Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 14:14:52 Player: Yanche Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1187) 1187 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5732 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 463/510 System Corruption 22% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Battery > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (5) ---- Fission Core Weapon Cycler Heavy Insulated Plating Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Propulsion Shielding > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Fusion Compressor Aluminum Leg Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Compact Matter Pod Improved Trap Scanner Machine Analyzer Active Sensor Suite Improved Target Analyzer Core Analyzer Weapon Cycler Improved Reaction Control System Improved Utility Shielding Heavy Insulated Plating Improved Field Recycling Unit Beamcaster Proton Cannon Heavy Plasma Cannon Gauss Rifle [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 1 . 1 . 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 75 | 6 7 . 8 14 5 10 11 . 14 Power 11 | 1 2 . 2 2 1 2 . . 1 Engine 7 | 1 2 . 2 2 . . . . . Core 4 | . . . . . 1 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 . 3 7 . 4 2 . 4 Treads 3 | . . . 2 1 . . . . . Leg 17 | . 2 . 1 5 . 4 2 . 3 Wheel 5 | 2 1 . . 1 . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 . 3 . 2 2 4 . 7 Device 9 | . . . 1 . 2 . 2 . 4 Storage 4 | 1 . . 1 . . . . . 2 Processor 3 | . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . Protection 4 | . 1 . 1 . . . 2 . . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 . . 5 2 2 5 . 2 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 3 | . . . . . . . 3 . . Ballistic Gun 13 | 1 1 . . 4 2 2 2 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 36 | . 1 . . 11 . 4 3 8 9 Power 4 | . . . . 2 . . . 2 . Propulsion 14 | . . . . 4 . 3 . 3 4 Utility 10 | . . . . 2 . 1 2 1 4 Weapon 8 | . 1 . . 3 . . 1 2 1 Highest Loss Streak 9 | . 1 . . 9 . 2 2 7 4 To Critical Strikes 3 | . . . . 2 . . . 1 . Average Slot Usage (%) 82 | . 96 100 92 82 84 86 98 62 14 Engine 7 | . 14 14 20 15 7 4 . . . Core 5 | . . . . . 7 10 13 7 . Treads 2 | . . . 5 7 . . . . . Leg 18 | . 9 28 14 19 15 16 25 16 3 Wheel 1 | . 18 . . 1 7 1 . . . Device 7 | . . . 7 7 15 8 10 7 3 Storage 7 | . 14 14 11 9 7 7 6 3 1 Processor 4 | . . . . . . 12 8 4 2 Protection 5 | . 11 14 10 7 . . 5 5 . Energy Cannon 2 | . . . . . . . 9 7 . Ballistic Gun 16 | . 20 28 21 15 23 23 14 7 1 Naked Turns 8 | . . . . . . . . 8 . Heaviest Build 121 | 11 14 13 93 93 101 103 121 121 18 Greatest Support 63 | 20 26 20 46 41 16 58 63 63 60 Greatest Overweight (x) 27 | . 1 . 10 27 6 10 2 7 5 Average Overweight (x) 1 | . . . . 3 6 4 1 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 5 Average Capacity 20 | 7 8 8 16 25 25 25 25 17 5 Most Carried 25 | 2 7 8 9 8 7 25 25 25 5 Average Carried 11 | 1 4 7 7 4 3 13 23 17 4 Final Capacity 25 | 8 8 8 25 25 25 25 25 5 5 Final Carried 25 | 2 7 8 9 8 3 25 25 5 5 Class Distribution -------------------- 51% | Mutant 34% | Scavenger-Skirmisher 10% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Matter Collected 1628 | 221 90 23 29 314 . 572 379 . . Remotely . | . . . . . . . . . . Salvage Created 1317 | . 186 . . 499 . 176 456 . . Parts 72 | . 16 . . 26 . 10 20 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 27 | . 7 . . 7 . 5 8 . . Guns 22 | . 7 . . 5 . 5 5 . . Cannons 2 | . . . . . . . 2 . . AOE 2 | . . . . 2 . . . . . Classes Destroyed 10 | . 2 . . 6 . 1 1 . . Worker 3 | . . . . 3 . . . . . Builder 1 | . . . . 1 . . . . . Recycler 2 | . . . . 2 . . . . . Swarmer 6 | . 3 . . . . 3 . . . Grunt 11 | . 4 . . 3 . . 4 . . Duelist 1 | . . . . . . . 1 . . Sentry 1 | . . . . 1 . . . . . Specialist 2 | . . . . 2 . . . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 4 | . . . . . . 1 3 . . Best Kill Streak 11 | . 7 . . 11 . 3 4 . . Combat Bots Only 7 | . 7 . . 5 . 3 4 . . Max Kills in Single Turn 3 | . 1 . . 3 . 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Damage Taken 5017 | . 247 . 174 1286 . 800 669 253 1588 Core 1326 | . 48 . 34 274 . 108 35 150 677 Absorbed by Shields 8 | . . . . . . . 8 . . Redirected to Shielding 221 | . 11 . 5 34 . . 135 36 . Core Remaining (%) 81 | 100 . 80 91 50 . 84 . . . Volleys Fired 111 | . 21 . 1 39 . 20 25 . 5 Largest 4 | . 2 . 2 2 . 3 4 . 1 Hottest 156 | . 60 . 40 45 . 73 156 . 30 Shots Fired 263 | . 41 . 2 75 . 61 78 1 5 Gun 244 | . 41 . 2 72 . 61 63 . 5 Cannon 16 | . . . . . . . 15 1 . Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 224 | . 21 . 2 72 . 61 63 . 5 Thermal 4 | . . . . . . . 3 1 . Explosive 3 | . . . . 3 . . . . . Electromagnetic 32 | . 20 . . . . . 12 . . Robot Hit Streak 10 | . 6 . 1 10 . 