Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 02:18:18 Player: Ruxi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (4519) 4519 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1599) 1599 TOTAL SCORE: 9358 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 335 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -58 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 140/140 System Corruption 13% Temperature Cool (19) Movement Treading (152) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Hardened Light Armor Plating Relay Coupler [NC] (20) > --- WEAPON (2) ------- Shock Rifle High-powered Shotgun > --- INVENTORY (15) --- Light Treads Power Amplifier Hardened Light Armor Plating Shield Generator Relay Coupler [Grunt] (24) Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Relay Coupler [Sentry] > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Shield Generator Hacking Suite Relay Coupler [Duelist] Relay Coupler [Sentry] Heavy Assault Rifle Datajack Powered Hammer [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 169 | . 14 1 12 10 30 50 46 6 Power 13 | . 2 . 1 1 3 4 2 . Engine 8 | . 2 . . 1 1 2 2 . Core 5 | . . . 1 . 2 2 . . Reactor . | . . . . . . . . . Propulsion 28 | . 6 . 4 2 4 9 2 1 Treads 18 | . 4 . 3 2 1 5 2 1 Leg 9 | . 2 . . . 3 4 . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | . 3 . 3 1 11 13 17 1 Device 15 | . . . 1 1 4 4 5 . Storage 1 | . 1 . . . . . . . Processor 2 | . . . . . . 1 1 . Hackware 8 | . 1 . 1 . . 2 4 . Protection 23 | . 1 . 1 . 7 6 7 1 Artifact . | . . . . . . . . . Weapon 79 | . 3 1 4 6 12 24 25 4 Energy Gun 18 | . 2 . 3 3 1 1 7 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | . 1 . . . 4 9 6 1 Ballistic Cannon 5 | . . . . . 2 2 1 . Launcher 11 | . . 1 1 3 1 5 . . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . . . 3 5 1 Slashing Weapon 6 | . . . . . 4 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 9 | . . . . . . 2 6 1 Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 8 | . . . . . . 8 . . Parts Lost 30 | . 1 . . 3 7 15 4 . Power 4 | . 1 . . 1 1 1 . . Propulsion 1 | . . . . . . 1 . . Utility 14 | . . . . . 3 8 3 . Weapon 11 | . . . . 2 3 5 1 . Highest Loss Streak 4 | . 1 . . 2 4 4 1 . To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 96 | . 96 100 100 99 98 92 98 100 Engine 6 | . 13 14 6 7 3 4 4 9 Core 3 | . . . 4 3 5 4 4 . Treads 14 | . 20 28 22 22 3 9 18 18 Leg 5 | . 7 . . . 14 8 . . Device 7 | . . . . 6 15 10 6 . Storage 9 | . 9 14 11 11 9 9 9 9 Processor 4 | . . . . . . 2 13 18 Hackware 10 | . 11 14 21 22 10 3 12 9 Protection 13 | . 4 . 11 4 18 22 11 18 Energy Gun 7 | . 23 18 17 19 2 . 5 5 Ballistic Gun 5 | . 4 . . . 1 8 7 3 Launcher 1 | . . 9 4 2 1 1 . . Impact Weapon 2 | . . . . . . 4 3 3 Slashing Weapon 1 | . . . . . 7 . . . Special Melee Weapon 1 | . . . . . . 2 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 33 33 34 35 42 54 44 38 Greatest Support 46 | 20 40 40 46 40 46 46 42 42 Greatest Overweight (x) 1 | . 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 14 15 15 15 14 Average Carried 13 | . 7 14 14 13 13 13 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 14 13 15 15 14 7 Class Distribution -------------------- 40% | Mutant 28% | Bothacker-Mutant 23% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3314 | 200 185 59 176 87 585 1025 910 87 Remotely . | . . . . . . . . . Salvage Created 4442 | . 785 164 296 55 1141 1185 660 156 Parts 282 | . 58 15 32 7 75 49 32 14 Haulers Intercepted 9 | . 2 . 3 . 4 . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 85 | . 12 6 8 4 17 20 13 5 Melee 13 | . . . . . 7 4 2 . Guns 44 | . 11 3 2 . 6 11 6 5 Cannons 2 | . . . . . 2 . . . AOE 19 | . 1 3 6 4 1 3 1 . Classes Destroyed 14 | . 6 1 2 1 2 1 1 . Worker 9 | . 1 . . 1 5 . 2 . Builder 5 | . 1 . . 1 . . 3 . Tunneler 1 | . . . 