot Analysis           1    | .   .   1   .   
  Terminal Index           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     42   | .   26  16  .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          129  | .   129 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2010 | 92   802  1056 60   
Spaces Moved               1091 | 65   525  482  19   
  Core                     22   | 22   .    .    .    
  Treads                   440  | .    .    421  19   
  Legs                     432  | .    388  44   .    
  Wheels                   197  | 43   137  17   .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  
  Average Speed            127  | 69   109  153  160  
  Slowest Speed            180  | 80   150  180  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 6    68   41   8    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          76   | .    57   19   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      76   | .    57   19   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1434 | 96  671 638 29  
  Wait                     57   | 11  28  18  .   
  Move                     1088 | 64  524 481 19  
  Hop                      .    | .   .   .   .   
  Pick Up                  48   | 7   22  19  .   
  Fast Attach              4    | .   .   4   .   
  Attach                   20   | 5   7   8   .   
  Detach                   .    | .   .   .   .   
  Swap                     33   | .   19  14  .   
  Drop                     32   | .   15  17  .   
  Fire                     151  | 9   56  76  10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
   93 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Repaired Grenade Launcher
  788 | -10/Materials | Discovered new exit (range 16)
  895 | -10/Materials | Entered another Materials area
  895 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1258 | -9/Materials  | Build established: Scavenger-Gunner
 1384 | -9/Materials  | Repaired Hvy. Assault Rifle
 1596 | -9/Materials  | Discovered new exit (range 15)
 1626 | -9/Materials  | Core integrity fell below 50%
 1951 | -9/Materials  | Entered Mines
 1954 | -9/Mines      | Assembled infested the area
 1995 | -9/Mines      | Core integrity fell below 20%
 2011 | -9/Mines      | Destroyed by as-22365 with Assembled Heavy Rifle

 Last Messages 
---------------
01994_ Lgt. Treads destroyed.
01995_ Ion Engine destroyed.
01996_ Shield Generator destroyed.
01996_ D-53 Grenadier destroyed.
01997_ The unstable cave ceiling collapses.
[Achievement: Storm Trooper]
01998_ The unstable cave ceiling collapses.
01998_ Hvy. Assault Rifle destroyed.
01999_ Beam Rifle destroyed.
Once familiar with the basic mechanics, press ESC then '3' to read the
  in-game manual for more details.
02000_ The unstable cave ceiling collapses.
02001_ D-53 Grenadier destroyed.
02002_ The unstable cave ceiling collapses. <x2>
02003_ Critical hit.
02003_ Sml. Laser destroyed.
02004_ Overheating: Visual Processing Unit damaged (-5).
02004_ The unstable cave ceiling collapses.
02004_ Ion Engine destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Shield Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              TerrabombAccelerationWand
  Manual?         0
Play Time         00:59:41
  Cumulative      1.9 hours
  Start           2021.06.12 @ 14:13:48
  End             2021.06.12 @ 15:19:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bae79ce0-a6c8-4be2-8707-2f8697171459