Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 21:35:06 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1090) 1090 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4000 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 4/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Cooled Ion Engine Propulsion (4) Light Treads Light Treads Armored Treads Carbon-fiber Leg Utility (5) Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield Weapon (3) Advanced Beam Rifle Mini Assault Cannon Inventory (10) Heavy Ion Engine Nuclear Core Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Peak State ------------ Power Cooled Ion Engine Propulsion Light Treads Light Treads Armored Treads Carbon-fiber Leg Utility Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield Weapon Advanced Beam Rifle Mini Assault Cannon Inventory Heavy Ion Engine Nuclear Core Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Parts Attached 52 | 2 14 9 17 9 1 Power 6 | 1 . 1 4 . . Engine 6 | 1 . 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 3 1 2 4 . Treads 3 | . . . 1 2 . Leg 7 | . 3 1 1 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 3 4 4 3 1 Device 7 | . 1 3 3 . . Storage 2 | . 2 . . . . Processor 2 | . . . 1 1 . Hackware 2 | . . . . 1 1 Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 21 | 1 8 3 7 2 . Energy Gun 7 | 1 3 1 1 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | . 4 . 1 1 . Ballistic Cannon 6 | . . 2 4 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 5 1 . Parts Lost 7 | . . . 5 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 2 1 . Weapon 2 | . . . 2 . . Highest Loss Streak 3 | . . . 3 2 . Average Slot Usage (%) 89 | . 88 97 93 80 92 Engine 11 | . 14 11 11 9 7 Treads 3 | . . . 1 11 23 Leg 19 | . 27 22 17 8 7 Device 11 | . 7 21 15 3 . Storage 10 | . 9 11 11 9 7 Processor 5 | . . . 10 9 7 Protection 5 | . . 9 5 8 7 Energy Gun 8 | . 19 5 7 1 7 Ballistic Gun 2 | . 6 . 2 . . Ballistic Cannon 9 | . . 17 10 16 7 Naked Turns . | . . . . . . Heaviest Build 40 | 4 40 34 36 37 33 Greatest Support 60 | 3 20 20 20 60 60 Greatest Overweight (x) 3 | 1 1 1 3 2 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 12 | 4 12 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 12 | 4 12 10 10 10 9 Average Carried 8 | 2 6 9 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 9 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1267 | 192 169 71 594 241 . Remotely . | . . . . . . Salvage Created 1188 | . 274 71 650 193 . Parts 95 | . 17 10 44 24 . Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 32 | . 8 5 12 7 . Guns 9 | . 7 . 2 . . Cannons 22 | . . 5 10 7 . AOE 1 | . 1 . . . . Classes Destroyed 11 | . 4 2 4 1 . Worker 5 | . 1 2 2 . . Builder 2 | . . . 2 . . Hauler 4 | . 1 . 2 1 . Recycler 2 | . . . 2 . . Operator 2 | . . . 1 1 . Watcher 3 | . . 1 1 1 . Swarmer 13 | . 3 4 3 3 . Grunt 10 | . 5 . 3 2 . Duelist 1 | . . . 1 . . Sentry 7 | . . 1 5 1 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 3 3 5 2 . Combat Bots Only 5 | . 3 3 5 2 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 1806 | . 259 307 771 469 . Core 476 | . 92 56 223 105 . Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 63 . 30 80 . Volleys Fired 153 | . 34 21 68 27 3 Largest 2 | . 2 2 2 2 1 Hottest 112 | . 112 88 112 92 61 Shots Fired 284 | . 66 42 119 54 3 Gun 133 | . 64 . 64 2 3 Cannon 149 | . . 42 55 52 . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 170 | . 12 42 62 54 . Thermal 112 | . 52 . 57 . 3 Explosive 2 | . 2 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 6 6 11 12 1 Robot Miss Streak 4 | . 3 3 4 4 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 146 | . 34 23 60 28 1 Core Hits 63 | . 15 8 26 13 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3075 | . 659 622 1155 619 20 Guns 960 | . 463 . 462 15 20 Cannons 1919 | . . 622 693 604 . Explosions 196 | . 196 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2027 | . 