1 . . . . . Hauler 9 | . 2 . 3 . 4 . . . Recycler 1 | . . . . . 1 . . . Operator 4 | . 2 . 1 . 1 . . . Watcher 10 | . 3 . 2 . 3 . 2 . Swarmer 21 | . . 3 7 . 4 3 1 3 Grunt 44 | . 12 3 . . 9 10 9 1 Brawler 1 | . . . . . . 1 . . Protector 1 | . . . . . . . 1 . Sentry 10 | . . . 1 . 3 3 2 1 Hunter 4 | . . . . . 1 3 . . Assembled 4 | . . . . 4 . . . . Best Kill Streak 6 | . 5 2 6 4 6 4 2 3 Combat Bots Only 5 | . 4 2 5 4 4 4 2 3 Max Kills in Single Turn 4 | . 2 2 4 3 2 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . 1 2 4 3 1 1 1 . Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Damage Taken 5961 | . 549 112 130 532 1466 2123 992 57 Core 855 | . 89 50 26 133 157 245 127 28 Absorbed by Shields 460 | . . . . . . 259 201 . Redirected to Shielding 178 | . . . 4 10 83 9 65 7 Core Remaining (%) 68 | 100 . 44 . 60 . . . . Volleys Fired 280 | . 40 11 20 9 55 94 44 7 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 91 | . 90 90 90 90 90 67 91 75 Shots Fired 461 | . 80 18 36 16 84 127 86 14 Gun 371 | . 80 14 32 10 55 85 81 14 Cannon 53 | . . . . . 27 21 5 . Launcher 37 | . . 4 4 6 2 21 . . Special . | . . . . . . . . . Kinetic 242 | . 19 . . . 59 106 51 7 Thermal 24 | . . . . . . . 24 . Explosive 14 | . . 4 4 6 . . . . Electromagnetic 181 | . 61 14 32 10 25 21 11 7 Robot Hit Streak 13 | . 13 7 5 3 6 5 10 5 Robot Miss Streak 7 | . 2 1 3 3 7 4 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 356 | . 55 12 19 5 94 74 87 10 Core Hits 171 | . 29 9 14 8 40 38 26 7 Critical Kills 5 | . . . . . 1 2 2 . Critical Parts Destroyed 15 | . . . . . 1 5 8 1 Critical Strikes 33 | . 3 . . . 7 7 15 1 Burn 4 | . . . . . . . 4 . Destroy 8 | . . . . . 2 1 4 1 Blast 2 | . . . . . 2 . . . Corrupt 3 | . 3 . . . . . . . Smash 13 | . . . . . . 6 7 . Sever 3 | . . . . . 3 . . . Melee Attacks 153 | . . . . . 62 35 50 6 Impact 70 | . . . . . . 26 38 6 Slashing 68 | . . . . . 62 6 . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . 14 . 10 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . 5 . . . Damage Inflicted 9615 | . 988 367 655 328 3084 2229 1776 188 Guns 3824 | . 780 137 277 63 588 770 1021 188 Cannons 364 | . . . . . 281 23 60 . Explosions 1803 | . 204 230 373 251 229 460 56 . Melee 3579 | . . . . . 1979 961 639 . Ramming 45 | . 4 . 5 14 7 15 . . Kinetic 2210 | . 83 . . . 625 793 585 124 Thermal 765 | . 204 . 20 . 145 . 396 . Explosive 834 | . . 230 353 251 . . . . Electromagnetic 2182 | . 697 137 277 63 328 460 156 64 Impact 1408 | . . . . . . 769 639 . Slashing 2171 | . . . . . 1979 192 . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 3 3 . . . 13 13 13 Average Corruption 9 | . 2 3 . . . 11 13 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 240 | . 14 15 . . . 110 91 10 Message Errors 54 | . 2 6 . . . 27 19 . Matter Fused 64 | . 3 4 . . . 30 21 6 Heat Flow Errors 23 | . 3 2 . . . 9 8 1 Energy Discharges 33 | . 3 1 . . . 17 10 2 Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 23 | . 1 1 . . . 14 7 . Data Loss (major) 13 | . 1 . . . . 3 9 . Misfires 8 | . . . . . . 2 6 . Alerts 10 | . 1 1 . . . 3 4 1 Misdirections 2 | . . . . . . . 2 . Weapon Failures 8 | . . . . . . 5 3 . Overload Shots . | . . . . . . . . . Overflow Damage 526 | . 5 6 22 . 140 190 163 . Projectiles . | . . . . . . . . . Explosions 38 | . 5 6 22 . 5 . . . Melee 488 | . . . . . 135 190 163 . Knockbacks 5 | . . . . . 2 . 3 . Impact 1 | . . . . . . . 1 . Kinetic 4 | . . . . . 2 . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 224 | . 76 4 . 24 47 73 . . Shots 14 | . 2 1 . 2 1 8 . . Rammed 2 | . 1 . . 1 . . . . Targets Rammed 9 | . 1 . 1 1 3 3 . . Kicked 6 | . . . . . 3 3 . . Crushed 1 | . . . 1 . . . . . Highest Temperature 402 | . 279 191 89 24 96 402 249 113 Average Temperature 70 | . 69 55 29 13 32 98 76 26 Received Heat Transfer 2064 | . 240 45 24 . 