Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 02:46:08 // Halloween2019/Abominations Player: Trione Result: Destroyed by Ultimate Abomination with Heavy Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (5251) 5251 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 9856 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 0/1000 Matter 10/550 Energy 62/100 System Corruption 10% Temperature Cool (0) Location -1/Lair Parts ------- Power (1) Propulsion (3) Compact Wheel Utility (8) Large Storage Unit Large Storage Unit Matter Compressor Experimental Optical Array Weapon (5) Inventory (16) Improved Ion Engine Experimental Heat Sink Coolant Injector Medium Storage Unit Medium Storage Unit Recoil Nullifier Advanced Weapon Cycler Improved Propulsion Shielding Hardened Medium Armor Plating Heavy Phase Cannon Gauss Rifle Flak Gun Flak Gun KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ Power Light Angular Momentum Engine Propulsion Compact Wheel Armored Huge Wheel Utility Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Weapon Cycler Weapon Wave Gun KE Penetrator KE Penetrator KE Penetrator Fusion Bomb Launcher Inventory Improved Ion Engine Wheel Wheel Compact Wheel Advanced Heat Sink Experimental Heat Sink Medium Storage Unit Medium Storage Unit Matter Compressor Recoil Nullifier Matter Filter Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Plasma Cannon Heavy Phase Cannon Gauss Rifle Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Heavy Missile Launcher Rocket Array Advanced Micro-nuke Launcher [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 1 1 1 2 . Weapon 3 | . . . 1 1 1 . . Parts Attached 119 | 6 . 11 10 34 16 22 20 Power 5 | 1 . 1 . 1 1 1 . Engine 5 | 1 . 1 . 1 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 5 1 11 3 . 4 Treads 1 | . . . . 1 . . . Leg 3 | . . 2 . 1 . . . Wheel 20 | 2 . 3 1 7 3 . 4 Hover 2 | . . . . 2 . . . Flight . | . . . . . . . . Utility 41 | 1 . 2 3 8 5 14 8 Device 10 | . . . 1 . 1 4 4 Storage 18 | 1 . 1 2 5 3 4 2 Processor 3 | . . . . 2 . 1 . Hackware . | . . . . . . . . Protection 10 | . . 1 . 1 1 5 2 Artifact . | . . . . . . . . Weapon 47 | 2 . 3 6 14 7 7 8 Energy Gun 4 | 1 . . 1 . 1 . 1 Energy Cannon 4 | . . 1 1 1 . . 1 Ballistic Gun 13 | 1 . . . 3 2 6 1 Ballistic Cannon 13 | . . 2 4 2 4 1 . Launcher 13 | . . . . 8 . . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 3 1 2 1 Parts Lost 47 | . 2 5 10 6 4 3 17 Power 4 | . 1 . . . 1 1 1 Propulsion 18 | . . 3 2 5 3 . 5 Utility 8 | . . 1 2 . . 1 4 Weapon 17 | . 1 1 6 1 . 1 7 Highest Loss Streak 13 | . 2 3 5 2 3 2 13 Average Slot Usage (%) 88 | . 81 81 77 84 96 93 82 Engine 5 | . 12 8 7 5 5 5 3 Leg 2 | . . 15 7 . . . . Wheel 14 | . 28 13 11 17 16 11 10 Device 3 | . . . 1 . 4 7 5 Storage 20 | . 14 14 27 17 20 22 24 Processor 9 | . . . . 14 13 8 11 Protection 3 | . . 7 . 1 1 4 1 Ballistic Gun 14 | . 14 1 . 14 23 17 12 Ballistic Cannon 10 | . . 18 16 6 9 10 1 Naked Turns 47 | . . . 47 . . . . Heaviest Build 124 | 12 12 56 63 33 66 107 124 Greatest Support 48 | 26 26 26 20 42 48 44 44 Greatest Overweight (x) 7 | . . 5 6 5 4 2 7 Average Overweight (x) . | . . 1 1 . . 