Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.16 @ 22:45:16 Player: Terminus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (222) 1110 Value Destroyed (6778) 6778 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 13063 Bonus ------- High Alert Combat Kills 1015 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Improved Salvage Targeting Computer Improved Targeting Computer Long-range Tractor Beam EM Pulse Cannon Advanced EMP Blaster Advanced EMP Blaster Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Ion Burst Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Titanium Leg Hardened Medium Armor Plating Long-range Tractor Beam EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Autogun Improved Assault Rifle Improved Assault Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Chainsword [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 159 | 7 10 8 23 24 27 42 5 11 . 2 Power 16 | 2 1 2 4 3 . 3 . 1 . . Engine 16 | 2 1 2 4 3 . 3 . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 . 5 3 6 11 7 1 1 . . Treads . | . . . . . . . . . . . Leg 36 | 2 . 5 3 6 11 7 1 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 . 6 7 6 8 . 2 . . Device 13 | . 1 . 2 3 3 3 . 1 . . Storage 3 | 1 1 . 1 . . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware 2 | . . . . . 1 1 . . . . Protection 13 | . . . 3 4 2 3 . 1 . . Artifact . | . . . . . . . . . . . Weapon 75 | 2 7 1 10 8 10 24 4 7 . 2 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 7 | . . . . 1 . 4 . 2 . . Ballistic Gun 50 | 1 4 1 8 6 9 13 2 4 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . 2 . 2 1 1 3 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . 2 3 2 3 . . . . Parts Lost 29 | . . 3 3 4 1 6 . 9 . 3 Power 2 | . . . 1 . . . . . . 1 Propulsion 9 | . . 2 . 1 . 2 . 4 . . Utility 9 | . . . 1 2 . 3 . 3 . . Weapon 9 | . . 1 1 1 1 1 . 2 . 2 Highest Loss Streak 8 | . . 2 2 2 1 2 . 8 . 3 Average Slot Usage (%) 95 | . 94 99 99 98 99 99 100 75 61 55 Engine 9 | . 14 14 10 11 9 7 7 7 7 2 Leg 22 | . 28 27 22 21 27 22 23 9 . . Device 9 | . 8 14 11 8 9 8 7 2 . . Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 1 | . . . . . . 7 7 7 7 7 Hackware 5 | . . . . . 8 13 15 15 15 15 Protection 7 | . . . 10 11 9 7 7 2 . . Ballistic Gun 27 | . 26 28 32 32 26 21 22 21 23 22 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 13 32 32 46 48 48 48 54 48 39 39 Greatest Support 54 | 20 20 20 23 23 47 51 54 54 3 3 Greatest Overweight (x) 12 | 2 1 3 1 3 1 1 1 12 12 12 Average Overweight (x) 1 | . . 1 1 1 . . . 3 12 9 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 14 15 15 15 15 15 15 10 10 Average Carried 13 | 1 7 12 14 14 14 14 15 12 10 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 14 15 15 15 15 15 10 10 8 Class Distribution -------------------- 41% | Tank 12% | Scavenger-Tank 11% | Gunner 10% | Scavenger-Mutant 9% | Mutant 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Matter Collected 6688 | 272 300 421 1428 1151 1474 1112 169 299 . 62 Remotely . | . . . . . . . . . . . Salvage Created 9192 | 74 370 471 1682 1593 1904 2112 488 436 . 62 Parts 520 | 2 34 28 107 78 111 111 17 27 . 5 Haulers Intercepted 22 | . 2 . 6 6 6 2 . . . . Recyclers Shooed 7 | . 1 . 2 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 14 25 . 5 Prevented 4 | . . . . . . . 1 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 163 | . 10 15 28 21 28 36 12 12 . 1 Guns 128 | . 4 15 23 21 28 19 7 10 . 1 AOE 33 | . 6 . 5 . . 15 5 2 . . Classes Destroyed 19 | 1 6 2 3 . 2 3 1 1 . . Worker 4 | . . . 1 1 1 1 . . . . Builder 4 | . 1 . 1 . 1 1 . . . . Tunneler 2 | . . 1 1 . . . . . . . Hauler 22 | . 2 . 6 6 6 2 . . . . Recycler 9 | 1 1 . 1 5 . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 6 | . 2 . 3 . 1 . . . . . Watcher 12 | . 1 . 