Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 15:52:13 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1173) 1173 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 3442 Bonus ------- Pacifist 200 High Alert Combat Kills 159 Cogmind --------- Core Integrity 271/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Cooling System Large Storage Unit Structural Scanner Improved Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Wheel Wheel Cooling System Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Structural Scanner Sensor Drone Bay > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Cooling System Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Ripper [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 40 | . 2 . 34 4 . Power 3 | . . . 3 . . Engine 3 | . . . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . . 7 . . Treads . | . . . . . . Leg 4 | . . . 4 . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 . 8 2 . Device 4 | . 1 . 2 1 . Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . . 5 1 . Artifact . | . . . . . . Weapon 18 | . . . 16 2 . Energy Gun 3 | . . . 2 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | . . . 5 . . Ballistic Cannon 4 | . . . 4 . . Launcher 5 | . . . 4 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 96 100 99 99 100 Engine 11 | . 14 14 11 11 11 Leg 14 | . 28 28 17 . . Wheel 7 | . . . 4 22 22 Device 20 | . 9 14 21 22 22 Storage 11 | . 14 14 11 11 11 Protection 10 | . . . 11 10 11 Energy Gun 5 | . 14 14 3 10 11 Ballistic Gun 10 | . 14 14 10 11 11 Ballistic Cannon 4 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 50 | 13 23 19 40 50 39 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 3 | . 1 . 3 2 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | . 10 10 15 15 15 Average Capacity 13 | . 9 10 13 15 15 Most Carried 15 | . 8 8 15 15 15 Average Carried 12 | . 7 8 12 14 15 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 8 8 15 15 15 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1118 | 191 . . 842 85 . Remotely . | . . . . . . Salvage Created 1362 | . . . 1220 142 . Parts 114 | . . . 107 7 . Haulers Intercepted 5 | . . . 5 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 34 | . . . 31 3 . Guns 11 | . . . 10 1 . Cannons 9 | . . . 9 . . AOE 14 | . . . 12 2 . Classes Destroyed 10 | . . . 9 1 . Worker 3 | . . . 2 1 . Builder 2 | . . . 2 . . Hauler 5 | . . . 5 . . Recycler 2 | . . . 1 1 . Operator 3 | . . . 3 . . Watcher 5 | . . . 5 . . Swarmer 15 | . . . 15 . . Grunt 9 | . . . 7 2 . Brawler 1 | . . . . 1 . Sentry 9 | . . . 9 . . Best Kill Streak 7 | . . . 7 5 . Combat Bots Only 6 | . . . 6 3 . Max Kills in Single Turn 3 | . . . 3 2 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 865 | . . . 832 33 . Core 129 | . . . 129 . . Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . 4 . . Core Remaining (%) 100 | 100 . 100 . . . Volleys Fired 92 | . . . 88 4 . Largest 2 | . . . 2 2 . Hottest 99 | . . . 99 79 . Shots Fired 174 | . . . 166 8 . Gun 103 | . . . 98 5 . Cannon 60 | . . . 60 . . Launcher 11 | . . . 8 3 . Special . | . . . . . . Kinetic 121 | . . . 117 4 . Thermal 42 | . . . 41 1 . Explosive 11 | . . . 8 3 . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . . . 36 23 . Robot Miss Streak 2 | . . . 1 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 136 | . . . 132 4 . Core Hits 74 | . . . 66 8 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . . 2 . . Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3708 | . . . 3183 525 . Guns 1192 | . . . 1158 34 . Cannons 1018 | . . . 1018 . . Explosions 1498 | . . . 1007 491 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1682 | . . . 1648 34 . Thermal 760 | . . . 528 232 . Explosive 1082 | . . . 823 259 . Electromagnetic 184 | . . . 184 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . . 40 . . Projectiles 11 | . . . 11 . . Explosions 29 | . . . 29 . . Melee . | . . . . . . Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . . 100 . . Shots 6 | . . . 6 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 10 | . . . 10 . . Average Temperature 10 | . . . 10 . . Received Heat Transfer 339 | . . . 315 24 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1365 | . . . 1115 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 714 | . 50 16 714 280 . Initial 86 | . . 16 4 86 . Average 339 | . 8 16 407 193 . Maximum Alert Level 3 | . . . 3 1 . Low Security (%) 24 | . 100 100 11 44 . Level 1 32 | . . . 