Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.17 @ 21:08:13 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1951) 1951 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 7188 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 380 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 773/850 Matter 254/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Medium Storage Unit Remote Force Field > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Terrain Scan Processor Beam Rifle Gatling Laser Gatling Laser Flak Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Zionite Heavy DM Reactor > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Sensor Array Zionite Heavy Carapace > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Terrain Scan Processor Light Armor Plating Improved Medium Armor Plating Bomb Factory No. 2 Beam Rifle Gatling Laser Flak Gun Improved Grenade Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher EMP Blaster Special Weapon Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 4 | . . . . . . . 4 Weapon . | . . . . . . . . Parts Attached 84 | 6 6 2 16 10 8 7 29 Power 10 | 1 2 . . . 1 1 5 Engine 5 | 1 . . . . 1 1 2 Core 4 | . 2 . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 3 1 6 4 4 2 5 Treads 2 | . . . . . 1 . 1 Leg 24 | 2 3 1 6 4 2 2 4 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 23 | 1 1 1 3 1 2 . 14 Device 11 | . 1 1 . 1 . . 8 Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . . . 2 . 2 . 6 Artifact . | . . . . . . . . Weapon 24 | 2 . . 7 5 1 4 5 Energy Gun 7 | . . . 3 2 1 . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 2 . . 3 1 . 2 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 1 2 . . 1 Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 5 Corrupted Parts 1 | . . . 1 . . . . System Corruption 9 | . . . 9 . . . . Parts Lost 25 | . 1 . 1 9 . 2 12 Power 3 | . 1 . . 1 . . 1 Propulsion 12 | . . . . 6 . 1 5 Utility 6 | . . . . 1 . . 5 Weapon 4 | . . . 1 1 . 1 1 Highest Loss Streak 8 | . 1 . 1 8 . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 90 100 97 67 71 99 84 Engine 3 | . 3 . . . 5 11 3 Core 5 | . 10 14 11 5 . . 5 Treads 2 | . . . . . 6 8 . Leg 27 | . 27 28 42 27 20 35 26 Device 5 | . 5 14 1 1 1 . 16 Storage 10 | . 14 14 11 11 11 11 6 Protection 6 | . . . 9 4 8 11 6 Energy Gun 4 | . . . 3 7 6 11 4 Ballistic Gun 13 | . 28 28 18 7 11 5 3 Peak Build Rating 67 | 6 11 12 20 20 30 35 67 Average Rating 22 | 4 8 11 16 12 18 30 50 On Entrance 15 | . 6 11 12 18 9 29 35 Naked Turns . | . . . . . . . . Heaviest Build 60 | 11 14 14 27 28 32 34 60 Greatest Support 85 | 20 20 20 51 51 45 70 85 Greatest Overweight (x) 1 | . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 Most Carried 10 | 2 8 8 9 10 10 10 10 Average Carried 8 | . 4 7 7 8 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 1 6 8 9 7 9 10 7 Class Distribution -------------------- 55% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1533 | 238 169 116 389 144 130 75 272 Remotely . | . . . . . . . . Salvage Created 2295 | . 411 193 692 84 . 203 712 Parts 112 | . 33 9 41 1 . 4 24 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 8 3 14 7 . 3 13 Guns 33 | . 6 3 12 5 . 2 5 Cannons 7 | . . . . . . 1 6 AOE 7 | . 2 . 2 2 . . 1 Classes Destroyed 15 | . 6 1 2 2 . . 4 Worker 2 | . 1 . 1 . . . . Hauler 2 | . 1 . 1 . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 2 . 2 . . . . Swarmer 7 | . 3 . 2 2 . . . Grunt 22 | . 5 3 8 . . 1 5 Duelist 3 | . . . 1 . . 1 1 Sentry 5 | . . . 3 . . 1 1 Demolisher 1 | . . . . 1 . . . Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . . . . 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 5 | . 4 2 5 2 . 2 4 Combat Bots Only 4 | . 3 2 3 2 . 2 4 Max Kills in Single Turn 3 | . 3 1 2 1 . 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded 2 | . 2 . 2 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 385 | . 23 26 99 44 . 18 175 Missed 113 | . 10 7 29 10 . 8 49 Damage Taken 3755 | . 209 198 727 715 . 