Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 19:25:14 Player: Stryker Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (168) 840 Value Destroyed (6511) 6511 Prototype IDs (120) 2400 Alien Tech Used (9) 1800 Bonus (29994) 29994 TOTAL SCORE: 52445 Bonus ------- High Alert Combat Kills 441 Follower Combat Kills 2371 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 1000 Win 3000 Friendly Fire -818 Cogmind --------- Core Integrity 1049/1600 Matter 20/300 Energy 415/1700 System Corruption 10% Temperature Cool (24) Location 0b11 Command Parts ------- Power (2) Vortex Chain Reactor Propulsion (8) Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Utility (12) Advanced Power Amplifier Large Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Target Analyzer SHELL Armor Experimental Force Field Weapon (3) Point Singularity Launcher Inventory (10) Cooled Field Propulsion Drive Q-thruster Cooled Impulse Thruster Nanoactuators Advanced Reaction Control System Experimental Focal Shield Beam Splitter Point Singularity Launcher Sigix Corpse Peak State ------------ Power Vortex Chain Reactor Propulsion Cooled Field Propulsion Drive Field Propulsion Array Electron Diverter Impulse Thruster Array Impulse Thruster Array Utility Advanced Power Amplifier Large Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Advanced Reaction Control System SHELL Armor Beam Splitter Advanced Force Field Weapon Sigix Broadsword Enhanced Force Lance Inventory Makeshift Sensor Array Long-range Terrain Scanner Nanoactuators Experimental Focal Shield Antimissile System Improved System Restoration Module Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor [Rating: 219] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Light Regenerative Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 10 | . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 392 | 4 16 22 15 13 30 1 5 5 6 46 3 13 . 12 20 3 1 11 5 7 3 7 6 7 4 5 35 13 10 16 37 11 Power 24 | . 4 2 2 1 1 . . 2 . 4 . 2 . . 3 . . 1 . . . . 2 . . . . . . . . . Engine 13 | . 4 2 2 . 1 . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . 2 . . . . . . . . . Propulsion 78 | 2 4 5 11 7 5 . 3 1 . 12 . 1 . 2 4 . 1 2 . 2 . . . . . 2 . 2 2 1 6 3 Treads 29 | 1 2 3 9 4 3 . 2 1 . 4 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 2 2 1 3 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . 1 . . . . . . 7 . 1 . 2 4 . 1 2 . 2 . . . . . 2 . 2 2 1 6 3 Utility 227 | 1 3 6 . 1 16 . 2 2 3 17 2 10 . 9 13 3 . 6 5 5 3 7 4 7 2 2 30 11 8 14 29 6 Device 147 | 1 . 1 . . 8 . 1 1 2 7 2 4 . 3 6 3 . 5 3 2 2 7 2 5 1 1 21 10 7 12 25 5 Storage 16 | . 3 4 . . 3 . . . . 1 . . . 1 1 . . . . . . . . . . . . . . 1 1 1 Processor 8 | . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Protection 55 | . . 1 . 1 4 . 1 1 1 7 . 6 . 5 4 . . 1 2 1 1 . 2 2 1 1 9 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 1 5 9 2 4 8 1 . . 3 13 1 . . 1 . . . 2 . . . . . . 2 1 5 . . 1 2 2 Energy Gun 11 | . 2 2 . 1 2 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 . Energy Cannon 8 | . . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Gun 17 | 1 3 3 . 2 4 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 5 | . . 1 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 1 . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 1 4 . . . 1 . . . 1 . . . . . . . 1 2 . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 3 1 . 1 . . . . 3 . 2 . . . . . 7 . 2 . . 3 . . 1 5 3 2 2 1 1 Parts Lost 34 | . 1 3 1 5 7 . 1 . . 2 . 1 . 5 1 1 . . . . . . . . . . . . . . 1 5 Power 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 16 | . . 1 1 3 3 . 1 . . . . . . 4 1 1 . . . . . . . . . . . . . . 1 . Utility 7 | . . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 3 Weapon 9 | . 1 1 . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 4 | . 1 1 1 1 2 . 1 . . 1 . 1 . 4 1 1 . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 89 | . 99 98 100 99 97 100 96 92 92 94 100 99 100 90 83 88 88 84 82 80 78 78 75 78 80 80 80 81 75 71 72 67 Engine 4 | . 14 11 11 5 1 7 7 6 7 6 6 6 13 9 2 . . . . . . . . . . . . . . . . . Core 1 | . . . . 3 4 . . . . 6 6 1 . . 3 5 5 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 . . 1 5 5 5 5 5 5 5 4 5 4 4 4 4 4 4 4 4 Treads 10 | . 13 21 30 31 23 23 19 15 15 13 . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 14 11 2 4 14 15 15 15 15 8 . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . 13 40 40 40 36 33 35 35 35 35 33 31 31 31 31 28 28 28 26 21 20 20 23 Device 7 | . . . . . 5 7 6 3 6 6 13 11 13 11 10 11 11 14 15 12 9 9 8 9 12 13 12 16 17 15 15 11 Storage 15 | . 27 24 33 27 23 23 23 23 23 15 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 7 7 Processor 8 | . . . . . 5 7 7 7 7 8 13 6 6 6 13 17 17 13 11 12 15 15 15 15 14 14 14 13 13 12 13 13 Protection 2 | . . 6 . 8 1 . . 3 1 1 . 7 6 5 2 . . . 1 . . . . . 4 4 5 8 6 4 3 4 Energy Gun 2 | . 9 5 . 1 4 7 7 7 5 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 17 11 4 6 7 3 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 1 | . . 3 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 3 7 7 6 . 1 6 6 5 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 5 11 6 6 6 5 5 5 5 5 5 5 5 5 5 2 4 3 4 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 13 52 111 111 118 123 116 125 125 127 131 42 47 46 46 50 43 43 64 66 68 65 65 63 63 73 73 79 86 102 122 122 123 Greatest Support 123 | 20 20 40 60 83 83 63 63 40 40 83 48 48 47 47 53 45 45 71 71 86 77 77 77 77 77 77 97 104 123 122 122 123 Greatest Overweight (x) 11 | . 3 11 11 11 5 4 4 3 3 4 . . . 1 1 . . . . . . . . . . . . . . . . . Average Overweight (x) . | . 