Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 08:26:53 // Winter2019/RPGLIKE Player: H_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (336) 1680 Value Destroyed (13731) 13731 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (4673) 4673 TOTAL SCORE: 24584 Bonus ------- High Alert Combat Kills 3898 Follower Combat Kills 75 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 964/1000 Matter 500/500 Energy 486/490 System Corruption 0% Temperature Cool (7) Movement Hovering (63) Location -7/Factory Parts ------- > --- POWER (4) -------- Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (7) ------ Improved Cooling System Long-range Terrain Scanner Particle Charger Medium Reactive Plating Improved Shield Generator Hacking Suite System Shield > --- WEAPON (4) ------- Lightning Gun Lightning Gun High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (5) ---- Weapon Cycler Weapon Cycler Skeleton Box Trap Reconfigurator High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Terrain Scanner Particle Charger Medium Reactive Plating Improved Shield Generator Hacking Suite System Shield Trap Reconfigurator > --- WEAPON ----------- Lightning Gun Lightning Gun High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Advanced Heat Sink Weapon Cycler Weapon Cycler Skeleton Box High-powered Shock Rifle [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Hacking Suite Device Trap Reconfigurator Storage Small Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Slots Evolved 15 | 6 1 1 3 . 2 . 1 1 . . Power 3 | 1 . . . . . . 1 1 . . Propulsion 3 | 1 . . 2 . . . . . . . Utility 6 | 3 . 1 . . 2 . . . . . Weapon 3 | 1 1 . 1 . . . . . . . Parts Attached 117 | 14 15 3 23 9 17 9 14 6 7 . Power 15 | 2 3 . 3 . . . 4 1 2 . Engine 10 | 2 2 . 2 . . . 2 . 2 . Core 5 | . 1 . 1 . . . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 17 | 6 . . 5 5 . 1 . . . . Treads 1 | 1 . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . Hover 11 | . . . 5 5 . 1 . . . . Flight . | . . . . . . . . . . . Utility 43 | 4 5 . 6 . 11 6 7 1 3 . Device 26 | 1 2 . 2 . 6 6 6 . 3 . Storage 3 | . . . 3 . . . . . . . Processor 2 | 1 1 . . . . . . . . . Hackware 4 | . . . . . 4 . . . . . Protection 8 | 2 2 . 1 . 1 . 1 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 7 3 9 4 6 2 3 4 2 . Energy Gun 21 | 1 7 1 1 . 5 . . 4 2 . Energy Cannon 3 | . . . . . . . 3 . . . Ballistic Gun 8 | 1 . . 4 2 . 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 3 | . . 1 1 1 . . . . . . Special Weapon 5 | . . . 3 1 . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 95 91 99 99 97 98 99 99 100 Engine 11 | . 13 8 6 13 11 11 12 10 17 21 Core 3 | . 6 8 8 . . . . 6 2 . Wheel 5 | . 19 17 9 . . . . . . . Hover 16 | . . . 9 25 24 23 22 21 21 21 Device 17 | . 14 17 18 20 16 16 17 21 21 21 Processor 3 | . 9 8 7 6 . . . . . . Hackware 8 | . . . . . 13 17 15 10 10 10 Protection 7 | . 14 8 7 6 5 5 5 5 5 5 Energy Gun 15 | . 20 17 8 6 17 17 11 18 20 21 Energy Cannon 1 | . . . . . . . 10 3 . . Ballistic Gun 1 | . . . 7 10 . . . . . . Ballistic Cannon 1 | . . 7 4 . . . . . . . Special Weapon 1 | . . . . 3 5 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 16 23 23 40 41 46 47 63 75 81 81 Greatest Support 82 | 25 25 25 49 71 71 82 82 82 82 82 Greatest Overweight (x) 2 | 2 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 2 3 3 5 5 5 5 5 Average Capacity 2 | . . 1 1 2 3 4 5 5 5 5 Most Carried 5 | . 1 1 2 3 3 5 5 5 5 5 Average Carried 2 | . . . 1 2 2 4 4 3 4 5 Final Capacity 5 | . 1 1 2 3 3 5 5 5 5 5 Final Carried 5 | . 