Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 11:39:51

Player: acra

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (657)      657
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2402

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             345/550
Matter                     400/400
Energy                     126/160
System Corruption          0%
Temperature                Hot (242)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (4) ------
         Cooling System
   Small Storage Unit
  Medium Matter Pod
>        --- WEAPON (3) -------
         Particle Gun
         Spread Laser
>        --- INVENTORY (8) ----
         Ion Engine
         Aluminum Leg
         Wheel
         Hacking Suite
         Grenade Launcher
   Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
    Medium Matter Pod
  Advanced Visual Processing Unit
>          --- WEAPON -----------
           Particle Gun
           Spread Laser
     Heavy Mace
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Wheel
     Light Armor Plating
           Particle Gun
           Spread Laser
           Spread Laser
           Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             29   | 6   4   3   16  
  Power                    3    | 1   .   .   2   
    Engine                 1    | 1   .   .   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   2   8   
    Energy Gun             11   | 1   2   2   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   92  85  99  
  Engine                   8    | .   14  11  6   
  Core                     1    | .   .   .   2   
  Leg                      25   | .   28  22  26  
  Device                   5    | .   .   .   8   
  Storage                  19   | .   21  22  18  
  Processor                7    | .   .   8   8   
  Energy Gun               23   | .   15  22  26  
  Ballistic Gun            1    | .   10  .   .   
Peak Build Rating          22   | 6   7   11  22  
  Average Rating           13   | 4   6   9   18  
  On Entrance              6    | .   6   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  14  16  24  
  Greatest Support         33   | 20  20  20  33  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 3   8   8   8   
  Average Carried          7    | 1   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   7   6   

 Class Distribution 
--------------------
 47% | Skirmisher
 44% | Mutant
  7% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           585  | 196 120 60  209 
  Remotely                 .    | .   .   .   .   
Salvage Created            644  | .   74  60  510 
  Parts                    45   | .   7   6   32  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   1   1   14  
  Guns                     16   | .   1   1   14  
Classes Destroyed          9    | .   3   1   5   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    5    | .   1   .   4   
  Brawler                  1    | .   .   .   1   
  Sentry                   6    | .   .   1   5   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           3    | .   2   1   3   
  Combat Bots Only         3    | .   1   1   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        78   | .    2    6    70   
  Missed                   23   | .    .    2    21   
Damage Taken               1043 | .    48   63   932  
  Core                     215  | .    10   .    205  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  96   100  .    
Volleys Fired              44   | .    7    5    32   
  Largest                  3    | .    2    2    3    
  Hottest                  195  | .    70   130  195  
Shots Fired                119  | .    14   10   95   
  Gun                      116  | .    13   10   93   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    1    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  6    | .    6    .    .    
  Thermal                  101  | .    1    7    93   
  Explosive                3    | .    1    .    2    
  Electromagnetic          9    | .    6    3    .    
  Robot Hit Streak         15   | .    6    7    15   
  Robot Miss Streak        5    | .    1    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           84   | .    9    6    69   
  Core Hits                90   | .    5    6    79   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1303 | .    145  111  1047 
  Guns                     1239 | .    91   102  1046 
  Cannons                  .    | .    .    .    .    
  Explosions               54   | .    54   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    9    1    
  Kinetic                  29   | .    29   .    .    
  Thermal                  1168 | .    54   68   1046 
  Explosive                .    | .    .    .    .    
  Electromagnetic          96   | .    62   34   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    28   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    .    3    1    
  Kicked                   4    | .    .    3    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        413  | .    32   142  413  
  Average Temperature      108  | .    17   50   130  
  Received Heat Transfer   282  | .    12   9    261  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1651 | .    50   80   1521 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             293  | .   99  83  293 
  Initial                  41   | .   .   41  34  
  Average                  90   | .   41  54  128 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         85   | 100 100 100 73  
  Level 1                  14   | .   .   .   26  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   4   4   21  
  Peak Tracking Total      5    | .   2   2   5   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   5   .   5   
  Terminals                9    | .   4   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   13  .   13  
  Successful               14   | .   6   .   8   
  Failed                   12   | .   7   .   5   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   6   .   3   
  Terminals                25   | .   12  .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   5   .   8   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          2    | .   .   .   2   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              4    | .   1   .   3   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1040 | 55  178 231 576 
Spaces Moved               594  | 37  118 162 277 
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     592  | 35  118 162 277 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 118 120 120 120 
  Slowest Speed            190  | 190 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 4   21  21  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 21   | .   6   .   15  
Terrain Destroyed          24   | .   9   .   15  
  Melee                    1    | .   .   .   1   
  Projectile               .    | .   .   .   .   
  AOE                      23   | .   9   .   14  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      821  | 45  140 189 447 
  Wait                     120  | .   6   10  104 
  Move                     591  | 36  117 161 277 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 3   5   3   7   
  Fast Attach              12   | 6   2   1   3   
  Attach                   5    | .   .   1   4   
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   2   1   9   
  Drop                     14   | .   1   4   9   
  Fire                     44   | .   7   5   32  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   .   3   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 19)
  234 | -10/Materials | Entered another Materials area
  234 | -9/Materials  | Evolved 2 slots: Utility x2
  315 | -9/Materials  | Build established: Mutant
  453 | -9/Materials  | Discovered new exit (range 11)
  465 | -9/Materials  | Entered another Materials area
  465 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  842 | -8/Materials  | Build established: Skirmisher
 1041 | -8/Materials  | Self-destructed

