Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:34:34 Player: Zable Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (580) 580 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 4095 Bonus ------- Follower Combat Kills 75 Entered Garrisons 200 Cogmind --------- Core Integrity 299/700 Matter 292/300 Energy 58/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Improved Sensor Array Microactuators Microactuators Transmission Jammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Beamcaster Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Cryofiber Web Improved Sensor Array Microactuators Microactuators Microactuators Improved Utility Shielding Pulse Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . 4 . . . . Weapon . | . . . . . . . . . Parts Attached 63 | 6 1 . 3 19 4 1 21 8 Power 4 | 1 . . . 1 . . 2 . Engine 4 | 1 . . . 1 . . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 1 4 2 . 5 4 Treads . | . . . . . . . . . Leg 5 | 2 . . 1 2 . . . . Wheel . | . . . . . . . . . Hover 9 | . . . . 2 2 . 5 . Flight 4 | . . . . . . . . 4 Utility 23 | 1 1 . 1 6 2 1 9 2 Device 10 | . 1 . 1 1 1 1 4 1 Storage 1 | 1 . . . . . . . . Processor 4 | . . . . 2 . . 2 . Hackware 1 | . . . . . 1 . . . Protection 7 | . . . . 3 . . 3 1 Artifact . | . . . . . . . . . Weapon 18 | 2 . . 1 8 . . 5 2 Energy Gun 5 | 1 . . . 1 . . 2 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 8 | 1 . . 1 3 . . 2 1 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 24 | . . . 2 4 . 5 3 10 Power 1 | . . . . . . . . 1 Propulsion 14 | . . . . 3 . 3 3 5 Utility 2 | . . . 1 . . 1 . . Weapon 7 | . . . 1 1 . 1 . 4 Highest Loss Streak 6 | . . . 1 2 . 5 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 99 80 87 74 84 73 Engine 10 | . 14 14 14 9 7 5 7 5 Leg 14 | . 28 28 28 9 . . . . Hover 5 | . . . . 1 30 20 15 6 Device 14 | . 9 14 13 16 7 10 13 15 Storage 10 | . 14 14 14 9 7 7 7 6 Processor 6 | . . . . 8 7 7 14 15 Protection 4 | . . . . 8 7 4 8 5 Energy Gun 8 | . 14 14 13 2 . . 6 3 Energy Cannon 1 | . . . . 4 7 6 . . Ballistic Gun 8 | . 14 14 14 8 7 4 1 1 Ballistic Cannon 2 | . . . . 1 . . 6 3 Peak Build Rating 37 | 6 7 7 13 26 31 33 36 37 Average Rating 18 | 4 6 7 9 22 28 24 31 30 On Entrance 14 | . 6 7 7 12 23 31 5 36 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 13 14 14 16 39 26 28 23 23 Greatest Support 37 | 20 20 20 30 30 37 37 30 25 Greatest Overweight (x) 4 | . . . . 3 . 4 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 3 2 5 8 8 7 6 8 8 Average Carried 5 | 1 2 4 3 6 5 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 2 5 8 8 5 6 8 5 Class Distribution -------------------- 84% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Matter Collected 978 | 212 . 34 56 209 . . 380 87 Remotely . | . . . . . . . . . Salvage Created 601 | . . . 35 160 . . 319 87 Parts 36 | . . . 2 7 . . 20 7 Haulers Intercepted 2 | . . . . 1 . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . . Prevented 1 | . . . 1 . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Combat Hostiles Destroyed 15 | . . . 1 4 . . 6 4 Guns 10 | . . . 1 4 . . 2 3 Cannons 5 | . . . . . . . 4 1 Classes Destroyed 9 | . . . 1 3 . . 5 . Worker 1 | . . . . . . . 1 . Hauler 2 | . . . . 1 . . 1 . Watcher 2 | . . . . . . . 2 . Swarmer 8 | . . . . 3 . . 2 3 Grunt 3 | . . . . . . . 2 1 Sentry 1 | . . . . . . . 1 . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . Subdweller 1 | . . . 1 . . . . . Best Kill Streak 3 | . . . 1 3 . . 2 3 Combat Bots Only 3 | . . . 1 3 . . 2 3 Max Kills in Single Turn 1 | . . . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Hostile Shots Fired 253 | . . . 30 54 . 5 65 99 Missed 89 | . . . 10 19 . 2 19 39 Damage Taken 2245 | . . . 431 306 . 122 487 899 Core 471 | . . . 24 46 . 43 87 271 Absorbed by Shields 38 | . . . . . . . . 38 Redirected to Shielding 110 | . . . . . . . 15 95 Core Remaining (%) 93 | 100 . . 90 91 . . . . Volleys Fired 67 | . 2 . 6 20 . . 22 17 Largest 2 | . 2 . 2 2 . . 2 2 Hottest 119 | . 70 . 70 100 . . 119 119 Shots Fired 120 | . 4 . 12 38 . 1 45 20 Gun 84 | . 4 . 12 32 . 1 22 13 Cannon 34 | . . . . 4 . . 23 7 Launcher . | . . . . . . . . . Special 2 | . . . . 2 . . . . Kinetic 62 | . 2 . 6 19 . 1 27 7 Thermal 58 | . 2 . 6 19 . . 