1 2 Largest Inventory Capacity 28 | 6 6 14 14 10 18 26 28 Average Capacity 14 | 5 6 8 12 6 14 21 26 Most Carried 26 | 4 5 6 5 10 18 25 26 Average Carried 12 | 2 4 4 2 4 12 20 23 Final Capacity 26 | 6 6 14 4 10 18 26 16 Final Carried 23 | 4 5 4 1 10 18 23 16 Class Distribution -------------------- 47% | Scavenger-Gunner 18% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hauler-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Matter Collected 5776 | 265 . 402 364 1399 1673 1573 100 Remotely . | . . . . . . . . Salvage Created 4831 | 66 . 397 274 1353 1750 991 . Parts 209 | . . 37 8 54 74 36 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Combat Hostiles Destroyed 81 | . . 13 7 20 23 17 1 Guns 41 | . . 4 . 7 19 11 . Cannons 28 | . . 9 7 4 4 4 . AOE 12 | . . . . 9 . 2 1 Classes Destroyed 15 | 1 . 2 . 6 1 5 . Worker 8 | . . . . 5 2 1 . Builder 2 | . . . . . . 2 . Tunneler 2 | . . . . 2 . . . Hauler 1 | . . . . 1 . . . Recycler 12 | 1 . . . 6 3 2 . Operator 1 | . . . . 1 . . . Swarmer 3 | . . 3 . . . . . Grunt 16 | . . . . 10 3 3 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 2 | . . . . . 1 1 . Hunter 1 | . . . . 1 . . . Assembled 4 | . . . . . . 4 . Abomination 53 | . . 10 7 9 19 7 1 Anomaly 2 | . . . . . . 1 1 Best Kill Streak 7 | 1 . 4 3 7 6 7 1 Combat Bots Only 7 | . . 4 3 7 5 4 1 Max Kills in Single Turn 4 | 1 . 1 1 4 2 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Damage Taken 12128 | . 200 1333 1646 862 2173 1115 4799 Core 1999 | . 41 194 400 46 310 121 887 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 83 51 27 93 63 . . Volleys Fired 293 | 5 . 37 32 74 66 49 30 Largest 5 | 2 . 2 3 4 5 5 5 Hottest 185 | 70 . 88 148 129 180 185 178 Shots Fired 909 | 10 . 67 84 145 315 214 74 Gun 496 | 10 . 6 11 67 231 128 43 Cannon 384 | . . 61 73 66 84 86 14 Launcher 29 | . . . . 12 . . 17 Special . | . . . . . . . . Kinetic 845 | 5 . 61 70 133 315 214 47 Thermal 35 | 5 . 6 14 . . . 10 Explosive 29 | . . . . 12 . . 17 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | 6 . 14 8 17 22 15 25 Robot Miss Streak 10 | 1 . 2 5 2 4 10 2 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 607 | 8 . 45 51 95 233 116 59 Core Hits 314 | 2 . 22 16 71 98 70 35 Critical Hits 20 | . . 2 1 2 5 6 4 Critical Kills 5 | . . 1 1 1 1 1 . Critical Parts Destroyed 14 | . . 1 . 1 4 5 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16355 | 80 . 1115 1196 3083 4792 2973 3116 Guns 7831 | 80 . 51 126 1162 3836 1616 960 Cannons 5231 | . . 1064 1070 934 956 838 369 Explosions 3293 | . . . . 987 . 519 1787 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 12520 | 30 . 1055 1014 2096 4792 2454 1079 Thermal 542 | 50 . 60 182 . . . 250 Explosive 3293 | . . . . 987 . 519 1787 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . 19 4 . 11 2 10 Average Corruption 4 | . . 13 3 . 6 1 5 Corruption Purged 8 | . . . . . 7 1 . Effects 118 | . . 26 4 . 62 13 13 Message Errors 23 | . . 4 . . 9 6 4 Matter Fused 11 | . . 3 2 . 5 . 1 Heat Flow Errors 3 | . . 1 . . 1 1 . Energy Discharges 10 | . . 4 1 . 4 1 . Data Loss (minor) 16 | . . 3 1 . 7 2 3 Data Loss (major) 3 | . . 1 . . 2 . . Misfires 1 | . . 1 . . . . . Misdirections 7 | . . 7 . . . . . Targeting Errors 36 | . . . . . 28 3 5 Weapon Failures 8 | . . 2 . . 6 . . Overload Shots . | . . . . . . . . Overflow Damage 215 | . . 14 13 94 35 49 10 Projectiles 164 | . . 14 13 68 35 34 . Explosions 51 | . . . . 26 . 15 10 Melee . | . . . . . . . . Knockbacks 37 | . . 