Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 12:11:06 Player: LEWiKK Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2718) 2718 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 284/290 System Corruption 6% Temperature Cool (30) Movement Rolling (145) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Medium Treads Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (20) --- Reinforced Deuterium Engine Targeting Computer Advanced Targeting Computer Light Armor Plating Shield Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Armored Treads Medium Treads Medium Treads Compact Wheel Targeting Computer Advanced Targeting Computer Improved Target Analyzer Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Shield Generator Shock Rifle EM Pulse Cannon Grenade Launcher [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Active Sensor Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 60 | . 8 12 10 6 24 . Power 13 | . . 1 4 2 6 . Engine 7 | . . . 3 . 4 . Core 6 | . . 1 1 2 2 . Reactor . | . . . . . . . Propulsion 19 | . 2 5 4 3 5 . Treads 18 | . 2 5 4 3 4 . Leg . | . . . . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 2 3 . 1 7 . Device 2 | . . . . 1 1 . Storage 2 | . 1 1 . . . . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 7 | . 1 1 . . 5 . Artifact . | . . . . . . . Weapon 15 | . 4 3 2 . 6 . Energy Gun 3 | . 1 . . . 2 . Energy Cannon 7 | . 2 3 1 . 1 . Ballistic Gun 3 | . 1 . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 34 | . 2 2 2 2 21 5 Power 7 | . . . 1 . 5 1 Propulsion 9 | . . 1 . 2 6 . Utility 6 | . . . . . 4 2 Weapon 12 | . 2 1 1 . 6 2 Highest Loss Streak 10 | . 1 1 2 1 10 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 91 99 84 75 82 Engine 8 | . 14 2 9 12 4 7 Core 4 | . . 8 7 2 5 6 Treads 25 | . 27 28 27 23 16 7 Device 1 | . . . . 7 1 5 Storage 10 | . 14 11 9 7 7 7 Processor 6 | . . 7 9 7 13 15 Protection 7 | . 9 11 9 . 5 6 Energy Gun 5 | . 22 . . . . . Energy Cannon 13 | . 1 22 24 15 1 . Ballistic Gun 1 | . 3 . . . 5 9 Impact Weapon 2 | . . . 2 7 7 7 Peak Build Rating 61 | . 10 19 33 61 56 34 Average Rating 25 | . 7 15 24 58 32 30 On Entrance 23 | 6 6 10 17 33 56 34 Naked Turns . | . . . . . . . Heaviest Build 81 | 11 34 60 80 81 76 76 Greatest Support 71 | 20 40 60 63 68 71 16 Greatest Overweight (x) 4 | . . 1 1 1 4 4 Average Overweight (x) . | . . . 1 . . 3 Largest Inventory Capacity 20 | . 15 20 20 20 20 20 Average Capacity 18 | . 14 17 20 20 20 20 Most Carried 20 | . 13 20 20 20 19 5 Average Carried 14 | . 8 16 19 19 10 5 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 13 19 20 19 5 5 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 18% | Scavenger-Assassin 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Gar Matter Collected 1117 | 200 157 111 81 73 495 . Remotely . | . . . . . . . Salvage Created 3019 | . 552 929 208 433 860 37 Parts 142 | . 27 48 6 20 40 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 65 | . 15 20 3 7 19 1 Melee 6 | . . 1 1 1 3 . Guns 19 | . 12 . . . 7 . Cannons 24 | . . 16 1 4 3 . AOE 9 | . 2 3 . 2 2 . Classes Destroyed 11 | . 5 2 . 2 2 . Worker 6 | . 1 2 . 3 . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 2 | . 1 . . . 1 . Watcher 2 | . 1 . 1 . . . Swarmer 10 | . 5 . . 2 3 . Grunt 37 | . 10 14 3 3 7 . Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 1 1 Sentry 13 | . . 6 . . 7 . Programmer 2 | . . . . 2 . . Best Kill Streak 6 | . 6 4 3 4 5 1 Combat Bots Only 5 | . 3 2 3 3 5 1 Max Kills in Single Turn 5 | . 5 3 1 2 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 2 1 . 2 1 . Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Hostile Shots Fired 710 | . 104 36 14 51 406 99 Missed 222 | . 33 6 5 15 137 26 Damage Taken 5367 | . 732 410 137 713 2783 592 Core 880 | . 113 45 14 89 486 133 Absorbed by Shields 130 | . . . . . 21 109 Regen/Repaired (Parts) 93 | . 62 31 . . . . Core Remaining (%) 84 | 100 54 88 97 . . . Volleys Fired 164 | . 49 28 5 27 47 8 Largest 3 | . 2 2 3 2 2 2 Hottest 182 | . 90 126 182 119 119 56 Shots Fired 302 | . 98 55 11 54 74 10 Gun 168 | . 98 . . . 60 10 Cannon 131 | . . 55 11 54 11 . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 84 | . 26 . . . 