Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.01.03 @ 20:30:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2570) 2570 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5654 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 220/700 Matter 22/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Kinecellerator Propulsion Shielding > --- WEAPON (6) ------- Flak Gun Assault Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Structural Scanner Terrain Scanner Improved Terrain Scan Processor Core Analyzer Improved Weapon Shielding System Backup Module Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Kinecellerator Propulsion Shielding > --- WEAPON ----------- Flak Gun Assault Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Structural Scanner Terrain Scanner Improved Terrain Scan Processor Improved Weapon Shielding System Backup Module Heavy Assault Rifle Flak Gun [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Matter Filter Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 4 | . . . . 2 2 Parts Attached 67 | 7 3 6 12 28 11 Power 15 | 1 1 1 4 6 2 Engine 15 | 1 1 1 4 6 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 1 6 . Treads . | . . . . . . Leg 9 | 2 . . 1 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . 2 5 5 1 Device 5 | . . . 1 3 1 Storage 4 | 1 . . 3 . . Processor 4 | 1 . 1 1 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 28 | 2 2 3 2 11 8 Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | . . 3 2 9 3 Ballistic Cannon 7 | . . . . 2 5 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . 1 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 1 . Average Slot Usage (%) 98 | . 100 99 99 96 99 Engine 17 | . 25 20 20 15 13 Leg 17 | . 25 20 20 15 14 Device 3 | . . . 5 5 2 Storage 8 | . 12 10 11 8 7 Processor 15 | . 12 19 20 16 11 Protection 4 | . . 10 2 1 7 Energy Gun 1 | . 25 . . . . Ballistic Gun 20 | . . 19 20 29 18 Ballistic Cannon 8 | . . . . 1 23 Naked Turns . | . . . . . . Heaviest Build 81 | 13 18 23 38 49 81 Greatest Support 25 | 20 20 20 20 25 25 Greatest Overweight (x) 14 | 4 . 1 3 14 3 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 6 7 8 10 10 10 Average Carried 8 | 4 5 6 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 5 7 7 10 10 9 Class Distribution -------------------- 45% | Hacker-Mutant 21% | Scavenger-Executioner 20% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2357 | 256 44 138 642 679 598 Remotely . | . . . . . . Salvage Created 3153 | . 194 180 1215 1043 521 Parts 177 | . 10 7 69 57 34 Haulers Intercepted 5 | . . . 4 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 55 | . 4 5 19 17 10 Guns 49 | . 3 5 19 17 5 Cannons 5 | . . . . . 5 AOE 1 | . 1 . . . . Classes Destroyed 11 | . 3 1 5 1 1 Worker 1 | . . . 1 . . Builder 6 | . . . 2 1 3 Hauler 5 | . . . 4 1 . Recycler 5 | . . . 3 1 1 Operator 3 | . . . 1 . 2 Watcher 6 | . 1 . . 2 3 Swarmer 5 | . 2 . . . 3 Grunt 31 | . 2 2 12 12 3 Brawler 2 | . . . . 1 1 Sentry 15 | . . 3 7 4 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 2 3 6 4 5 Combat Bots Only 4 | . 2 3 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 1 . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 1646 | . 90 66 207 560 723 Core 626 | . 15 9 39 83 480 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 94 . 88 84 . Volleys Fired 146 | . 11 10 50 45 30 Largest 6 | . 2 2 2 4 6 Hottest 260 | . 90 50 50 134 260 Shots Fired 471 | . 22 20 100 168 161 Gun 371 | . 22 20 100 161 68 Cannon 100 | . . . . 7 93 Launcher . | . . . . . . Special . | . . . . . . Kinetic 449 | . . 20 100 168 161 Thermal 11 | . 11 . . . . Explosive . | . . . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 35 | . 13 15 35 35 17 Robot Miss Streak 6 | . 3 1 2 3 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 344 | . 17 19 85 124 99 Core Hits 151 | . 8 10 48 48 37 Critical Hits 2 | . . . 1 1 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5576 | . 248 455 1492 1773 1608 Guns 4791 | . 210 455 1492 1730 904 Cannons 728 | . . . . 24 704 Explosions 38 | . 38 . . . . Melee . | . . . . . . Ramming 19 | . . . . 19 . Kinetic 5309 | . . 455 1492 1754 1608 Thermal 126 | . 126 . . . . Explosive . | . . . . . . Electromagnetic 122 | . 122 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 41 | . . . . . 41 Projectiles 41 | . . . . . 41 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 862 | . 174 7 30 511 862 Average Temperature 176 | . 76 4 9 136 274 Received Heat Transfer 771 | . 54 27 159 459 72 Effects 65 | . . . . 11 54 Shutdowns 19 | . . . . 2 17 Energy Bleed 15 | . . . . 2 13 Interference 9 | . . . . 4 5 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . . . . 2 2 Damage (minor) 3 | . . . . 1 2 Damage (major) 6 | . . . . . 6 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 309 | . 309 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 456 | . 143 227 456 245 205 Average Influence 99 | . 57 160 209 114 82 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 82 | 100 100 73 37 79 99 Level 1 16 | . . 