18 13 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 2 . 13 5 . . 9 6 Robot Miss Streak 7 | . 2 . . 7 . 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 80 | . 2 . 11 20 . . 32 15 Core Hits 36 | . 1 1 2 7 . . 16 9 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . 1 . . 2 1 Burn 2 | . . . . . . . 2 . Meltdown 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1443 | . 19 3 112 313 . . 684 312 Guns 849 | . 19 . 112 205 . . 336 177 Cannons 562 | . . . . 95 . . 332 135 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 19 | . . 3 . . . . 16 . Kinetic 668 | . 7 . 38 125 . . 363 135 Thermal 756 | . 12 . 74 188 . . 305 177 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 4 4 Average Corruption 3 | . . . . . . 4 3 4 Corruption Purged 6 | . . . . . . 1 5 . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . 2 3 2 Message Errors 2 | . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . 1 Misfires 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . 1 . . . . 1 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 341 | . 30 . . 120 . 205 341 188 Average Temperature 92 | . 18 . . 45 . 94 128 93 Received Heat Transfer 441 | . . . 42 . . . 174 225 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 1752 | . 37 . 222 383 . . 740 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Peak Influence 293 | . 29 10 . 75 26 24 207 293 Initial 43 | . . 10 . . 2 9 . 43 Average 36 | . 18 5 . 28 14 10 57 130 Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 95 | 100 100 100 . 100 100 100 91 70 Level 1 4 | . . . . . . . 8 29 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . . . . . 3 . Investigation 2 | . . . . . . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Distress Signals 2 | . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 1 . 5 6 . 5 11 33 Peak Tracking Total 17 | . 1 . 2 4 . 5 3 17 Tactical Retreats 9 | . . . 1 1 . 1 1 5 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Traps Triggered 4 | . . . . . 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . 2 . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . 3 . . . . . Triggered 2 | . . . 2 . . . . . Most Traps Carried 3 | . . 3 3 . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Machines Accessed 12 | . 3 . . 3 1 . 5 . Terminals 9 | . 3 . . 3 . . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 7 . . 4 2 . 9 . Successful 7 | . 2 . . 2 1 . 2 . Failed 15 | . 5 . . 2 1 . 7 . Catastrophic 8 | . 2 . . 1 1 . 4 . Database Lockouts . | . . . . . . . . . Manual 11 | . 6 . . 3 . . 2 . Terminals 16 | . 7 . . 4 . . 5 . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . 2 . . 2 . . 1 . Robot Analysis 1 | . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . . 2 1 . 4 . Full Trace Events 3 | . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . 19 . Total Damage 362 | . . . . . . . 362 . Kills 2 | . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Turns Passed 3852 | 55 118 709 827 927 71 63 909 173 Spaces Moved 2774 | 36 93 563 611 421 59 96 688 207 Core 33 | 2 . . . 3 . 13 . 15 Treads . | . . . . . . . . . Legs 1673 | 34 93 563 611 372 . . . . Wheels . | . . . . . . . . . Hover 991 | . . . . 46 59 83 688 115 Flight 77 | . . . . . . . . 77 Fastest Speed 26 | 50 120 120 120 56 48 48 52 26 Average Speed 106 | 116 120 120 126 181 48 60 56 55 Slowest Speed 330 | 120 120 120 130 330 48 250 120 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 21 101 34 37 3 88 16 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 4 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Total 3535 | 46 95 596 657 524 102 100 1166 249 Wait 551 | 2 . 30 29 28 37 3 416 6 Move 2768 | 35 92 562 610 420 59 95 688 207 Hop . | . . . . . . . . . Pick Up 34 | 3 . 3 3 11 1 1 12 . Fast Attach 27 | 5 1 . 1 7 1 . 7 5 Attach 16 | 1 . . . 4 3 . 7 1 Detach . | . . . . . . . . . Swap 20 | . . . 2 8 . 1 7 2 Drop 26 | . . . 3 13 1 . 6 3 Fire 67 | . 2 . 6 20 . . 22 17 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap 3 | . . . 3 . . . . . Miscellaneous 13 | . . . . 