Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 22:05:04 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (4527) 4527 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 11463 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 238 Met Data Miner 300 Cogmind --------- Core Integrity 813/1000 Matter 212/300 Energy 315/315 System Corruption 0% Temperature Cool (54) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- Improved Treads Medium Treads Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Plasma Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle > --- INVENTORY (25) --- Antimatter Reactor Improved Medium Treads Heavy Treads Compact Wheel Advanced Energy Well (500) Compact Matter Pod (150) Advanced Sensor Array Advanced System Restoration Module Advanced System Restoration Module High-powered Tractor Beam Dimensional Node Initializer Wave Gun Variable Charge Gun Plasma Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Proton Missile Launcher Improved Grenade Launcher Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads Armored Leg Wheel Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Weapon Cycler Layered Light Armor Plating Advanced System Restoration Module > --- WEAPON ----------- Wave Gun High-powered Shotgun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Antimatter Reactor Heavy Treads Flexi-carbon Leg Advanced Energy Well Compact Matter Pod Layered Light Armor Plating Advanced System Restoration Module High-powered Tractor Beam Dimensional Node Initializer Variable Charge Gun Plasma Cannon Heavy Plasma Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Proton Missile Launcher Improved Grenade Launcher Field Lobotomy Kit Makeshift Sword [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . . . . Utility 4 | . . . . . . . . . . . 2 2 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 130 | 7 5 1 . . 27 13 2 1 . 33 11 30 Power 9 | 2 . . . . 1 1 . . . 4 . 1 Engine 3 | 2 . . . . 1 . . . . . . . Core 5 | . . . . . . 1 . . . 3 . 1 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 43 | 2 3 1 . . 12 4 . 1 . 9 3 8 Treads 19 | . . . . . 2 3 . . . 7 3 4 Leg 4 | 2 1 . . . . . . . . . . 1 Wheel 20 | . 2 1 . . 10 1 . 1 . 2 . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 1 2 . . . 1 1 . . . 3 4 9 Device 7 | . 1 . . . 1 . . . . 2 . 3 Storage 4 | 1 1 . . . . 1 . . . 1 . . Processor 4 | . . . . . . . . . . . 2 2 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . . . . . . . . 2 4 Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 . . . . 13 7 2 . . 17 4 12 Energy Gun 11 | 1 . . . . . 4 . . . 5 . 1 Energy Cannon 3 | . . . . . . . . . . . . 3 Ballistic Gun 27 | 1 . . . . 9 3 1 . . 6 1 6 Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher 10 | . . . . . 4 . 1 . . 3 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 4 . . . 1 . 1 Corrupted Parts 2 | . . . . . . . . . . 2 . . System Corruption 3 | . . . . . . . . . . 3 . . Parts Lost 39 | . . 1 . . 7 . . 1 . 18 4 8 Power 1 | . . . . . . . . . . 1 . . Propulsion 21 | . . 1 . . 3 . . 1 . 8 2 6 Utility 4 | . . . . . 1 . . . . 1 1 1 Weapon 13 | . . . . . 3 . . . . 8 1 1 Highest Loss Streak 13 | . . 1 . . 2 . . 1 . 13 3 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 95 100 100 91 99 100 99 69 91 98 96 Engine 5 | . 14 14 14 14 9 1 . . . . . . Core 3 | . . . . . . 5 7 7 7 6 6 5 Treads 14 | . . . . . 6 15 15 15 15 26 39 22 Leg 1 | . 20 . . . . . . . . . . 1 Wheel 19 | . 7 23 28 28 26 30 30 29 30 16 . 7 Device 8 | . 11 14 14 14 5 7 7 7 7 6 6 7 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 5 Processor 2 | . . . . . . . . . . . 6 12 Protection 1 | . . . . . . . . . . . 