2 5 2 4 2 3 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 16 28 28 28 28 28 28 28 28 28 10 10 10 10 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 17 | 6 14 20 28 28 28 28 28 28 28 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 28 | 6 16 28 28 28 28 28 28 28 28 28 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 17 | 5 13 19 27 26 27 27 27 27 27 21 10 10 10 9 9 10 9 9 10 9 10 10 9 10 9 9 9 9 10 9 9 9 Final Capacity 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 Final Carried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 Class Distribution -------------------- 30% | Hauler-Mutant 21% | Messiah-Scout 14% | Messiah-Sprinter 12% | Messiah-Mutant 10% | Messiah-Ninja 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Ninja | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Quarantine Messiah-Sprinter | -3/Section 7 Messiah-Ninja | -2/Research Messiah-Ninja | -2/Testing Messiah-Ninja | -1/Access Messiah-Sprinter | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5879 | 251 274 746 291 368 344 166 115 23 175 721 60 125 . 180 141 84 10 110 50 60 30 70 . 102 . 148 450 130 60 36 559 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7323 | 106 459 870 716 515 518 266 172 . 236 661 . 31 . 32 68 . . . . . . . . . 50 51 459 214 196 96 1607 . Parts 355 | 4 36 67 48 24 28 8 8 . 14 20 . 4 . 7 3 . . . . . . . . . 2 4 24 3 16 9 26 . Haulers Intercepted 5 | . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 2 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . 13 7 . 15 . 7 12 . 5 . . . 15 . . 2 . . . . . . . . . . . Prevented 9 | . . . . . . . 2 . 5 . . . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 134 | . 15 26 21 11 12 6 6 . 8 6 . 2 . 5 2 . . . . . . . . . . . 4 1 3 1 5 . Melee 15 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 1 3 1 5 . Guns 61 | . 15 18 4 5 8 2 2 . 2 5 . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . 3 13 6 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . AOE 31 | . . 5 4 . 1 4 4 . 6 . . 2 . 5 . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 4 2 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Worker 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 6 | . . 1 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Operator 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Watcher 9 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 1 1 . Swarmer 47 | . 9 12 6 . 3 1 3 . 4 . . 2 . 5 1 . . . . . . . . . . . . . . . 1 . Grunt 49 | . 6 9 9 8 5 2 3 . 4 3 . . . . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . 5 4 2 2 1 . . . 2 . . . . 1 . . . . . . . . . . . 2 1 . . . . Hunter 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Programmer 8 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . 3 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 8 9 2 3 6 3 . 4 3 . 2 . 4 1 . . . . . . . . . 1 1 2 1 3 1 2 . Combat Bots Only 9 | . 3 6 9 2 3 6 3 . 4 3 . 2 . 4 1 . . . . . . . . . . . 2 1 3 1 2 . Max Kills in Single Turn 5 | 1 1 4 5 1 1 3 3 . 4 4 . 2 . 2 1 . . . . . . . . . 1 1 1 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 3 . 1 3 3 . 4 . . 2 . 2 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 12106 | . 592 629 513 1217 923 61 241 . 301 1443 31 62 . 527 138 48 . 20 49 102 . . . . . . 538 52 101 590 1753 2175 Core 1211 | . 158 82 66 164 109 . 21 . 36 224 . . . 78 . 20 . . . 38 . . . . . . . . . 11 79 125 Absorbed by Shields 2844 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 104 338 959 1386 Core Remaining (%) 78 | 100 36 . 63 70 . . . . 76 . . . . 64 . . . . 98 . . . . 96 . . 90 . 100 . . 65 Volleys Fired 314 | 11 38 58 38 53 34 4 10 . 7 35 1 1 . 7 . . . . . . . . . . 5 . 6 . . . 3 3 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 1 1 . 1 . . . . . . . . . . 1 . 1 . . . 1 1 Hottest 126 | 70 85 91 103 103 94 94 94 . 94 126 30 30 . 30 . . . . . . . . . . 40 . 110 . . . 94 55 Shots Fired 570 | 22 76 112 70 98 65 6 14 . 14 67 1 1 . 7 . . . . . . . . . . 5 . 6 . . . 3 3 Gun 376 | 22 76 85 23 41 54 4 9 . 7 47 . . . . . . . . . . . . . . 5 . . . . . 3 . Cannon 160 | . . 24 44 57 9 . . . . 20 . . . . . . . . . . . . . . . . 6 . . . . . Launcher 34 | . . 3 3 . 2 2 5 . 7 . 1 1 . 7 . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 321 | 11 52 78 32 74 34 . . . . 35 . . . . . . . . . . . . . . 5 . . . . . . . Thermal 131 | 11 24 31 35 4 . . . . . 17 . . . . . . . . . . . . . . . . 6 . . . 3 . Explosive 34 | . . 3 3 . 2 2 5 . 7 . 1 1 . 7 . . . . . . . . . . . . . . . . . 3 Electromagnetic 84 | . . . . 20 29 4 9 . 7 15 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 4 17 15 15 16 12 5 4 . 5 9 . . . 4 . . . . . . . . . . 7 . . . . . . . Robot Miss Streak 5 | 2 2 4 2 3 2 . 5 . 1 3 . 1 . 3 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 493 | 15 54 75 47 73 46 5 8 . 9 64 . 1 . 4 5 . . . . 4 . . . . 3 3 13 6 7 4 46 1 Core Hits 285 | 4 23 44 31 26 28 11 15 . 19 25 4 2 . 9 2 . . . . . . . . . 1 2 8 3 3 2 23 . Critical Hits 36 | . . 1 5 . 1 . . . . 7 . . . . . . . . . . . . . . 2 2 5 1 3 . 9 . Critical Kills 9 | . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 1 . . . Critical Parts Destroyed 19 | . . . 4 . . . . . . 5 . . . . . . . . . . . . . . 1 1 3 . 2 . 3 . Melee Attacks 499 | . . . . . . . . . 2 54 8 1 . 18 40 11 3 15 3 36 10 22 . 12 22 15 48 21 16 44 81 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 468 | . . . . . . . . . 2 54 8 1 . 18 40 11 3 15 3 36 10 22 . 12 15 14 44 21 16 36 72 15 Piercing 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 4 . . 8 9 2 Sneak Attacks 14 | . . . . . . . . . . 5 . . . . 2 . . . . 1 . . . . . . 2 1 . . 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Follow-up Attacks 12 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 7 . Damage Inflicted 20484 | 153 579 1681 1489 1350 1266 482 873 . 870 2549 32 208 . 425 451 . . . . 362 . . . . 26 315 1516 655 586 267 4301 48 Guns 4288 | 153 579 959 274 544 756 72 123 . 120 682 . . . . . . . . . . . . . . 26 . . . . . . . Cannons 2125 | . . 202 673 768 159 . . . . 323 . . . . . . . . . . . . . . . . . . . . . . Explosions 4671 | . . 520 509 . 351 410 750 . 750 642 32 148 . 425 . . . . . . . . . . . . . . . . 134 . Melee 9329 | . . . . . . . . . . 902 . 60 . . 451 . . . . 362 . . . . . 315 1516 655 586 267 4167 48 Ramming 71 | . . . 33 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3507 | 53 379 833 382 933 452 . . . . 