Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 15:54:19

Player: Zaros426

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (67)      335
Value Destroyed (2354)     2354
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1455)               1455
              TOTAL SCORE: 8964

 Bonus
-------
Follower Combat Kills      288
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      340
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/1000
Matter                     155/300
Energy                     100/100
System Corruption          60%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Cooling System
  Experimental Coolant Injector
      Advanced Kinecellerator

 Peak State 
------------
>              --- POWER ------------
               Fission Core
               Neutrino Core
>              --- PROPULSION -------
      Improved Treads
        Medium Treads
        Medium Treads
      Improved Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Structural Scanner
      Advanced Signal Interpreter
      Improved Medium Armor Plating
               Minesniffer Drone Bay
>              --- WEAPON -----------
      Improved Arc Projector
               Disruptor Cannon
         Heavy Plasma Cannon
         Heavy Flail
>              --- INVENTORY --------
               Particle Reactor
      Improved Treads
      Improved Treads
      Improved Treads
      Improved Heat Sink
      Advanced Heat Sink
  Experimental Cooling System
  Experimental Coolant Injector
     Makeshift Trap Scanner
               Seismic Detector
      Advanced Shield Generator
         Heavy Particle Cannon
         Heavy Particle Cannon
[Rating: 82]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Heavy Insulated Plating
Weapon                     Improved Arc Projector
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             84   | 7   4   .   12  8   3   8   7   12  5   4   14  
  Power                    13   | 1   1   .   2   1   1   3   .   2   1   .   1   
    Engine                 6    | 1   1   .   2   .   .   1   .   1   .   .   .   
    Core                   6    | .   .   .   .   1   1   2   .   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | 2   .   .   3   1   1   .   1   5   1   1   2   
    Treads                 17   | 2   .   .   3   1   1   .   1   5   1   1   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   2   .   1   3   .   3   2   4   .   3   8   
    Device                 17   | 1   1   .   .   1   .   1   1   2   .   2   8   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   2   .   2   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   6   3   1   2   4   1   3   .   3   
    Energy Gun             6    | 1   .   .   1   .   .   .   3   1   .   .   .   
    Energy Cannon          14   | .   1   .   5   3   .   1   .   .   2   .   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   1   3   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   1   7   
    System Corruption      50   | .   .   .   .   .   .   .   .   .   .   10  40  
Parts Lost                 28   | .   .   .   .   .   .   .   .   11  2   15  .   
  Power                    4    | .   .   .   .   .   .   .   .   2   .   2   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   6   .   5   .   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   5   .   
  Weapon                   7    | .   .   .   .   .   .   .   .   2   2   3   .   
  Highest Loss Streak      15   | .   .   .   .   .   .   .   .   4   1   15  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 98  99  100 94  94  86  87  92  37  
  Engine                   4    | .   14  14  11  .   .   1   .   1   2   .   .   
  Core                     7    | .   .   .   .   7   15  11  11  9   7   10  .   
  Treads                   26   | .   28  28  22  27  30  26  29  21  25  28  9   
  Device                   14   | .   14  14  11  16  15  14  17  16  11  10  11  
  Storage                  7    | .   14  14  11  9   7   6   5   5   5   5   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   5   4   .   
  Protection               4    | .   .   .   11  10  7   6   5   5   5   4   .   
  Energy Gun               8    | .   14  14  14  .   .   .   2   16  7   4   .   
  Energy Cannon            11   | .   12  14  16  26  17  20  14  .   8   10  6   
  Special Weapon           1    | .   .   .   .   .   .   3   5   5   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   2   .   .   .   5   3   
Peak Build Rating          82   | 7   9   9   17  25  29  47  61  77  80  82  52  
  Average Rating           46   | 5   8   9   13  22  28  38  52  66  77  77  20  
  On Entrance              30   | .   7   9   9   17  25  29  47  61  73  80  11  
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             88   | 15  31  31  43  54  61  80  79  76  88  88  61  
  Greatest Support         136  | 40  40  40  40  60  80  80  100 126 136 136 69  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   15  15  15  15  15  15  15  15  15  10  
  Most Carried             15   | .   9   9   15  15  15  15  15  15  15  14  12  
  Average Carried          12   | .   4   9   13  14  14  14  14  14  14  13  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | .   9   9   15  15  15  15  15  15  14  12  3   

 Class Distribution 
--------------------
 62% | Scavenger-Tank
 22% | Mutant
 10% | Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
           Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Matter Collected           1116 | 235 81  .   80  120 30  80  78  265 125 22  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3285 | 49  395 152 158 326 148 336 609 734 265 113 .   