6 6 Energy Gun 9 | . 14 14 14 14 1 8 15 15 . 13 6 4 Ballistic Gun 15 | . 14 14 14 14 33 21 14 15 . 9 5 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 12 88 88 88 88 96 105 104 104 90 109 117 125 Greatest Support 141 | 20 20 26 26 26 58 52 52 52 46 108 138 141 Greatest Overweight (x) 9 | 3 4 8 3 3 9 2 1 2 1 9 1 5 Average Overweight (x) 2 | . 1 4 3 3 2 1 1 1 1 4 . 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 12 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 8 17 21 24 25 25 25 25 25 25 25 25 Average Carried 19 | 4 7 13 19 22 22 23 25 23 24 15 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 17 21 24 25 25 25 21 25 15 25 25 Class Distribution -------------------- 40% | Scavenger-Gunner 33% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3109 | 210 130 179 15 7 807 333 15 179 . 394 275 565 Remotely . | . . . . . . . . . . . . . Salvage Created 5550 | . 122 297 187 42 1288 314 54 620 . 907 782 937 Parts 274 | . 7 17 7 3 78 18 4 32 . 37 21 50 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . Recyclers Shooed 3 | . . 1 . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 2 32 . 25 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 102 | . 5 4 . 1 24 2 4 12 . 16 10 24 Melee 4 | . . . . . . . . . . 2 2 . Guns 64 | . 5 4 . 1 13 2 . 12 . 9 2 16 Cannons 4 | . . . . . . . . . . . 2 2 AOE 27 | . . . . . 11 . 4 . . 5 2 5 Classes Destroyed 15 | . 3 1 . . 5 1 . 2 . 2 1 . Worker 10 | . 1 1 . . 5 1 . . . . . 2 Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . Recycler 9 | . . 2 . . 4 1 . . . . 1 1 Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . . Watcher 6 | . . . . . 4 1 . . . . 1 . Swarmer 35 | . 3 2 . . 10 . 4 . . 1 . 15 Grunt 41 | . 2 2 . 1 9 . . 8 . 8 7 4 Brawler 2 | . . . . . . . . . . 2 . . Duelist 4 | . . . . . . . . 2 . 1 1 . Sentry 11 | . . . . . 5 1 . 1 . 2 1 1 Hunter 3 | . . . . . . . . . . . 1 2 Programmer 6 | . . . . . . 1 . 1 . 2 . 2 Best Kill Streak 7 | . 4 2 . 1 7 1 4 4 . 6 4 6 Combat Bots Only 6 | . 3 1 . 1 5 1 4 4 . 5 4 6 Max Kills in Single Turn 4 | . 1 1 . 1 4 1 3 2 . 2 1 3 Gunslinging 2 | . . . . . . . . 1 . . . 2 Exploded 3 | . . . . . 3 . 3 . . 2 1 3 Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Damage Taken 6543 | . 150 202 . 78 912 186 66 557 . 1861 741 1790 Core 1011 | . 30 59 . 42 158 . 18 78 . 338 101 187 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 161 | . . . . . . . . . . . . 161 Core Remaining (%) 68 | 100 . . . 47 71 . . . . 38 88 . Volleys Fired 273 | . 20 24 15 7 58 12 2 21 . 43 16 55 Largest 4 | . 2 2 2 2 4 4 1 4 . 4 3 4 Hottest 224 | . 60 60 60 60 108 193 33 193 . 195 146 224 Shots Fired 744 | . 39 48 30 14 194 48 2 81 . 100 37 151 Gun 668 | . 39 48 30 14 183 48 . 81 . 90 21 114 Cannon 46 | . . . . . . . . . . . 11 35 Launcher 30 | . . . . . 11 . 2 . . 10 5 2 Special . | . . . . . . . . . . . . . Kinetic 463 | . 20 24 15 7 179 35 . 42 . 35 21 85 Thermal 245 | . 19 24 15 7 4 7 . 39 . 55 11 64 Explosive 21 | . . . . . 11 . 2 . . 6 . 2 Electromagnetic 15 | . . . . . . 6 . . . 4 5 . Robot Hit Streak 21 | . 9 21 5 4 14 7 . 12 . 11 8 21 Robot Miss Streak 5 | . 2 2 4 3 4 5 . 4 . 5 1 5 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 18 | . 2 . . . 1 . . 6 . 3 . 6 Max Gunslinging Chain 3 | . 1 . . . 1 . . 1 . 1 . 3 Shots Hit Robots 500 | . 25 37 15 8 120 31 . 61 . 73 44 86 Core Hits 307 | . 8 17 12 3 68 16 4 45 . 59 23 52 Critical Kills 4 | . . . . . 2 . . . . . . 2 Critical Parts Destroyed 2 | . . . . . 1 . . . . . . 1 Critical Strikes 13 | . . . . . 3 1 . 1 . . 2 6 Burn 5 | . . . . . . . . 1 . . 1 3 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 6 | . . . . . 3 1 . . . . . 