449 . . . . . . . . . . . . . . 26 . . . . . . . Thermal 2276 | 100 200 328 565 62 . . 64 . . 957 . . . . . . . . . . . . . . . . . . . . . . Explosive 3965 | . . 520 509 . 351 410 686 . 750 . 32 148 . 425 . . . . . . . . . . . . . . . . 134 . Electromagnetic 1336 | . . . . 317 463 72 123 . 120 241 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8624 | . . . . . . . . . . 902 . 60 . . 451 . . . . 362 . . . . . 315 1236 655 586 227 3782 48 Piercing 705 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 . . 40 385 . Highest Corruption 12 | . . 5 5 . . . . . . . . . . . 1 1 1 2 1 . . . . . . . 1 . 4 1 12 10 Average Corruption 3 | . . 5 5 . . . . . . . . . . . 1 1 1 1 1 . . . . . . . 1 . 3 1 7 9 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 . Effects 73 | . . 3 30 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 3 1 21 13 Message Errors 16 | . . 2 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 4 Matter Fused 11 | . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Heat Flow Errors 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Energy Discharges 8 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Data Loss (major) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Targeting Errors 12 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1219 | . . 10 12 12 60 16 39 . 23 272 . . . 17 202 . . . . 25 . . . . . . 165 202 66 14 84 . Projectiles 24 | . . . 12 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 210 | . . 10 . . 60 16 39 . 23 45 . . . 17 . . . . . . . . . . . . . . . . . . Melee 985 | . . . . . . . . . . 227 . . . . 202 . . . . 25 . . . . . . 165 202 66 14 84 . Knockbacks 13 | . . 1 1 10 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . 1 1 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 293 | . . . . . . . 26 . 75 63 . . . 129 . . . . . . . . . . . . . . . . . . Shots 7 | . . . . . . . 1 . 2 1 . . . 3 . . . . . . . . . . . . . . . . . . Rammed 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | 110 81 213 242 301 128 18 70 . 45 359 26 378 23 19 87 115 222 147 198 185 1 2 . . . . . . . . 166 125 Average Temperature 66 | 47 21 57 89 118 44 12 23 . 21 113 9 75 10 7 18 39 97 61 92 50 1 1 . . . . . . . . 111 125 Received Heat Transfer 2254 | . 126 201 165 621 249 9 90 . 63 336 . 18 . 36 27 9 . . 9 . . . . . . . 63 17 . 25 102 88 Effects 11 | . . . . 2 . . . . . 4 . 2 . . . . 3 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . 2 . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 3759 | 296 555 777 952 111 . . 50 . . 1018 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1179 | 10 225 310 567 273 225 . . . . 809 . . . . 76 . . . . 432 . . . . 117 181 297 235 222 329 1179 . Average Influence 206 | 5 71 147 241 127 123 . . . . 526 . . . . 37 . . . . 151 . . . . 33 111 186 168 191 188 683 . Maximum Alert Level 5 | . 1 1 2 1 1 . . . . 3 . . . . . . . . . 2 . . . . . . 1 1 1 1 5 . Low Security (%) 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 3 4 2 4 . . . . 4 . . . . 3 . . . 1 3 . . . . . . 4 1 . 2 2 . Investigation 10 | . . 1 1 1 1 . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . 1 . Extermination 10 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 1 . 2 1 . Reinforcement 12 | . 3 2 1 1 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Assault 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . 3 4 1 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 3 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 442 | . 29 47 38 26 20 8 11 . 11 27 4 7 . 18 13 10 . 6 14 19 . . . 3 6 5 24 1 4 38 26 27 Peak Tracking Total 21 | . 6 6 12 5 5 7 4 . 4 5 3 4 . 9 4 10 . 5 10 11 . . . 3 2 1 8 2 4 17 6 21 Tactical Retreats 54 | . . 5 3 5 2 2 2 . . 2 . . . 4 2 . . . 2 2 . . . 2 . . 9 . . 8 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 8 | . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 3 . . . . . . . . . . 1 6 . . . . . . . . . . . . 5 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 48 | . . 1 5 2 1 . . . . 3 . . . . . . . 2 . 2 . 1 . . 1 3 13 . . 1 8 5 Max in Single Turn 3 | . . 1 1 1 1 . . . . 3 . . . . . . . 1 . . . 1 . . 1 1 1 . . 1 2 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 63 | . 4 7 7 3 7 1 . 1 . 2 1 . 4 . 3 . . 2 . 1 . 1 9 . 2 . 2 2 1 2 . 1 Terminals 26 | . 4 7 7 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . . Total Hacks 225 | . 12 31 27 11 19 1 . 3 . 4 1 . 24 . 8 . . 5 . 7 . 1 48 . 3 . 2 4 1 3 . 10 Successful 159 | . 4 14 18 3 7 1 . 3 . 3 1 . 24 . 5 . . 5 . 7 . 1 48 . 1 . 1 1 . 2 . 10 Failed 64 | . 8 16 8 8 12 . . . . 1 . . . . 3 . . . . . . . . . 2 . 1 3 1 1 . . Catastrophic 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 309 | . 10 22 20 3 11 1 . . . 12 . . . . 19 . . 1 . 34 . 1 . . 27 24 30 26 11 23 34 . Terminals 96 | . 12 31 27 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . . . 3 . . . . 5 . . . . 7 . . . . . . . . . 2 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 4 . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . . Terminal Hacks 120 | . 2 9 12 2 2 1 . 3 . . 1 . 24 . . . . 5 . . . 1 48 . . . . . . . . 10 Record 48 | . . . . . . 1 . . . . . . 11 . . . . . . . . . 36 . . . . . . . . . Part Schematic 17 | . 1 2 2 . . . . 3 . . . . 5 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . . 2 1 . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . . . Open Door 5 | . . . 2 . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Gate Test 138-B 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Gate Test 138-C 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . . 2 . . . . 2 . . . . 6 . . . . . . . . . 1 . . Load Schematic 6 | . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . 1 . . Build 5 | . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 1 . . . . Insert Component 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Analyze 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 46 | . 8 11 13 2 10 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Terminals 17 | . 