1 1 2 3 3 5 3 4 5 5 Class Distribution -------------------- 52% | Hacker-Scout 33% | Hacker-Skirmisher 5% | Scavenger-Scout 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -10/Exiles Scavenger-Scout | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Matter Collected 2384 | 370 300 120 458 345 315 130 146 70 130 . Remotely . | . . . . . . . . . . . Salvage Created 13842 | 304 708 90 1748 340 2653 1771 2930 1558 1740 . Parts 760 | 30 60 18 148 19 127 71 130 59 98 . Haulers Intercepted 10 | . 2 . . . 3 . 3 . 2 . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Combat Hostiles Destroyed 260 | . 11 9 58 11 33 32 47 28 31 . Guns 192 | . 11 9 52 10 22 27 20 17 24 . Cannons 22 | . . . 3 . . . 18 1 . . AOE 14 | . . . 3 1 4 1 2 2 1 . Classes Destroyed 19 | 3 6 . 5 1 2 1 . 1 . . Worker 23 | 3 6 1 . 2 4 . 7 . . . Builder 7 | . 3 . . . 4 . . . . . Tunneler 11 | 8 1 1 . . 1 . . . . . Hauler 10 | . 2 . . . 3 . 3 . 2 . Recycler 6 | 1 1 . . 1 3 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 7 | . . . . . 2 . 5 . . . Watcher 17 | . 3 . . . 5 . 4 . 5 . Swarmer 23 | . 2 6 . 2 . 7 2 2 2 . Grunt 133 | . 9 3 25 1 23 14 24 18 16 . Brawler 14 | . . . 4 . 1 3 4 1 1 . Duelist 13 | . . . 2 1 1 . 3 4 2 . Protector 2 | . . . . . . 1 1 . . . Sentry 30 | . . . . . 7 4 10 . 9 . Demolisher 3 | . . . 1 1 . 1 . . . . Specialist 3 | . . . . . . . . 3 . . Hunter 22 | . . . 15 . 1 2 3 . 1 . Programmer 11 | . . . 11 . . . . . . . Assembled 6 | . . . . 6 . . . . . . Best Kill Streak 22 | 4 4 2 22 5 12 8 11 7 8 . Combat Bots Only 22 | . 2 2 22 5 6 8 10 7 4 . Max Kills in Single Turn 4 | 1 2 1 3 3 4 2 4 2 2 . Gunslinging 1 | . . . . . 1 1 . 1 . . Exploded 2 | . . . 2 1 1 1 2 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Damage Taken 3465 | . 226 64 505 298 455 519 795 355 248 . Core 2363 | . 138 44 356 214 308 347 555 232 169 . Absorbed by Shields 1307 | . 16 31 215 120 184 216 272 146 107 . Redirected to Core 2068 | . 114 28 325 195 267 310 468 217 144 . Core Remaining (%) 97 | 100 . . . 97 . . . . 96 . Volleys Fired 521 | 30 47 18 29 28 81 76 89 71 52 . Largest 4 | 2 3 3 3 3 3 3 4 4 4 . Hottest 248 | 70 195 169 106 106 165 165 248 248 230 . Shots Fired 1592 | 53 103 53 171 58 233 224 275 224 198 . Gun 1444 | 53 103 35 161 47 228 222 177 220 198 . Cannon 128 | . . 18 8 . . . 98 4 . . Launcher 2 | . . . 2 . . . . . . . Special 18 | . . . . 11 5 2 . . . . Kinetic 245 | 30 . 18 163 30 . . 4 . . . Thermal 161 | 23 103 35 . . . . . . . . Explosive 2 | . . . 2 . . . . . . . Electromagnetic 1166 | . . . 6 17 228 222 271 224 198 . Robot Hit Streak 50 | 30 33 21 50 34 49 34 41 44 24 . Robot Miss Streak 5 | 1 2 5 2 1 2 1 2 1 2 . Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 23 | . 1 . 1 2 4 6 1 4 4 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 1 . Autonomous 114 | . . . 114 . . . . . . . Shots Hit Robots 1191 | 43 83 35 143 50 176 152 214 155 140 . Core Hits 557 | 16 75 34 78 17 77 60 91 56 53 . Critical Hits 4 | . . . 4 . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27345 | 411 1159 345 4361 818 4108 3007 5806 4054 3276 . Guns 22840 | 411 1159 300 3762 705 3691 2845 3212 3556 3199 . Cannons 2193 | . . 45 147 . . . 1861 140 . . Explosions 2312 | . . . 452 113 417 162 733 358 77 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4513 | 160 . 45 3797 467 . . 44 . . . Thermal 3302 | 251 1159 300 . 113 417 162 465 358 77 . Explosive 720 | . . . 452 . . . 268 . . . Electromagnetic 18810 | . . . 112 238 3691 2845 5029 3696 3199 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 1 2 2 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 2 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 62 | . 6 8 7 5 . 