2 Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 35 | . . . . . . . . . . 3 30 2 Impact . | . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . 3 30 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11872 | . 260 387 146 77 2686 477 273 1197 . 2392 1536 2441 Guns 7361 | . 260 387 146 77 1506 477 . 1197 . 1454 321 1536 Cannons 626 | . . . . . . . . . . . 176 450 Explosions 3142 | . . . . . 1180 . 273 . . 831 403 455 Melee 743 | . . . . . . . . . . 107 636 . Ramming . | . . . . . . . . . . . . . Kinetic 4288 | . 95 151 56 43 1466 296 . 467 . 433 309 972 Thermal 3631 | . 165 236 90 34 40 113 . 730 . 1021 188 1014 Explosive 2599 | . . . . . 1180 . 273 . . 691 . 455 Electromagnetic 611 | . . . . . . 68 . . . 140 403 . Impact . | . . . . . . . . . . . . . Slashing 743 | . . . . . . . . . . 107 636 . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 8 . 2 Average Corruption 2 | . . . . . . 1 1 1 1 4 . 1 Corruption Purged 2 | . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . . . 1 1 . 19 . 1 Message Errors 3 | . . . . . . . . 1 . 2 . . Matter Fused 3 | . . . . . . . . . . 3 . . Heat Flow Errors 4 | . . . . . . . . . . 4 . . Energy Discharges 2 | . . . . . . . 1 . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . 7 . . Misfires 2 | . . . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 214 | . . . . . 112 . 10 . . 48 2 42 Projectiles 2 | . . . . . . . . . . . 2 . Explosions 175 | . . . . . 112 . 10 . . 11 . 42 Melee 37 | . . . . . . . . . . 37 . . Knockbacks 2 | . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . 134 . . . . . . 36 Shots 4 | . . . . . 3 . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 236 | . 70 112 40 103 151 33 . 214 . 236 21 197 Average Temperature 51 | . 27 33 19 51 40 18 . 92 . 76 13 55 Received Heat Transfer 1627 | . 36 111 . 63 297 48 . 237 . 331 339 165 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 3 | . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 6 | . 1 1 . . . . . . . . 1 3 Heat Transferred 5992 | . 375 525 200 75 100 85 . 942 . 1399 444 1847 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 674 | . 155 128 . 74 674 334 . . . . 293 519 Initial 238 | . . 60 . . 28 238 . . . . 65 83 Average 189 | . 65 54 . 60 307 244 . . . . 153 286 Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 2 Low Security (%) 56 | 100 100 100 . 100 25 20 . . . . 75 22 Level 1 38 | . . . . . 56 79 . . . . 24 70 Level 2 4 | . . . . . 17 . . . . . . 6 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 2 1 . . . 1 4 7 Investigation 1 | . . . . . 1 . . . . . . . Extermination 2 | . . . . . . 1 . . . . . 1 Reinforcement 5 | . 1 . . . . . . . . . 2 2 Assault 1 | . . . . . . . . . . 1 . . Garrison 7 | . . . . . 1 . . . . . 2 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 3 | . . . . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 8 8 . 3 33 5 3 11 . 25 11 32 Peak Tracking Total 7 | . 4 3 . 3 5 3 4 4 . 7 4 7 Tactical Retreats 4 | . . 1 . . . . . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . . . . . 1 . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 12 | . . 1 . . 4 . . . . 1 1 5 Max in Single Turn 1 | . . . . . 1 . . . . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 13 | . . . 2 . 2 . . . 4 1 2 2 Terminals 3 | . . . . . 1 . . . . . 1 1 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 44 | . . . 3 . 5 . . . 29 1 2 4 Successful 38 | . . . 3 . 2 . . . 29 1 1 2 Failed 6 | . . . . . 3 . . . . . 1 2 Catastrophic 2 | . . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . . 1 . Terminals 4 | . . . . . 1 . . . . . 1 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . . Terminal Hacks 35 | . . . 3 . 1 . . . 