2 5 6 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 2 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 7 6 3 6 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 2 1 1 . . Full Trace Events 4 | . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 8 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 139 | . 1 2 2 . . . . 3 . . . . 5 . 1 . . . . 23 . . 4 . . 8 25 . . 11 54 . Parts Built 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Matter 1140 | . . . . . . . . . . 124 . . . . 212 . . . . 804 . . . . . . . . . . . . Time 424 | . . . . . . . . . . 31 . . . . 106 . . . . 287 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . 6 . . . . 12 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 70 | . . . 2 . . 2 . 4 . 8 . . . 1 9 . . . . 3 . . . . 2 . . 2 . 12 25 . Largest Group 20 | . . . 2 . . 2 2 5 5 6 5 4 2 2 4 . . . . 3 . . . . 2 . . 2 . 5 20 . Highest-Rated Group 1933 | . . . 62 . . 48 48 183 183 444 353 295 155 155 112 . . . . 288 . . . . 56 . . 56 . 586 1933 . Highest-Rated Ally 268 | . . . 31 . . 32 32 39 39 85 85 85 85 94 35 . . . . 96 . . . . 31 . . 29 . 122 268 . Zionite Dispatches 17 | . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . 2 . . 2 . 6 . . Heavy 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Light 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . 4 . . GOTO 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 . . Ally Attacks 419 | . . . 11 . . 4 12 . 17 67 10 31 . 4 18 . . . . 31 . . . . . . . . . 2 212 . Total Damage 21120 | . . . 167 . . 72 247 . 648 1621 201 701 . 120 286 . . . . 1419 . . . . . . . . . 96 15542 . Kills 98 | . . . 3 . . 1 6 . 4 11 3 5 . . 1 . . . . 9 . . . . . . . . . . 55 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 1 1 2 . 2 . . 2 . 2 1 . 1 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 50 | . . . . . . . . . . 1 . . . . 2 . . . . 7 . . . . 4 7 10 4 3 2 10 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . . 1 . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 4 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 17336 | 85 1010 1411 925 790 1155 446 522 1510 559 1015 178 340 60 549 516 277 265 445 149 461 217 556 61 267 261 245 1075 275 144 481 764 322 Spaces Moved 21145 | 32 525 629 392 304 600 271 320 1211 415 624 318 487 121 771 935 555 520 613 397 1053 495 608 173 668 560 701 2268 577 240 1079 1550 1133 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1532 | 20 236 274 306 151 317 38 114 . . 76 . . . . . . . . . . . . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3490 | 5 289 355 86 153 283 233 206 1211 415 254 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16116 | . . . . . . . . . . 294 318 487 121 771 935 555 520 613 397 1053 495 608 173 668 560 701 2268 577 240 1079 1550 1133 Fastest Speed 20 | 100 100 130 160 160 130 130 115 115 115 20 20 20 21 21 25 29 31 23 23 23 26 26 26 26 26 26 22 26 23 23 23 21 Average Speed 54 | 141 157 174 178 178 157 137 141 119 116 80 20 20 21 23 28 29 31 27 23 24 26 26 26 26 26 26 25 26 25 25 24 21 Slowest Speed 220 | 160 200 220 200 190 200 180 180 125 125 180 20 21 21 104 103 31 31 31 23 26 26 26 26 26 26 26 26 29 28 26 28 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 125 | . . . . . . . . . . . 1 5 . . 3 . . 4 . 10 . 1 . . 6 13 28 2 . 24 5 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 54 | 5 96 61 54 33 20 44 55 89 69 25 52 67 72 70 31 86 68 71 53 29 56 70 62 80 20 78 78 16 42 35 63 60 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 14 | . . . . . . . . 3 . . . . 1 . . . . . . 4 1 . 3 . 2 . . . . . . . Known Exits Taken 22 | . . 1 . . 1 . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . 3 1 1 . . 3 3 . 2 . 4 1 . 4 . 1 2 . 2 . . . . . . . . Spaces Dug 313 | . . . . . . . . . 1 34 5 . . 17 33 11 3 10 3 32 10 21 . 12 21 7 21 13 7 26 17 9 Terrain Destroyed 677 | . . 11 24 . 8 35 56 . 84 55 7 2 . 69 33 11 3 10 3 32 10 21 . 12 21 7 22 13 7 26 83 12 Melee 312 | . . . . . . . . . 1 34 5 . . 17 33 11 3 10 3 32 10 21 . 12 21 7 20 13 7 26 17 9 Projectile 10 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . 2 . . . . . AOE 355 | . . 11 24 . 8 35 56 . 83 13 2 2 . 52 . . . . . . . . . . . . . . . . 66 3 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 25464 | 51 640 846 549 448 750 340 375 1275 473 991 419 714 154 1099 1096 648 617 857 445 1178 561 956 187 733 623 720 2638 655 296 1175 1803 1152 Wait 2832 | . 28 88 85 64 44 18 38 50 38 196 89 213 34 287 85 77 94 206 41 80 54 321 . 47 33 6 273 35 22 65 121 . Move 20877 | 31 524 628 391 303 599 270 319 1210 414 623 315 479 120 770 928 554 519 605 396 1032 494 605 172 667 548 675 2212 573 239 1034 1540 1088 Hop 110 | . . . . . . . . . . . 1 2 . . 3 . . 3 . 10 . 1 . . 5 12 27 1 . 20 4 21 Pick Up 160 | 2 19 27 4 7 21 2 . 5 3 10 2 1 . 2 7 1 . 2 . 6 . . 2 . 4 1 14 5 . 1 7 5 Fast Attach 105 | 2 9 5 4 2 5 . 1 . . 7 . 3 . 1 9 . . 10 . 1 . . 5 . 1 3 8 4 4 4 11 6 Attach 73 | 1 3 7 2 6 9 . 1 . . 13 . . . 3 3 . 1 . . 2 . . . . 3 . 8 3 . 1 3 4 Detach 23 | . 1 2 . . . . 1 . . 3 . . . 1 2 . . 4 . 1 . . . . . 1 1 . 2 . 2 2 Swap 228 | 1 4 10 9 5 16 1 3 5 6 26 3 10 . 8 8 3 . 1 5 4 3 7 2 7 . 2 27 6 6 11 26 3 Drop 219 | 3 14 21 13 4 22 2 2 5 3 29 2 4 . 2 11 2 . 11 . 6 . . 6 . 2 5 14 7 7 3 14 5 Fire 314 | 11 38 58 38 53 34 4 10 . 7 35 1 1 . 7 . . . . . . . . . . 5 . 6 . . . 3 3 Melee 473 | . . . . . . . . . 2 49 6 1 . 18 40 11 3 15 3 36 10 22 . 12 22 15 48 21 16 36 72 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 43 | . