Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 14:45:23 Player: Timo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5647) 5647 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1112) 1112 TOTAL SCORE: 12484 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 211 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 76/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Optical Array Advanced Melee Analysis Suite Improved Target Analyzer Utility Shielding Utility Shielding Utility Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Focal Shield Heart of Steel Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Target Analyzer Core Analyzer Phase Shifter Heart of Steel > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Coil Gun Coil Gun Axe > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Matter Compressor Matter Filter Utility Shielding Utility Shielding Utility Shielding Thermal Shield Advanced Field Recycling Unit [Rating: 81] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Focal Shield Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Heavy Armor Plating Weapon Heavy Rocket Launcher Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 5 | . . . 1 . 1 1 2 . . . . . Weapon 3 | . . . . . 1 . . . . . . 2 Parts Attached 179 | . 5 1 9 1 18 31 14 20 2 3 18 57 Power 15 | . 1 1 1 . 2 3 . 1 1 . 1 4 Engine 7 | . . 1 1 . . 1 . 1 1 . 1 1 Core 8 | . 1 . . . 2 2 . . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 42 | . 2 . 3 . 5 4 . 1 1 2 8 16 Treads 24 | . 2 . 3 . . 2 . 1 1 1 8 6 Leg 10 | . . . . . 1 . . . . . . 9 Wheel 7 | . . . . . 3 2 . . . 1 . 1 Hover 1 | . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 85 | . 1 . 1 1 6 18 12 15 . . 6 25 Device 34 | . . . . 1 . 8 6 7 . . . 12 Storage 3 | . 1 . . . 1 . . . . . . 1 Processor 10 | . . . . . 3 1 1 1 . . 1 3 Hackware . | . . . . . . . . . . . . . Protection 38 | . . . 1 . 2 9 5 7 . . 5 9 Artifact . | . . . . . . . . . . . . . Weapon 37 | . 1 . 4 . 5 6 2 3 . 1 3 12 Energy Gun 6 | . . . 1 . . . . 1 . . . 4 Energy Cannon 3 | . . . . . . . . . . . . 3 Ballistic Gun 2 | . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 17 | . 1 . 3 . 5 6 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 1 . 1 3 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . . 2 Parts Lost 86 | . . 1 3 . 10 8 7 6 . . 12 39 Power 9 | . . 1 . . 1 2 . . . . . 5 Propulsion 26 | . . . . . 3 1 1 2 . . 3 16 Utility 22 | . . . 1 . 2 2 2 4 . . 5 6 Weapon 29 | . . . 2 . 4 3 4 . . . 4 12 Highest Loss Streak 15 | . . 1 1 . 6 4 6 6 . . 9 15 Average Slot Usage (%) 84 | . 93 97 90 90 82 89 86 87 78 86 83 71 Engine 4 | . 1 6 11 11 4 2 6 6 6 6 5 2 Core 2 | . 12 6 . . 4 3 . . . . . 1 Treads 13 | . 25 28 33 33 9 6 12 11 11 16 21 7 Leg 1 | . 2 . . . 1 . . . . . . 5 Wheel 5 | . . . . . 5 17 6 5 . 3 3 . Device 7 | . . . . 1 8 4 7 4 13 13 7 7 Storage 8 | . 22 28 22 22 9 7 6 6 6 6 6 4 Processor 11 | . . . . . 12 15 14 17 13 13 6 9 Protection 7 | . . . 2 . 4 9 11 15 6 6 11 8 Ballistic Gun 1 | . 14 14 4 . . . . . . . . 5 Launcher 10 | . 13 14 14 22 21 20 19 . . . . . Slashing Weapon 4 | . . . . . . . . 6 13 13 10 5 Piercing Weapon 2 | . . . . . . . . 