Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 12:11:06

Player: LEWiKK

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (2718)     2718
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 6131

 Bonus
-------
High Alert Combat Kills    68
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     284/290
System Corruption          6%
Temperature                Cool (30)
Movement                   Rolling (145) Ox3
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
         Medium Treads
        Compact Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Target Analyzer
>               --- WEAPON (3) -------
          Heavy Hammer
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
                Targeting Computer
       Advanced Targeting Computer
          Light Armor Plating
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
       Improved Targeting Computer
>               --- WEAPON -----------
          Light EM Pulse Cannon
                EM Pulse Cannon
          Heavy Hammer
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Treads
        Armored Treads
         Medium Treads
         Medium Treads
        Compact Wheel
                Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Shield Generator
                Shield Generator
                Shock Rifle
                EM Pulse Cannon
                Grenade Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Light Armor Plating
  Device                   Active Sensor Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             60   | .   8   12  10  6   24  .   
  Power                    13   | .   .   1   4   2   6   .   
    Engine                 7    | .   .   .   3   .   4   .   
    Core                   6    | .   .   1   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | .   2   5   4   3   5   .   
    Treads                 18   | .   2   5   4   3   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | .   2   3   .   1   7   .   
    Device                 2    | .   .   .   .   1   1   .   
    Storage                2    | .   1   1   .   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   1   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | .   4   3   2   .   6   .   
    Energy Gun             3    | .   1   .   .   .   2   .   
    Energy Cannon          7    | .   2   3   1   .   1   .   
    Ballistic Gun          3    | .   1   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 34   | .   2   2   2   2   21  5   
  Power                    7    | .   .   .   1   .   5   1   
  Propulsion               9    | .   .   1   .   2   6   .   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   12   | .   2   1   1   .   6   2   
  Highest Loss Streak      10   | .   1   1   2   1   10  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  91  99  84  75  82  
  Engine                   8    | .   14  2   9   12  4   7   
  Core                     4    | .   .   8   7   2   5   6   
  Treads                   25   | .   27  28  27  23  16  7   
  Device                   1    | .   .   .   .   7   1   5   
  Storage                  10   | .   14  11  9   7   7   7   
  Processor                6    | .   .   7   9   7   13  15  
  Protection               7    | .   9   11  9   .   5   6   
  Energy Gun               5    | .   22  .   .   .   .   .   
  Energy Cannon            13   | .   1   22  24  15  1   .   
  Ballistic Gun            1    | .   3   .   .   .   5   9   
  Impact Weapon            2    | .   .   .   2   7   7   7   
Peak Build Rating          61   | .   10  19  33  61  56  34  
  Average Rating           25   | .   7   15  24  58  32  30  
  On Entrance              23   | 6   6   10  17  33  56  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             81   | 11  34  60  80  81  76  76  
  Greatest Support         71   | 20  40  60  63  68  71  16  
  Greatest Overweight (x)  4    | .   .   1   1   1   4   4   
  Average Overweight (x)   .    | .   .   .   1   .   .   3   
Largest Inventory Capacity 20   | .   15  20  20  20  20  20  
  Average Capacity         18   | .   14  17  20  20  20  20  
  Most Carried             20   | .   13  20  20  20  19  5   
  Average Carried          14   | .   8   16  19  19  10  5   
  Final Capacity           20   | 8   15  20  20  20  20  20  
  Final Carried            20   | 6   13  19  20  19  5   5   

 Class Distribution 
--------------------
 40% | Mutant
 28% | Scavenger-Mutant
 18% | Scavenger-Assassin
  8% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
             Gunner | -8/Materials
 Scavenger-Assassin | -7/Factory
   Scavenger-Mutant | -7/Storage
   Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Gar 
Matter Collected           1117 | 200 157 111 81  73  495 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3019 | .   552 929 208 433 860 37  
  Parts                    142  | .   27  48  6   20  40  1   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Combat Hostiles Destroyed  65   | .   15  20  3   7   19  1   
  Melee                    6    | .   .   1   1   1   3   .   
  Guns                     19   | .   12  .   .   .   7   .   
  Cannons                  24   | .   .   16  1   4   3   .   
  AOE                      9    | .   2   3   .   2   2   .   
Classes Destroyed          11   | .   5   2   .   2   2   .   
  Worker                   6    | .   1   2   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  10   | .   5   .   .   2   3   .   
  Grunt                    37   | .   10  14  3   3   7   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   13   | .   .   6   .   .   7   .   
  Programmer               2    | .   .   .   .   2   .   .   
Best Kill Streak           6    | .   6   4   3   4   5   1   
  Combat Bots Only         5    | .   3   2   3   3   5   1   
Max Kills in Single Turn   5    | .   5   3   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 2    | .   2   1   .   2   1   .   
  Melee                    1    | .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Gar  
Hostile Shots Fired        710  | .    104  36   14   51   406  99   
  Missed                   222  | .    33   6    5    15   137  26   
Damage Taken               5367 | .    732  410  137  713  2783 592  
  Core                     880  | .    113  45   14   89   486  133  
  Absorbed by Shields      130  | .    .    .    .    .    21   109  
  Regen/Repaired (Parts)   93   | .    62   31   .    .    .    .    