7 6 12 4 8 . Impact . | . . . . . . . . Kinetic 37 | . . 7 6 12 4 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . . . 55 . 30 . Shots 4 | . . . . 3 . 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 820 | 70 . 820 416 324 523 304 208 Average Temperature 156 | 44 . 227 195 70 157 84 77 Received Heat Transfer 2079 | . 54 333 531 249 376 194 342 Effects 48 | . . 19 7 1 14 7 . Shutdowns 8 | . . 5 . . 3 . . Energy Bleed 11 | . . 3 2 . 4 2 . Interference 11 | . . 3 2 . 1 5 . Matter Decay 3 | . . 2 1 . . . . Short Circuit 6 | . . 3 2 1 . . . Damage (minor) 4 | . . 3 . . 1 . . Damage (major) 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 1 . . Heat Transferred 341 | 148 . 55 90 . . . 48 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Peak Influence 404 | 5 33 110 18 376 233 404 114 Average Influence 130 | 1 11 47 1 201 140 155 37 Maximum Alert Level 2 | . . . . 1 1 2 . Low Security (%) 66 | . . . . . . . . Level 1 32 | . . . . . . . . Level 2 1 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 100 | . 2 6 6 20 21 45 . Investigation 18 | . . 1 2 6 6 3 . Extermination . | . . . . . . . . Reinforcement 18 | . 2 1 1 7 4 3 . Assault 21 | . . 4 . 1 7 9 . Garrison 43 | . . . 3 6 4 30 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 7 | . . . . 2 4 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Distress Signals 36 | . 2 3 4 9 6 12 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 5 22 12 25 24 23 10 Peak Tracking Total 7 | . 4 5 6 6 4 5 7 Tactical Retreats 12 | . . 3 2 1 3 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Traps Triggered 5 | . . 1 . 1 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Disabled 19 | . . . . 1 4 14 . Max in Single Turn 6 | . . . . 1 2 6 . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Accessed 12 | . . . . 4 5 3 . Terminals 6 | . . . . 1 3 2 . Fabricators 3 | . . . . 2 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 32 | . . . . 10 13 9 . Successful 8 | . . . . 3 3 2 . Failed 23 | . . . . 6 10 7 . Catastrophic 3 | . . . . 1 2 . . Database Lockouts 1 | . . . . 1 . . . Manual 17 | . . . . 3 8 6 . Terminals 18 | . . . . 3 9 6 . Fabricators 8 | . . . . 6 2 . . Repair Stations 3 | . . . . . . 3 . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 2 | . . . . 1 1 . . Part Schematic 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . . . . . 5 5 . Terminals 2 | . . . . . 1 1 . Track 2 | . . . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . . 3 5 3 . Full Trace Events 3 | . . . . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . 1 4 . . Machine Destruction 1 | . . . . 1 . . . Programmers 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 16 . . . Total Damage 290 | . . . . 290 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Turns Passed 5498 | 81 115 560 402 1234 1001 1866 239 Spaces Moved 4092 | 58 127 364 277 1069 654 1435 108 Core 202 | 3 . 2 89 108 . . . Treads 2 | . . . . 2 . . . Legs 120 | . . 107 13 . . . . Wheels 3756 | 55 127 255 175 947 654 1435 108 Hover 12 | . . . . 12 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 50 50 93 110 100 Average Speed 102 | 88 90 115 94 86 105 112 122 Slowest Speed 300 | 100 90 250 270 300 140 120 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 31 59 26 28 22 25 95 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . 6 . 