48 10 Thermal 72 | . 72 . . . . . Explosive 3 | . . . . . 3 . Electromagnetic 143 | . . 55 11 54 23 . Robot Hit Streak 21 | . 5 7 6 21 14 14 Robot Miss Streak 5 | . 5 2 1 3 5 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 236 | . 52 34 12 35 89 14 Core Hits 169 | . 29 24 4 18 76 18 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 4 1 Critical Strikes 13 | . 3 . . 2 7 1 Burn 3 | . 3 . . . . . Corrupt 3 | . . . . 2 1 . Smash 7 | . . . . . 6 1 Melee Attacks 37 | . . . 6 . 26 5 Impact 37 | . . . 6 . 26 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6049 | . 1208 1382 439 486 2157 377 Guns 2023 | . 661 . . . 1118 244 Cannons 1741 | . . 911 196 405 229 . Explosions 1211 | . 529 430 . 80 172 . Melee 989 | . . . 232 . 624 133 Ramming 85 | . 18 41 11 1 14 . Kinetic 1423 | . 174 . . . 1005 244 Thermal 652 | . 487 85 . 80 . . Explosive 1046 | . 529 345 . . 172 . Electromagnetic 1854 | . . 911 196 405 342 . Impact 989 | . . . 232 . 624 133 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 3 . . 6 6 6 Average Corruption 4 | . 2 . . 4 6 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . 4 . . 8 15 2 Message Errors 4 | . . . . 2 2 . Matter Fused 3 | . 2 . . 1 . . Heat Flow Errors 8 | . 1 . . 1 5 1 Energy Discharges 6 | . . . . 1 4 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 3 2 . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 327 | . 81 59 1 . 134 52 Projectiles . | . . . . . . . Explosions 140 | . 81 59 . . . . Melee 187 | . . . 1 . 134 52 Knockbacks 5 | . . . 2 . 1 2 Impact 5 | . . . 2 . 1 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . 2 3 1 . 2 . Targets Rammed 11 | . 2 5 1 1 2 . Kicked . | . . . . . . . Crushed 3 | . . 2 . 1 . . Highest Temperature 498 | . 498 197 204 488 397 273 Average Temperature 114 | . 119 70 102 167 110 116 Received Heat Transfer 1840 | . 273 249 81 27 1059 151 Effects 20 | . 2 . . 8 7 3 Shutdowns 7 | . 1 . . 4 2 . Energy Bleed 2 | . 1 . . . 1 . Interference 6 | . . . . 1 2 3 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Damage (minor) 3 | . . . . 2 1 . Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 1 . 4 1 Combat Hostiles 6 | . . . 1 . 4 1 Parts Fried 16 | . . 5 3 2 5 1 Impact Corruptions 9 | . . . 1 . 6 2 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1590 | . 1440 100 . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Peak Influence 476 | . 248 476 227 260 449 177 Initial 200 | . . 40 200 35 118 177 Average 170 | . 114 254 165 57 267 167 Maximum Alert Level 2 | . 1 2 1 1 2 . Low Security (%) 58 | . 79 40 32 92 29 100 Level 1 32 | . 20 32 67 7 56 . Level 2 9 | . . 27 . . 13 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 4 2 3 5 . Investigation 4 | . 2 1 . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 9 | . 1 3 2 1 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Distress Signals 10 | . 4 2 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 22 26 6 9 20 6 Peak Tracking Total 6 | . 5 5 3 4 6 6 Tactical Retreats 5 | . . 2 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Traps Triggered 4 | . 2 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Disabled 6 | . 1 3 1 1 . . Max in Single Turn 1 | . 1 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Accessed 20 | . 8 8 1 2 1 . Terminals 14 | . 6 6 1 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 50 | . 20 24 2 3 1 . Successful 26 | . 10 12 1 2 1 . Failed 23 | . 9 12 1 1 . . Catastrophic 4 | . 1 3 . . . . Database Lockouts 1 | . 1 . . . . . Manual 36 | . 19 13 2 2 . . Terminals 40 | . 18 18 2 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . 1 3 . . . . Recycling Units 5 | . 1 3 . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 2 3 . . . . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 16 | . 8 5 1 2 . . Terminals 12 | . 6 4 1 1 . . Botnet 12 | . 6 4 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units 3 | . 1 1 . 1 . . Monitor 3 | . 1 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 7 1 1 . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 36 | . . 36 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 21 | . . . . 21 . . Highest-Rated Ally 21 | . . . . 21 . . Total Orders 2 | . . . . 