Core Remaining (%)         84   | 100  54   88   97   .    .    .    
Volleys Fired              164  | .    49   28   5    27   47   8    
  Largest                  3    | .    2    2    3    2    2    2    
  Hottest                  182  | .    90   126  182  119  119  56   
Shots Fired                302  | .    98   55   11   54   74   10   
  Gun                      168  | .    98   .    .    .    60   10   
  Cannon                   131  | .    .    55   11   54   11   .    
  Launcher                 3    | .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  84   | .    26   .    .    .    48   10   
  Thermal                  72   | .    72   .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    .    
  Electromagnetic          143  | .    .    55   11   54   23   .    
  Robot Hit Streak         21   | .    5    7    6    21   14   14   
  Robot Miss Streak        5    | .    5    2    1    3    5    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           236  | .    52   34   12   35   89   14   
  Core Hits                169  | .    29   24   4    18   76   18   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    4    1    
  Critical Strikes         13   | .    3    .    .    2    7    1    
    Burn                   3    | .    3    .    .    .    .    .    
    Corrupt                3    | .    .    .    .    2    1    .    
    Smash                  7    | .    .    .    .    .    6    1    
Melee Attacks              37   | .    .    .    6    .    26   5    
  Impact                   37   | .    .    .    6    .    26   5    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6049 | .    1208 1382 439  486  2157 377  
  Guns                     2023 | .    661  .    .    .    1118 244  
  Cannons                  1741 | .    .    911  196  405  229  .    
  Explosions               1211 | .    529  430  .    80   172  .    
  Melee                    989  | .    .    .    232  .    624  133  
  Ramming                  85   | .    18   41   11   1    14   .    
  Kinetic                  1423 | .    174  .    .    .    1005 244  
  Thermal                  652  | .    487  85   .    80   .    .    
  Explosive                1046 | .    529  345  .    .    172  .    
  Electromagnetic          1854 | .    .    911  196  405  342  .    
  Impact                   989  | .    .    .    232  .    624  133  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    3    .    .    6    6    6    
  Average Corruption       4    | .    2    .    .    4    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  29   | .    4    .    .    8    15   2    
    Message Errors         4    | .    .    .    .    2    2    .    
    Matter Fused           3    | .    2    .    .    1    .    .    
    Heat Flow Errors       8    | .    1    .    .    1    5    1    
    Energy Discharges      6    | .    .    .    .    1    4    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    3    2    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            327  | .    81   59   1    .    134  52   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               140  | .    81   59   .    .    .    .    
  Melee                    187  | .    .    .    1    .    134  52   
Knockbacks                 5    | .    .    .    2    .    1    2    
  Impact                   5    | .    .    .    2    .    1    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   8    | .    2    3    1    .    2    .    
Targets Rammed             11   | .    2    5    1    1    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  3    | .    .    2    .    1    .    .    
Highest Temperature        498  | .    498  197  204  488  397  273  
  Average Temperature      114  | .    119  70   102  167  110  116  
  Received Heat Transfer   1840 | .    273  249  81   27   1059 151  
  Effects                  20   | .    2    .    .    8    7    3    
    Shutdowns              7    | .    1    .    .    4    2    .    
    Energy Bleed           2    | .    1    .    .    .    1    .    
    Interference           6    | .    .    .    .    1    2    3    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    2    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    1    .    4    1    
  Combat Hostiles          6    | .    .    .    1    .    4    1    
  Parts Fried              16   | .    .    5    3    2    5    1    
  Impact Corruptions       9    | .    .    .    1    .    6    2    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         1590 | .    1440 100  .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Peak Influence             476  | .   248 476 227 260 449 177 
  Initial                  200  | .   .   40  200 35  118 177 
  Average                  170  | .   114 254 165 57  267 167 
Maximum Alert Level        2    | .   1   2   1   1   2   .   
  Low Security (%)         58   | .   79  40  32  92  29  100 
  Level 1                  32   | .   20  32  67  7   56  .   
  Level 2                  9    | .   .   27  .   .   13  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   4   2   3   5   .   
  Investigation            4    | .   2   1   .   1   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            9    | .   1   3   2   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   1   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Gar 
Distress Signals           10   | .   4   2   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   22  26  6   9   20  6   
  Peak Tracking Total      6    | .   5   5   3   4   6   6   
  Tactical Retreats        5    | .   .   2   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Traps Triggered            4    | .   2   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Gar 
Machines Disabled          6    | .   1   3   1   1   .   .   
  Max in Single Turn       1    | .   1   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Gar 
Machines Accessed          20   | .   8   8   1   2   1   .   
  Terminals                14   | .   6   6   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                50   | .   20  24  2   3   1   .   
  Successful               26   | .   10  12  1   2   1   .   
  Failed                   23   | .   9   12  1   1   .   .   
    Catastrophic           4    | .   1   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   36   | .   19  13  2   2   .   .   
