Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 01:30:53 Player: GipsyDog Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1102) 1102 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3547 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Kinecellerator Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Shield Generator > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Kinecellerator Bomb Factory No. 2 Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Datajack Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 6 6 18 1 6 6 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 6 . 1 1 Treads 1 | . . . . . 1 Leg 11 | 2 2 6 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 4 . 1 1 Device 4 | . . 2 . 1 1 Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 7 1 4 4 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 7 | . . 3 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon 4 | . 1 1 . 2 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 95 | . 90 98 100 100 76 Engine 10 | . 14 11 11 11 7 Leg 31 | . 28 31 33 33 23 Device 8 | . . 6 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 6 11 11 11 Protection 1 | . 5 8 . . . Ballistic Gun 3 | . 21 5 1 . . Launcher 1 | . . 2 9 . 1 Slashing Weapon 1 | . . 3 11 1 . Piercing Weapon 6 | . . . . 9 7 Special Melee Weapon 7 | . 4 4 . 10 4 Naked Turns . | . . . . . . Heaviest Build 21 | 13 16 19 15 15 21 Greatest Support 43 | 20 20 33 33 43 43 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 1 6 6 6 6 6 Average Carried 5 | . 4 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 1 6 6 6 6 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 969 | 166 254 244 24 83 198 Remotely . | . . . . . . Salvage Created 1159 | . 271 417 9 . 462 Parts 81 | . 25 29 5 . 22 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 9 10 4 . 11 Melee 7 | . . 1 . . 6 Guns 16 | . 9 7 . . . AOE 11 | . . 2 4 . 5 Classes Destroyed 7 | . 3 3 . . 1 Worker 2 | . . 2 . . . Hauler 1 | . 1 . . . . Swarmer 14 | . 6 3 4 . 1 Grunt 10 | . 3 2 . . 5 Duelist 4 | . . 1 . . 3 Sentry 5 | . . 4 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 4 4 4 . 4 Combat Bots Only 4 | . 3 3 4 . 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1569 | . 158 456 75 . 880 Core 455 | . 43 114 26 . 272 Absorbed by Shields 151 | . . 13 35 . 103 Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 71 | . 26 29 6 . 10 Largest 2 | . 2 2 1 . 1 Hottest 43 | . 40 43 30 . 39 Shots Fired 96 | . 45 35 6 . 10 Gun 78 | . 45 33 . . . Cannon . | . . . . . . Launcher 18 | . . 2 6 . 10 Special . | . . . . . . Kinetic 52 | . 38 14 . . . Thermal . | . . . . . . Explosive 18 | . . 2 6 . 10 Electromagnetic 26 | . 7 19 . . . Robot Hit Streak 24 | . 15 14 16 . 24 Robot Miss Streak 2 | . 2 1 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 111 | . 37 34 4 9 27 Core Hits 65 | . 15 18 6 . 26 Critical Hits 4 | . . 2 . . 2 Critical Kills 4 | . . 2 . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks 46 | . 5 5 3 12 21 Impact . | . . . . . . Slashing 8 | . . 3 3 . 2 Piercing 18 | . . . . . 18 Sneak Attacks 14 | . 3 1 . 9 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2970 | . 402 702 385 . 1481 Guns 756 | . 395 361 . . . Cannons . | . . . . . . Explosions 1475 | . . 238 327 . 910 Melee 721 | . . 103 58 . 560 Ramming 18 | . 7 . . . 11 Kinetic 505 | . 320 185 . . . Thermal 60 | . . 60 . . . Explosive 1415 | . . 178 327 . 910 Electromagnetic 251 | . 75 176 . . . Impact . | . . . . . . Slashing 202 | . . 103 58 . 41 Piercing 519 | . . . . . 519 Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . 15 30 . 1 Projectiles . | . . . . . . Explosions 45 | . . 15 30 . . Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . 3 16 10 . 61 Shots 5 | . . 1 1 . 3 Rammed 4 | . 4 . . . . Targets Rammed 5 | . 4 . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 48 | . 48 39 . . 12 Average Temperature 20 | . 19 26 . . 4 Received Heat Transfer 336 | . 30 114 . . 192 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 100 . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 382 | . 225 382 159 . . Initial 69 | . . 39 69 . . Average 143 | . 94 228 144 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 73 | 100 86 40 100 . . Level 1 26 | . 13 60 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 12 14 3 . 21 Peak Tracking Total 7 | . 4 5 4 . 7 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 7 2 . 1 . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 23 7 . 6 . Successful 28 | . 18 4 . 6 . Failed 8 | . 5 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . . . . 11 . Terminals 25 | . 21 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 17 2 . 6 . Record 2 | . 2 . . . . Part Schematic 6 | . . . . 6 . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 2 | . 2 . . . . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 11 | . 1 2 . 8 . Non-combat 4 | . 1 2 . 1 . Combat 7 | . . . . 7 . Robot Hacks Applied 14 | . 3 2 . 9 . parse_system 12 | . 1 2 . 9 . no_distress 1 | . 1 . . . . find_recycling 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 1 Highest-Rated Group 339 | . . . . 339 37 Highest-Rated Ally 94 | . . . . 