603 779 364 9 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 1 4 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Fried 12 | . 3 . . . 1 4 4 . Impact Corruptions 11 | . . . . . . 5 6 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1636 | . 250 . 50 . 200 . 1136 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . 5 . 1 . 3 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1133 | . 230 193 599 123 173 1133 650 454 Initial 551 | . . 13 44 21 . 44 551 284 Average 434 | . 107 45 200 40 103 851 525 318 Maximum Alert Level 4 | . 1 . 2 . . 4 2 2 Low Security (%) 42 | . 87 100 70 100 100 6 . . Level 1 5 | . 12 . 11 . . 2 . 84 Level 2 27 | . . . 18 . . 14 99 15 Level 3 15 | . . . . . . 50 . . Level 4 7 | . . . . . . 25 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 3 . 1 . 1 . 3 . Investigation 2 | . 1 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 1 . 1 . 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Distress Signals 8 | . 2 . 2 . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 16 7 19 10 23 27 33 10 Peak Tracking Total 8 | . 3 3 8 4 5 7 5 4 Tactical Retreats 13 | . 1 1 1 . . 6 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 17 | . 4 . . . . 12 1 . Indirectly 6 | . . . . . . 6 . . Trap Hack Attempts 41 | . . . . . . 7 . 34 Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . 1 . . Reprogrammed 4 | . . . . . . . . 4 Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 20 | . 1 2 2 . 2 10 3 . Max in Single Turn 2 | . 1 1 1 . 1 2 1 . Garrison Relay 4 | . . . . . . 4 . . Phase Generator 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 24 | . 6 . 7 . 6 . 5 . Terminals 18 | . 6 . 5 . 4 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 69 | . 18 . 22 . 16 . 13 . Successful 39 | . 7 . 15 . 10 . 7 . Failed 30 | . 11 . 7 . 6 . 6 . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 57 | . 18 . 17 . 13 . 9 . Terminals 54 | . 18 . 17 . 12 . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 5 . 2 . 3 . Garrison Access 5 | . . . . . 2 . 3 . Terminal Hacks 11 | . 3 . 5 . 2 . 1 . Branch Access Points 3 | . 1 . 1 . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . Unreport Threat 6 | . 1 . 4 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 5 . 2 . 3 . Insert Component 5 | . . . 3 . 1 . 1 . Analyze 5 | . . . 2 . 1 . 2 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 16 | . 4 . 5 . 5 . 2 . Terminals 15 | . 4 . 5 . 5 . 1 . Assimilate 2 | . 1 . . . 1 . . . Botnet 10 | . 2 . 4 . 3 . 1 . Operators 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Restock 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 . 6 . 5 . 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 1 . 1 . Part Schematics Acquired 4 | . . . 2 . 1 . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 8 | . . . . . . 2 6 . Non-combat 4 | . . . . . . . 4 . Combat 4 | . . . . . . 2 2 . Robot Hacks Applied 11 | . . . . . . 2 9 . parse_system 1 | . . . . . . . 1 . no_distress 2 | . . . . . . . 2 . map_walls 2 | . . . . . . . 2 . formatsys_low 2 | . . . . . . . 2 . formatsys_high 4 | . . . . . . 2 2 . Relay Couplers Released 18 | . . . . . . 18 . . Machine Destruction 18 | . . . . . . 18 . . Attached 5 | . . . . . . 2 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total Allies 12 | . . 5 . . 1 2 4 . Largest Group 5 | . . 5 5 1 1 3 4 1 Highest-Rated Group 81 | . . 81 81 16 10 40 55 9 Highest-Rated Ally 31 | . . 31 31 16 10 15 18 9 Total Orders 24 | . . 1 . . . 7 15 1 STAY 17 | . . . . . . 3 13 1 FOLLOW 5 | . . . . . . 3 2 . GUARD 1 | . . . . . . 1 . . AID 1 | . . 1 . . . . . . Ally Attacks 92 | . . 7 60 4 . . 21 . Total Damage 1269 | . . 79 670 45 . . 475 . Kills 21 | . . 1 13 . . . 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Turns Passed 9774 | . 1133 927 467 405 1332 3066 2153 291 Spaces Moved 4764 | 1 571 553 237 226 706 1364 985 121 Core . | . . . . . . . . . Treads 3319 | . 