118 1788 Core 418 | . 38 11 107 181 . 4 77 Absorbed by Shields 48 | . . . . . . . 48 Ignored by Resistances 1077 | . 59 60 214 202 . 34 508 Regen/Repaired (Parts) 213 | . . . . . . . 213 Core Remaining (%) 69 | 100 . 80 . . . 27 . Volleys Fired 175 | . 23 24 51 20 5 9 43 Largest 2 | . 2 2 2 2 1 2 2 Hottest 160 | . 40 40 96 106 24 156 160 Shots Fired 309 | . 46 48 94 26 5 14 76 Gun 263 | . 46 48 93 17 5 8 46 Cannon 29 | . . . . . . . 29 Launcher 11 | . . . 1 9 . . 1 Special 6 | . . . . . . 6 . Kinetic 205 | . 46 48 82 9 5 1 14 Thermal 93 | . . . 11 8 . 13 61 Explosive 1 | . . . . . . . 1 Electromagnetic 10 | . . . 1 9 . . . Robot Hit Streak 25 | . 11 25 25 5 . 10 13 Robot Miss Streak 4 | . 4 3 2 4 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 241 | . 30 42 76 18 . 11 64 Core Hits 126 | . 20 13 26 16 . 9 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 2 | . . . 1 1 . . . Burn 1 | . . . . 1 . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4503 | . 675 423 1070 484 . 144 1707 Guns 3075 | . 335 423 1013 221 . 79 1004 Cannons 545 | . . . . . . . 545 Explosions 759 | . 340 . 37 263 . . 119 Melee . | . . . . . . . . Ramming 59 | . . . 20 . . . 39 Kinetic 2043 | . 335 423 910 155 . 6 214 Thermal 1642 | . . . 103 66 . 138 1335 Explosive 459 | . 340 . . . . . 119 Electromagnetic 300 | . . . 37 263 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 9 9 9 . . Average Corruption 9 | . . . 9 9 9 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 14 12 2 . . Message Errors 7 | . . . 4 2 1 . . Matter Fused 6 | . . . 3 3 . . . Heat Flow Errors 4 | . . . 1 2 1 . . Energy Discharges 4 | . . . 2 2 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . 2 1 . . . Misfires 1 | . . . 1 . . . . Weapon Failures 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . 41 . . . . . 6 Projectiles 6 | . . . . . . . 6 Explosions 41 | . 41 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . 76 . . 7 . . 33 Shots 4 | . 1 . . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 2 . . . 2 Kicked 4 | . . . 2 . . . 2 Crushed . | . . . . . . . . Highest Temperature 494 | . 6 . 153 227 94 246 494 Average Temperature 94 | . 3 . 24 48 52 84 147 Received Heat Transfer 1098 | . 87 150 315 80 . 60 406 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . . . . . . 8 Heat Transferred 3948 | . . . 249 259 . 665 2775 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 553 | . 167 114 299 98 . . 553 Initial 500 | . . 39 37 98 . . 500 Average 207 | . 69 95 173 52 . . 453 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 62 | 100 100 100 66 100 . . . Level 1 14 | . . . 33 . . . 24 Level 2 22 | . . . . . . . 75 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 4 . . . 6 Investigation 5 | . . . 3 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 16 4 25 15 . 15 23 Peak Tracking Total 7 | . 3 2 6 4 . 7 5 Tactical Retreats 3 | . 1 . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . 2 . . . . . 2 Max in Single Turn 2 | . 2 . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 20 | . 6 1 8 . . . 5 Terminals 12 | . 6 . 6 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . . . 1 . . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 15 1 24 . . . 9 Successful 26 | . 6 1 13 . . . 6 Failed 23 | . 9 . 11 . . . 3 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 48 | . 17 . 17 . 1 . 13 Terminals 31 | . 15 . 16 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . . . . . 3 Recycling Units 7 | . . . 3 . . . 4 Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 6 1 3 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 6 | . 4 . 2 . . . . Open Door 1 | . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . 1 . . . 1 Retrieve Components 2 | . . . 1 . . . 1 Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . . 5 . . . 1 Terminals 2 | . . . 2 . . . . Botnet 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 Monitor 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Tunnel 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 16 | . 