6 10 . 2 Robot Miss Streak 7 | . 3 . 1 2 . 7 2 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 1 . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 163 | . 25 . 1 59 . 25 50 . 3 Core Hits 69 | . 13 . . 29 . 10 17 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 2 | . . . . . . . 2 . . Destroy 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3324 | . 335 . 10 1235 . 413 1230 . 101 Guns 2244 | . 273 . 10 686 . 413 797 . 65 Cannons 417 | . . . . . . . 417 . . Explosions 606 | . 62 . . 544 . . . . . Melee . | . . . . . . . . . . Ramming 57 | . . . . 5 . . 16 . 36 Kinetic 2072 | . 101 . 10 686 . 413 797 . 65 Thermal 184 | . 62 . . . . . 122 . . Explosive 544 | . . . . 544 . . . . . Electromagnetic 467 | . 172 . . . . . 295 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . 4 . 3 4 18 22 Average Corruption 6 | . . . . 2 . 2 3 11 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . 2 . 10 20 7 24 Message Errors 14 | . . . . 1 . 2 5 4 2 Matter Fused 24 | . . . . 1 . 3 9 1 10 Heat Flow Errors 5 | . . . . . . 1 1 . 3 Energy Discharges 3 | . . . . . . 1 1 . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . 2 4 . . Misfires 2 | . . . . . . 1 . 1 . Misdirections 7 | . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . Overflow Damage 25 | . 3 . . 21 . . 1 . . Projectiles 1 | . . . . . . . 1 . . Explosions 24 | . 3 . . 21 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . 20 . . 94 . . . . 17 Shots 3 | . 1 . . 2 . . . . . Rammed 8 | . . . . . . . . . 8 Targets Rammed 12 | . . . . 2 . . 2 . 8 Kicked 4 | . . . . 2 . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 309 | . 132 . 4 24 . 115 309 20 258 Average Temperature 68 | . 55 . 3 6 . 65 110 14 111 Received Heat Transfer 927 | . 108 . . 315 . 27 261 . 216 Effects 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . Heat Transferred 250 | . 100 . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Peak Influence 203 | . 189 73 47 139 58 130 203 30 75 Initial 73 | . . 73 27 19 58 40 67 18 14 Average 57 | . 121 73 44 35 58 85 64 13 27 Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 100 100 91 100 100 Level 1 2 | . . . . . . . 8 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . 3 . 2 4 . . Investigation 3 | . . . . 1 . . 2 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . 1 . . 2 . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Distress Signals 4 | . 1 . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 9 . 5 15 . 9 11 6 13 Peak Tracking Total 6 | . 5 . 4 5 . 4 4 6 4 Tactical Retreats 5 | . . . . . . . 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Traps Triggered 9 | . . . 2 2 . 1 3 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Machines Accessed 11 | . . . 1 4 2 . 4 . . Terminals 7 | . . . 1 3 1 . 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 25 | . . . 3 11 2 . 9 . . Successful 12 | . . . 2 5 1 . 4 . . Failed 13 | . . . 1 6 1 . 5 . . Catastrophic 2 | . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . . 3 9 1 . 4 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 7 | . . . 2 3 1 . 1 . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 3 | . . . . 2 . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 1 3 1 . 3 . . Full Trace Events 4 | . . . 1 1 . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . 36 . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Turns Passed 4285 | 40 235 293 273 1049 89 694 1059 150 403 Spaces Moved 2021 | 38 144 235 141 328 45 201 385 149 355 Core 398 | 2 . . 3 2 . . . 102 289 Treads 80 | . . . 23 57 . . . . . Legs 1221 | . 63 235 115 197 . 129 385 47 50 Wheels 322 | 36 81 . . 72 45 72 . . 16 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 175 190 190 190 50 50 Average Speed 182 | 78 102 120 181 277 190 291 233 99 95 Slowest Speed 1400 | 80 190 120 550 1400 190 820 260 610 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 36 60 13 25 2 91 9 79 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . 2 . . 18 . . 1 1 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 1 . AOE 20 | . 2 . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Total 2430 | 45 193 246 159 409 49 272 497 150 410 Wait 109 | . 15 11 . 16 . 3 41 2 21 Move 2013 | 37 143 234 140 327 44 200 385 148 355 Hop . | . . . . . . . . . . Pick Up 63 | 2 3 1 4 7 . 26 13 . 7 Fast Attach 40 | 6 5 . 6 6 . 7 1 . 9 Attach 31 | . . . 2 8 5 3 8 . 5 Detach 3 | . 1 . . 2 . . . . . Swap 4 | . 2 . . . . . 2 . . Drop 28 | . 3 . 6 2 . 7 10 . . Fire 111 | . 21 . 1 39 . 20 25 . 5 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 4 | . . . . 2 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . 5 10 . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Destroyed 7 combat bots 195 | -10/Materials | Discovered new exit (range 13) 271 | -10/Materials | Discovered new exit (range 5) 276 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 433 | -10/Mines | Learned 2 Materials zone layouts 460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 494 | -10/Mines | Discovered new exit (range 13) 562 | -10/Mines | Discovered new exit (range 5) 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 791 | -9/Materials | Discovered new exit (range 15) 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Propulsion x2 1710 | -8/Materials | Lost 9 parts (2p4n2u1w) 1820 | -8/Materials | Discovered new exit (range 16) 1891 | -8/Materials | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1978 | -7/Factory | Identified exit to DSF 1980 | -7/Factory | Entered DSF 1981 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2003 | -7/DSF | Additional patrols routed to DSF 2221 | -7/DSF | Build established: Scavenger-Skirmisher 2477 | -7/DSF | Discovered new exit (range 16) 2579 | -7/DSF | Found Prototype Device 2674 | -7/DSF | Entered Factory 2674 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2987 | -6/Factory | Build established: Scavenger-Tank 3389 | -6/Factory | Found Hvy. Insulated Plating 3410 | -6/Factory | Build established: Scavenger-Skirmisher 3733 | -6/Factory | Sucked down chute 3733 | -6/Factory | Entered Waste 3748 | -6/Waste | EMP discharged 3748 | -6/Waste | System corruption reached 10% 3758 | -6/Waste | Spotted C-40 Crusher 3820 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3825 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3827 | -6/Waste | Spotted C-40 Crusher 3827 | -6/Waste | Spotted C-40 Crusher 3829 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3832 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3848 | -6/Waste | EMP discharged 3855 | -6/Waste | Spotted C-40 Crusher 3861 | -6/Waste | Spotted C-40 Crusher 3861 | -6/Waste | Spotted C-40 Crusher 3863 | -6/Waste | Lost 7 parts (2p3n2w) 3875 | -6/Waste | Crushed by Compactor (1 part destroyed) 3878 | -6/Waste | Discovered new exit (range 12) 3883 | -6/Waste | Entered Factory 3883 | -6/Factory | Identified Active Sensor Suite 4041 | -6/Factory | Core integrity fell below 50% 4094 | -6/Factory | Lost 4 parts (3n1u) 4144 | -6/Factory | Build established: Mutant 4148 | -6/Factory | Core integrity fell below 20% 4176 | -6/Factory | Lost 3 parts (1n1u1w) 4286 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slammed into G-50 Soldier. Com. Wheel destroyed. System corrupted by crushing effect (+2). Lrg. Battery destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Slammed into R-10 Processor. T-07 Excavator is excavating. Slammed into R-10 Processor. System corrupted: Heat flow error (+172). T-07 Excavator is excavating. Acquired Assault Cannon. System corrupted: Matter fused (-7). System corrupted: Adv. Sensor Array rejected. ALERT: Security rotation in progress. System corrupted: Heat flow error (+295). Acquired Fission Core. System corrupted: Energy discharge (-45). Acquired Hvy. Plasma Cannon. Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????# | | ??????# ##+############################### | | ??????# # #??????????????##########????# "" | | ??????# # #??????????????# #????# "" | | ??????###### #??????????????# """" #???##! "" | | ???????????# #??????????????# """" #????# | | ???????????# #??????????????# """" #????# | | ???????????# #??????????????# """" #????# | | ???????????# #??????????????# """" ###### | | ???????????#####??????????????# """" + | | ??????????????????????????????# """" ###### | | ??????????????????????????????# #????# | | ?????????????????####+#############+####????## | | ?????????????????# #?????# | | ????????????????## #?????+ | | ????????????????"" T """s #?????# | | ????????????????R """ #?????# | | ????????????????"" """ #?????# | | ????????????????"" gs##########?????# | | ?????????????##### ""#????????????# | | ????????????? ""#????????????# | | ???????????? F"#????????????? | | ?????????????? ]! ""#????????????? | | ??????????????? """ """ ! ###?????????????? ?? | | ?????????????????"" """ ]* #??????????????????? | | ?????????????????"" """ @ #??????????????????? | | ?????????????? #??????????????????? | | ?????????????"" """ """ """ #??????????????????? | | ????????????????""" """ R" +??????????????????? | | ?????????????????"" """ """ #??????????????????? | | ??????????????????? w #??????????????????? | | ?????????????????? !k #??????????????????? | | ??????????????????####### #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingEnhancedArray Manual? 0 Play Time 00:58:43 Cumulative 73.0 hours Start 2022.08.08 @ 12:58:41 End 2022.08.08 @ 14:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 60 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ea945a1-7aa7-4cec-b3d7-dc5c0803293a