13 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 11) 148 | -10/Materials | Discovered new exit (range 16) 174 | -10/Materials | Entered Mines 194 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 397 | -10/Mines | Found a hidden stash of uninstalled traps 477 | -10/Mines | Discovered new exit (range 7) 582 | -10/Mines | Discovered new exit (range 12) 817 | -10/Mines | Discovered new exit (range 6) 883 | -10/Mines | Entered Subcaves 1056 | -10/Subcaves | Learned location of Zion (-6) 1056 | -10/Subcaves | Met a Zionite searching for "candidates" 1089 | -10/Subcaves | Disturbed a concealed Subdweller 1293 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1693 | -10/Subcaves | Discovered new exit (range 14) 1710 | -10/Subcaves | Entered Materials 1710 | -8/Materials | Evolved 4 slots: Utility x4 2153 | -8/Materials | Met 7R-MNS 2185 | -8/Materials | Identified exit to Factory 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Propulsion x2 2638 | -7/Factory | Caught up to 7R-MNS 2708 | -7/Factory | Sucked down chute 2708 | -7/Factory | Entered Waste 2721 | -7/Waste | Spotted C-40 Crusher 2723 | -7/Waste | EMP discharged 2727 | -7/Waste | Spotted C-40 Crusher 2730 | -7/Waste | Spotted C-40 Crusher 2742 | -7/Waste | Spotted C-40 Crusher 2744 | -7/Waste | Spotted C-40 Crusher 2749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2750 | -7/Waste | Spotted C-40 Crusher 2754 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2762 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2762 | -7/Waste | Discovered new exit (range 10) 2771 | -7/Waste | Entered Factory 2793 | -7/Factory | Lost 5 parts (3n1u1w) 3076 | -7/Factory | Allied Derelicts emerged from ambush trap array 3434 | -7/Factory | Build established: Scavenger-Mutant 3680 | -7/Factory | Identified exit to Garrison 3680 | -7/Factory | Entered Garrison 3770 | -7/Garrison | Triggered checkpoint 3804 | -7/Garrison | Lost 4 parts (2n2w) 3819 | -7/Garrison | Triggered checkpoint 3844 | -7/Garrison | Core integrity fell below 50% 3850 | -7/Garrison | Triggered checkpoint 3853 | -7/Garrison | Self-destructed Last Messages --------------- 03776_ S-27 Virus destroyed. 03791_ Acquired 45 matter. 03793_ Acquired VTOL Module. 03801_ Acquired Autogun. 03802_ System corrupted: Heat flow error (+212). 03803_ Acquired 13 matter. 03808_ Acquired 29 matter. 03819_ Beams of light sweep through the air. An alarm sounds. 03820_ C-30 ARC bursts open, deploying its payload. 03820_ S-27 Virus unfolds itself. 03821_ Lgt. Deuterium Engine destroyed. 03822_ S-27 Virus destroyed. 03823_ VTOL Module destroyed. 03824_ Pulse Rifle destroyed. 03828_ System corrupted: VTOL Module rejected. 03838_ Autogun destroyed. 03838_ VTOL Module destroyed. 03848_ Dropped Sml. Storage Unit. 03849_ Dropped Adv. Weight Redist. System. 03850_ Dropped Weapon Cycler. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????""""???????????????????????? | | ??????????????????????""""???????????????????????? | | ??????????????????????? p ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? 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"??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????###?# #??????????????????????? | | ????????????????????# #@#??????????????????????? | | ???????????????###### # #??????????????????????? | | ???????????????# g #??????????????????????? | | ???????????????# ########!#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????##########T##s#######????????????????? | | ??????? #????????????????? | | ??????? #????????????????? | | ???????????######### ###+#### #????????????????? | | ???????????????????# ???# #??# #????????????????? | | ???????????????????#????# #??# #????????????????? | | ????????????????????????# ??# #????????????????? | | ????????????????????????# #??# #????????????????? | | ???????????????????????? #??# =#######??????????? | | ????????????????????????# #??# ## "%#??????????? | | ????????????????????????# #?## ## "######?????? | | ???????????????????????###### %* ####### | | ???????????????????# | | ???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 800 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothPrecisionExoskeleton Manual? 0 Play Time 00:40:02 Cumulative 13.3 hours Start 2025.02.08 @ 16:57:22 End 2025.02.08 @ 17:34:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 9 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f03ecc22-39d9-4583-a177-b6bce641ce1b