  Parts                    150  | 3   36  6   10  20  11  9   9   33  10  3   .   
Haulers Intercepted        3    | .   1   .   .   1   .   1   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   .   1   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   .   15  11  .   .   
  Prevented                36   | .   .   .   .   .   .   .   .   26  10  .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  43   | .   7   4   3   3   3   .   5   12  4   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     11   | .   2   .   1   .   .   .   .   8   .   .   .   
  Cannons                  21   | .   5   3   2   3   3   .   4   .   1   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   2   2   .   .   
Classes Destroyed          14   | 2   5   .   1   1   .   1   2   1   .   1   .   
  Worker                   5    | 1   1   .   .   2   1   .   .   .   .   .   .   
  Builder                  3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   1   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   2   2   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   1   2   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   .   .   .   2   .   .   3   .   .   .   
  Grunt                    21   | .   4   4   1   .   .   .   2   6   3   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   8    | .   .   .   2   3   1   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 1   6   4   1   2   2   2   2   3   2   2   .   
  Combat Bots Only         4    | .   3   4   1   1   1   .   1   3   2   2   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   2   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        386  | .    28   21   7    6    14   12   50   105  30   103  10   
  Missed                   95   | .    10   6    2    2    2    5    8    30   11   16   3    
Damage Taken               5919 | .    189  162  62   60   278  70   660  1427 373  2504 134  
  Core                     1163 | .    18   77   14   13   32   .    81   116  17   701  94   
  Absorbed by Shields      88   | .    .    .    .    .    .    .    .    .    .    88   .    
  Ignored by Resistances   213  | .    .    .    .    .    .    .    213  .    .    .    .    
  Regen/Repaired (Parts)   125  | .    .    .    .    .    .    .    .    .    .    125  .    
Core Remaining (%)         91   | 100  .    62   96   97   95   100  .    .    .    .    .    
Volleys Fired              223  | 2    61   20   6    14   17   6    23   58   14   2    .    
  Largest                  3    | 2    2    2    3    3    3    3    3    3    3    3    .    
  Hottest                  236  | 70   110  110  185  225  225  225  225  195  236  236  .    
Shots Fired                527  | 4    120  38   18   42   30   18   69   142  40   6    .    
  Gun                      241  | 4    59   18   11   .    .    .    .    127  20   2    .    
  Cannon                   270  | .    61   20   7    42   30   18   69   .    19   4    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  16   | .    .    .    .    .    .    .    .    15   1    .    .    
  Kinetic                  2    | 2    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  344  | 2    120  38   18   42   30   18   69   .    5    2    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          165  | .    .    .    .    .    .    .    .    127  34   4    .    
  Robot Hit Streak         11   | 2    6    6    8    9    11   6    8    11   8    2    .    
  Robot Miss Streak        11   | .    11   2    2    2    6    2    3    4    4    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           284  | 2    58   19   13   23   8    10   40   84   21   6    .    
  Core Hits                112  | 2    19   6    8    11   6    4    13   31   10   2    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    5    1    .    .    .    .    2    .    .    .    .    
    Burn                   6    | .    5    1    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    4    1    .    .    3    2    .    
  Impact                   10   | .    .    .    .    .    4    1    .    .    3    2    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5830 | 25   860  301  212  537  274  315  1190 1233 672  211  .    
  Guns                     1768 | 25   427  124  104  .    .    .    .    956  132  .    .    
  Cannons                  3218 | .    433  177  108  537  237  250  1190 .    194  92   .    
  Explosions               623  | .    .    .    .    .    .    .    .    277  346  .    .    
  Melee                    206  | .    .    .    .    .    37   65   .    .    .    104  .    
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    15   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4330 | 25   860  301  212  537  237  250  1190 210  445  63   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1279 | .    .    .    .    .    .    .    .    1023 227  29   .    
  Impact                   206  | .    .    .    .    .    37   65   .    .    .    104  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         60   | .    .    .    .    .    .    .    5    5    5    20   60   
  Average Corruption       5    | .    .    .    .    .    .    .    3    5    5    5    50   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    .    .    .    3    47   35   3    3    
    Message Errors         19   | .    .    .    .    .    .    .    .    10   8    1    .    