5 6 6 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 99 | 12 21 21 29 30 46 81 99 86 72 72 82 85 Greatest Support 104 | 20 40 40 60 60 60 52 28 28 42 70 104 104 Greatest Overweight (x) 16 | . . . . . 4 2 3 3 2 5 6 16 Average Overweight (x) 1 | . . . . . . 1 2 2 1 3 3 1 Largest Inventory Capacity 12 | . 10 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 10 | . 8 10 10 10 7 12 12 12 12 12 12 11 Most Carried 12 | . 10 10 10 10 10 12 12 12 12 12 12 12 Average Carried 10 | . 7 9 9 9 7 10 11 11 11 11 10 8 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | 6 10 10 10 9 10 12 10 10 12 12 12 4 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Mutant 5% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4408 | 200 230 57 168 . 611 467 220 385 20 10 204 1836 Remotely . | . . . . . . . . . . . . . Salvage Created 4885 | . 489 81 336 . 967 244 400 338 69 . 983 978 Parts 274 | . 31 8 21 . 58 29 31 19 2 . 30 45 Haulers Intercepted 2 | . . . . . 2 . . . . . . . Recyclers Shooed 5 | . . . . . . . 1 . . . . 4 Parts Field Recycled 122 | . . . . . . 59 26 10 . . . 27 Retrieved Matter 1664 | . . . . . . 793 470 76 . . . 325 Parts Self-Destructed 54 | . . . . . . . . 18 4 . 32 . Prevented 5 | . . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 115 | . 11 4 11 . 33 10 10 6 1 . 15 14 Melee 29 | . . . . . . . . 6 1 . 15 7 Guns 7 | . . . 5 . . . . . . . . 2 Cannons 4 | . . . . . . . . . . . . 4 AOE 75 | . 11 4 6 . 33 10 10 . . . . 1 Classes Destroyed 14 | . 4 2 4 . 1 1 1 1 . . . . Worker 13 | . . 1 . . 3 3 6 . . . . . Builder 10 | . 2 . . . 1 3 2 . . . . 2 Tunneler 2 | . . . 1 . . 1 . . . . . . Hauler 2 | . . . . . 2 . . . . . . . Recycler 5 | . 2 . . . . . 1 . . . . 2 Operator 2 | . . . 1 . . . 1 . . . . . Watcher 4 | . 2 . . . 2 . . . . . . . Swarmer 20 | . . 2 1 . 11 . 4 . . . 1 1 Grunt 58 | . 11 2 5 . 16 3 3 2 1 . 7 8 Brawler 4 | . . . 2 . . . . . . . 2 . Duelist 3 | . . . . . . . . 1 . . 2 . Sentry 17 | . . . 3 . 6 2 1 1 . . 3 1 Hunter 2 | . . . . . . . 1 . . . . 1 Programmer 11 | . . . . . . 5 1 2 . . . 3 Best Kill Streak 12 | . 5 3 4 . 10 3 12 2 1 . 4 4 Combat Bots Only 5 | . 3 2 4 . 5 3 4 2 1 . 4 3 Max Kills in Single Turn 4 | . 3 2 2 . 4 2 4 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 2 2 . 4 2 2 . . . . 1 Melee 1 | . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 14557 | . 230 124 770 . 956 1606 1319 1801 178 . 2632 4941 Core 2104 | . 106 27 74 . 171 193 60 211 20 . 236 1006 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 46 . 81 68 72 . . . . 38 . Volleys Fired 210 | . 18 6 27 . 63 40 20 . . . . 36 Largest 3 | . 1 1 2 . 3 3 3 . . . . 1 Hottest 117 | . 30 30 85 . 96 117 117 . . . . 98 Shots Fired 281 | . 18 6 45 . 79 59 38 . . . . 36 Gun 40 | . . . 28 . . . . . . . . 12 Cannon 23 | . . . . . . . . . . . . 23 Launcher 218 | . 18 6 17 . 79 59 38 . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 35 | . . . 14 . . . . . . . . 21 Thermal 28 | . . . 14 . . . . . . . . 14 Explosive 189 | . 18 6 16 . 52 59 38 . . . . . Electromagnetic 29 | . . . 1 . 27 . . . . . . 1 Robot Hit Streak 16 | . 5 5 13 . 16 6 4 . . . . 10 Robot Miss Streak 5 | . 1 1 1 . 