5 2 3 1 . . . . Swarmer 45 | . 6 6 3 4 2 6 8 10 . . Grunt 59 | . 4 8 16 8 16 6 1 . . . Brawler 2 | . . . . . . . 2 . . . Duelist 3 | . . . 1 1 . 1 . . . . Protector 3 | . . . . . . 3 . . . . Sentry 33 | . . . 8 8 9 6 1 1 . . Specialist 1 | . . . . . . 1 . . . . Hunter 9 | . . . . . 1 7 . . . 1 Programmer 6 | . . . . . . 6 . . . . Behemoth 1 | . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 11 | 1 6 3 8 4 8 11 5 4 . 1 Combat Bots Only 9 | . 3 3 7 4 7 9 5 4 . 1 Max Kills in Single Turn 6 | 1 3 1 2 2 2 6 3 2 . 1 Gunslinging 1 | . . . . . . . 1 1 . . Exploded 4 | . 3 . 2 . . 4 3 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Damage Taken 8118 | . 153 620 1112 787 1369 1769 333 1484 . 491 Core 1291 | . 6 113 131 114 226 304 33 181 . 183 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 . 52 . 38 58 . . . . . Volleys Fired 529 | 2 24 52 105 85 107 88 14 41 . 11 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 Hottest 180 | 70 46 46 69 69 75 75 75 180 . 76 Shots Fired 1383 | 4 44 104 295 237 321 224 37 87 . 30 Gun 1308 | 4 40 104 291 230 321 201 33 54 . 30 Cannon 35 | . . . . 4 . 4 . 27 . . Launcher 40 | . 4 . 4 3 . 19 4 6 . . Special . | . . . . . . . . . . . Kinetic 1306 | 2 40 104 291 230 321 201 33 54 . 30 Thermal 30 | 2 . . . . . 1 . 27 . . Explosive 11 | . 4 . 4 3 . . . . . . Electromagnetic 36 | . . . . 4 . 22 4 6 . . Robot Hit Streak 17 | 2 17 10 11 17 13 10 5 10 . 3 Robot Miss Streak 8 | 1 3 4 6 5 8 3 2 6 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 19 | . . 2 6 1 5 . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 1 . . Shots Hit Robots 809 | 3 29 61 169 135 193 141 19 45 . 14 Core Hits 397 | 2 22 24 73 53 87 89 19 24 . 4 Critical Kills 3 | . 1 . . . 1 . 1 . . . Critical Parts Destroyed 5 | . . 1 2 . 1 1 . . . . Critical Strikes 8 | . 1 1 2 . 2 1 1 . . . Destroy 8 | . 1 1 2 . 2 1 1 . . . Melee Attacks 6 | . . . . . . 6 . . . . Impact . | . . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17799 | 25 884 953 3060 2219 3290 5068 593 1529 . 178 Guns 12323 | 25 466 951 2585 2182 2995 2168 337 436 . 178 Cannons 972 | . . . . . . 68 . 904 . . Explosions 4367 | . 418 . 428 . 293 2812 256 160 . . Melee . | . . . . . . . . . . . Ramming 137 | . . 2 47 37 2 20 . 29 . . Kinetic 12311 | 13 466 951 2585 2182 2995 2168 337 436 . 178 Thermal 1593 | 12 . . . . 171 475 31 904 . . Explosive 1601 | . 418 . 428 . . 755 . . . . Electromagnetic 2157 | . . . . . 122 1650 225 160 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . . . . 7 1 7 6 1 Message Errors 7 | . . . . . . 3 1 2 1 . Heat Flow Errors 5 | . . . . . . 1 . 2 1 1 Energy Discharges 7 | . . . . . . 2 . 2 3 . Data Loss (minor) 3 | . . . . . . 1 . 1 1 . Overload Shots 11 | . . . . . . . . 11 . . Overflow Damage 195 | . 7 . 29 . 111 48 . . . . Projectiles . | . . . . . . . . . . . Explosions 195 | . 7 . 29 . 111 48 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . 89 12 . . . Shots 8 | . . . . . . 7 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 23 | . . 1 7 10 1 3 . 1 . . Kicked 23 | . . 1 7 10 1 3 . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 415 | 40 24 9 34 156 30 133 . 415 132 144 Average Temperature 38 | 20 9 3 9 21 6 24 . 133 78 53 Received Heat Transfer 2112 | . 30 246 417 252 657 249 9 186 . 66 Effects 2 | . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 10 | . . . . . . 8 1 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 1742 | 37 . . . . 100 550 100 955 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 8 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Peak Influence 1071 | 5 294 235 404 339 406 1071 . . . . Initial 128 | . 3 114 27 89 128 98 . . . . Average 223 | 1 105 95 191 176 162 570 . . . . Maximum Alert Level 3 | . 1 1 2 1 2 3 . . . . Low Security (%) 62 | 100 72 88 52 69 65 35 . . . . Level 1 27 | . 