    Matter Fused           24   | .    .    .    .    .    .    .    1    13   9    1    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    4    4    1    1    
    Energy Discharges      11   | .    .    .    .    .    .    .    .    5    5    .    1    
    Parts Fused            3    | .    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    .    5    5    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    3    1    .    .    
    Misfires               5    | .    .    .    .    .    .    .    .    2    3    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    1    2    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            133  | .    .    .    .    6    .    55   14   18   27   13   .    
  Projectiles              57   | .    .    .    .    6    .    10   14   .    27   .    .    
  Explosions               18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Melee                    58   | .    .    .    .    .    .    45   .    .    .    13   .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    .    .    .    .    .    58   .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    6    .    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    7    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        393  | 9    240  78   225  282  228  276  393  325  391  123  233  
  Average Temperature      88   | 6    46   27   81   93   63   98   157  111  122  63   133  
  Received Heat Transfer   1149 | .    66   90   21   9    .    24   72   456  54   336  21   
  Effects                  7    | .    .    .    .    .    1    .    1    3    2    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    1    .    .    .    .    
    Interference           5    | .    .    .    .    .    .    .    .    3    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    1    .    2    1    1    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    2    1    1    .    
  Parts Fried              10   | .    .    .    .    .    .    1    .    4    2    3    .    
  Impact Corruptions       3    | .    .    .    .    .    .    2    .    .    .    1    .    
Robots Melted              4    | .    1    1    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    .    .    1    .    .    .    .    
  Parts Melted             18   | .    1    2    1    2    .    .    12   .    .    .    .    
  Heat Transferred         7804 | 74   2553 814  435  888  342  370  1628 200  400  100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    .    2    2    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Peak Influence             302  | 10  138 114 260 166 302 25  80  .   .   .   .   
  Initial                  45   | .   6   10  44  25  45  .   11  .   .   .   .   
  Average                  63   | 2   65  21  132 83  107 10  43  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 87  100 91  100 100 .   .   .   .   
  Level 1                  2    | .   .   .   12  .   8   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   1   4   1   6   .   .   .   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   1   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           3    | .   .   1   1   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   17  4   9   7   14  8   10  31  9   32  7   
  Peak Tracking Total      20   | .   4   2   4   2   5   3   3   5   4   20  7   
  Tactical Retreats        10   | .   .   .   1   .   1   .   .   6   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   17  .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          13   | .   4   4   .   2   1   1   1   .   .   .   .   
  Max in Single Turn       4    | .   3   4   .   1   1   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          35   | .   6   1   2   5   3   4   1   .   1   12  .   
  Terminals                19   | .   6   1   2   5   2   2   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                87   | .   17  1   14  18  7   5   2   .   1   22  .   
  Successful               52   | .   9   1   12  3   1   3   .   .   1   22  .   
  Failed                   34   | .   7   .   2   15  6   2   2   .   .   .   .   
    Catastrophic           8    | .   1   .   .   3   2   1   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   11  2   1   11  2   1   2   .   .   4   .   
  Terminals                59   | .   17  1   14  18  5   2   2   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             47   | .   7   1   11  3   1   1   .   .   1   22  .   
  Record                   25   | .   .   .   5   .   .   .   .   .   .   20  .   
  Robot Analysis           5    | .   1   1   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   1   1   5   3   2   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   4   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   3   1   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   4   1   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   4   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               7    | .   .   3   .   .   .   .   .   4   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   2   2   .   .   
  Highest-Rated Group      96   | .   .   40  8   .   .   .   .   96  96  .   .   
  Highest-Rated Ally       49   | .   .   16  8   .   .   .   .   49  49  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               54   | .   .   .   16  .   .   .   .   27  11  .   .   
  Total Damage             974  | .   .   .   118 .   .   .   .   502 354 .   .   
  Kills                    10   | .   .   .   2   .   .   .   .   5   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       5    | .   1   1   .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               9490 | 104  1475 526  447  642  549  527  600  1839 1401 1333 47   
Spaces Moved               4838 | 58   773  109  218  333  287  290  273  881  815  759  42   
  Core                     42   | 4    .    .    .    .    .    .    .    .    .    .    38   
  Treads                   4796 | 54   773  109  218  333  287  290  273  881  815  759  4    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  162  160  50   
  Average Speed            163  | 152  160  160  164  160  160  160  160  178  162  162  60   
  Slowest Speed            250  | 160  160  160  240  160  160  160  160  240  162  250  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    94   33   21   29   12   10   6    83   93   94   11   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    .    1    1    1    1    1    .    .    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    3    2    .    .    