2 . Terrain Destroyed 279 | . . 5 9 127 15 64 59 Melee . | . . . . . . . . Projectile 66 | . . 5 9 16 15 20 1 AOE 213 | . . . . 111 . 44 58 Actions | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total 4741 | 76 127 435 342 1251 788 1556 166 Wait 142 | . . 16 21 42 35 27 1 Move 4085 | 57 126 363 276 1068 653 1434 108 Hop . | . . . . . . . . Pick Up 57 | 6 1 5 2 13 14 14 2 Fast Attach 49 | 6 . 6 5 21 2 7 2 Attach 40 | . . 5 5 12 5 5 8 Detach 11 | . . . . 10 . . 1 Swap 31 | . . . . 2 9 10 10 Drop 32 | 2 . 3 . 9 4 10 4 Fire 293 | 5 . 37 32 74 66 49 30 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -1/Lair History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 7) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Lost 3 parts (2n1w) 336 | -9/Materials | Build established: Mutant 397 | -9/Materials | Discovered new exit (range 12) 471 | -9/Materials | System corruption reached 10% 744 | -9/Materials | Discovered new exit (range 10) 757 | -9/Materials | Entered another Materials area 757 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 813 | -8/Materials | Garrison activated, responded to threat 1038 | -8/Materials | Lost 3 parts (1u2w) 1106 | -8/Materials | Released all parts (5) 1109 | -8/Materials | Core integrity fell below 50% 1136 | -8/Materials | Lost 5 parts (1n1u3w) 1146 | -8/Materials | Discovered new exit (range 6) 1159 | -8/Materials | Entered Factory 1159 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1219 | -7/Factory | Garrison activated, responded to threat 1228 | -7/Factory | Garrison activated, responded to threat 1308 | -7/Factory | Found Prototype Launcher 1308 | -7/Factory | Identified Rocket Array 1310 | -7/Factory | Found Rocket Array 1379 | -7/Factory | Destroyed 7 combat bots 1620 | -7/Factory | Discovered new exit (range 15) 2012 | -7/Factory | Discovered new exit (range 12) 2049 | -7/Factory | Garrison activated, responded to threat 2055 | -7/Factory | Central database locked down 2377 | -7/Factory | Garrison activated, responded to threat 2393 | -7/Factory | Entered another Factory area 2393 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -6/Factory | Garrison activated, responded to threat 2472 | -6/Factory | Garrison activated, responded to threat 2569 | -6/Factory | Build established: Scavenger-Gunner 2591 | -6/Factory | Garrison activated, responded to threat 2742 | -6/Factory | System corruption reached 10% 3072 | -6/Factory | Lost 3 parts (3n) 3160 | -6/Factory | Garrison activated, responded to threat 3360 | -6/Factory | Discovered new exit (range 5) 3394 | -6/Factory | Entered another Factory area 3394 | -5/Factory | Evolved 2 slots: Utility x2 3426 | -5/Factory | Garrison activated, responded to threat 3504 | -5/Factory | Garrison activated, responded to threat 3608 | -5/Factory | Garrison activated, responded to threat 3854 | -5/Factory | Garrison activated, responded to threat 3931 | -5/Factory | Garrison activated, responded to threat 3957 | -5/Factory | Garrison activated, responded to threat 3985 | -5/Factory | Discovered new exit (range 16) 4001 | -5/Factory | Build established: Scavenger-Tank 4186 | -5/Factory | Garrison activated, responded to threat 4276 | -5/Factory | Garrison activated, responded to threat 4277 | -5/Factory | Discovered new exit (range 15) 4323 | -5/Factory | Garrison