Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 21:43:32 Player: Balonith Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1657) 1657 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 5622 Bonus ------- Follower Combat Kills 95 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Precision Energy Filter Microactuators Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Cargo Legs > --- UTILITY ---------- Advanced Melee Analysis Suite Microactuators Microactuators Makeshift Light Armor Plating > --- WEAPON ----------- Plasma Rifle Thermoblaster Makeshift Hammer Makeshift Axe > --- INVENTORY -------- High-capacity Matter Pod Weight Redist. System Improved Targeting Computer Microactuators Improved Light Armor Plating [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Cargo Legs Leg Cargo Legs Utility Microactuators Device Microactuators Storage Small Battery Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 55 | 5 2 5 13 18 . . 12 Power 4 | 1 . . 1 2 . . . Engine 3 | 1 . . 1 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . 1 . 1 . . 3 Treads . | . . . . . . . . Leg 7 | 2 . 1 . 1 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 1 2 8 8 . . 5 Device 10 | . . 1 5 2 . . 2 Storage 2 | . . . 1 1 . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 10 | . 1 1 2 4 . . 2 Artifact . | . . . . . . . . Weapon 20 | 2 1 2 4 7 . . 4 Energy Gun 7 | . . . 4 1 . . 2 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 6 | 2 . 2 . 1 . . 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Parts Lost 13 | . . . 2 4 . . 7 Power 3 | . . . 1 . . . 2 Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 1 3 . . 2 Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 4 | . . . 1 3 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 82 77 72 73 76 76 76 Engine 8 | . 14 11 10 7 7 7 4 Core 3 | . . . . 4 7 7 6 Leg 12 | . 28 15 8 8 15 15 13 Device 8 | . . 8 14 5 15 15 14 Storage 1 | . . . . 3 . . . Processor 2 | . . . . 3 7 7 6 Protection 13 | . 11 19 12 15 7 7 6 Energy Gun 7 | . . . 16 11 . . 5 Ballistic Gun 6 | . 15 17 8 . . . . Launcher 3 | . 12 6 . . . . 3 Impact Weapon 2 | . . . . 3 7 7 4 Slashing Weapon 2 | . . . . 3 7 7 6 Naked Turns 44 | . . . . . . . 44 Heaviest Build 49 | 7 12 34 46 49 34 34 42 Greatest Support 75 | 20 20 55 55 73 73 73 75 Greatest Overweight (x) 3 | . . 3 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 5 5 Average Carried 3 | . 1 3 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 3 5 5 5 3 Class Distribution -------------------- 28% | Gladiator 26% | Tank 26% | Mutant 8% | Subdweller-Mutant 5% | Subdweller-Tank 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Matter Collected 1262 | 205 2 293 324 339 . . 99 Remotely . | . . . . . . . . Salvage Created 1693 | . 2 108 314 571 . . 698 Parts 90 | . 3 12 14 34 . . 27 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 48 | . . 11 . . . . 37 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Combat Hostiles Destroyed 30 | . . 7 6 7 . . 10 Melee 8 | . . . . 3 . . 5 Guns 9 | . . . 5 4 . . . AOE 12 | . . 7 1 . . . 4 Classes Destroyed 10 | . 1 1 5 2 . . 1 Builder 1 | . . . 1 . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . 1 . . . Watcher 5 | . 1 . 1 3 . . . Swarmer 1 | . . . 1 . . . . Grunt 8 | . . . 1 . . . 7 Sentry 6 | . . . 3 3 . . . Hunter 3 | . . . 1 . . . 2 Programmer 5 | . . . . 4 . . 1 Subdweller 7 | . . 7 . . . . . Best Kill Streak 7 | . 1 7 4 2 . . 5 Combat Bots Only 7 | . . 7 3 1 . . 4 Max Kills in Single Turn 3 | . 1 3 2 1 . . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 . . . 2 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Hostile Shots Fired 318 | . . 20 58 88 . . 152 Missed 102 | . . 9 16 30 . . 47 Damage Taken 3577 | . 57 285 602 702 . . 1931 Core 816 | . . 45 62 111 . . 598 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 82 88 . . . . Volleys Fired 61 | . 1 13 30 13 . . 4 Largest 4 | . 2 2 3 4 . . 2 Hottest 335 | . 50 50 165 213 . . 335 Shots Fired 172 | . 2 23 90 49 . . 8 Gun 149 | . 1 11 90 43 . . 4 Cannon 6 | . . . . 6 . . . Launcher 17 | . 1 12 . . . . 4 Special . | . . . . . . . . Kinetic 77 | . 1 11 52 13 . . . Thermal 8 | . . . . . . . 8 Explosive 13 | . 1 12 . . . . . Electromagnetic 74 | . . . 38 36 . . . Robot Hit Streak 10 | . . 6 10 8 . . 2 Robot Miss Streak 4 | . 2 3 4 2 . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 154 | . . 13 56 44 . . 41 Core Hits 72 | . 3 16 16 21 . . 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . 1 Critical Strikes 11 | . . . 3 3 . . 5 Destroy 2 | . . . 2 . . . . Corrupt 2 | . . . 1 1 . . . Smash 1 | . . . . . . . 1 Sever 6 | . . . . 2 . . 4 Melee Attacks 69 | . . . . 15 . . 54 Impact 13 | . . . . 3 . . 10 Slashing 56 | . . . . 12 . . 