26 56 20 . Level 2 1 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 5 2 7 Investigation 8 | . . 1 3 2 2 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 7 5 22 20 16 Peak Tracking Total 4 | . 3 3 2 4 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 8 | . . . 1 4 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 3 | . 1 . 1 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 17 | . 3 1 8 3 2 Terminals 15 | . 3 1 7 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 75 | . 18 5 32 14 6 Successful 66 | . 17 3 28 14 4 Failed 9 | . 1 2 4 . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 69 | . 18 5 31 9 6 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 60 | . 17 3 27 9 4 Record 13 | . 2 1 4 5 1 Part Schematic 5 | . . . 4 . 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 4 | . . 1 2 . 1 Open Door 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 3 | . 1 . 1 1 . Emergency Access Points 4 | . 3 . 1 . . Alert Level 2 | . 1 . 1 . . Locate Traps 7 | . 2 1 3 1 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . . 1 . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Transport Status 2 | . 1 . 1 . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . 1 . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 1 5 3 2 Full Trace Events 12 | . 2 1 4 3 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4562 | 892 283 274 812 1042 1259 Spaces Moved 2052 | 357 191 136 399 381 588 Core 79 | 61 . . . 18 . Treads . | . . . . . . Legs 1973 | 296 191 136 399 363 588 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 180 Average Speed 163 | 129 120 148 150 200 187 Slowest Speed 750 | 250 120 150 210 750 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 22 26 12 62 35 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 3 . . 3 20 Melee . | . . . . . . Projectile 23 | . . . . 3 20 AOE 3 | . 3 . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2914 | 785 223 189 510 546 661 Wait 580 | 416 14 29 32 76 13 Move 2047 | 356 190 135 398 380 588 Hop . | . . . . . . Pick Up 31 | 6 3 5 5 5 7 Fast Attach 25 | 6 2 . 1 12 4 Attach 13 | 1 1 2 2 4 3 Detach 1 | . . . 1 . . Swap 29 | . . 4 9 12 4 Drop 36 | . 2 4 7 11 12 Fire 146 | . 11 10 50 45 30 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 5 | . . . 5 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 893 | -11/Scrapyard | Entered Materials 893 | -10/Materials | Evolved 1 slot: Power x1 930 | -10/Materials | Build established: Hacker-Mutant 1093 | -10/Materials | Identified exit to Mines 1105 | -10/Materials | Identified exit to Materials 1105 | -10/Materials | Discovered exit to Materials (range 8) 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Utility x2 1349 | -9/Materials | Identified exit to Storage 1349 | -9/Materials | Discovered exit to Storage (range 13) 1450 | -9/Materials | Entered Storage 1452 | -9/Storage | Identified exit to Materials 1462 | -9/Storage | Identified exit to Recycling 2262 | -9/Storage | Entered Materials 2262 | -8/Materials | Evolved 2 slots: Weapon x2 2491 | -8/Materials | Repaired Hvy. Assault Rifle 2509 | -8/Materials | Repaired Hvy. Assault Rifle 2572 | -8/Materials | Build established: Scavenger-Gunner 3299 | -8/Materials | Identified exit to Factory 3299 | -8/Materials | Discovered exit to Factory (range 4) 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Weapon x2 3581 | -7/Factory | Build established: Scavenger-Executioner 4454 | -7/Factory | Core integrity fell below 50% 4563 | -7/Factory | Self-destructed Last Messages --------------- Wherever possible [Derelict] robots tend to salvage and use discarded technology from my operations, but more recently they have begun to develop weapon systems of their own, showing a keen fascination with melee combat and unreliable but sometimes surprisingly powerful projectile weapons. These and other traits again prove that survival is indeed a strong creative motivator. Common [Derelict] weapons include the [Beamcaster], [Battle Rifle], and [Derelict] Rail Weapons, and even some electromagnetic designs like the [Riot Gun] and [Arc Thrower]. >>Schematic(Lightning Gun) Downloading schematic... Lightning Gun Rating: 4 Schematic downloaded. >>Prototypes Downloading prototype IDs... Exp. Utility Shielding Prc. Rocket Launcher 04551_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 04554_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 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"" """???????????????# | | ???????????????????????""F""???"???????????????# | | ?????????????????????????"?????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Storage | Hacked Lrn. Terrain Scanner | -9/Storage | Hacked Rocket Launcher | -9/Storage | Hacked Imp. Utility Shielding | -9/Storage | Hacked Lightning Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodPhasingRay Manual? 0 Play Time 00:36:51 Cumulative 747.6 hours Start 2020.01.03 @ 19:55:48 End 2020.01.03 @ 20:30:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 570 Rogue 62 Adventurer 0 Explorer 508 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f3f2fa1-d631-4897-b192-fa9f41110409