Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 21:13:04 Player: Moose Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1124) 1124 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2949 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 161/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Makeshift Laser Slug Cannon > --- INVENTORY (25) --- Heat Sink Large Storage Unit Energy Well (350) Medium Matter Pod (1) Seismic Detector Tactical Coordination Suite Tactical Coordination Suite Light Armor Plating Medium Armor Plating Shield Generator Field Recycling Unit (0) EM Pulse Gun Heavy EM Pulse Gun Small Laser Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Beamcaster Barrage Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Heat Sink Medium Matter Pod Seismic Detector Tactical Coordination Suite Tactical Coordination Suite Light Armor Plating Medium Armor Plating Shield Generator Field Recycling Unit EM Pulse Gun Heavy EM Pulse Gun Small Laser Slug Cannon Slug Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 32 | 7 7 11 . 2 5 Power 6 | 1 2 2 . . 1 Engine 5 | 1 2 1 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 3 1 5 . . 1 Treads 7 | 1 1 5 . . . Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 2 . . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 4 . 2 3 Energy Gun 3 | 1 . . . 1 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 2 1 . 1 . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . 2 5 1 . 13 Power 5 | . 1 1 . . 3 Propulsion 10 | . 1 1 1 . 7 Utility . | . . . . . . Weapon 6 | . . 3 . . 3 Highest Loss Streak 6 | . 1 1 1 . 6 To Critical Strikes . | . . . . . . Average Backups 16 | 3 6 15 23 22 17 Power 1 | . 1 1 2 2 . Propulsion 2 | 1 2 3 4 3 . Utility 6 | . . 5 6 8 10 Weapon 6 | 1 1 5 10 9 6 Tool/Special . | . . . . . . Unused Backups 24 | . 1 3 . 8 12 Power . | . . . . . . Propulsion . | . . . . . . Utility 14 | . . 3 . . 11 Weapon 9 | . 1 . . 7 1 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 78 | . 87 89 89 100 57 Engine 4 | . 12 7 . . . Core 4 | . . 2 11 11 3 Treads 23 | . 15 35 34 44 7 Leg 2 | . 12 . . . 3 Storage 11 | . 17 11 11 11 11 Processor 9 | . 1 11 11 11 11 Energy Gun 4 | . 5 . . 4 10 Ballistic Gun 11 | . 23 16 . 4 6 Ballistic Cannon 1 | . . . . . 4 Launcher 4 | . . 4 22 13 . Peak Build Rating 23 | 6 8 17 17 23 23 Average Rating 13 | 3 6 11 16 19 16 On Entrance 11 | . 6 8 16 16 23 Avg Prop Armor Cover (%) 10 | 10 . . . . . Naked Turns . | . . . . . . Heaviest Build 93 | 11 92 89 87 93 93 Greatest Support 83 | 20 40 83 83 83 83 Greatest Overweight (x) 29 | . 2 2 1 1 29 Average Overweight (x) 2 | . . 1 1 1 8 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 6 13 25 25 25 25 Most Carried 25 | 5 10 23 25 25 21 Average Carried 16 | 4 6 16 23 22 17 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 10 23 25 21 16 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1049 | 193 170 375 9 . 302 Remotely . | . . . . . . Salvage Created 1154 | . 311 583 37 . 223 Parts 102 | . 29 44 12 . 17 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 11 17 7 . 7 Guns 20 | . 10 7 . . 3 Cannons 4 | . . . . . 4 AOE 18 | . 1 10 7 . . Classes Destroyed 10 | . 5 4 . . 1 Worker 6 | . 1 5 . . . Builder 3 | . . 3 . . . Tunneler 2 | . 1 . 1 . . Hauler 2 | . . 2 . . . Recycler 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 26 | . 9 6 7 . 4 Grunt 9 | . 2 7 . . . Sentry 5 | . . 4 . . 1 Hunter 2 | . . . . . 2 Best Kill Streak 11 | . 7 11 4 . 4 Combat Bots Only 6 | . 6 5 4 . 4 Max Kills in Single Turn 4 | . 3 4 2 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 354 | . 73 95 21 . 165 Missed 134 | . 30 32 11 . 61 Hits 220 | . 43 63 10 . 104 Melee 1 | . . . . . 1 Projectile 219 | . 43 63 10 . 103 Critical Strikes 6 | . . 1 2 . 3 Damage Taken 3175 | . 593 1081 136 . 1365 Core 581 | . 166 71 29 . 315 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 33 . . . . Volleys Fired 105 | . 28 42 6 . 29 Largest 2 | . 2 2 2 . 2 Hottest 109 | . 60 60 60 . 109 Shots Fired 186 | . 56 73 12 . 45 Gun 146 | . 56 58 . . 32 Cannon 13 | . . . . . 13 Launcher 27 | . . 15 12 . . Special . | . . . . . . Kinetic 128 | . 41 58 . . 29 Thermal 16 | . . . . . 16 Explosive 27 | . . 15 12 . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 9 | . 5 9 2 . 7 Robot Miss Streak 4 | . 3 4 3 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | . 31 53 2 . 23 Core Hits 80 | . 17 44 6 . 13 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 5 | . 1 2 . . 2 Destroy 4 | . . 2 . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3420 | . 582 1952 388 . 