29 55 . Level 2 41 | . . . 56 . . Level 3 1 | . . . 1 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 3 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 6 | . . . 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 1 . 46 3 . Peak Tracking Total 6 | . 2 . 6 3 . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 10 | . . . 7 3 . Max in Single Turn 3 | . . . 2 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 19 | . 2 . 15 2 . Terminals 14 | . 1 . 12 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 57 | . 3 . 51 3 . Successful 30 | . 2 . 27 1 . Failed 26 | . 1 . 23 2 . Catastrophic 1 | . . . 1 . . Database Lockouts 1 | . . . 1 . . Manual 34 | . 3 . 31 . . Terminals 49 | . 2 . 45 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 1 . 20 1 . Robot Analysis 4 | . 1 . 3 . . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . . . 3 . . Unreport Threat 3 | . . . 3 . . Locate Traps 4 | . . . 4 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 . 4 . . Terminals 2 | . . . 2 . . Botnet 1 | . . . 1 . . Detonate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Mechanics 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Tunnel 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 . 14 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 39 | . . . . 39 39 Highest-Rated Ally 31 | . . . . 31 31 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 4 | . 1 . 3 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 2634 | . 163 14 1910 494 53 Spaces Moved 1655 | 1 131 12 990 481 40 Core . | . . . . . . Treads . | . . . . . . Legs 790 | 1 131 12 646 . . Wheels 865 | . . . 344 481 40 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 120 120 95 95 95 Average Speed 134 | 120 121 120 156 95 95 Slowest Speed 190 | 120 190 120 190 110 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 25 8 96 89 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 135 | . . . 104 31 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 134 | . . . 103 31 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 1905 | . 134 11 1197 509 54 Wait 52 | . . . 21 17 14 Move 1650 | . 130 11 989 480 40 Hop . | . . . . . . Pick Up 29 | . 1 . 27 1 . Fast Attach 14 | . 2 . 10 2 . Attach 7 | . . . 7 . . Detach 5 | . 1 . 4 . . Swap 19 | . . . 17 2 . Drop 37 | . . . 34 3 . Fire 92 | . . . 88 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 6) 164 | -10/Materials | Entered Mines 167 | -10/Mines | Discovered new exit (range 9) 178 | -10/Mines | Entered Materials 178 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 715 | -9/Materials | Discovered new exit (range 10) 1248 | -9/Materials | Discovered new exit (range 7) 1767 | -9/Materials | Discovered new exit (range 13) 1877 | -9/Materials | Identified exit to Mines 1877 | -9/Materials | Central database locked down 1916 | -9/Materials | Discovered new exit (range 15) 2088 | -9/Materials | Entered Mines 2195 | -9/Mines | Discovered new exit (range 4) 2257 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2325 | -9/Mines | Found the Drone Emporium 2330 | -9/Mines | Found Prototype Device 2330 | -9/Mines | Identified Sensor Drone Bay 2396 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2582 | -9/Mines | Entered Zion 2582 | -7/Zion | Accompanied by 2 allies 2632 | -7/Zion | Led the pair of lost Derelicts to a safe place 2635 | -7/Zion | Self-destructed Last Messages --------------- 02433_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 02445_ Searching scrap... 02445_ Found Sensor Array. 02445_ Found 28 Matter. 02446_ Acquired 23 matter. 02446_ Acquired derelict log, extracted data. World map confirmed: -7/Storage. LOCATION=UNKNOWN GOAL=ESCAPE 02583_ V2-DWW(z): "It's not far from here, follow me." 02624_ V2-DWW(z): "Welcome to Zion!" 02630_ System quarantine in progress... 02630_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 02632_ I9-MX5(g): "Thanks for the help!" 02633_ CU-RQR(z): "I feel safer already!" 02634_ System quarantine in progress... 02634_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 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Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightLightInsulator Manual? 0 Play Time 00:19:32 Cumulative 95.5 hours Start 2022.04.18 @ 15:30:12 End 2022.04.18 @ 15:52:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 7 Types 4/1/0/0/0/0/0/1/1 Lore% 80 Gallery% 69 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba386a09-b17f-4f9d-8cec-fb6e389342c4