Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 14:13:47 Player: Gundurr Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (972) 972 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3857 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Weapon Cycler Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Xenon Bombardment Thruster Coolant Injector Kinecellerator Weapon Cycler Improved Weapon Shielding System Shield Lightning Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Ion Cannon Minigun Flak Cannon Spear [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 2 . . Parts Attached 58 | 7 4 14 10 23 . Power 10 | 1 1 3 . 5 . Engine 5 | 1 1 2 . 1 . Core 5 | . . 1 . 4 . Reactor . | . . . . . . Propulsion 18 | 2 . 4 6 6 . Treads 2 | . . 2 . . . Leg 3 | . . . . 3 . Wheel 5 | 2 . . . 3 . Hover 5 | . . 2 3 . . Flight 3 | . . . 3 . . Utility 10 | 1 1 4 1 3 . Device 2 | . . 1 . 1 . Storage 3 | 1 . 2 . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . 1 . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 20 | 3 2 3 3 9 . Energy Gun 8 | 1 . 1 . 6 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 2 . 3 2 . Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 2 | . . 2 . . . System Corruption 6 | . . 6 . . . Parts Lost 12 | . . 3 2 3 4 Power 3 | . . 1 1 1 . Propulsion 4 | . . 2 1 1 . Utility 3 | . . . . . 3 Weapon 2 | . . . . 1 1 Highest Loss Streak 4 | . . 3 2 1 4 To Critical Strikes . | . . . . . . Average Backups 8 | 2 3 5 4 12 9 Power . | . . . . . . Propulsion 1 | . . 1 2 . . Utility 2 | . . . . 4 5 Weapon 4 | 1 2 2 1 6 4 Tool/Special . | . . . . . . Unused Backups 19 | . 1 . 2 6 10 Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 10 | . 1 . . 3 6 Weapon 6 | . . . . 2 4 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 96 85 95 91 62 Engine 5 | . 14 7 . 3 . Core 5 | . . 3 8 6 5 Treads 2 | . . 6 4 . . Leg 5 | . . . . 11 10 Wheel 6 | . 28 4 . 6 . Hover 5 | . . 10 17 1 . Device 2 | . . 3 . 2 5 Storage 8 | . 14 11 9 7 5 Processor 8 | . 10 11 9 7 4 Hackware 2 | . . . 3 4 . Protection 6 | . . 6 5 6 5 Energy Gun 11 | . 8 8 9 14 22 Ballistic Gun 12 | . 20 6 21 13 . Ballistic Cannon 2 | . . 3 5 1 . Peak Build Rating 44 | 6 9 12 23 44 40 Average Rating 24 | 3 7 10 17 37 28 On Entrance 14 | . 6 9 11 18 40 Avg Prop Armor Cover (%) 2 | . . . 2 3 . Naked Turns 21 | . . . . . 21 Heaviest Build 46 | 12 16 32 36 46 46 Greatest Support 51 | 26 26 40 40 51 34 Greatest Overweight (x) 5 | . . 4 5 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 12 15 15 12 Most Carried 15 | 5 8 8 7 15 11 Average Carried 8 | 2 3 5 4 12 9 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 11 | 2 4 8 5 11 5 Class Distribution -------------------- 38% | Mutant 35% | Hacker-Gunner 22% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1000 | 83 . 473 136 308 . Remotely . | . . . . . . Salvage Created 1187 | . . 298 393 496 . Parts 57 | . . 22 10 25 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 22 | . . 8 5 9 . Guns 18 | . . 5 4 9 . Cannons 1 | . . 1 . . . AOE 3 | . . 2 1 . . Classes Destroyed 10 | . . 4 4 2 . Worker 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | . . . 1 1 . Watcher 3 | . . 1 1 1 . Swarmer 4 | . . 4 . . . Grunt 9 | . . 4 2 3 . Brawler 1 | . . . 1 . . Sentry 3 | . . . 2 1 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | . . 7 3 3 . Combat Bots Only 7 | . . 7 3 3 . Max Kills in Single Turn 2 | . . 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 253 | . . 69 39 134 11 Missed 72 | . . 24 9 39 . Hits 181 | . . 45 30 95 11 Melee 12 | . . . 1 . 11 Projectile 169 | . . 45 29 95 . AOE 2 | . . 2 . . . Critical Strikes 17 | . . 