498 Guns 1302 | . 352 633 . . 317 Cannons 181 | . . . . . 181 Explosions 1894 | . 228 1283 383 . . Melee . | . . . . . . Ramming 43 | . 2 36 5 . . Kinetic 1216 | . 248 633 . . 335 Thermal 163 | . . . . . 163 Explosive 1894 | . 228 1283 383 . . Electromagnetic 104 | . 104 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 3 2 1 16 Message Errors 4 | . . 1 . . 3 Matter Fused 7 | . . . 1 . 6 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 4 | . . 1 . . 3 Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 147 | . 36 59 12 . 40 Projectiles 40 | . . . . . 40 Explosions 107 | . 36 59 12 . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 544 | . 203 289 52 . . Shots 14 | . 2 10 2 . . Rammed 5 | . . 5 . . . Targets Rammed 9 | . 1 7 1 . . Kicked 1 | . 1 . . . . Crushed 3 | . . 2 1 . . Highest Temperature 206 | . 102 206 . . 186 Average Temperature 58 | . 52 55 . . 62 Received Heat Transfer 504 | . 66 402 . . 36 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 259 | . . . . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 75 | 100 86 85 25 . . Level 1 24 | . 13 14 74 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 354 | . 223 354 324 . . Initial 123 | . . 58 123 . . Average 107 | . 121 66 230 . . Influence Increases 1382 | . 389 577 256 . 160 Destroy 0b10 Robot/C 840 | . 220 340 140 . 140 Destroy 0b10 Robot/NC 75 | . 15 55 5 . . Destroy Leader 156 | . 30 86 20 . 20 Successful Hack 25 | . 21 4 . . . Disable Machine 75 | . 45 15 15 . . Destroy Structure 181 | . 43 62 76 . . Lose Combat Pursuer 30 | . 15 15 . . . Influence Decreases 1382 | . 250 398 403 171 160 Entered New Map 447 | . . 81 195 171 . Time Decay 851 | . 230 283 198 . 140 Lost Part 84 | . 20 34 10 . 20 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 14 29 7 . 7 Peak Tracking Total 6 | . 6 5 4 . 4 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 3 1 1 . . Max in Single Turn 2 | . 2 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 13 10 . . . Successful 12 | . 7 5 . . . Failed 11 | . 6 5 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 13 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 7 5 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3850 | 86 544 1171 404 307 1338 Spaces Moved 1188 | 65 252 381 159 123 208 Core 53 | 18 . . . . 35 Treads 913 | 10 122 381 159 123 118 Legs 222 | 37 130 . . . 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 Average Speed 290 | 106 174 262 240 240 606 Slowest Speed 1500 | 160 320 320 240 240 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 7 | . . . 7 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 39 38 30 11 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 229 | . 46 58 121 . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 225 | . 46 58 121 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1409 | 81 303 467 169 140 249 Wait 1 | . . . . . 1 Move 1183 | 64 251 380 158 122 208 Hop . | . . . . . . Pick Up 57 | 10 12 23 3 6 3 Fast Attach . | . . . . . . Attach 25 | 6 3 6 1 1 8 Detach . | . . . . . . Swap 13 | 1 5 5 . 2 . Drop 16 | . 3 4 . 9 . Fire 105 | . 28 42 6 . 29 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 8 | . . 7 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Identified exit to Materials 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Propulsion x2 1361 | -9/Materials | Build established: Scavenger-Mutant 1763 | -9/Materials | Discovered new exit (range 16) 1797 | -9/Materials | Identified exit to Mines 1802 | -9/Materials | Entered Mines 2127 | -9/Mines | Build established: Mutant 2165 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2204 | -9/Mines | Identified exit to Zion 2206 | -9/Mines | Entered Zion 2419 | -7/Zion | Discovered new exit (range 13) 2508 | -7/Zion | Identified exit to Proximity Caves 2513 | -7/Zion | Entered Proximity Caves 2556 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2604 | -6/Proximity Caves | Lost 3 parts (3n) 2882 | -6/Proximity Caves | Learned 4 Factory zone layouts 2940 | -6/Proximity Caves | Lost 6 parts (3p3n) 3301 | -6/Proximity Caves | Core integrity fell below 50% 3317 | -6/Proximity Caves | Core integrity fell below 20% 3356 | -6/Proximity Caves | Lost 4 parts (1n3w) 3851 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- S-27 Virus suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. S-27 Virus knocked back. Lgt. Nuclear Core fries itself beyond repair. S-27 Virus destroyed. Acquired 17 matter. VTOL Module fries itself beyond repair. System corrupted: Heat flow error (+142). Acquired 11 matter. LLMERUGO9ZCK0H|IZ3V29HK/AXX0CQ