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Qua) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 86 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Discovered new exit (range 4) 499 | -10/Materials | Discovered new exit (range 13) 753 | -10/Materials | Core integrity fell below 50% 1077 | -10/Materials | Discovered new exit (range 13) 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Discovered new exit (range 14) 1112 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Identified exit to Storage 1907 | -9/Materials | Build established: Hauler-Mutant 2033 | -9/Materials | Central database locked down 2507 | -9/Materials | Entered Storage 2602 | -9/Storage | Central database locked down 2604 | -9/Storage | Met a pair of Derelict thieves 2762 | -9/Storage | Destroyed 9 combat bots 2933 | -9/Storage | Destroyed 8 combat bots 3375 | -9/Storage | Discovered new exit (range 16) 3432 | -9/Storage | Entered Materials 3432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4117 | -8/Materials | Discovered new exit (range 8) 4222 | -8/Materials | Entered Factory 4222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4635 | -7/Factory | Identified exit to Lower Caves 5377 | -7/Factory | Entered Lower Caves 5490 | -7/Lower Caves | Encountered a Warlord checkpoint 5643 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5786 | -7/Lower Caves | Discovered new exit (range 19) 5823 | -7/Lower Caves | Entered another Lower Caves area 5823 | -7/Lower Caves | Accompanied by 2 allies 5843 | -7/Lower Caves | Learned Factory garrison access intel 5855 | -7/Lower Caves | Discovered new exit (range 12) 5910 | -7/Lower Caves | Ambushed by wild Derelicts 6119 | -7/Lower Caves | Encountered a Warlord checkpoint 6309 | -7/Lower Caves | Discovered new exit (range 15) 6345 | -7/Lower Caves | Entered Zion 6345 | -7/Zion | Accompanied by 1 ally 6409 | -7/Zion | Discovered new exit (range 15) 6569 | -7/Zion | Learned Factory stockpile data 6623 | -7/Zion | Learned location of Warlord (-5) 6928 | -7/Zion | Imprinted 6931 | -7/Zion | Declared Zion's savior 7144 | -7/Zion | Visited the Megawrench Repair Shop 7150 | -7/Zion | Megawrench repaired 10 parts 7229 | -7/Zion | Build established: Messiah-Mutant 7855 | -7/Zion | Entered Proximity Caves 7855 | -6/Proximity Caves | Accompanied by 5 allies 7964 | -6/Proximity Caves | Learned Factory terminal intel 8047 | -6/Proximity Caves | Spotted B-75 Beast 8063 | -6/Proximity Caves | Allies destroyed B-75 Beast 8162 | -6/Proximity Caves | Learned Factory terminal intel 8369 | -6/Proximity Caves | Discovered new exit (range 11) 8414 | -6/Proximity Caves | Entered Factory 8414 | -6/Factory | Accompanied by 4 allies 8414 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8416 | -6/Factory | Loaded intel: 21 terminal locations 8417 | -6/Factory | Loaded intel: 4 garrison access locations 8786 | -6/Factory | Retrieved Zion intel report: Branch Access 8786 | -6/Factory | Identified exit to Lower Caves 8786 | -6/Factory | Identified exit to Extension 8787 | -6/Factory | Zion Light squad teleported in 8818 | -6/Factory | Local fabrication network quarantined 9278 | -6/Factory | Garrison activated, responded to threat 9305 | -6/Factory | Zion Light squad teleported in 9315 | -6/Factory | Discovered new exit (range 9) 9329 | -6/Factory | Zion Heavy squad teleported in 9334 | -6/Factory | Identified exit to Factory 9429 | -6/Factory | Entered Lower Caves 9429 | -6/Lower Caves | Accompanied by 5 allies 9444 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9462 | -6/Lower Caves | Encountered a Warlord checkpoint 9474 | -6/Lower Caves | Learned Factory emergency access door positions 9585 | -6/Lower Caves | Discovered new exit (range 10) 9586 | -6/Lower Caves | Identified exit to Lower Caves 9607 | -6/Lower Caves | Entered another Lower Caves area 9607 | -6/Lower Caves | Accompanied by 4 allies 9623 | -6/Lower Caves | Found Prototype Protection 9623 | -6/Lower Caves | Identified Zio. Weapon Casing 9638 | -6/Lower Caves | Discovered exit to Factory (range 9) 9689 | -6/Lower Caves | Found Zio. Weapon Casing 9710 | -6/Lower Caves | Build established: Messiah-Scout 9844 | -6/Lower Caves | Discovered new exit (range 14) 9947 | -6/Lower Caves | Entered Data Miner 9947 | -6/Data Miner | Accompanied by 2 allies 9947 | -6/Data Miner | Discovered new exit (range 6) 9952 | -6/Data Miner | Met Data Miner 9962 | -6/Data Miner | Learned location of Section 7 (-3) 9962 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9966 | -6/Data Miner | Received God Mode back door access code from Data Miner 10007 | -6/Data Miner | Entered Proximity Caves 10007 | -5/Proximity Caves | Accompanied by 2 allies 10102 | -5/Proximity Caves | Learned Factory interactive machine intel 10133 | -5/Proximity Caves | Escorted by Enhanced Grunt 10202 | -5/Proximity Caves | Learned 4 Factory zone layouts 10351 | -5/Proximity Caves | Lost 4 parts (1p3n) 10556 | -5/Proximity Caves | Entered Factory 10556 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10557 | -5/Factory | Identified exit to Factory 10559 | -5/Factory | Loaded intel: 46 interactive machine locations 10560 | -5/Factory | Loaded intel: 20 terminal locations 10591 | -5/Factory | Zion Fire squad teleported in 10759 | -5/Factory | Zion Fire squad teleported in 10779 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10783 | -5/Factory | Incoming investigation squad redirected 10869 | -5/Factory | Fabricated Phasing Sabre? 10962 | -5/Factory | Discovered new exit (range 20) 10990 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10991 | -5/Factory | Zion Demo squad teleported in 11062 | -5/Factory | Identified exit to Upper Caves 11072 | -5/Factory | Entered Upper Caves 11273 | -5/Upper Caves | Learned location of 1 exit from Factory 11346 | -5/Upper Caves | Discovered new exit (range 8) 11349 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11349 | -5/Upper Caves | Identified exit to Upper Caves 11349 | -5/Upper Caves | Entered another Upper Caves area 11367 | -5/Upper Caves | Discovered exit to Factory (range 10) 11403 | -5/Upper Caves | Learned 4 Factory zone layouts 11549 | -5/Upper Caves | Discovered new exit (range 13) 11553 | -5/Upper Caves | Identified exit to Warlord 11614 | -5/Upper Caves | Entered Warlord 11635 | -5/Warlord | Discovered new exit (range 15) 11646 | -5/Warlord | System corruption cleaned by Quarantine Array 11721 | -5/Warlord | Visited the Vortex