1 3 5 8 Part Disruptions 1 | . . . . 1 . Damage Taken 2558 | . . 552 395 1185 426 Core 933 | . . 65 139 343 386 Absorbed by Shields . | . . . . . . Ignored by Resistances 640 | . . 145 109 284 102 Core Remaining (%) 89 | 100 100 83 74 . . Volleys Fired 68 | . . 22 15 31 . Largest 4 | . . 2 4 4 . Hottest 183 | . . 75 118 183 . Shots Fired 182 | . . 33 54 95 . Gun 170 | . . 28 50 92 . Cannon 12 | . . 5 4 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 106 | . . 16 39 51 . Thermal 42 | . . . . 42 . Explosive . | . . . . . . Electromagnetic 34 | . . 17 15 2 . Robot Hit Streak 41 | . . 41 14 18 . Robot Miss Streak 4 | . . 1 1 4 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 144 | . . 29 43 72 . Core Hits 70 | . 1 19 18 31 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 6 | . . . . 6 . Burn 3 | . . . . 3 . Destroy 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2826 | . 1 610 714 1445 56 Guns 2323 | . . 422 549 1352 . Cannons 127 | . . 36 19 72 . Explosions 216 | . . 70 146 . . Melee . | . . . . . . Ramming 160 | . 1 82 . 21 56 Kinetic 1216 | . . 164 317 735 . Thermal 876 | . . 70 146 660 . Explosive . | . . . . . . Electromagnetic 574 | . . 294 251 29 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 6 . 2 9 Average Corruption 3 | . . 4 . 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 18 . 12 3 Message Errors 5 | . . 2 . 3 . Matter Fused 15 | . . 8 . 4 3 Heat Flow Errors 4 | . . 1 . 3 . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 5 | . . 4 . 1 . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles . | . . . . . . Explosions 18 | . . 18 . . . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 97 | . . 36 39 . 22 Shots 1 | . . . 1 . . Rammed 37 | . 1 16 . . 20 Targets Rammed 45 | . 1 16 . 7 21 Kicked 8 | . . . . 7 1 Crushed . | . . . . . . Highest Temperature 678 | . . 174 315 678 . Average Temperature 150 | . . 36 118 195 . Received Heat Transfer 804 | . . 210 270 324 . Effects 20 | . . . 1 19 . Shutdowns 3 | . . . . 3 . Energy Bleed 2 | . . . 1 1 . Interference 5 | . . . . 5 . Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . 2 . Damage (major) 2 | . . . . 2 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1669 | . . 150 150 1369 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 95 100 100 100 Level 1 1 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 214 | . . 214 78 51 . Initial 62 | . . . 62 21 . Average 15 | . . 23 46 8 . Influence Increases 707 | . . 275 153 279 . Destroy 0b10 Robot/C 440 | . . 160 100 180 . Destroy 0b10 Robot/NC 35 | . . 10 15 10 . Destroy Leader 128 | . . 24 32 72 . Successful Hack 7 | . . 7 . . . Disable Machine 9 | . . 9 . . . Destroy Structure 13 | . . 5 6 2 . Lose Combat Pursuer 75 | . . 60 . 15 . Influence Decreases 707 | . . 101 272 334 . Entered New Map 146 | . . . 112 34 . Time Decay 521 | . . 101 140 280 . Lost Part 40 | . . . 20 20 . Squads Dispatched 11 | . . 2 1 8 . Investigation 2 | . . 1 . 1 . Extermination 3 | . . . . 3 . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . . 14 11 15 3 Peak Tracking Total 7 | . . 7 3 5 3 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 9 | . . 1 . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 7 | . 2 3 . 2 . Terminals 3 | . 1 2 . . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 4 6 . 4 . Successful 8 | . 2 5 . 1 . Failed 6 | . 2 1 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 5 . . . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units 5 | . 3 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Record 3 | . . 3 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2897 | 73 202 840 288 1408 86 Spaces Moved 1780 | 78 207 476 166 824 29 Core 37 | 37 . . . . . Treads 165 | . . 