2 5 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 307 | . 13 5 31 . 46 32 17 28 5 . 59 71 Core Hits 315 | . 30 9 27 . 85 50 36 12 2 . 26 38 Critical Hits 18 | . . . 1 . . . . 2 . . 4 11 Critical Kills 6 | . . . . . . . . 1 . . 2 3 Critical Parts Destroyed 11 | . . . 1 . . . . 1 . . 2 7 Melee Attacks 186 | . . . . . . . . 40 8 . 87 51 Thermal 3 | . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . Slashing 111 | . . . . . . . . 31 5 . 24 51 Piercing 72 | . . . . . . . . 9 3 . 60 . Sneak Attacks 7 | . . . . . . . . . . . 7 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 32 | . . . . . . . . 11 1 . 20 . Damage Inflicted 16085 | . 1122 423 664 . 3603 2278 2210 833 151 . 1997 2804 Guns 477 | . . . 228 . . . . . . . . 249 Cannons 621 | . . . . . . . . . . . . 621 Explosions 10353 | . 1122 420 436 . 3590 2188 2210 . . . . 387 Melee 4528 | . . . . . . . . 833 151 . 1997 1547 Ramming 106 | . . 3 . . 13 90 . . . . . . Kinetic 588 | . . . 66 . . . . . . . . 522 Thermal 602 | . . . 162 . . 92 . . . . . 348 Explosive 9436 | . 1122 420 412 . 2818 2086 2210 . . . . 368 Electromagnetic 825 | . . . 24 . 772 10 . . . . . 19 Impact . | . . . . . . . . . . . . . Slashing 2959 | . . . . . . . . 693 89 . 630 1547 Piercing 1569 | . . . . . . . . 140 62 . 1367 . Highest Corruption 13 | . . . . . . 13 3 4 . . 11 6 Average Corruption 5 | . . . . . . 7 1 2 . . 8 4 Corruption Purged 5 | . . . . . . . . 5 . . . . Effects 108 | . . . . . . 51 . 7 . . 30 20 Message Errors 27 | . . . . . . 14 . 3 . . 6 4 Matter Fused 15 | . . . . . . 6 . 1 . . 5 3 Heat Flow Errors 8 | . . . . . . 1 . 1 . . 3 3 Energy Discharges 18 | . . . . . . 12 . 2 . . 3 1 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . 4 . . . . 1 4 Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 3 | . . . . . . 2 . . . . . 1 Alerts 2 | . . . . . . 2 . . . . . . Misdirections 10 | . . . . . . 7 . . . . 3 . Targeting Errors 12 | . . . . . . 2 . . . . 8 2 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 461 | . 21 3 . . 136 155 121 4 . . 10 11 Projectiles . | . . . . . . . . . . . . . Explosions 437 | . 21 3 . . 136 145 121 . . . . 11 Melee 24 | . . . . . . 10 . 4 . . 10 . Knockbacks 6 | . . . . . . 1 . . . . . 5 Impact 1 | . . . . . . 1 . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 820 | . 83 10 . . 192 434 57 . . . . 44 Shots 34 | . 6 2 . . 7 16 2 . . . . 1 Rammed 13 | . . 1 . . 4 8 . . . . . . Targets Rammed 13 | . . 1 . . 4 8 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . 9 4 396 . 99 267 320 123 . . 138 246 Average Temperature 90 | . 4 2 135 . 21 59 163 29 . . 59 62 Received Heat Transfer 3645 | . 84 39 210 . 252 195 162 666 81 . 615 1341 Effects 2 | . . . 1 . . . 1 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 992 | . . . 370 . . 50 . . . . . 572 Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 799 | . 294 200 430 103 799 657 606 . . . . 200 Initial 289 | . . 75 78 103 39 245 289 . . . . 88 Average 301 | . 153 156 281 103 460 368 286 . . . . 62 Maximum Alert Level 3 | . 1 1 2 . 3 2 2 . . . . 1 Low Security (%) 34 | . 72 65 21 100 7 7 27 . . . . 99 Level 1 35 | . 27 34 72 . 