 Last Messages 
---------------
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Knocked back.
Penetrated by Slug.
Knocked back.
Imp. Aluminum Leg destroyed.
Particle Gun destroyed.
Adv. Visual Processing Unit destroyed.
Critical hit (Blast).
Knocked back.
Penetrated by Slug.
M-13 Machinist repairs H-61 Shepherd.
K-01 Serf collects debris.
Knocked back.
Penetrated by Slug.
Spread Laser destroyed.
K-01 Serf collects debris.
Knocked back.
Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????  ##     ## "" |
| ????????????????????????????????????   ###+#### "" |
| ????????????????????????????????????          #    |
| ????????????????????????????????????          +    |
| ????????????????????????????????????          #    |
| ????????????????????????????????????   ########    |
| ???????????????????????????????????? ###??????#    |
| ??????????????????????????????????????????????#### |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????###?#  |
| ???????????????????????????????????????????##   ## |
| ???????????????????????????????????????????#    #  |
| ????????????????????????????????????????????#   #  |
| ?????????????????????????????????????????????#     |
| ??????????????????????????????????????????????? #  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????## |
| ???????????????????????????##???????###???###????# |
| ???????????????????????####;#####???  ##### ###### |
| ???????????????????????#        #???  ##  *  !! ## |
| ???????????????????????#        #???  ##  %  != ## |
| ?????????????????#?????#        #???  ##  =  != ## |
| ????????????????# ###### @%     #???  ##        ## |
| ????????????????# !=   #        #???  ##        ## |
| ????????????????# !=   #x %     #???  ##        +% |
| ????????????????# [=   +        #???  ##  ""T""%## |
| ????????????????#      #  =     #     ##[ """"" ## |
| ????????????????#!     # =%[    #     ##     =% #  |
| ????????????????#      ##;;######     #######+###  |
| ????????????????#####+## Hm!#######+#######  % ##  |
| ????????????????#        "                     ##  |
| ????????????????#        "T              %   T ##  |
| ????????????????#  #####% k ######## ###%##    ##  |
| ?????????#??????#  ######+####?????# #?# ########  |
| ???????  #    #?#  #  %  %   #?????# #?#[#??????#  |
| ??????   /         #  ]      #######+### #??????## |
| ?????????#         /%        #         # #????#### |
| ?????????#  ! ## ###         # *       #=######    |
| ??????????????? ???#         #         #% =        |
| ??????????????# ???#         #     """ +=*         |
| ??????????????#????#       ! #""   """ #           |
| ???????????????????#         #"T   """ ########    |
| ???????????????????###########""       #??????##   |
| ?????????????????????????????#    !    #???????#   |
| ?????????????????????????????###########???????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            160
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedDecoyCleaver
  Manual?         0
Play Time         00:16:42
  Cumulative      31.5 hours
  Start           2025.01.11 @ 11:10:40
  End             2025.01.11 @ 11:39:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           36
  Adventurer      17
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a717397-0913-4594-a01f-acc581551bca