  Terminals                40   | .   18  18  2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   3   .   .   .   .   
  Recycling Units          5    | .   1   3   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             5    | .   2   3   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   8   5   1   2   .   .   
  Terminals                12   | .   6   4   1   1   .   .   
    Botnet                 12   | .   6   4   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Patch                  1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   
    Monitor                3    | .   1   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   7   1   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     36   | .   .   36  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Gar 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      21   | .   .   .   .   21  .   .   
  Highest-Rated Ally       21   | .   .   .   .   21  .   .   
Total Orders               2    | .   .   .   .   2   .   .   
  STAY                     1    | .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   1   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   
  Total Damage             187  | .   .   .   .   187 .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Gar 
Robot Analysis Total       2    | .   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Gar  
Turns Passed               3744 | .    892  1064 593  688  437  70   
Spaces Moved               1536 | 1    442  527  223  227  91   25   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1479 | .    423  527  223  227  79   .    
  Legs                     20   | 1    19   .    .    .    .    .    
  Wheels                   37   | .    .    .    .    .    12   25   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  240  160  160  145  
  Average Speed            184  | 120  158  162  242  234  187  158  
  Slowest Speed            320  | 120  160  240  246  246  320  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 2    78   52   33   5    16   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    20   33   .    6    15   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      74   | .    20   33   .    6    15   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Gar 
Total                      2080 | .   537 685 256 332 232 38  
  Wait                     197  | .   16  84  .   57  40  .   
  Move                     1531 | .   441 526 222 226 91  25  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | .   12  15  4   6   1   .   
  Fast Attach              16   | .   4   3   1   .   8   .   
  Attach                   25   | .   2   1   3   4   15  .   
  Detach                   5    | .   3   1   .   1   .   .   
  Swap                     19   | .   2   8   6   2   1   .   
  Drop                     34   | .   6   14  8   5   1   .   
  Fire                     164  | .   49  28  5   27  47  8   
  Melee                    37   | .   .   .   6   .   26  5   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    11   | .   2   5   1   1   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   3   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 3)
  725 | -10/Materials | Central database locked down
  767 | -10/Materials | Discovered new exit (range 10)
  893 | -10/Materials | Entered another Materials area
  893 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1019 | -9/Materials  | Repaired Corrupted Lgt. Treads
 1544 | -9/Materials  | Build established: Scavenger-Mutant
 1916 | -9/Materials  | Discovered new exit (range 6)
 1957 | -9/Materials  | Entered another Materials area
 1957 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2366 | -8/Materials  | Build established: Gunner
 2475 | -8/Materials  | Discovered new exit (range 16)
 2527 | -8/Materials  | Found Prototype Device
 2550 | -8/Materials  | Entered Factory
 2550 | -7/Factory    | Evolved 2 slots: Utility x2
 2551 | -7/Factory    | Identified Active Sensor Suite
 2848 | -7/Factory    | Build established: Scavenger-Assassin
 3202 | -7/Factory    | Discovered new exit (range 14)
 3237 | -7/Factory    | Identified exit to Storage
 3238 | -7/Factory    | Entered Storage
 3343 | -7/Storage    | Core integrity fell below 50%
 3349 | -7/Storage    | Lost 10 parts (2p3n1u4w)
 3363 | -7/Storage    | Garrison activated, responded to threat
 3428 | -7/Storage    | Lost 3 parts (2u1w)
 3603 | -7/Storage    | Lost 6 parts (2p3n1w)
 3650 | -7/Storage    | Core integrity fell below 20%
 3675 | -7/Storage    | Identified exit to Garrison
 3675 | -7/Storage    | Entered Garrison
 3699 | -7/Garrison   | Triggered checkpoint
 3739 | -7/Garrison   | Triggered checkpoint
 3745 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Flak Gun destroyed.
System corrupted: Heat flow error (+191).
Shield Generator destroyed.
Flak Gun destroyed.
Lgt. Nuclear Core destroyed.
Destroyed Imp. Melee Analysis Suite.
L-41 Fighter system corrupted by crushing effect.
L-41 Fighter knocked back.
Lgt. Armor Plating destroyed.
Overheating: System interference.
Imp. Targeting Computer temporarily disabled. <x3>
L-41 Fighter suffers critical hit (Smash).
Destroyed Carbon-fiber Leg.
L-41 Fighter system corrupted by crushing effect.
L-41 Fighter knocked back.
L-41 Fighter system terminally corrupted.
Imp. Deuterium Engine fried.
Beams of light sweep through the air. An alarm
  sounds.
System corrupted: Energy discharge (-60).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????# ###########  #????????? |
| ?????????????????????????#              #????????? |
| ?????????????????????????+              #????????? |
| ?????????????????????????##  ############????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemDerelictShearcannon
  Manual?         0
Play Time         00:42:48
  Cumulative      66.9 hours
  Start           2024.09.28 @ 11:27:39
  End             2024.09.28 @ 12:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          40
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f2ee095-34fb-4ee5-a62f-c9bb378ca636