44 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . . . 3 . . 9 Damage Inflicted 5099 | . 17 1038 1155 1112 . . 1777 Guns 1560 | . . 39 1009 447 . . 65 Cannons 139 | . . . . 139 . . . Explosions 1431 | . 17 999 109 85 . . 221 Melee 1932 | . . . . 441 . . 1491 Ramming 37 | . . . 37 . . . . Kinetic 824 | . . 39 544 241 . . . Thermal 480 | . . . 109 85 . . 286 Explosive 1016 | . 17 999 . . . . . Electromagnetic 810 | . . . 465 345 . . . Impact 451 | . . . . 142 . . 309 Slashing 1481 | . . . . 299 . . 1182 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 Average Corruption 1 | . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 8 . 1 9 Message Errors 5 | . . . . 1 . . 4 Matter Fused 4 | . . . . 3 . 1 . Heat Flow Errors 3 | . . . . 2 . . 1 Energy Discharges 4 | . . . . 2 . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 128 | . . . 27 31 . . 70 Projectiles 10 | . . . . 10 . . . Explosions 27 | . . . 27 . . . . Melee 91 | . . . . 21 . . 70 Knockbacks 4 | . . . . 4 . . . Impact 1 | . . . . 1 . . . Kinetic 3 | . . . . 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . 18 5 37 . . . . Shots 4 | . 1 1 2 . . . . Rammed . | . . . . . . . . Targets Rammed 8 | . . . 8 . . . . Kicked 8 | . . . 8 . . . . Crushed . | . . . . . . . . Highest Temperature 645 | . 10 . 410 645 . . 392 Average Temperature 152 | . 7 . 123 187 . . 147 Received Heat Transfer 831 | . . 39 126 102 . . 564 Effects 21 | . . . 2 15 . . 4 Shutdowns 6 | . . . 2 3 . . 1 Energy Bleed 6 | . . . . 3 . . 3 Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 5 | . . . . 5 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 2 4 . . 2 Impact Corruptions 3 | . . . . 2 . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 516 | . . . 100 50 . . 366 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Peak Influence 264 | . 45 . 264 102 . . . Initial 35 | . . . . 35 . . . Average 59 | . 36 . 136 38 . . . Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 94 | 100 100 . 74 100 . . . Level 1 5 | . . . 25 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . 4 . . . Investigation . | . . . . . . . . Extermination 3 | . . . . 3 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 2 9 14 11 . . 20 Peak Tracking Total 6 | . 2 5 4 2 . . 6 Tactical Retreats 5 | . 1 . 2 . . . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Machines Disabled 3 | . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Machines Accessed 14 | . 1 1 2 6 . 4 . Terminals 3 | . 1 . . 2 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 54 | . 2 9 4 8 . 31 . Successful 44 | . 1 9 2 1 . 31 . Failed 10 | . 1 . 2 7 . . . Catastrophic 4 | . . . 1 3 . . . Database Lockouts . | . . . . . . . . Manual 3 | . 3 . . . . . . Terminals 5 | . 2 . . 3 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 41 | . 1 9 . . . 31 . Record 20 | . 1 8 . . . 11 . Part Schematic 11 | . . . . . . 11 . Robot Schematic 6 | . . . . . . 6 . Prototype ID Bank 3 | . . . . . . 3 . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 6 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Total Allies 2 | . . . 1 . . . 1 Largest Group 1 | . . . 1 . . . 1 Highest-Rated Group 96 | . . . 16 . . . 96 Highest-Rated Ally 96 | . . . 16 . . . 96 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . 2 . . . 16 Total Damage 639 | . . . 33 . . . 606 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Turns Passed 4087 | 53 410 666 568 1544 28 120 698 Spaces Moved 2604 | 42 140 476 306 1059 23 97 461 Core 28 | 6 . 1 . . . . 21 Treads . | . . . . . . . . Legs 2576 | 36 140 475 306 1059 23 97 440 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 125 125 125 50 Average Speed 126 | 110 120 127 130 129 125 125 122 Slowest Speed 260 | 120 120 200 130 130 125 125 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 24 28 25 18 6 74 45 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 3 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 65 | . 7 24 11 7 . . 16 Melee . | . . . . . . . . Projectile 4 | . . . 3 1 . . . AOE 61 | . 7 24 8 6 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Total 3241 | 46 379 515 408 1198 22 96 577 Wait 406 | . 235 7 38 79 . . 47 Move 2597 | 41 139 475 305 1058 22 96 461 Hop . | . . . . . . . . Pick Up 16 | . 2 4 1 8 . . 1 Fast Attach 35 | 5 1 4 10 9 . . 6 Attach 5 | . . 1 . 4 . . . Detach 2 | . . 2 . . . . . Swap 15 | . 1 . 3 5 . . 6 Drop 34 | . . 5 11 10 . . 8 Fire 61 | . 1 13 30 13 . . 4 Melee 56 | . . . . 12 . . 44 Ram . | . . . . . . . . Kick 8 | . . . 