27 11 47 30 34 . . . . . Level 2 . | . . . . . . 4 . . . . Level 3 9 | . . . . . . 60 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 3 . 6 2 2 13 . . . . Investigation 4 | . . . 1 1 . 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 12 | . 3 . 5 1 1 2 . . . . Assault 2 | . . . . . . 2 . . . . Garrison 4 | . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 2 . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Distress Signals 3 | . . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 244 | . 17 16 44 32 51 54 12 12 . 6 Peak Tracking Total 10 | . 5 3 5 4 6 10 5 4 . 5 Tactical Retreats 10 | . . 2 1 1 3 2 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 18 | . 3 . 4 5 3 2 1 . . . Max in Single Turn 3 | . 3 . 2 1 2 2 1 . . . Garrison Access 3 | . . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 53 | . 1 . 10 10 15 13 . . 4 . Terminals 38 | . 1 . 8 8 12 9 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 6 | . . . 1 1 2 2 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 177 | . 4 . 31 32 50 39 . . 21 . Successful 117 | . 1 . 19 15 36 25 . . 21 . Failed 60 | . 3 . 12 17 14 14 . . . . Catastrophic 4 | . . . 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 100 | . 3 . 21 21 37 18 . . . . Terminals 121 | . 4 . 23 26 43 25 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 27 | . . . 7 5 6 9 . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 2 . . . . Terminal Hacks 55 | . . . 8 5 15 6 . . 21 . Record 11 | . . . . . . . . . 11 . Part Schematic 3 | . . . . . . 1 . . 2 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 3 | . . . . 1 1 1 . . . . Repair Station Index 2 | . . . . . 1 1 . . . . Alert Level 8 | . . . 2 1 4 1 . . . . Unreport Threat 5 | . . . 2 . 3 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . Zone Layout 7 | . . . 2 1 4 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 22 | . . . 5 3 6 8 . . . . Scan Component 12 | . . . 3 2 3 4 . . . . Repair 10 | . . . 2 1 3 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . . Seal Access 3 | . . . . 1 1 1 . . . . Unauthorized Hacks 35 | . 1 . 6 6 14 8 . . . . Terminals 34 | . 1 . 5 6 14 8 . . . . Track 2 | . . . . . 1 1 . . . . Assimilate 5 | . . . . . 2 3 . . . . Botnet 24 | . 1 . 5 6 8 4 . . . . Detonate 1 | . . . . . 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 45 | . 1 . 8 9 14 13 . . . . Full Trace Events 3 | . . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . 2 . Parts Built 1 | . . . . . . 1 . . . . Matter 219 | . . . . . . 219 . . . . Time 38 | . . . . . . 38 . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . Parts Repaired 10 | . . . 2 1 3 4 . . . . Time 345 | . . . 64 44 117 120 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total Allies 5 | . . . . . 1 2 1 . . 1 Largest Group 2 | . . . . . 1 2 1 . . 1 Highest-Rated Group 95 | . . . . . 10 36 16 . . 95 Highest-Rated Ally 95 | . . . . . 10 26 16 . . 95 Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . Total Damage 61 | . . . . . . . 61 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Turns Passed 13682 | 68 388 1494 2510 2850 2647 1807 422 854 501 141 Spaces Moved 5500 | 47 217 547 1004 871 1104 1024 312 275 78 21 Core 198 | 23 . . . . . . . 76 78 21 Treads . | . . . . . . . . . . . Legs 5302 | 24 217 547 1004 871 1104 1024 312 199 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 123 120 120 120 650 500 Average Speed 195 | 105 129 200 200 276 171 123 120 266 650 542 Slowest Speed 650 | 150 200 360 200 360 203 205 200 650 650 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 35 95 64 97 86 28 61 42 68 7 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 3 | . . 1 . . . . 2 . . . Spaces Dug 25 | . . . 5 13 . 7 . . . . Terrain Destroyed 131 | . 15 . 