78 622 708 619 . Thermal 852 | . 385 . 447 . 20 Explosive 196 | . 196 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 42 4 . . Projectiles 46 | . . 42 4 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . 3 5 9 . Impact . | . . . . . . Kinetic 15 | . . 3 4 8 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | . 4 . 414 72 4 Average Temperature 79 | . 2 . 177 30 2 Received Heat Transfer 345 | . 90 18 201 36 . Effects 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 . 2 . . Heat Transferred 2148 | . 964 . 1147 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 319 | . 155 175 273 319 68 Average Influence 103 | . 68 61 114 186 60 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 88 | . . . . . . Level 1 11 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . 2 . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 10 8 18 9 1 Peak Tracking Total 5 | . 5 5 4 4 1 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 4 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 5 | . 2 1 2 . . Terminals 5 | . 2 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 8 3 5 . . Successful 13 | . 6 3 4 . . Failed 3 | . 2 . 1 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 12 | . 5 3 4 . . Terminals 16 | . 8 3 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 1 2 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Terminal Index 3 | . 1 1 1 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 7 4 4 . . Terminals 7 | . 3 2 2 . . Track 3 | . 1 1 1 . . Botnet 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 4 | . 2 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2382 | 64 635 442 745 474 22 Spaces Moved 1148 | 64 337 223 310 205 9 Core 77 | 64 13 . . . . Treads 235 | . . . 44 182 9 Legs 836 | . 324 223 266 23 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 150 150 150 163 Average Speed 151 | 86 137 150 167 171 163 Slowest Speed 210 | 100 150 150 210 180 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 49 16 48 23 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 12 8 14 18 . Melee . | . . . . . . Projectile 40 | . . 8 14 18 . AOE 12 | . 12 . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1508 | 72 443 289 418 273 13 Wait 82 | . 36 22 4 20 . Move 1143 | 63 336 222 309 204 9 Hop . | . . . . . . Pick Up 46 | 6 15 8 11 6 . Fast Attach 8 | . 2 . 1 5 . Attach 15 | 2 6 2 4 . 1 Detach 2 | . 2 . . . . Swap 29 | . 6 7 12 4 . Drop 30 | 1 6 7 9 7 . Fire 153 | . 34 21 68 27 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 8) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x2 889 | -9/Materials | Discovered new exit (range 9) 1142 | -9/Materials | Entered Storage 1596 | -9/Storage | Core integrity fell below 50% 1624 | -9/Storage | Lost 3 parts (1n1u1w) 1762 | -9/Storage | Discovered new exit (range 5) 1886 | -9/Storage | Identified exit to Materials 1887 | -9/Storage | Entered Materials 1887 | -8/Materials | Evolved 2 slots: Propulsion x2 2309 | -8/Materials | Discovered new exit (range 15) 2359 | -8/Materials | Identified exit to Factory 2361 | -8/Materials | Entered Factory 2361 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2383 | -7/Factory | Self-destructed Last Messages --------------- 02270_ Acquired Hvy. EM Pulse Gun. 02271_ Dropped Hvy. EM Pulse Gun. 02278_ R-06 Scavenger collects Beam Rifle. 02279_ A-02 Transporter destroyed. 02281_ R-06 Scavenger collects Lgt. Treads. 02285_ R-06 Scavenger collects Hvy. Assault Rifle. 02289_ Acquired Prototype Energy Gun. 02290_ Identified Adv. Beam Rifle. 02309_ EXIT=FOUND 02347_ Dropped Carbon-fiber Leg. 02348_ Acquired Arm. Treads. 02359_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 02372_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02373_ O-24 Administrator uses terminal to summon reinforcements. 02373_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 02373_ O-24 Administrator locks terminal. 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