29 1 1 . Record 14 | . . . 2 . . . . . 11 1 . . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Level Access Points 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . . . . . 2 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . 2 . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 8 | . . 3 2 . . . . . . 3 . . Largest Group 3 | . . 3 2 2 1 . . . . 2 . . Highest-Rated Group 96 | . . 40 42 42 21 . . . . 96 . . Highest-Rated Ally 96 | . . 16 21 21 21 . . . . 96 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . 15 . 5 3 . . . . 12 . . Total Damage 792 | . . 124 . 162 91 . . . . 415 . . Kills 12 | . . 5 . 3 . . . . . 4 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 6732 | 66 330 976 773 82 815 506 176 333 77 1031 601 966 Spaces Moved 3896 | 40 193 549 510 45 445 383 161 237 75 543 273 442 Core 11 | 11 . . . . . . . . . . . . Treads 455 | . . . . . . . . . . 1 273 181 Legs 164 | 29 135 . . . . . . . . . . . Wheels 3266 | . 58 549 510 45 445 383 161 237 75 542 . 261 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 135 135 135 110 105 105 105 100 100 160 116 Average Speed 135 | 128 126 155 135 135 123 108 105 106 100 149 162 150 Slowest Speed 240 | 200 140 200 135 135 215 120 105 115 100 215 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 35 99 90 17 36 10 39 38 68 63 9 14 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . . . 1 . 2 . . Spaces Dug 84 | . . . . . 47 . 21 . . . 5 11 Terrain Destroyed 175 | . . . . . 92 . 21 . . 31 6 25 Melee 7 | . . . . . . . . . . . 5 2 Projectile 16 | . . . . . . . . . . 1 1 14 AOE 152 | . . . . . 92 . 21 . . 30 . 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total 4810 | 51 246 629 567 54 614 451 165 273 78 673 366 643 Wait 265 | . 18 46 4 . 35 21 1 8 . 24 22 86 Move 3884 | 39 192 548 509 44 444 382 160 236 74 542 272 442 Hop . | . . . . . . . . . . . . . Pick Up 98 | 5 6 10 4 3 25 8 . 2 . 8 14 13 Fast Attach 34 | 6 1 . . . 3 5 . . . 7 4 8 Attach 47 | . 2 1 . . 9 2 . 1 . 18 4 10 Detach 12 | . . . . . . 1 . . 4 . 1 6 Swap 49 | 1 2 . . . 15 6 2 . . 8 3 12 Drop 58 | . 5 . . . 25 14 . 5 . . . 9 Fire 273 | . 20 24 15 7 58 12 2 21 . 43 16 55 Melee 35 | . . . . . . . . . . 3 30 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 55 | . . . 35 . . . . . . 20 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered Mines 523 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 530 | -10/Mines | Learned location of Zion (-6) 730 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 833 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 836 | -10/Mines | Found Prototype Device 1100 | -10/Mines | Discovered new exit (range 10) 1187 | -10/Mines | Discovered new exit (range 5) 1366 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1366 | -10/Mines | Discovered new exit (range 6) 1373 | -10/Mines | Entered Exiles 1373 | -10/Exiles | Found Exiles lab destroyed 1666 | -10/Exiles | Opened EX-Vault 1676 | -10/Exiles | Found Prototype Special Weapon 1681 | -10/Exiles | Identified Field Lobotomy Kit 2128 | -10/Exiles | Discovered new exit (range 12) 2146 | -10/Exiles | Entered Mines 2146 | -9/Mines | Accompanied by 2 allies 2162 | -9/Mines | Core integrity fell below 50% 2206 | -9/Mines | Discovered new exit (range 16) 2228 | -9/Mines | Entered Materials 2228 | -8/Materials | Accompanied by 1 ally 2228 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2305 | -8/Materials | Garrison activated, responded to threat 3021 | -8/Materials | Discovered new exit (range 16) 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Propulsion x2 3084 | -7/Factory | Build established: Scavenger-Gunner 3450 | -7/Factory | Discovered