Spaces Dug                 7    | .    .    .    .    3    1    .    .    .    3    .    .    
Terrain Destroyed          34   | .    9    6    .    4    1    .    .    1    13   .    .    
  Melee                    4    | .    .    .    .    .    1    .    .    .    3    .    .    
  Projectile               6    | .    .    .    .    4    .    .    .    .    2    .    .    
  AOE                      24   | .    9    6    .    .    .    .    .    1    8    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      5967 | 66   892  423  294  413  339  342  384  1043 862  847  62   
  Wait                     710  | .    43   295  39   39   27   18   74   77   23   71   4    
  Move                     4827 | 57   772  108  217  332  286  289  272  880  814  758  42   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | .    9    .    9    9    2    8    5    10   2    1    1    
  Fast Attach              29   | 7    1    .    5    4    .    2    .    5    2    1    2    
  Attach                   31   | .    .    .    1    2    2    2    2    5    3    3    11   
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     25   | .    3    .    6    2    1    4    5    3    .    .    1    
  Drop                     48   | .    3    .    11   11   .    12   3    5    1    2    .    
  Fire                     223  | 2    61   20   6    14   17   6    23   58   14   2    .    
  Melee                    10   | .    .    .    .    .    4    1    .    .    3    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    .    7    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 14)
  105 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Identified exit to Materials
  311 | -10/Materials      | Build established: Mutant
  331 | -10/Materials      | Central database locked down
  906 | -10/Materials      | Discovered new exit (range 14)
  958 | -10/Materials      | Discovered new exit (range 5)
 1580 | -10/Materials      | Entered Mines
 1585 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1655 | -10/Mines          | Excavation squad dispatched
 1655 | -10/Mines          | A large section of the Mines collapsed
 1905 | -10/Mines          | Excavation squad dispatched
 2015 | -10/Mines          | Discovered exit to Materials (range 12)
 2106 | -10/Mines          | Entered Materials
 2106 | -9/Materials       | Accompanied by 1 ally
 2106 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2483 | -9/Materials       | Discovered new exit (range 14)
 2553 | -9/Materials       | Entered another Materials area
 2553 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2575 | -8/Materials       | Build established: Scavenger-Tank
 2857 | -8/Materials       | Met 7R-MNS
 2932 | -8/Materials       | Discovered new exit (range 16)
 3195 | -8/Materials       | Entered Factory
 3195 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3196 | -7/Factory         | Caught up to 7R-MNS
 3550 | -7/Factory         | Garrison activated, responded to threat
 3578 | -7/Factory         | Discovered new exit (range 13)
 3656 | -7/Factory         | Build established: Scavenger-Mutant
 3672 | -7/Factory         | Discovered new exit (range 7)
 3744 | -7/Factory         | Entered another Factory area
 3744 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3745 | -6/Factory         | Caught up to 7R-MNS
 3749 | -6/Factory         | Identified exit to DSF
 3907 | -6/Factory         | Discovered new exit (range 13)
 4013 | -6/Factory         | Discovered new exit (range 13)
 4036 | -6/Factory         | Build established: Scavenger-Tank
 4096 | -6/Factory         | Found Hvy. Insulated Plating
 4100 | -6/Factory         | Found Hvy. Insulated Plating
 4271 | -6/Factory         | Entered another Factory area
 4271 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4272 | -5/Factory         | Caught up to 7R-MNS
 4301 | -5/Factory         | Garrison activated, responded to threat
 4636 | -5/Factory         | Discovered new exit (range 8)
 4871 | -5/Factory         | Entered Upper Caves
 5365 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5411 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 5745 | -5/Upper Caves     | Build established: Tank
 5865 | -5/Upper Caves     | Lost 4 parts (3n1w)
 6258 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 6594 | -5/Upper Caves     | Build established: Scavenger-Tank
 6674 | -5/Upper Caves     | Discovered new exit (range 10)
 6699 | -5/Upper Caves     | Spotted B-75 Beast
 6709 | -5/Upper Caves     | Identified exit to Upper Caves
 6710 | -5/Upper Caves     | Entered another Upper Caves area
 6710 | -5/Upper Caves     | Accompanied by 2 allies
 6844 | -5/Upper Caves     | Learned 8 Factory zone layouts