Lab 11723 | -5/Warlord | Met EX-DEC 11725 | -5/Warlord | Found Prototype Energy Gun 11725 | -5/Warlord | Identified Vortex Shotgun 11758 | -5/Warlord | Rebuked by Warlord 11762 | -5/Warlord | Opened Warlord's prototype stash 11774 | -5/Warlord | Warlord's base attacked by MAIN.C 11784 | -5/Warlord | Found Prototype Reactor 11784 | -5/Warlord | Identified Vortex Chain Reactor 11789 | -5/Warlord | Found Prototype Device 11789 | -5/Warlord | Identified Exp. Cloaking Device 11794 | -5/Warlord | Found Prototype Device 11794 | -5/Warlord | Identified Exp. Focal Shield 11799 | -5/Warlord | Found Prototype Processor 11802 | -5/Warlord | Found Prototype Hackware 11865 | -5/Warlord | Opened side exit 11874 | -5/Warlord | Spotted B-86 Titan 12050 | -5/Warlord | Build established: Messiah-Sprinter 12059 | -5/Warlord | Identified exit to Proximity Caves 12059 | -5/Warlord | Entered Proximity Caves 12189 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12207 | -4/Proximity Caves | Discovered exit to Factory (range 3) 12208 | -4/Proximity Caves | Entered Factory 12208 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12209 | -4/Factory | Identified exit to Research 12272 | -4/Factory | Retrieved Zion intel report: Branch Access 12272 | -4/Factory | Identified exit to Upper Caves 12276 | -4/Factory | Retrieved Zion intel report: Trap Installations 12282 | -4/Factory | Identified System Mapper 12359 | -4/Factory | Fabricated Lgt. Regenerative Plating? 12370 | -4/Factory | Build established: Messiah-Ninja 12394 | -4/Factory | Identified Exp. Armor Integrity Analyzer 12413 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12421 | -4/Factory | Retrieved Zion intel report: Component Schematics 12424 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12435 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12436 | -4/Factory | Zion Light squad teleported in 12527 | -4/Factory | Retrieved Zion intel report: Emergency Access 12644 | -4/Factory | Fabricated Plasma Lance (x1) 12666 | -4/Factory | Incoming investigation squad redirected 12669 | -4/Factory | Entered Upper Caves 12866 | -4/Upper Caves | Discovered new exit (range 12) 12885 | -4/Upper Caves | Identified exit to Upper Caves 12886 | -4/Upper Caves | Entered another Upper Caves area 12901 | -4/Upper Caves | Discovered exit to Research (range 11) 13351 | -4/Upper Caves | Build established: Messiah-Scout 13403 | -4/Upper Caves | Discovered new exit (range 9) 13410 | -4/Upper Caves | Identified exit to Zhirov 13425 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13442 | -4/Upper Caves | Entered Zhirov 13442 | -4/Zhirov | Discovered new exit (range 3) 13443 | -4/Zhirov | Identified exit to Proximity Caves 13447 | -4/Zhirov | Met Zhirov 13452 | -4/Zhirov | Learned location of Testing (-2) 13452 | -4/Zhirov | Learned location of Command (-1) 13458 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13464 | -4/Zhirov | Found Alien Artifact 13464 | -4/Zhirov | Identified Integrated Dissipator 13464 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13489 | -4/Zhirov | Found Alien Artifact 13503 | -4/Zhirov | Entered Proximity Caves 13571 | -3/Proximity Caves | Spotted B-86 Titan 13766 | -3/Proximity Caves | Discovered exit to Research (range 11) 13770 | -3/Proximity Caves | Entered Research 13770 | -3/Research | Evolved 2 slots: Utility x2 13771 | -3/Research | Identified exit to Armory 13888 | -3/Research | Retrieved Zion intel report: Main Access 13888 | -3/Research | Identified exit to Research 13889 | -3/Research | Zion Kinetic Resupply teleported in 13940 | -3/Research | Retrieved Zion intel report: Emergency Access 13996 | -3/Research | Spotted B-86 Titan 14006 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14007 | -3/Research | Zion Explosive Resupply teleported in 14012 | -3/Research | Retrieved Zion intel report: Active Garrisons 14025 | -3/Research | Discovered new exit (range 6) 14031 | -3/Research | Identified exit to Quarantine 14031 | -3/Research | Entered Quarantine 14038 | -3/Quarantine | Found Alien Slashing Weapon 14038 | -3/Quarantine | Identified Sigix Broadsword 14049 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14082 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14113 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14119 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14151 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14155 | -3/Quarantine | Found Alien Artifact 14176 | -3/Quarantine | Build established: Messiah-Ninja 14190 | -3/Quarantine | Discovered exit to Research (range 19) 14219 | -3/Quarantine | Retrieved Zion intel report: Branch Access 14223 | -3/Quarantine | Retrieved Zion intel report: Main Access 14257 | -3/Quarantine | Spotted Fortress 14274 | -3/Quarantine | Discovered new exit (range 6) 14275 | -3/Quarantine | Identified exit to Section 7 14276 | -3/Quarantine | Entered Section 7 14285 | -3/Section 7 | Found Alien Artifact 14285 | -3/Section 7 | Identified Integrity Redistributor 14285 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-9) 14293 | -3/Section 7 | Spotted S7 Guard 14302 | -3/Section 7 | Found Alien Artifact 14305 | -3/Section 7 | Identified Integrated Heat Negator 14305 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 14398 | -3/Section 7 | Found Integrated Dissipator 14398 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14425 | -3/Section 7 | Discovered exit to Research (range 9) 14451 | -3/Section 7 | Found Integrity Redistributor 14456 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 14465 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 14586 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 14611 | -3/Section 7 | Spotted S7 Guard 14613 | -3/Section 7 | Found Alien Artifact 14615 | -3/Section 7 | Identified Core Regenerator 14615 | -3/Section 7 | Used Core Regenerator, restored core integrity (+9) 14660 | -3/Section 7 | Incoming investigation squad redirected 14753 