11 8 10 7 . Message Errors 19 | . 4 3 1 1 . 3 3 3 1 . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 11 | . . 2 2 1 . 1 2 2 1 . Data Loss (minor) 10 | . . . 4 2 . 3 . 1 . . Targeting Errors 18 | . 2 2 . . . 4 3 4 3 . Weapon Failures 3 | . . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . . . 12 . 34 16 . . Projectiles 46 | . . . . . . . 30 16 . . Explosions 16 | . . . . . 12 . 4 . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 265 | . . . . 51 72 63 42 11 26 . Shots 12 | . . . . 2 3 2 3 1 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 416 | 8 245 230 . 126 210 207 385 416 283 . Average Temperature 82 | 3 53 73 . 78 58 62 119 122 75 . Received Heat Transfer 1687 | . 167 24 32 18 270 222 528 264 162 . Effects 13 | . . . . . . . 8 5 . . Shutdowns 4 | . . . . . . . 2 2 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 3 | . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 41 | . . . . . 8 6 8 12 7 . Combat Hostiles 30 | . . . . . 7 4 7 6 6 . Parts Fried 157 | . . . . . 28 24 45 31 29 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 6 . . . 1 . . . . . Heat Transferred 5456 | 740 2481 385 . 150 500 200 450 450 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 20 | . . . . 2 5 3 5 4 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Peak Influence 1732 | 60 161 174 . 119 493 1399 1431 1732 1369 1 Initial 708 | . . 19 . . 32 48 499 708 618 1 Average 449 | 12 62 61 . 67 235 736 996 1240 669 1 Maximum Alert Level 5 | . . . . . 2 4 4 5 4 . Low Security (%) 50 | 100 100 100 . 100 41 9 . . 28 100 Level 1 11 | . . . . . 47 17 . . 11 . Level 2 7 | . . . . . 11 16 21 . 3 . Level 3 15 | . . . . . . 30 41 44 30 . Level 4 13 | . . . . . . 26 36 38 25 . Level 5 1 | . . . . . . . . 17 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 4 2 . 1 7 . 9 . 4 . Investigation 16 | . 4 2 . . 4 . 4 . 2 . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . . 1 3 . 1 . 1 . Assault 5 | . . . . . . . 4 . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Distress Signals 4 | . . . . . 3 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 300 | . 14 8 46 22 43 37 67 25 38 . Peak Tracking Total 13 | . 3 2 9 12 5 8 13 4 4 . Tactical Retreats 18 | . . . 3 2 2 5 3 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Traps Triggered 21 | . 4 . . . 3 7 . 6 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . Traps Reconfigurated 43 | . . . . . 9 15 10 9 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Exploded 2 | . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Disabled 24 | . . . 5 1 . 6 3 6 3 . Max in Single Turn 2 | . . . 1 1 . 2 2 1 1 . Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 9 | . . . . . . 4 . 5 . . Phase Generator 1 | . . . . . . 1 . . . . Machines Sabotaged 1 | . . . . . . . 1 . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Accessed 65 | . 11 2 5 . 16 . 16 . 15 . Terminals 41 | . 8 2 . . 9 . 11 . 11 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . Recycling Units 8 | . 2 . . . 2 . 2 . 2 . Scanalyzers 6 | . . . . . 2 . 2 . 2 . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 347 | . 56 8 50 . 59 . 92 . 82 . Successful 306 | . 46 6 50 . 54 . 81 . 69 . Failed 41 | . 10 2 . . 5 . 11 . 13 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 142 | . 22 4 1 . 28 . 46 . 41 . Terminals 229 | . 42 8 . . 34 . 77 . 68 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . 4 . . . 5 . . . . . Recycling Units 41 | . 10 . . . 9 . 10 . 12 . Scanalyzers 11 | . . . . . 6 . 3 . 2 . Garrison Access 7 | . . . . . 5 . 2 . . . Terminal Hacks 184 | . 26 4 50 . 20 . 49 . 35 . Record 64 | . 7 3 49 . 2 . 3 . . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 18 | . 1 . . . 3 . 11 . 3 . Level Access Points 2 | . . . . . 1 . 1 . . . Branch Access Points 3 | . . . . . 1 . 1 . 1 . Emergency Access Points 5 | . 1 . . . 1 . 2 . 1 . Terminal Index 4 | . 1 . . . 1 . 1 . 1 . Fabricator Index 3 | . . . . . 1 . 1 . 1 . Repair Station Index 3 | . . . . . 1 . 1 . 1 . Recycling Unit Index 5 | . 1 . . . 1 . 2 . 1 . Scanalyzer Index 3 | . 1 . . . . . 1 . 1 . Garrison Index 2 | . . . . . . . 1 . 1 . Alert Level 11 | . 2 . . . . . 2 . 7 . Unreport Threat 9 | . . . . . . . . . 9 . Locate Traps 5 | . 2 . . . . . 3 . . . Disarm Traps 3 | . 2 . . . . . 1 . . . Dispatch Records 3 | . 1 . . . . . 2 . . . Maintenance Status 3 | . 1 . . . 2 . . . . . Security Status 1 | . . . . . . . 1 . . . Surveillance Status 2 | . . . . . 1 . . . 1 . Patrol Status 4 | . . . . . . . 2 . 2 . Reinforcement Status 4 | . . . . . 1 . 1 . 2 . Assault Status 1 | . . . . . . . 1 . . . Hauler Manifests 5 | . 2 . . . . . 2 . 1 . Registered Components 4 | . . . . . 1 . 2 . 1 . Registered Prototypes 2 | . . . . . 1 . 1 . . . Zone Layout 13 | . 4 1 . . 2 . 5 . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . . . . . Scan Component 4 | . 1 . . . 3 . . . . . Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks 16 | . 4 . . . 2 . 5 . 5 . Report Inventory 9 | . 2 . . . 2 . 3 . 2 . Retrieve Matter 3 | . 1 . . . . . 1 . 1 . Retrieve Components 4 | . 1 . . . . . 1 . 2 . Scanalyzer 4 | . . . . . 3 . 1 . . . Insert Component 4 | . . . . . 3 . 1 . . . Garrison Access Hacks 4 | . . . . . 2 . 2 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Coupler Status 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 92 | . 14 2 . . 23 . 24 . 29 . Terminals 56 | . 7 2 . . 9 . 17 . 21 . Track 8 | . 1 . . . 1 . 2 . 4 . Assimilate 1 | . . . . . . . 1 . . . Botnet 33 | . 5 1 . . 7 . 10 . 10 . Detonate 7 | . . . . . . . 1 . 6 . Disrupt 1 | . . . . . . . 1 . . . Operators 5 | . 1 1 . . 1 . 1 . 1 . Sabotage 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Mechanics 2 | . 1 . . . 1 . . . . . Recycling Units 24 | . 6 . . . 7 . 5 . 6 . Monitor 5 | . 2 . . . 1 . 1 . 1 . Reject 6 | . 1 . . . 2 . 1 . 2 . Recyclers 4 | . 1 . . . 1 . 1 . 1 . Mask 5 | . 1 . . . 1 . 1 . 2 . Tunnel 4 | . 1 . . . 2 . 1 . . . Scanalyzers 7 | . . . . . 3 . 2 . 2 . Researchers 1 | . . . . . 1 . . . . . Extract 6 | . . . . . 2 . 2 . 2 . Garrison Access 3 | . . . . . 3 . . . . . Broadcast 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Intercept 1 | . . . . . 1 . . . . . Data Cores Recovered 4 | . . . . . . . 4 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 43 | . 9 2 . . 13 . 9 . 10 . Full Trace Events 8 | . 6 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . 27 . 6 . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 35 | . 13 . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 445 | . 171 . . . . . 157 . 117 . Retrieved Components 31 | . 9 . . . . . 10 . 12 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . . . 5 3 . . . . . Non-combat 7 | . . . . 5 2 . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 12 | . . . . 8 4 . . . . . parse_system 5 | . . . . 4 1 . . . . . no_distress 7 | . . . . 4 3 . . . . . Relay Couplers Released 18 | . . . . . . 7 . 10 1 . Machine Destruction 18 | . . . . . . 7 . 10 1 . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total Allies 4 | . . . . 3 1 . . . . . Largest Group 3 | . . . . 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 5 10 . . . . . Total Damage 247 | . . . . 63 184 . . . . . Kills 3 | . . . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Turns Passed 11310 | 1086 1492 769 1387 575 1745 1105 1429 819 897 6 Spaces Moved 10663 | 400 1475 713 1567 743 1764 1019 1413 683 877 9 Core 9 | 9 . . . . . . . . . . Treads 5 | 5 . . . . . . . . . . Legs 43 | 43 . . . . . . . . . . Wheels 3359 | 343 1475 713 828 . . . . . . . Hover 7247 | . . . 739 743 1764 1019 1413 683 877 9 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 80 80 48 48 58 58 63 63 63 63 Average Speed 66 | 86 80 80 67 56 58 59 63 63 63 63 Slowest Speed 160 | 160 80 80 116 65 58 63 63 63 63 63 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 77 | 11 98 99 94 97 96 98 88 90 82 1 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 6 | . 1 1 1 . 2 . 1 . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 239 | . . . 23 10 27 107 67 . 5 . Melee . | . . . . . . . . . . . Projectile 18 | . . . 17 1 . . . . . . AOE 221 | . . . 6 9 27 107 67 . 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total 13788 | 1089 1691 871 1850 854 2311 1354 1755 911 1093 9 Wait 2084 | 642 131 122 165 59 403 192 167 64 139 . Move 10653 | 399 1474 712 1566 742 1764 1016 1413 682 876 9 Hop . | . . . . . . . . . . . Pick Up 43 | . 5 4 7 . 2 10 9 5 1 . Fast Attach 64 | 13 9 1 13 4 12 6 2 . 4 . Attach 25 | . 1 . 5 . 2 3 9 5 . . Detach 7 | . . . 2 1 1 . 2 1 . . Swap 31 | 1 5 2 5 5 3 3 3 1 3 . Drop 88 | 4 11 5 17 5 12 12 12 4 6 . Fire 521 | 30 47 18 29 28 81 76 89 71 52 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 67 | . . . . . . 11 . 56 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 205 | . 8 7 41 10 31 25 49 22 12 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 25 | -11/Scrapyard | Upgraded with Power slot (x1) 25 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 25 | -11/Scrapyard | Upgraded with Utility slot (x3) 25 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1087 | -11/Scrapyard | Entered Materials 1088 | -10/Materials | Build established: Hacker-Skirmisher 1258 | -10/Materials | Identified exit to Materials 1258 | -10/Materials | Discovered exit to Materials (range 17) 1284 | -10/Materials | Identified exit to Mines 1284 | -10/Materials | Discovered exit to Mines (range 6) 1482 | -10/Materials | Discovered exit to Materials (range 15) 1622 | -10/Materials | Discovered exit to Materials (range 17) 2241 | -10/Materials | Reached level 2 2244 | -10/Materials | Upgraded with Weapon slot (x1) 2479 | -10/Materials | Repaired Lgt. Armor Plating 2579 | -10/Materials | Entered Mines 2601 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2636 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2651 | -10/Mines | Learned location of 1 exit from Materials 2714 | -10/Mines | Identified exit to Exiles 2714 | -10/Mines | Discovered exit to Exiles (range 14) 2724 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2799 | -10/Mines | Discovered exit to Materials (range 7) 2874 | -10/Mines | Discovered exit to Materials (range 13) 2886 | -10/Mines | Learned location of Storage (-9) 2963 | -10/Mines | Reached level 3 2971 | -10/Mines | Upgraded with Utility slot (x1) 3348 | -10/Mines | Entered Exiles 3369 | -10/Exiles | Met 8R-AWN 3383 | -10/Exiles | Met EX-HEX 3430 | -10/Exiles | Met EX-DEC 3449 | -10/Exiles | Visited The Gauntlet 3576 | -10/Exiles | Learned location of Zion (-6) 3591 | -10/Exiles | Met EX-BIN 3759 | -10/Exiles | Identified exit to Mines 3759 | -10/Exiles | Discovered exit to Mines (range 15) 3953 | -10/Exiles | Aligned with FarCom system 3954 | -10/Exiles | Given EX-Vault access code 3974 | -10/Exiles | Opened EX-Vault 3980 | -10/Exiles | Found AWS/Gauss 4003 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4013 | -10/Exiles | Exiles lab attacked by MAIN.C 4086 | -10/Exiles | Found Trap Reconfigurator 4091 | -10/Exiles | Found Skeleton Box 4153 | -10/Exiles | Reached level 4 4153 | -10/Exiles | Upgraded with Weapon slot (x1) 4180 | -10/Exiles | Reached level 5 4181 | -10/Exiles | Upgraded with Propulsion slot (x1) 4201 | -10/Exiles | Destroyed 21 combat bots 4450 | -10/Exiles | Reached level 6 4467 | -10/Exiles | Upgraded with Propulsion slot (x1) 4501 | -10/Exiles | Build established: Scavenger-Gunner 4544 | -10/Exiles | Destroyed 22 combat bots 4735 | -10/Exiles | Stole three prototypes: Skeleton Box, Trap Reconfigurator, AWS/Gauss 4735 | -10/Exiles | Entered Mines 4737 | -9/Mines | Reached level 7 4742 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4759 | -9/Mines | Assembled infested the area 4865 | -9/Mines | Identified exit to Materials 4865 | -9/Mines | Discovered exit to Materials (range 11) 5004 | -9/Mines | Discovered exit to Materials (range 8) 5026 | -9/Mines | Build established: Scavenger-Scout 5091 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5310 | -9/Mines | Entered Materials 5310 | -8/Materials | Accompanied by 3 allies 5311 | -8/Materials | Identified exit to Factory 5312 | -8/Materials | Reached level 8 5558 | -8/Materials | Reached level 9 5658 | -8/Materials | Build established: Hacker-Scout 5826 | -8/Materials | Reached level 10 5830 | -8/Materials | Upgraded with Utility slot (x1) 5926 | -8/Materials | Repaired Lightning Gun 6148 | -8/Materials | Reached level 11 6185 | -8/Materials | Upgraded with Utility slot (x1) 7055 | -8/Materials | Identified exit to Garrison 7055 | -8/Materials | Entered Garrison 7057 | -8/Garrison | Reached level 12 7076 | -8/Garrison | Triggered checkpoint 7155 | -8/Garrison | Garrison Relay disabled 7156 | -8/Garrison | Identified exit to Materials 7156 | -8/Garrison | Discovered exit to Materials (range 19) 7276 | -8/Garrison | Triggered checkpoint 7276 | -8/Garrison | Triggered checkpoint 7307 | -8/Garrison | Discovered exit to Materials (range 14) 7334 | -8/Garrison | Triggered checkpoint 7353 | -8/Garrison | Garrison Relay disabled 7436 | -8/Garrison | Garrison Relay disabled 7458 | -8/Garrison | Triggered checkpoint 7504 | -8/Garrison | Triggered checkpoint 7521 | -8/Garrison | Reached level 13 7604 | -8/Garrison | Triggered checkpoint 7640 | -8/Garrison | Triggered checkpoint 7716 | -8/Garrison | Destroyed 8 combat bots 7717 | -8/Garrison | Discovered exit to Materials (range 20) 7815 | -8/Garrison | Phase Generator disabled 7832 | -8/Garrison | Triggered checkpoint 7864 | -8/Garrison | Triggered checkpoint 8020 | -8/Garrison | Garrison Relay disabled 8119 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8160 | -8/Garrison | Entered Materials 8675 | -8/Materials | Reached level 14 8708 | -8/Materials | Destroyed 7 combat bots 8902 | -8/Materials | Upgraded with Power slot (x1) 8960 | -8/Materials | First assault squad dispatched 9171 | -8/Materials | Destroyed 10 combat bots 9589 | -8/Materials | Identified exit to Garrison 9589 | -8/Materials | Entered Garrison 9624 | -8/Garrison | Triggered checkpoint 9655 | -8/Garrison | Garrison Relay disabled 9745 | -8/Garrison | Reached level 15 9786 | -8/Garrison | Identified exit to Materials 9786 | -8/Garrison | Discovered exit to Materials (range 20) 9832 | -8/Garrison | Destroyed 7 combat bots 9860 | -8/Garrison | Triggered checkpoint 9927 | -8/Garrison | Triggered checkpoint 9943 | -8/Garrison | Triggered checkpoint 10008 | -8/Garrison | Garrison Relay disabled 10044 | -8/Garrison | Garrison Relay disabled 10072 | -8/Garrison | Triggered checkpoint 10072 | -8/Garrison | Upgraded with Power slot (x1) 10075 | -8/Garrison | Triggered checkpoint 10093 | -8/Garrison | Triggered checkpoint 10184 | -8/Garrison | Discovered exit to Materials (range 12) 10237 | -8/Garrison | Triggered checkpoint 10263 | -8/Garrison | Garrison Relay disabled 10325 | -8/Garrison | Discovered exit to Materials (range 20) 10342 | -8/Garrison | Triggered checkpoint 10383 | -8/Garrison | Garrison Relay disabled 10408 | -8/Garrison | Entered Materials 10545 | -8/Materials | Garrison activated, responded to threat 10703 | -8/Materials | Discovered exit to Factory (range 16) 10895 | -8/Materials | Discovered exit to Factory (range 18) 10961 | -8/Materials | Discovered exit to Factory (range 20) 11305 | -8/Materials | Entered Factory 11307 | -7/Factory | FarCom data flow suspended 11307 | -7/Factory | Reached level 16 11311 | -7/Factory | Self-destructed Last Messages --------------- 11246_ Imp. Ion Engine discarded by recycling unit. 11247_ U-05 Engineer lays Concrete. 11249_ R-06 Scavenger inserts Heat Sink into recycling unit. 11249_ >> MONITOR: Recycling Unit M002 accepting Heat Sink(83%). 11249_ Heat Sink discarded by recycling unit. 11251_ T-07 Excavator is excavating. 11252_ >> MONITOR: Recycling Unit M002 accepting Imp. EM Shotgun(100%). 11259_ >> MONITOR: Recycling Unit M002 accepting Beam Rifle(86%). 11262_ >> MONITOR: Recycling Unit M002 accepting Lgt. Armor Plating(91%). 11265_ >> MONITOR: Recycling Unit M002 accepting Lgt. Treads(84%). 11268_ >> MONITOR: Recycling Unit M002 accepting Imp. EM Shotgun(100%). LOCATION=FACTORY GOAL=ESCAPE 11305_ Receiving FarCom transmissions... 11307_ FARCOM_MSG: Not cool, anonymous tester bot. We've taken inventory and discovered your thievery. Let's see how you like having parts stolen! 11307_ FarCom data flow suspended. 11307_ Reached level 16. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????? ? ?? ????????????????? | | ?????????????????????????? ?#???????????????#????? | | ???????????????????#?? ?""???? ????? ??? ?????#??? | | ??????????????????#?? ? ?? ? ? ???? ??#???????? | | ???????????????##?#??? ?? ?#????? ??????#????#??? | | ????????????? ???#??? ? ? ??? ????? ????#???????? | | ???????????????? ? ?? ? #??#????#???#?#??????? | | ??????????????? ????? ?? ???? ??? ????#?#????? | | ??????????????"????? "? ? ? ?? ? ????##???#?? | | ?????????? ""?" "?????? # ????"? ? ?#????#?#? | | ????????????"?????"? ?"" #?"???""? ? ????##??? | | ????????#???""????"???"" #?"?????? ??????????# | | ????????? ???????"???""" #?????????????#???#??# | | ??????#?? ???"???"??? #??????? ?#?????##? | | ?????????? ?? ??? ??? # ?? ????? ???##?#??#? | | ??????????????"??""? """" #???? ?? ?? ?##????#?? | | ????????? ???"" """ """" +?????? ???????????#? | | ?????????? ??"" """ """" #??"???""?? ????????? | | ???????#?????"" """ """" #???""????? #??#???#? | | ??????##? ???"" """" ##########?#???#?????? | | ????????? """" """" ##??#??#????# | | ????????? ##??????????? | | ??? ? ? [ #?##????????# | | ???????? ##????#?????# | | ???????? @ #???##?####?? | | ???????????#??## % ###########?##?##????# | | ???????? ??? ??# #? ????? ? ???##???#?? | | ??? ??????"????# ! ] #?"?????""?? ??#??#?#? | | ????? ?????????# +??? ????? ?????#?#??? | | ????? "???"???## "" "" #?????"?""? ???????##? | | ???????????????# ""F"" # ?? ???? ???#??#?? | | ??????? ????? ## """ #???#?????##???##????? | | ????????????????#######+#+###?#????#??#?????##??#? | | ????????? ??? #????? ? ?????????#???#??#?????#?? | | ????????????#?#???#?????? ????? ?#?#???????#??##?# | | ????????????? ??#?? ? ???? ??? ?