6 . 6 . . . 4 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 36 | . . . 9 . 15 . 12 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 44 | . . . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . . 8 . . . 10 Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 15 | . . . . 3 6 2 4 Largest Group 6 | . . . . 3 6 6 6 Highest-Rated Group 208 | . . . . 40 208 208 198 Highest-Rated Ally 85 | . . . . 16 39 39 85 Zionite Dispatches 2 | . . . . . . . 2 Heavy 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 101 | . . . . 38 . 46 17 Total Damage 1886 | . . . . 295 . 872 719 Kills 22 | . . . . 7 . 11 4 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4971 | 67 693 325 649 313 1570 479 875 Spaces Moved 3017 | 51 480 107 388 182 1008 337 464 Core 5 | 5 . . . . . . . Treads 131 | . . . . . 131 . . Legs 2881 | 46 480 107 388 182 877 337 464 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 133 | 113 120 120 120 136 151 120 134 Slowest Speed 225 | 120 190 120 120 190 225 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 80 25 37 42 89 69 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . 6 . 2 . . . 8 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . 6 . 2 . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3639 | 58 554 259 479 218 1047 392 632 Wait 278 | . 38 127 10 5 15 14 69 Move 3010 | 50 479 106 387 181 1007 336 464 Hop . | . . . . . . . . Pick Up 23 | 2 6 . 3 . 5 3 4 Fast Attach 46 | 5 3 . 9 3 6 4 16 Attach 24 | 1 2 . 2 4 2 2 11 Detach 21 | . 1 . 3 2 2 3 10 Swap 14 | . 1 2 5 3 . 1 2 Drop 28 | . 1 . 7 . 5 4 11 Fire 175 | . 23 24 51 20 5 9 43 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 2 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . . . . 16 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 6) 131 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 9) 535 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Entered Mines 901 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1073 | -10/Mines | Discovered new exit (range 9) 1076 | -10/Mines | Build established: Scavenger-Mutant 1086 | -10/Mines | Entered Materials 1086 | -9/Materials | Evolved 2 slots: Propulsion x2 1626 | -9/Materials | Discovered new exit (range 15) 1735 | -9/Materials | Entered Mines 1736 | -9/Mines | Assembled infested the area 1739 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1746 | -9/Mines | Met a Derelict bent on vengeance 1840 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1870 | -9/Mines | Core integrity fell below 50% 1945 | -9/Mines | Lost 8 parts (1p5n1u1w) 2041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2048 | -9/Mines | Entered Zion 2138 | -7/Zion | Build established: Mutant 2151 | -7/Zion | System corruption cleaned by Quarantine Array 2243 | -7/Zion | Found Prototype Device 2541 | -7/Zion | Gained Derelict followers 2587 | -7/Zion | Learned location of 2 exits from Factory 2700 | -7/Zion | Learned location of 1 exit from Lower Caves 2854 | -7/Zion | Learned Factory emergency access door positions 2888 | -7/Zion | Received a visual enhancement algorithm 2952 | -7/Zion | Learned location of Warlord (-4) 3121 | -7/Zion | Met Imprinter 3144 | -7/Zion | Imprinted 3146 | -7/Zion | Declared Zion's savior 3567 | -7/Zion | Found Prototype Device 3586 | -7/Zion | Discovered new exit (range 12) 3595 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3618 | -7/Zion | Entered Proximity Caves 3618 | -6/Proximity Caves | Accompanied by 6 allies 3628 | -6/Proximity Caves | Spotter reported a threat 3735 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3851 | -6/Proximity Caves | Spotter reported a threat 3904 | -6/Proximity Caves | Spotter reported a threat 3962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3968 | -6/Proximity Caves | Discovered new exit (range 12) 3991 | -6/Proximity Caves | Learned Factory interactive machine intel 4097 | -6/Proximity Caves | Entered Factory 