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 14856 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 14861 | -3/Section 7 | Spotted B-99 Colossus 14882 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 14888 | -3/Section 7 | Found Alien Artifact 14889 | -3/Section 7 | Identified LRC Boosters 14889 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 14891 | -3/Section 7 | Found LRC Boosters 14891 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 14908 | -3/Section 7 | Found Integrated Dissipator 14908 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15047 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 15057 | -3/Section 7 | Spotted Executioner 15058 | -3/Section 7 | Spotted Executioner 15076 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 15081 | -3/Section 7 | Found Alien Artifact 15082 | -3/Section 7 | Identified Transdimensional Reconstructor (x2) 15082 | -3/Section 7 | Warped through subspace 15141 | -3/Section 7 | Retrieved Zion intel report: Branch Access 15142 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 15191 | -3/Section 7 | Found Alien Artifact 15259 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 15313 | -3/Section 7 | Spotted B-86 Titan 15351 | -3/Section 7 | Entered Research 15351 | -2/Research | Evolved 2 slots: Utility x2 15352 | -2/Research | Identified exit to Testing 15360 | -2/Research | Retrieved Zion intel report: Trap Installations 15361 | -2/Research | Zion Defense Resupply teleported in 15368 | -2/Research | Found Prototype Device 15368 | -2/Research | Identified Beam Splitter 15370 | -2/Research | Found Prototype Device 15370 | -2/Research | Identified Exp. Thermal Shield 15484 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15506 | -2/Research | Retrieved Zion intel report: Active Garrisons 15534 | -2/Research | Identified Subatomic Replicator 15554 | -2/Research | Retrieved Zion intel report: Unaware Schematics 15555 | -2/Research | Zion Offense Resupply teleported in 15557 | -2/Research | Found Enh. Force Lance 15615 | -2/Research | Discovered new exit (range 22) 15626 | -2/Research | Entered Testing 15737 | -2/Testing | Found Prototype Protection 15737 | -2/Testing | Identified SHELL Armor 15744 | -2/Testing | Retrieved Zion intel report: Trap Installations 15760 | -2/Testing | Discovered new exit (range 13) 15761 | -2/Testing | Retrieved Zion intel report: Emergency Access 15768 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 15770 | -2/Testing | Identified exit to Access 15770 | -2/Testing | Entered Access 15770 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15803 | -1/Access | Zion Zionite Resupply teleported in 16016 | -1/Access | Retrieved Zion intel report: Active Terminals 16017 | -1/Access | Zion Zionite Resupply teleported in 16020 | -1/Access | Found Prototype Protection 16020 | -1/Access | Identified Zio. Heavy Carapace 16149 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16150 | -1/Access | Zion Hacker squad teleported in 16174 | -1/Access | Zion Heavy squad teleported in 16232 | -1/Access | Discovered new exit (range 8) 16233 | -1/Access | Zion Heavy squad teleported in 16239 | -1/Access | Zion Light squad teleported in 16242 | -1/Access | Identified exit to Command 16251 | -1/Access | Entered Command 16251 | -1/Command | Accompanied by 5 allies 16268 | -1/Command | Retrieved Zion intel report: Emergency Access 16345 | -1/Command | Disengaged cave seal 16346 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 16363 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 16367 | -1/Command | Found Antimissile System 16370 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16426 | -1/Command | Phase Generator disabled 16444 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 16453 | -1/Command | Spotted B-99 Colossus 16519 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16526 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16531 | -1/Command | Retrieved Zion intel report: Branch Access 16542 | -1/Command | Incoming investigation squad redirected 16567 | -1/Command | Retrieved Zion intel report: Component Schematics 16574 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16590 | -1/Command | Spotted M Guard 16590 | -1/Command | Spotted M Guard 16591 | -1/Command | Spotted Combat Programmer 16591 | -1/Command | Spotted Combat Programmer 16614 | -1/Command | Destroyed Combat Programmer 16627 | -1/Command | Destroyed M Guard 16628 | -1/Command | Allies destroyed M Guard 16635 | -1/Command | System corruption reached 10% 16635 | -1/Command | Allies destroyed Combat Programmer 16635 | -1/Command | Destroyed all MAIN.C guards 16695 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16761 | -1/Command | Met MAIN.C 16765 | -1/Command | 0b10 Conduit disabled 16793 | -1/Command | Destroyed MAIN.C Shell 16795 | -1/Command | MAIN.C activated Command garrisons 16817 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-76) 16825 | -1/Command | Allies destroyed MAIN.C 16826 | -1/Command | Found Prototype Processor 16826 | -1/Command | Identified Exp. Targeting Computer 16827 | -1/Command | Found Exp. Target Analyzer 16910 | -1/Command | Discovered new exit (range 13) 17011 | -1/Command | Warped through subspace to slip node 17011 | -1/Command | Discovered new exit (range 4) 17013 | -1/Command | Identified exit to Access_0 17015 | -1/Command | Entered Access_0 17016 | -1/Access_0 | Met Architect 17022 | -1/Access_0 | Found Exp. Force Field 17049 | -1/Access_0 | Found Sigix Corpse 17069 | -1/Access_0 | Found Centrium Greatsword 17080 | -1/Access_0 | A6 warped into view 17084 | -1/Access_0 | Found Exp. Force Field 17088 | -1/Access_0 | Subspace Access Node disabled 17183 | -1/Access_0 | A5 warped into view 17195 | -1/Access_0 | Subspace Access Node disabled 17260 | -1/Access_0 | A4 warped into view 17278 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-68) 17292 | -1/Access_0 | Started Test 138-B, establishing a local singularity 17292 | -1/Access_0 | Started Test 138-B, establishing a local singularity 17297 | -1/Access_0 | Singularity Gate disabled 17299 | -1/Access_0 | Found Point Singularity Launcher 17301 | -1/Access_0 | Found Point Singularity Launcher 17303 | -1/Access_0 | Singularity Gate disabled 17320 | -1/Access_0 | Build established: Messiah-Sprinter 17335 | -1/Access_0 | Warped through subspace to slip node 17335 | -1/Access_0 | Discovered new exit (range 8) 17337 | -1/Access_0 | Identified exit to Surface 17337 | *** | Establishing 0b11! Last Messages --------------- 17310_ Penetrated by HV Slug. 17310_ Knocked back. 17312_ Penetrated by HV Slug. 17312_ Enhanced Hunter suffers critical hit. 17312_ Enhanced Hunter knocked back. 17312_ Critical hit. 17312_ Penetrated by HV Slug. 17312_ Knocked back. 17312_ Penetrated by HV Slug. 17312_ Knocked back. 17312_ Penetrated by HV Slug. 17312_ Enhanced Hunter knocked back. 17313_ Penetrated by Slug. 17329_ C6MQ/K7X5C8NX|AXRFDZGNDX&D8Q0# 17333_ Penetrated by Quantum Shear. 17335_ The unstable cave ceiling collapses. 17335_ Warped through subspace, drawn to slip node. 17335_ EXIT=FOUND 17337_ EXIT=IDENTIFIED: SURFACE [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 70 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 30 EM Shielding 2 Armor Coverage 900 Resistance: KI 30 Resistance: TH 75 Power Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 78 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -9/Storage | Hacked Imp. Signal Interpreter | -9/Storage | Hacked Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Phasing Sabre | -5/Factory | Scanalyzed Matter Neutralizer | -4/Factory | Z-intel Plasma Cutter | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Fission Core | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel System Backup Module | -4/Factory | Z-intel Point Defense System | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Tri-rail Accelerator | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Gravity Neutralizing Apparatus | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Fusion Compressor | -3/Quarantine | Z-intel Imp. Energy Mantle | -3/Quarantine | Z-intel Exp. Reclamation Unit | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Mni. Fusion Reactor | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Thermal Shield | -3/Section 7 | Z-intel Imp. Core Analyzer | -3/Section 7 | Z-intel Imp. Arc Projector | -3/Section 7 | Z-intel Drone Bay | -3/Section 7 | Z-intel Adv. Force Field | -3/Section 7 | Z-intel Remote Shield | -3/Section 7 | Z-intel Quantum Capacitor | -3/Section 7 | Z-intel Linear Accelerator | -3/Section 7 | Z-intel Tesla Rifle | -3/Section 7 | Z-intel Hvy. Neutron Cannon | -3/Section 7 | Z-intel Field Propulsion Drive | -3/Section 7 | Z-intel Enh. Gauss Cannon | -3/Section 7 | Z-intel Maneuvering Thrusters | -3/Section 7 | Z-intel Triangulator | -3/Section 7 | Z-intel Imp. Shock Absorption System | -3/Section 7 | Z-intel Cloaking Device | -3/Section 7 | Z-intel Adv. Armor Integrity Analyzer | -3/Section 7 | Z-intel Adv. Core Analyzer | -3/Section 7 | Z-intel Imp. Remote Shield | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -3/Section 7 | Z-intel Adv. Cryofiber Web | -3/Section 7 | Z-intel Imp. Dynamic Insulation System | -3/Section 7 | Z-intel Stasis Canceller | -3/Section 7 | Z-intel Phase Shifter | -3/Section 7 | Z-intel Imp. Thermal Generator | -3/Section 7 | Z-intel Spectral Analyzer | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Dimensional Manipulator | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Cld. Phase Gun | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Adv. Overload Amplifier | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Hvy. Gatling Laser | -1/Command | Z-intel Exp. Thermal Converter | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Inertial Stasis Machine | -1/Command | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Gravity Flail | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Exp. Terrain Scan Processor | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Exp. Cloaking Device | -1/Command | Z-intel Exp. Target Analyzer | -1/Command | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Adv. Remote Shield | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Cld. Nuclear Pulse Thruster | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Stasis Projector | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel System Guard | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Railgun | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Imp. Transmission Jammer | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Proton Burst Cannon | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Hvy. Wave Gun | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Cld. Phase Cannon | -1/Command | Z-intel Imp. Matter Compressor | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free S-43 Plague | -3/Section 7 | Z-intel R-10 Processor | -3/Section 7 | Z-intel G-67 Veteran | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel M-30 Cleanser | -3/Section 7 | Z-intel T-07 Excavator | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel G-73 Enforcer | -2/Research | Z-intel O-32 Director | -2/Research | Z-intel A-02 Transporter | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel T-07 Excavator | -2/Research | Z-intel Fabricated ------------ Phasing Sabre | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Integrity Redistributor Integrated Heat Negator Core Regenerator LRC Boosters Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Commander 0b11 Challenges ------------ None Game ------ Seed TerrabombBeamDeconstructor Manual? 0 Play Time 11:34:14 Cumulative 551.7 hours Start 2019.10.22 @ 15:12:03 End 2019.10.29 @ 19:25:14 Sessions 53 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type 1 Total 21 Types 17/1/1/2/0/0/0 Lore% 58 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f066d37-30a1-494b-a87b-eaae37b64be4