activated, responded to threat 4336 | -5/Factory | Garrison activated, responded to threat 4517 | -5/Factory | Garrison activated, responded to threat 4584 | -5/Factory | Garrison activated, responded to threat 4674 | -5/Factory | Build established: Scavenger-Gunner 4693 | -5/Factory | Spotted B-75 Beast 4697 | -5/Factory | Garrison activated, responded to threat 4709 | -5/Factory | Detected disturbance from likely dimensional gate 4822 | -5/Factory | Garrison activated, responded to threat 4977 | -5/Factory | Garrison activated, responded to threat 5242 | -5/Factory | Garrison activated, responded to threat 5260 | -5/Factory | Entered Lair 5273 | -1/Lair | Found Prototype Launcher 5280 | -1/Lair | Found Fusion Bomb Launcher 5400 | -1/Lair | Identified Adv. Micro-nuke Launcher 5412 | -1/Lair | Core integrity fell below 50% 5426 | -1/Lair | Lost 3 parts (1u2w) 5482 | -1/Lair | Core integrity fell below 20% 5499 | -1/Lair | System corruption reached 10% 5499 | -1/Lair | Destroyed by Ultimate Abomination with Heavy Tesla Rifle Last Messages --------------- 05488_ Hvy. Missile Launcher destroyed. 05488_ Com. Wheel destroyed. 05491_ Hrd. Heavy Armor Plating destroyed. 05491_ Chaotic Anomaly destroyed. 05491_ Penetrated by Slug. 05494_ Ultimate Abomination sheds Fire Anomaly. 05494_ Final Abomination forced to warp away. 05495_ Arm. Huge Wheel destroyed. 05495_ Wheel destroyed. 05495_ Adv. Targeting Computer destroyed. 05497_ Prototype Energy Gun blinks away. 05497_ Arm. Heavy Treads blinks away. 05498_ Final Abomination forced to warp away. 05498_ Wheel destroyed. 05498_ Penetrated by Slug. 05498_ Slug penetrates Wall. 05499_ System Guard blinks away. 05499_ Imp. Kinecellerator blinks away. 05499_ The unstable cave ceiling collapses. 05499_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ????????????????????????????????# # | | ?????######?????????????????##### | | ????## |=!%######?#????####### = | | ????#! !!! | ######## !! ! | | ???## !! !! ]! = ] | | ???# = ! != | | ???# = % | | ???# ] = = | | ??## ! = = ! ## ! ! | | ??# / ] ## ! | | ??# | = / | | ??# ! !!! ! " # | | ??# ! = # ! ###### ## | | ?##% | ##### ]]# | | ?#! ! ### # | | ?# = n] ### # | | ?#! ! = ## # | | ## = ## ! | | ; ! A / ! | | ?# A | | #;= ] = | | ?# ! ] | | ?#! [ [ | | ?# !! [ = ! | | ?## @ = ! ! ! = | | ??# ! ] ! #### == | | ?#; ! ###??## ### | | ?#; #?????## ### | | ?##!] #??????# ### | | ??# = = #??????# =! ??? | | ??# !! !!] ##?????# ??? | | ??# [ #?????# [ ??? | | ??# = ????#= ???? | | ??#! [! ! !???= ! ! [!|???? | | ??#! =## ? ! ! ???? | | ??#= !?#= ! | !! !/ !?? | | ??# ! ? ![ !! = | | ??#[ ?! ] ! = = = !! / | | ??# ! !? = ] ! [ ### | | ??## ?? ] =!?# ! !! | | ???# ]?? ! | | ???# ! ?? ?? ! ?? | | ???##|]??!! ! | ???????[ | | ????##????# [ ] = ???????######## | | ???????????###### ????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 450 Matter Capacity 600 Sight Range 23 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveHardenedLeg Manual? 0 Play Time 01:10:51 Cumulative 815.1 hours Start 2019.11.04 @ 01:28:58 End 2019.11.04 @ 02:46:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 317 Rogue 317 Adventurer 0 Explorer 0 Win Type - Total 20 Types 10/1/7/0/0/0/2 Lore% 95 Gallery% 95 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2e70d9ae-ac64-4f82-932e-10482feccd59