4097 | -6/Factory | Accompanied by 6 allies 4097 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4098 | -6/Factory | Identified exit to Lower Caves 4098 | -6/Factory | Identified exit to Factory 4100 | -6/Factory | Loaded intel: 54 interactive machine locations 4132 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4134 | -6/Factory | Identified Bomb Factory No. 2 4237 | -6/Factory | Build established: Scavenger-Mutant 4387 | -6/Factory | Repaired Imp. Medium Armor Plating 4447 | -6/Factory | Search patrols dispatched 4515 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4516 | -6/Factory | Zion Heavy squad teleported in 4522 | -6/Factory | Lost 6 allies 4542 | -6/Factory | Spotted B-75 Beast 4571 | -6/Factory | Found Prototype Protection 4571 | -6/Factory | Identified Zio. Heavy Carapace 4770 | -6/Factory | Lost 5 parts (2n2u1w) 4944 | -6/Factory | Zion Heavy squad teleported in 4958 | -6/Factory | Discovered exit to Factory (range 12) 4972 | -6/Factory | Self-destructed Last Messages --------------- 04958_ Slug penetrates Wall. 04958_ EXIT=FOUND: FACTORY 04958_ Knocked back. 04959_ Broken Flexi-carbon Leg destroyed. 04960_ Penetrated by Slug. 04960_ Enh. Nuclear Core destroyed. 04960_ Knocked back. 04960_ Slug penetrates Wall. 04962_ Flexi-carbon Leg destroyed. 04962_ Lgt. Armor Plating destroyed. 04962_ Knocked back. 04963_ Slug penetrates Wall. 04966_ Slug penetrates Pressure Siphon. 04966_ Pressure Siphon disabled. 04968_ Penetrated by Slug. 04968_ Critical hit (Burn: +18). 04969_ Slug penetrates H-61 Shepherd. 04971_ Carbon-fiber Leg destroyed. 04972_ Structural Scanner destroyed. 04972_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ???????????????????????????""G""?????????????????? | | ???????????????????????????""?""?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? # ###?????????????? | | ?????????????????? ################?????????????? | | ????????????????? ##?????????????? | | ????????????????? ##?????????????? | | ????????????? # ? !! ##????????????? | | ?????+???????## ! ###?????????## | | ?????????????## ####### ???? # | | ?????????????## ;###### ???? # | | ?????+???????## """" ### # ???? # | | ????????????? # """" + ???? # | | ????????????? # """" ### # ???? # | | ????????????? # ^ #### ## ? # | | ????????????? + """"% #### ####+#?## | | ????????????? # """" #### #### #?## | | ????????????? # """%@ ########+#### ??## | | ????????????? # % # # ??## | | ????????????? # " " +! # ###### | | ?????????????## " g" #### # ###### | | ?????????????## % #### [# ## | | ?????????????## [!gg #### # | | ?????????????## *H!!!! #### + % | | ?????????????## =%!####Y###### ! # """ | | ????????????? # [*=%* # * # """ | | ????????????? # %%!!# ? ??"" # # """ | | ????????????? # ! # ?! ??"""# # | | ????????????? # ??? ???S"# # """ | | ????????????? " ????!!??"""# # """ | | ????????????? # < ????!!??"""# + """ | | ???????????? # ?????!!???? ####+######## | | ????????????? # ????? ????? #### ######## | | ????????????? ####??????????????## ###########+### | | ??????????????####??????????????## ##### # | | ????????????????????????????????## + # | | ????????????????????????????????######## "" = # | | ????????????????????????????????######## ""**""" # | | ??????????????????????????????????????## "Y !""" # | | ??????????????????????????????????????## "" =""" # | | ??????????????????????????????????????## "" [! # | | ??????????????????????????????????????## ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 47 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Recalibrator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive System Guard | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Lightning Gun | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeTransdimensionalSaw Manual? 0 Play Time 00:53:02 Cumulative 93.0 hours Start 2024.10.17 @ 20:08:35 End 2024.10.17 @ 21:08:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9169e0f8-a087-4b34-bfce-6e53918bdc34