402 553 237 226 92 703 985 121 Legs 1445 | 1 169 . . . 614 661 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 120 125 152 152 Average Speed 165 | 120 158 160 160 160 127 187 172 152 Slowest Speed 240 | 120 190 160 160 160 160 240 240 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 1 88 99 36 42 43 99 53 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 52 | . . . . 25 9 . 18 . Terrain Destroyed 290 | . 19 18 29 62 20 84 58 . Melee 27 | . . . . . 9 . 18 . Projectile 4 | . . . . . 2 2 . . AOE 259 | . 19 18 29 62 9 82 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total 5966 | . 728 580 288 249 956 1680 1280 205 Wait 338 | . 56 8 3 1 61 60 126 23 Move 4757 | . 570 552 236 225 706 1363 984 121 Hop . | . . . . . . . . . Pick Up 109 | . 28 4 7 2 27 26 15 . Fast Attach 17 | . 2 . . . 2 10 3 . Attach 36 | . 1 . 3 2 10 10 10 . Detach 3 | . . . 1 . 1 1 . . Swap 116 | . 11 1 9 8 18 30 33 6 Drop 95 | . 19 4 8 1 18 22 15 8 Fire 280 | . 40 11 20 9 55 94 44 7 Melee 146 | . . . . . 55 35 50 6 Ram . | . . . . . . . . . Kick 6 | . . . . . 3 3 . . Crush 3 | . 1 . 1 1 . . . . Escape Stasis 19 | . . . . . . 19 . . Rewire . | . . . . . . . . . Trap 41 | . . . . . . 7 . 34 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Identified exit to Mines 693 | -10/Materials | Discovered new exit (range 12) 1134 | -10/Materials | Entered Mines 1141 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1164 | -10/Mines | Learned Materials emergency access door positions 1337 | -10/Mines | Learned 8 Materials zone layouts 1522 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1679 | -10/Mines | Discovered new exit (range 9) 1746 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1852 | -10/Mines | Discovered new exit (range 5) 1974 | -10/Mines | Core integrity fell below 50% 2061 | -10/Mines | Entered Materials 2061 | -9/Materials | Accompanied by 5 allies 2061 | -9/Materials | Evolved 2 slots: Utility x2 2062 | -9/Materials | Identified exit to Materials 2066 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2093 | -9/Materials | Identified exit to Mines 2528 | -9/Materials | Entered Mines 2528 | -9/Mines | Accompanied by 1 ally 2589 | -9/Mines | Assembled infested the area 2815 | -9/Mines | Discovered exit to Materials (range 5) 2933 | -9/Mines | Entered Materials 2933 | -8/Materials | Evolved 2 slots: Utility x2 2958 | -8/Materials | Build established: Hacker-Mutant 3137 | -8/Materials | Lost 4 parts (2u2w) 3447 | -8/Materials | Lost 3 parts (1p1u1w) 3474 | -8/Materials | Build established: Mutant 3583 | -8/Materials | Discovered new exit (range 14) 3825 | -8/Materials | Identified exit to Storage 3934 | -8/Materials | Discovered new exit (range 12) 4265 | -8/Materials | Identified exit to Garrison 4265 | -8/Materials | Entered Garrison 4265 | -8/Garrison | Accompanied by 1 ally 4331 | -8/Garrison | Phase Generator disabled 4405 | -8/Garrison | Triggered checkpoint 4462 | -8/Garrison | Garrison Relay disabled 4499 | -8/Garrison | Triggered checkpoint 4622 | -8/Garrison | Lost 4 parts (1p2u1w) 4651 | -8/Garrison | Core integrity fell below 50% 4709 | -8/Garrison | Lost 4 parts (1n2u1w) 4807 | -8/Garrison | Triggered checkpoint 4868 | -8/Garrison | Lost 3 parts (2u1w) 4934 | -8/Garrison | System corruption reached 10% 4963 | -8/Garrison | Lost 3 parts (1u2w) 4989 | -8/Garrison | Build established: Scavenger-Mutant 5083 | -8/Garrison | Discovered new exit (range 7) 5154 | -8/Garrison | Triggered checkpoint 5175 | -8/Garrison | Garrison Relay disabled 5397 | -8/Garrison | Discovered new exit (range 7) 5426 | -8/Garrison | Installed Relay Interface Framework 5786 | -8/Garrison | Triggered checkpoint 5846 | -8/Garrison | Discovered new exit (range 15) 5922 | -8/Garrison | Triggered checkpoint 5987 | -8/Garrison | Garrison Relay disabled 6080 | -8/Garrison | Triggered checkpoint 6394 | -8/Garrison | Triggered checkpoint 6553 | -8/Garrison | Garrison Relay disabled 7082 | -8/Garrison | Build established: Bothacker-Mutant 7331 | -8/Garrison | Entered Materials 7331 | -8/Materials | Accompanied by 3 allies 8243 | -8/Materials | Discovered new exit (range 5) 8533 | -8/Materials | Core integrity fell below 20% 8931 | -8/Materials | First assault squad dispatched 9348 | -8/Materials | Discovered new exit (range 11) 9477 | -8/Materials | Identified exit to Garrison 9484 | -8/Materials | Entered Garrison 9484 | -8/Garrison | Accompanied by 1 ally 9628 | -8/Garrison | Triggered checkpoint 9682 | -8/Garrison | Triggered checkpoint 9729 | -8/Garrison | Triggered checkpoint 9775 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09595_ Dropped Relay Coupler [NC]. 09610_ System corrupted: Matter fused (-6). 09622_ Technician 3a reveals location of phase wall. 09634_ System corrupted: Matter fused (-7). 09634_ Technician 3a reveals location of Alarm Trap. 09652_ System corrupted: Heat flow error (+131). 09682_ System corrupted: IFF burst signal emitted. 09686_ S-10 Pest destroyed. 09692_ S-10 Pest suffers critical hit (Destroy). 09692_ Destroyed Lgt. Assault Rifle. 09695_ Acquired 17 matter. 09700_ Y-45 Defender destroyed. 09701_ Acquired 59 matter. 09706_ Acquired 11 matter. 09707_ System corrupted: Matter fused (-6). 09727_ System corrupted: Energy discharge (-50). 09729_ S-10 Pest destroyed. 09729_ Beams of light sweep through the air. An alarm sounds. 09745_ System corrupted: Matter fused (-8). 09773_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????"""??????????????????????????????? | | ???????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ?? ????????????????????????? | | ????????????? ?# #? ????????????????????????? | | ????????????? ## ## ??##?????????????????????? | | ??????????"??? ?? #?????????????????????? | | ??????????" ?? ? #?????????????????????? | | ??????????" ?? ? #?????????????????????? | | ??????????" ?? ?? ??????????????????????? | | ??????????# ?# #? #???????????????????????? | | ??????????# ## ## #############???????????? | | ??????????# ^^ #???????????? | | ???????????? ^^! #???????????? | | ?????????????? [%= ####+##### #???????????? | | ???????????????# #?#+#?????????# #???????????? | | ???????????????# ![#?# #?????????# #???????????? | | ???????????????####=#?# #?????????# #???????????? | | ??????????????????# ### #?????????# ######??????? | | ??????????????????#[*[ *#?????????+ " #??????? | | ??????????????????#####=#?????????# #### #??????? | | ??????????????????????#[#?????????# #??# #??????? | | ??????????????????????# #?????????# ####"######## | | ??????????????????????# #?????????# # | | ??????????????????????#g#### ###### !! # | | ??????????????????????#[g@ + ^ #########!!!# | | ??????????????????????# ###### #####"#???????#!! # | | ??????????????????????# #????# #???# #???????##### | | ??????????????????????# #????# ###?# #???????????? | | ????????????????????###"###### ### #???????????? | | ????????????????????# " #???????????? | | ????????????????????#^######## #####???????????? | | ???????????????????#[ ???????# ###???????????????? | | ???????????????????#[????????# #?????????????????? | | ???????????????????#?????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????#+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 39 Authchip Count 5 Item Schematics ----------------- Battle Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed RocketExperimentalMeganuke Manual? 0 Play Time 02:25:51 Cumulative 82.5 hours Start 2022.05.25 @ 23:37:26 End 2022.05.26 @ 02:18:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 56 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 150bb800-8e32-435c-b933-ce9aa0f55d51