123 42 . . Legs 474 | . . . . 445 29 Wheels 709 | 41 207 135 . 326 . Hover 392 | . . 218 121 53 . Flight 3 | . . . 3 . . Fastest Speed 50 | 50 90 90 112 105 200 Average Speed 133 | 71 90 144 130 143 202 Slowest Speed 360 | 90 90 300 360 270 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 30 20 16 18 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . 4 3 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 7 | . . 4 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2164 | 94 225 596 207 992 50 Wait 111 | . . 52 . 59 . Move 1776 | 77 206 475 165 824 29 Hop . | . . . . . . Pick Up 52 | 6 8 9 7 22 . Fast Attach 12 | 2 . 5 1 4 . Attach 30 | 6 5 6 4 9 . Detach 2 | 2 . . . . . Swap 22 | 1 . 5 6 10 . Drop 38 | . 5 6 9 18 . Fire 68 | . . 22 15 31 . Melee . | . . . . . . Ram 37 | . 1 16 . . 20 Kick 8 | . . . . 7 1 Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 236 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 463 | -9/Materials | Lost 3 parts (1p2n) 897 | -9/Materials | Discovered new exit (range 5) 1058 | -9/Materials | Destroyed 7 combat bots 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Weapon x2 1158 | -8/Materials | Discovered new exit (range 15) 1351 | -8/Materials | Discovered new exit (range 7) 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1599 | -7/Factory | Build established: Hacker-Gunner 2305 | -7/Factory | Garrison activated, responded to threat 2625 | -7/Factory | Build established: Gunner 2812 | -7/Factory | Sucked down chute 2812 | -7/Factory | Entered Waste 2827 | -7/Waste | EMP discharged 2858 | -7/Waste | Spotted C-40 Crusher 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2871 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2872 | -7/Waste | Core integrity fell below 50% 2874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2877 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2890 | -7/Waste | Core integrity fell below 20% 2898 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02871_ Kicked C-40 Crusher. 02871_ Imp. Light Armor Plating crushed. 02871_ Titanium Leg crushed. 02871_ Mic. Nuclear Core crushed. 02874_ Slammed into C-40 Crusher. 02874_ Mic. Nuclear Core crushed. 02874_ Hvy. Laser crushed. 02877_ Lrg. Storage Unit crushed. 02877_ Coolant Injector crushed. 02879_ Slammed into C-40 Crusher. 02880_ Unknown Device crushed. 02880_ System Shield crushed. 02880_ Lightning Gun crushed. 02880_ Slammed into C-40 Crusher. 02884_ System corrupted: Matter fused (-8). 02884_ Slammed into C-40 Crusher. 02886_ Destabilizing: System corrupted (+2). 02887_ Slammed into C-40 Crusher. 02896_ Destabilizing: Core damaged (-14). 02897_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????? ??????????? | | ?????????????????????### ######## ?????????? | | ?????????????????????# #????????? | | ?????????????????????# ! #????????? | | ?????????????????????# [=[ CC #????????? | | ?????????????????????# !@CC CC CC #????????? | | ?????????????????????###![CC######## #????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# [ #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# ! #????????????????????? | | ?????????# #????????????????????? | | ?????????# ! #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em I Have A Map? Organ Harvest There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed LaunchBorgBeam Manual? 0 Play Time 00:38:48 Cumulative 21.5 hours Start 2026.06.30 @ 13:33:09 End 2026.06.30 @ 14:13:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 1 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0af37d6a-a80e-49cd-8036-12d0ffb81464