24 33 22 23 11 3 . . Melee 6 | . . . . . . 6 . . . . Projectile 4 | . . . . . . 1 . 3 . . AOE 121 | . 15 . 24 33 22 16 11 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total 7647 | 58 286 860 1326 1166 1699 1451 340 348 77 36 Wait 1261 | 2 23 246 152 136 419 257 5 19 . 2 Move 5490 | 46 216 546 1003 870 1103 1023 311 274 77 21 Hop . | . . . . . . . . . . . Pick Up 80 | 1 9 4 17 17 15 16 1 . . . Fast Attach 44 | 6 2 1 7 10 8 9 1 . . . Attach 29 | . . 2 4 3 3 10 . 5 . 2 Detach 1 | . . . . . . 1 . . . . Swap 86 | 1 8 5 12 11 16 23 4 6 . . Drop 96 | . 4 3 19 24 27 15 2 2 . . Fire 529 | 2 24 52 105 85 107 88 14 41 . 11 Melee 6 | . . . . . . 6 . . . . Ram . | . . . . . . . . . . . Kick 23 | . . 1 7 10 1 3 . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Entered Mines 477 | -10/Mines | Learned location of Recycling (-9) 501 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 688 | -10/Mines | Learned Materials terminal intel 914 | -10/Mines | Discovered new exit (range 10) 933 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -10/Mines | Discovered new exit (range 3) 1129 | -10/Mines | Build established: Scavenger-Mutant 1484 | -10/Mines | Excavation squad dispatched 1484 | -10/Mines | A large section of the Mines collapsed 1951 | -10/Mines | Entered Materials 1951 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1952 | -9/Materials | Identified exit to Storage 1953 | -9/Materials | Loaded intel: 12 terminal locations 2060 | -9/Materials | Repaired Autogun 2582 | -9/Materials | Discovered new exit (range 16) 2664 | -9/Materials | Build established: Tank 2723 | -9/Materials | Discovered new exit (range 16) 3146 | -9/Materials | Repaired Autogun 3750 | -9/Materials | Discovered new exit (range 16) 4353 | -9/Materials | Destroyed 7 combat bots 4461 | -9/Materials | Entered Storage 4549 | -9/Storage | Repaired Broken Autogun 6197 | -9/Storage | Found Prototype Protection 6197 | -9/Storage | Identified Lgt. Regenerative Plating 6202 | -9/Storage | Found Lgt. Regenerative Plating 6206 | -9/Storage | Found Lgt. Regenerative Plating 6351 | -9/Storage | Core integrity fell below 50% 6432 | -9/Storage | Discovered new exit (range 12) 6667 | -9/Storage | Build established: Gunner 7311 | -9/Storage | Entered Materials 7311 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8024 | -8/Materials | Discovered new exit (range 15) 8218 | -8/Materials | Build established: Tank 8353 | -8/Materials | Repaired Autogun 8509 | -8/Materials | Garrison activated, responded to threat 8915 | -8/Materials | Discovered new exit (range 9) 9205 | -8/Materials | Destroyed 7 combat bots 9335 | -8/Materials | Repaired Broken Minigun 9368 | -8/Materials | Repaired Autogun 9958 | -8/Materials | Entered Factory 9958 | -7/Factory | Accompanied by 1 ally 9958 | -7/Factory | Evolved 2 slots: Utility x2 10197 | -7/Factory | Identified exit to Lower Caves 10254 | -7/Factory | Build established: Scavenger-Skirmisher 10573 | -7/Factory | Build established: Hacker-Skirmisher 10591 | -7/Factory | Garrison activated, responded to threat 10592 | -7/Factory | Cargo convoy interrupted 10622 | -7/Factory | Destroyed 9 combat bots 10819 | -7/Factory | Fabricated Enh. Autogun? 10922 | -7/Factory | Build established: Scavenger-Tank 11233 | -7/Factory | Repaired Enh. Autogun 11265 | -7/Factory | Repaired Enh. Autogun 11289 | -7/Factory | Repaired Imp. Carbon-fiber Leg 11553 | -7/Factory | Repaired Carbon-fiber Leg 11558 | -7/Factory | First assault squad dispatched 11665 | -7/Factory | Destroyed 7 combat bots 11765 | -7/Factory | Entered Lower Caves 11930 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 12175 | -7/Lower Caves | Discovered new exit (range 11) 12186 | -7/Lower Caves | Identified exit to Lower Caves 12187 | -7/Lower Caves | Entered