8 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Entered Subcaves 519 | -10/Subcaves | Identified exit to Materials 546 | -10/Subcaves | Visited 4L-MR0's lab 626 | -10/Subcaves | Found Cargo Legs 628 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 740 | -10/Subcaves | Ambushed by swarm of Subdwellers 765 | -10/Subcaves | Ambushed by Subdweller buried in earth 792 | -10/Subcaves | Destroyed 7 combat bots 837 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1036 | -10/Subcaves | Learned 2 Materials zone layouts 1094 | -10/Subcaves | Build established: Subdweller-Mutant 1130 | -10/Subcaves | Entered Materials 1130 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1668 | -8/Materials | Discovered new exit (range 13) 1697 | -8/Materials | Build established: Tank 1698 | -8/Materials | Entered Factory 1698 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2515 | -7/Factory | Lost 3 parts (2u1w) 2790 | -7/Factory | Build established: Gladiator 3236 | -7/Factory | Discovered new exit (range 4) 3242 | -7/Factory | Entered Lower Caves 3257 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3270 | -7/Lower Caves | Entered Data Miner 3270 | -7/Data Miner | Discovered new exit (range 6) 3294 | -7/Data Miner | Met Data Miner 3329 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3329 | -7/Data Miner | Learned location of Section 7 (-2) 3353 | -7/Data Miner | Received God Mode back door access code from Data Miner 3390 | -7/Data Miner | Entered Proximity Caves 3654 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3723 | -6/Proximity Caves | Ambushed by research squad 3812 | -6/Proximity Caves | Core integrity fell below 50% 3847 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3954 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3966 | -6/Proximity Caves | Learned Factory stockpile data 4032 | -6/Proximity Caves | Escorted by Enhanced Grunt 4043 | -6/Proximity Caves | Released all parts (6) 4046 | -6/Proximity Caves | Core integrity fell below 20% 4073 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4088 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04033_ Penetrated by Slug. 04036_ Mic. Nuclear Core destroyed. 04039_ Penetrated by Slug. 04039_ Slug penetrates Wall. 04040_ Adv. Melee Analysis Suite destroyed. 04042_ Penetrated by Slug. 04042_ Microactuators destroyed. 04042_ Penetrated by Slug. 04043_ Released Lyr. Medium Armor Plating. 04043_ Released Thermoblaster. 04043_ Released Plasma Rifle. 04043_ Released Mak. Axe. 04043_ Released Carbon-fiber Leg. 04043_ Released Microactuators. 04062_ MBDW V|>PRZT,QH5:G>L7SEZ| AZAMYBHMO% 04082_ Penetrated by Slug. 04086_ Critical hit (Burn: +37). 04087_ Acquired Prototype Leg. 04087_ Identified Enh. Flexi-carbon Leg. 04088_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ????????????## ?###????????????????????????????? | | ???? ## ## ##???????????????????????????? | | ???? #??????###??????????????????? | | ???? #??#??## #??????????????????? | | ???? ##### ### ## #?## #??????????????????? | | ??????????????#???# ### #??????????????????? | | ????????????###?### ##### ##?????????????????? | | ???????????## ## #?## ##????????????????? | | ??????????## #?# ##???????????????? | | ??????????# ##?# ## #???????????????? | | ??????# ### ### ## #???????????????? | | ?????# #### #???????????????? | | #????#### ## ## ### #???????????????? | | #??????##### ?# #?# #???????????????? | | ###????## ## ### # #?## #???????????????? | | #???## ## ## # ###???##???????????????? | | ??## ## ##= #??????????????????????? | | # #?## ##### #????###???????????????? | | # ### ##???# #???## ##??????????????? | | # ##????#%%#??## #??????????????? | | # ## ###????##%!#### ##?????????????? | | # ## #??????#!!@] # ###???????????? | | ## #???#??#;! ;;# ##??????????? | | # ### ### #?## ?#; ;/ #??????????? | | # #### #?## #### ##; =!h ## #??????????? | | #??# #?# %!] #### #??????????? | | #?? #?# ##??# #??????????? | | ##### #?## ###???# ###??????????? | | ##???? ? #??### #?????###????????????? | | #????? #????## ;;## #???????????????? | | #????? #####?????# ;##? #??????????????? | | #????? ????????? #?? #??????????????? | | #????? ???????? ?? #??????????????? | | #????? #??????? $ ?? ####??????????????? | | #????? ???????###; ? ##?????????????????? | | #???????????????? " ?# #??????????????????? | | # ???????????????### "% ##?#???????????????????? | | ? #????????????????# "###??????????????????????? | | ? #????????????????## ?????????????????????????? | | ? ##?????????????????# ?????????????????????????? | | ?##??????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 950 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Railgun | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Librarian The Oracle Watch This! Challenges ------------ None Game ------ Seed BattleShadeCannon Manual? 0 Play Time 00:50:05 Cumulative 4.5 hours Start 2024.06.29 @ 20:52:15 End 2024.06.29 @ 21:43:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d758e176-9e54-47b7-8ef9-fcea50eb7f3f