 6900 | -5/Upper Caves     | Discovered new exit (range 7)
 6908 | -5/Upper Caves     | Identified exit to Factory
 7105 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7207 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7526 | -5/Upper Caves     | Discovered new exit (range 11)
 7542 | -5/Upper Caves     | Identified exit to Warlord
 8111 | -5/Upper Caves     | Entered Warlord
 8168 | -5/Warlord         | System corruption cleaned by Quarantine Array
 8745 | -5/Warlord         | Met Warlord
 8770 | -5/Warlord         | Warlord's base attacked by MAIN.C
 9085 | -5/Warlord         | Met EX-DEC
 9120 | -5/Warlord         | Warlord forces counterattacked
 9140 | -5/Warlord         | Spotted Executioner
 9155 | -5/Warlord         | Spotted Executioner
 9215 | -5/Warlord         | Lost 11 allies
 9255 | -5/Warlord         | Found Prototype Device
 9255 | -5/Warlord         | Identified Minesniffer Drone Bay
 9330 | -5/Warlord         | Opened side exit
 9382 | -5/Warlord         | Spotted Executioner
 9388 | -5/Warlord         | Spotted Executioner
 9389 | -5/Warlord         | Spotted Striker
 9396 | -5/Warlord         | Discovered new exit (range 15)
 9401 | -5/Warlord         | Destroyed Executioner
 9413 | -5/Warlord         | Found Corrupted Prototype Device
 9415 | -5/Warlord         | Core integrity fell below 50%
 9422 | -5/Warlord         | System corruption reached 10%
 9440 | -5/Warlord         | Core integrity fell below 20%
 9444 | -5/Warlord         | Entered Proximity Caves
 9453 | -4/Proximity Caves | System corruption reached 30%
 9460 | -4/Proximity Caves | Identified Adv. Kinecellerator
 9472 | -4/Proximity Caves | Released all parts (12)
 9473 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9473 | -4/Proximity Caves | Lost 15 parts (2p5n5u3w)
 9491 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09462_ Complication: Seismic Detector rejected.
09463_ System corrupted: Energy discharge (-20).
09463_ Acquired Exp. Cooling System.
09466_ Acquired Seismic Detector.
09469_ Acquired Hvy. Flail.
09472_ Released Seismic Detector.
09472_ Released Adv. Heat Sink.
09472_ Released Hvy. Particle Cannon. <x2>
09472_ Released Mak. Trap Scanner.
09472_ Released Imp. Heat Sink.
09472_ Released Imp. Treads. <x3>
09472_ Released Particle Reactor.
09472_ Released Lrg. Storage Unit.
09472_ Released Hvy. Flail.
09473_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED
  DERELICT."
09473_ Penetrated by Slug.
09478_ Slug penetrates QR-D6T(k).
09478_ QR-D6T(k) destroyed.
09480_ System corrupted: Heat flow error (+273).

 Map 
-----
+----------------------------------------------------+
| ?????#    #??????   #?###????????????????????????? |
| ?????#   ##??????#  ##  ##???????????????????????? |
| ?????#   #########       ####   ?????????????????? |
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| ????#   ######          #????????????????????????? |
| ???#    #????##         #????????????????????????? |
| ???##    ??####### ##   #????????????????????????? |
| ????#    ?#          #??#??###???????????????????? |
| ????#    ?#  ####### #????#  ###  ##?????????????? |
| ????# ####?????????# #####          ?????????????? |
| ????# ?????????????#         #???????????????????? |
| ????# ?????????????#        #???????#????????????? |
| ????##?????????????# ###   ##???##  #????????????? |
| ???????????????????# #?#  #####     #   #????????? |
| ???????????????????# ###  ##              ???????? |
| ???????????????????# ##   #               ???????? |
| ???????????????????  ##                   ???????? |
| ???????????????????###  ss##              ???????? |
| ????????????????????#     #??             ???????? |
| ????????????????????##    #???           ????????? |
| ??????????????????####    #????          ????????? |
| ??????????????????#       #?????        ?????????? |
| ??????????????????##      #??????? #####?????????? |
| ???????????????????##     #????????#?????????????? |
| ????????????????????#    @#??????????????????????? |
| ????????????????????##     #?????????????????????? |
| ?????????????????????##   ##?????????????????????? |
| ??????????????????????#####??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          120
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             30
Evasion (%)                50
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              KineticWardroneCalibrator
  Manual?         0
Play Time         01:40:21
  Cumulative      12.5 hours
  Start           2024.08.15 @ 14:10:18
  End             2024.08.15 @ 15:54:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          16
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b44ea425-01c0-458d-8a15-7c0fda1db59b