94 37 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 28 | . . . . . 28 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4092 | 62 536 410 180 2392 512 Spaces Moved 2944 | 47 349 215 130 1873 330 Core 68 | 5 . . . . 63 Treads 27 | . . . . . 27 Legs 2849 | 42 349 215 130 1873 240 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 120 | 112 120 120 120 120 126 Slowest Speed 160 | 120 120 120 120 126 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 64 28 48 92 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 98 | . . 13 31 . 54 Melee . | . . . . . . Projectile . | . . . . . . AOE 98 | . . 13 31 . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3315 | 53 414 324 143 2006 375 Wait 165 | . 18 43 2 100 2 Move 2939 | 46 348 214 129 1872 330 Hop . | . . . . . . Pick Up 21 | 1 5 6 1 6 2 Fast Attach 16 | 6 1 5 . 1 3 Attach 7 | . . 4 . . 3 Detach . | . . . . . . Swap 20 | . 5 9 1 5 . Drop 25 | . 2 9 1 10 3 Fire 71 | . 26 29 6 . 10 Melee 46 | . 5 5 3 12 21 Ram . | . . . . . . Kick 5 | . 4 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 9) 289 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 6) 476 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Repaired Rocket Launcher 977 | -9/Materials | Discovered new exit (range 7) 1009 | -9/Materials | Entered Mines 1118 | -9/Mines | Build established: Scavenger-Mutant 1180 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1189 | -9/Mines | Entered Zion 1223 | -7/Zion | Given A8's code to call for help 1420 | -7/Zion | Received a visual enhancement algorithm 1545 | -7/Zion | Found CR-A16's Pointy Stick 1628 | -7/Zion | Learned Factory stockpile data 1859 | -7/Zion | Build established: Mutant 2064 | -7/Zion | Found Prototype Launcher 2102 | -7/Zion | Found Prototype Device 2315 | -7/Zion | Imprinted 2317 | -7/Zion | Declared Zion's savior 2652 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2653 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3491 | -7/Zion | Discovered new exit (range 15) 3581 | -7/Zion | Entered Proximity Caves 3581 | -6/Proximity Caves | Accompanied by 1 ally 3607 | -6/Proximity Caves | Learned Factory emergency access door positions 3756 | -6/Proximity Caves | Learned Factory stockpile data 3777 | -6/Proximity Caves | Identified Gui. Missile Launcher 3909 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3971 | -6/Proximity Caves | Core integrity fell below 50% 3979 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 4048 | -6/Proximity Caves | Core integrity fell below 20% 4093 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04033_ G-67 Veteran unfolds itself. 04033_ L-41 Fighter unfolds itself. 04033_ E-15 Imp unfolds itself. 04034_ Imp. Treads blown off. 04034_ Imp. Maneuvering Thrusters blown off. 04034_ CR-A16's Pointy Stick blown off. 04034_ E-15 Imp destroyed. 04040_ Cesium-ion Thruster fries itself beyond repair. 04040_ Destroyed Adv. Heat Sink. 04040_ L-41 Fighter destroyed. 04041_ Gui. Missile Launcher destroyed. 04043_ Acquired Axe. 04048_ Imp. Deuterium Engine fries itself beyond repair. 04049_ Axe destroyed. 04052_ Carbon-fiber Leg fries itself beyond repair. 04052_ Imp. Melee Analysis Suite fries itself beyond repair. 04055_ Acquired 40 matter. 04088_ C-30 ARC bursts open, deploying its payload. 04088_ G-67 Veteran unfolds itself. 04088_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????## ??????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ???? ?##????????????????? | | ??????????????????# ????? ##???##??????????? | | ??????????????????# ???# ### ???????????? | | ?????????????????## " ??? ????????????? | | ????????????????## "" ?? ?????????????? | | ???????????????? 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"g #?????????????? | | ?####????????????#"%"??""" ????????????????? | | ## ##???????????# "#??"" #??????#???????????? | | #??????????## g####" #???## ##??????????? | | ##?????????# g @ #?? #??????????? | | ##????????# ## #??????????? | | #????????# # #??????????? | | #?????????## l #??????????? | | #??????????###### ## #??????????? | | ###########?????### ##?? # #??????????? | | * #???????# #?## #??##??????????? | | #???????# ## #??????????????? | | = ####### #???????# #??????????????? | | #?????# #???????# ###??????????????? | | #???### #???????# ###????????????????? | | ##???# ###?###?#g ##??????????????????? | | ###### ### ###b #####???????????????? | | ## ### #???????????????? | | # #?### #???????????????? | | #??## #### #???????????????? | | #????## ###? #???????????????? | | #????# ## #???????????????? | | ####????## ### #???????????????? | | ##????????#### #?# #???????????????? | | ##???????????## ##?# ###?????????????? | | ### #??????????### #### #?????????????? | | ##?# ????????# % #?????????????? | | #??# ??????# ##### # #?????????????? | | ???# #??????# #" "" ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ChargeHoverAccelerator Manual? 0 Play Time 01:42:54 Cumulative 20.0 hours Start 2021.09.19 @ 22:41:55 End 2021.09.20 @ 01:30:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 14 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8705cf4c-fefb-4625-9c8e-7724588501ff