2 . . STAY 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 7 | . . . . 7 . . Total Damage 187 | . . . . 187 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Gar Turns Passed 3744 | . 892 1064 593 688 437 70 Spaces Moved 1536 | 1 442 527 223 227 91 25 Core . | . . . . . . . Treads 1479 | . 423 527 223 227 79 . Legs 20 | 1 19 . . . . . Wheels 37 | . . . . . 12 25 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 240 160 160 145 Average Speed 184 | 120 158 162 242 234 187 158 Slowest Speed 320 | 120 160 240 246 246 320 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 78 52 33 5 16 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . 20 33 . 6 15 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 74 | . 20 33 . 6 15 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Total 2080 | . 537 685 256 332 232 38 Wait 197 | . 16 84 . 57 40 . Move 1531 | . 441 526 222 226 91 25 Hop . | . . . . . . . Pick Up 38 | . 12 15 4 6 1 . Fast Attach 16 | . 4 3 1 . 8 . Attach 25 | . 2 1 3 4 15 . Detach 5 | . 3 1 . 1 . . Swap 19 | . 2 8 6 2 1 . Drop 34 | . 6 14 8 5 1 . Fire 164 | . 49 28 5 27 47 8 Melee 37 | . . . 6 . 26 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . 2 5 1 1 2 . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 3) 725 | -10/Materials | Central database locked down 767 | -10/Materials | Discovered new exit (range 10) 893 | -10/Materials | Entered another Materials area 893 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Repaired Corrupted Lgt. Treads 1544 | -9/Materials | Build established: Scavenger-Mutant 1916 | -9/Materials | Discovered new exit (range 6) 1957 | -9/Materials | Entered another Materials area 1957 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2366 | -8/Materials | Build established: Gunner 2475 | -8/Materials | Discovered new exit (range 16) 2527 | -8/Materials | Found Prototype Device 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Evolved 2 slots: Utility x2 2551 | -7/Factory | Identified Active Sensor Suite 2848 | -7/Factory | Build established: Scavenger-Assassin 3202 | -7/Factory | Discovered new exit (range 14) 3237 | -7/Factory | Identified exit to Storage 3238 | -7/Factory | Entered Storage 3343 | -7/Storage | Core integrity fell below 50% 3349 | -7/Storage | Lost 10 parts (2p3n1u4w) 3363 | -7/Storage | Garrison activated, responded to threat 3428 | -7/Storage | Lost 3 parts (2u1w) 3603 | -7/Storage | Lost 6 parts (2p3n1w) 3650 | -7/Storage | Core integrity fell below 20% 3675 | -7/Storage | Identified exit to Garrison 3675 | -7/Storage | Entered Garrison 3699 | -7/Garrison | Triggered checkpoint 3739 | -7/Garrison | Triggered checkpoint 3745 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Flak Gun destroyed. System corrupted: Heat flow error (+191). Shield Generator destroyed. Flak Gun destroyed. Lgt. Nuclear Core destroyed. Destroyed Imp. Melee Analysis Suite. L-41 Fighter system corrupted by crushing effect. L-41 Fighter knocked back. Lgt. Armor Plating destroyed. Overheating: System interference. Imp. Targeting Computer temporarily disabled. L-41 Fighter suffers critical hit (Smash). Destroyed Carbon-fiber Leg. L-41 Fighter system corrupted by crushing effect. L-41 Fighter knocked back. L-41 Fighter system terminally corrupted. Imp. Deuterium Engine fried. Beams of light sweep through the air. An alarm sounds. System corrupted: Energy discharge (-60). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????####g####Y#?????????????????????? | | ??????????# g @ #?????????????????????? | | ?????????????????### ### #?????????????????????? | | ?????????????????????????#=#?????????????????????? | | ?????????????????????????#%#?????????????????????? | | ?????????????????????????# ########### #????????? | | ?????????????????????????# #????????? | | ?????????????????????????+ #????????? | | ?????????????????????????## ############????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemDerelictShearcannon Manual? 0 Play Time 00:42:48 Cumulative 66.9 hours Start 2024.09.28 @ 11:27:39 End 2024.09.28 @ 12:11:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 40 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f2ee095-34fb-4ee5-a62f-c9bb378ca636