#????#?#????#??#?? | | ???????#??????#???? ?"? ??? ??"??#???????##?###??# | | ???????????????#?#????????"?"?"??????#?????##????? | | ????????????# ????#?"?"?"????"????????##??##?????? | | ????????? ????? ? ?????? ? ???? ??#?????#??#?????? | | ????????????????##???????"? ???????#?#??#????#???? | | ????????????????????"?????"???????##?#????????#??? | | ??????????????????#?"????"" ?"? ??##?#???????????? | | ???????????????????? ????? ? ?? ?????????##??????? | | ??????????????????????#?#???????????#?#??????????? | | ??????????????????#?????##?#??####???????????????? | | ???????????????????????????????#? ???????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 58 Energy Capacity 580 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 510 Armor Coverage 300 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 55 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Extracted EM Shotgun | -8/Materials | Extracted Tractor Beam | -8/Materials | Extracted Cryofiber Web | -8/Materials | Extracted Armor Integrity Analyzer | -8/Materials | Extracted Imp. ECM Suite | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Sml. Laser | -8/Materials | Extracted Spread Laser | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Great Maul | -8/Materials | Extracted Reclamation Unit | -8/Materials | Extracted EMP Blaster | -8/Materials | Extracted Adv. Terrain Scanner | -8/Materials | Extracted Propulsion Shielding | -8/Materials | Extracted Lrn. Tractor Beam | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Particle Gun | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Cooling System | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Deuterium Engine | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Hvy. Flail | -8/Materials | Extracted Integration Mediator | -8/Materials | Extracted Electrolaser | -8/Materials | Extracted Imp. Flight Unit | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Adv. Signal Interpreter | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Dynamic Key Gun Specialist Infiltrator Killing Spree Significant Disruption Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Fac Levels Raised 15 | . 1 1 3 1 4 2 1 1 . 1 XP Earned 29153 | 6000 1755 1650 5116 1348 6522 2500 1859 805 864 734 XP Spent 26800 | 5975 1425 1400 4600 1425 5200 3680 1595 1500 . . Upgrades 69 | 25 4 1 13 4 7 8 4 3 . . Power Slot 3 | 1 . . . . . . 1 1 . . Propulsion Slot 3 | 1 . . 2 . . . . . . . Utility Slot 6 | 3 . 1 . . 2 . . . . . Weapon Slot 3 | 1 1 . 1 . . . . . . . Core Integrity 8 | 2 . . 6 . . . . . . . Heat Dissipation 9 | 4 . . 2 . . . 1 2 . . Energy Generation 1 | 1 . . . . . . . . . . Energy Storage 4 | 2 . . . 1 1 . . . . . Matter Storage 4 | . . . . 2 2 . . . . . Mass Support 1 | 1 . . . . . . . . . . Inventory Capacity 5 | . 1 . 1 1 . 2 . . . . Sight Range 2 | 1 . . . . . 1 . . . . Sensor Range 12 | 5 1 . . . 1 3 2 . . . Terrain Scan Density 5 | 3 . . . . . 2 . . . . Ranged Accuracy 2 | . . . 1 . 1 . . . . . Hack Attack % 1 | . 1 . . . . . . . . . Protomatter Created 4391 | . 116 78 1006 102 499 393 848 734 615 . Integrity Restored 3740 | . 170 110 759 192 574 442 933 356 204 . Core 2327 | . 102 80 356 192 307 300 625 232 133 . Parts 1413 | . 68 30 403 . 267 142 308 124 71 . Protomatter Decayed 3253 | . 58 49 936 32 346 235 507 554 536 . Game ------ Seed FlakBarrageSegregator Manual? 0 Play Time 05:11:16 Cumulative 53.4 hours Start 2021.03.23 @ 17:43:14 End 2021.05.22 @ 08:26:53 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 20 Rogue 12 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d108491-4b42-4d60-8c26-58505d015027