another Lower Caves area 12227 | -7/Lower Caves | Learned Factory emergency access door positions 12363 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12492 | -7/Lower Caves | Spotted B-75 Beast 12517 | -7/Lower Caves | Core integrity fell below 50% 12548 | -7/Lower Caves | Destroyed B-75 Beast 12575 | -7/Lower Caves | Lost 8 parts (4n2u2w) 12834 | -7/Lower Caves | Build established: Hacker-Gunner 12931 | -7/Lower Caves | Discovered new exit (range 15) 13022 | -7/Lower Caves | Identified exit to Data Miner 13041 | -7/Lower Caves | Entered Data Miner 13041 | -7/Data Miner | Discovered new exit (range 6) 13165 | -7/Data Miner | Met Data Miner 13295 | -7/Data Miner | Learned location of Section 7 (-2) 13295 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13379 | -7/Data Miner | Received God Mode back door access code from Data Miner 13535 | -7/Data Miner | Identified exit to Proximity Caves 13542 | -7/Data Miner | Entered Proximity Caves 13543 | -6/Proximity Caves | Identified exit to Factory 13595 | -6/Proximity Caves | Core integrity fell below 20% 13635 | -6/Proximity Caves | Lost 3 parts (1p2w) 13675 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13676 | -6/Proximity Caves | Escorted by Enhanced Grunt 13683 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13590_ Penetrated by Slug. 13590_ Slug penetrates Wall. 13594_ Penetrated by Slug. 13594_ Imp. Deuterium Engine destroyed. 13597_ Penetrated by Slug. 13597_ Enh. Autogun destroyed. 13604_ Slug penetrates Wall. 13604_ Penetrated by Slug. 13604_ Enh. Autogun destroyed. 13606_ H-66 Slayer destroyed. 13606_ Slug penetrates Wall. 13610_ Gauss Rifle fries itself beyond repair. 13611_ Flexi-carbon Leg fries itself beyond repair. 13613_ Targeting Computer fries itself beyond repair. 13618_ Phase Shifter fries itself beyond repair. 13618_ Hvy. Assault Rifle fries itself beyond repair. 13619_ Acquired 62 matter. 13659_ System corrupted: Heat flow error (+178). 13675_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 13676_ Enhanced Grunt: "Protecting LRC-V3." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? #???????????????????????? | | ??????????????####??? ? ???????????????????????? | | ?????????????## ### ?? ???????????????????????? | | ????????????## ??? #???????????????????????? | | ???????????## #???? ##??????????????????????? | | ???????????# #???? #??????????????????????? | | ???????????## ##???? #??????????????????????? | | ????????????## ###### #####??????????????????? | | ?????????????## ## ##?????????????????? | | ??????????????# # #?????????????????? | | ???????????#### #????????????????????? | | ???????????# # ###????????????????????? | | ??????????# ## ####??????????????????????? | | ???????#" ##### ##????????????????????????? | | ???????##"" ????# ##???????????????????????? | | ????????## ????### ##??????????????????????? | | ?????????### ??????##g #???????? ????????? | | ???????????## ??????## @### #??????????? | | ????????????## ??????# sgg #????????????? | | ?????????????## ?????# s #????????????? | | ??????????????##????# ### #????????????? | | ???????????????????# ###???# ??????????? | | ??????????????????# ???????? ?????????? | | ??????????????????## ????????? ??????????? | | ???????????????????## ??????????? ??????????? | | ????????????????????# ???????????? ???????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Enh. Autogun | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatReinforcedGreatsword Manual? 0 Play Time 01:08:51 Cumulative 1178.1 hours Start 2021.05.16 @ 21:35:14 End 2021.05.16 @ 22:45:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 404 Adventurer 0 Explorer 0 Win Type - Total 85 Types 16/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5b60020-fa67-42ee-98e5-80a8adb02305