new exit (range 11) 3549 | -7/Factory | Entered Lower Caves 3550 | -7/Lower Caves | Encountered a Warlord checkpoint 3713 | -7/Lower Caves | Discovered new exit (range 12) 3725 | -7/Lower Caves | Entered another Lower Caves area 3727 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3754 | -7/Lower Caves | Learned Factory interactive machine intel 3918 | -7/Lower Caves | Learned Factory security intel 4032 | -7/Lower Caves | Discovered new exit (range 15) 4058 | -7/Lower Caves | Entered Data Miner 4060 | -7/Data Miner | Discovered new exit (range 6) 4080 | -7/Data Miner | Met Data Miner 4099 | -7/Data Miner | Learned location of Section 7 (-3) 4099 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4113 | -7/Data Miner | Received God Mode back door access code from Data Miner 4135 | -7/Data Miner | Entered Proximity Caves 4217 | -6/Proximity Caves | Found Alien Artifact 4265 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4266 | -6/Proximity Caves | Escorted by Enhanced Grunt 4377 | -6/Proximity Caves | Core integrity fell below 50% 4406 | -6/Proximity Caves | Lost 13 parts (1p6n1u5w) 4775 | -6/Proximity Caves | Learned 4 Factory zone layouts 5018 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5086 | -6/Proximity Caves | Lost 4 parts (2n2w) 5107 | -6/Proximity Caves | Discovered new exit (range 7) 5166 | -6/Proximity Caves | Entered Factory 5166 | -6/Factory | Evolved 2 slots: Utility x2 5169 | -6/Factory | Loaded intel: 53 interactive machine locations 5466 | -6/Factory | Identified exit to Factory 5539 | -6/Factory | Build established: Scavenger-Tank 5572 | -6/Factory | Garrison activated, responded to threat 5690 | -6/Factory | Lost 3 parts (1n1u1w) 5767 | -6/Factory | Entered another Factory area 5767 | -5/Factory | Evolved 2 slots: Utility x2 5769 | -5/Factory | Identified Exp. Sensor Array 5961 | -5/Factory | Garrison activated, responded to threat 6188 | -5/Factory | Lost 4 parts (2n1u1w) 6244 | -5/Factory | Build established: Scavenger-Gunner 6690 | -5/Factory | Repaired Imp. Medium Treads 6727 | -5/Factory | Garrison activated, responded to threat 6733 | -5/Factory | Self-destructed Last Messages --------------- Time: 50 >>Repair Repairing Imp. Medium Treads... ETC: 50 06690_ Repair station completes Imp. Medium Treads repairs. 06690_ Acquired Imp. Medium Treads. 06708_ K-01 Serf cleans the Matter Pump. 06709_ S-27 Virus destroyed. 06709_ Destroyed VTOL Module. 06709_ S-27 Virus destroyed. 06709_ Matter Pump disabled. 06711_ S-27 Virus destroyed. 06712_ K-01 Serf collects debris. 06714_ K-01 Serf destroyed. 06716_ K-01 Serf collects debris. 06727_ Wheel destroyed. 06727_ P-70 Sage calls for garrison reinforcements. 06727_ ALERT: Activating Garrison Access F002. 06727_ Slug penetrates Wall. 06732_ K-01 Serf collects debris. 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T ## "R" # ^ | | ??????????# kg[ ## " " # ? | | ????????? %! ## " ? | | ?????????? g g * ## + ^ "" ? | | ?????????? ;# """# """"" ?? | | ???????????###############+## """# """"" ?? | | ?????????????????????????? #= """# ? ??? | | ?????????????????????????? # ! #??? "?"??? | | ??????????????????????????" ##########???? "????? | | ??????????????????????????" ???????????????""????? | | ??????????????????????????" #????????????????????? | | ??????????????????????????? +????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertIonicNanovents Manual? 0 Play Time 00:44:52 Cumulative 269.3 hours Start 2022.06.04 @ 21:19:48 End 2022.06.04 @ 22:05:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 82 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0e610f-075e-4e5f-8d13-e0759ef7548a