30 52 61 . . . . . Level 2 25 | . . . 5 . 49 40 10 . . . . . Level 3 3 | . . . . . 13 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 1 . 4 4 5 . . . 1 6 Investigation 4 | . 2 . . . 2 . . . . . . . Extermination 7 | . . . . . . 3 2 . . . . 2 Reinforcement 11 | . 2 . 1 . 2 1 3 . . . . 2 Assault 1 | . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . . . 1 . 5 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 195 | . 14 5 17 . 51 19 21 7 2 . 32 27 Peak Tracking Total 8 | . 3 3 7 . 6 3 6 4 1 . 8 5 Tactical Retreats 27 | . . 1 2 . 7 5 . . . . 9 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 . . . 2 1 . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 42 | . 1 1 2 . 9 14 11 . . . . 4 Max in Single Turn 4 | . 1 1 2 . 1 4 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 28 | . 2 . 3 . 9 6 4 2 1 . . 1 Terminals 18 | . 2 . 2 . 7 4 2 . 1 . . . Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 56 | . 6 . 7 . 21 8 8 2 1 . . 3 Successful 29 | . 2 . 6 . 13 1 4 2 1 . . . Failed 27 | . 4 . 1 . 8 7 4 . . . . 3 Catastrophic 4 | . . . . . 1 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . . . 1 . 5 3 2 . . 1 . . Terminals 35 | . 6 . 5 . 13 5 5 . 1 . . . Fabricators 3 | . . . . . . 2 1 . . . . . Repair Stations 3 | . . . . . 2 1 . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 Terminal Hacks 16 | . 2 . 4 . 4 . 3 2 1 . . . Record 2 | . . . . . . . 1 . 1 . . . Open Door 2 | . . . . . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . . . . . . . Process 2 | . . . . . 2 . . . . . . . Report Inventory 3 | . . . . . 3 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer 3 | . . . 2 . . . 1 . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 3 . 8 6 4 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 13 | . . . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 211 | . . . . . 211 . . . . . . . Retrieved Matter 323 | . . . . . 323 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . 1 . . . . 4 . . Largest Group 4 | . . . . . 1 . . . . 4 4 . Highest-Rated Group 154 | . . . . . 10 . . . . 154 154 . Highest-Rated Ally 39 | . . . . . 10 . . . . 39 39 . Total Orders 2 | . . . . . 1 . 1 . . . . . ROAM 1 | . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks 21 | . . . . . . . . . . . 21 . Total Damage 724 | . . . . . . . . . . . 724 . Kills 5 | . . . . . . . . . . . 5 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . 1 1 1 2 . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 11524 | . 509 72 488 303 2066 1721 866 1218 774 1371 981 1155 Spaces Moved 6998 | 1 288 36 242 188 1339 1199 594 839 428 875 530 439 Core 157 | . . . . . 95 . . . . . . 62 Treads 2494 | . 253 36 242 188 492 . . 62 428 385 232 176 Legs 136 | 1 35 . . . . . . . . . . 100 Wheels 4211 | . . . . . 752 1199 594 777 . 490 298 101 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 90 90 120 110 172 140 140 50 Average Speed 137 | 120 155 160 160 160 132 107 125 124 174 154 153 148 Slowest Speed 850 | 120 160 160 160 160 250 120 130 185 185 181 200 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 1 44 8 27 44 80 26 14 92 72 92 68 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 4 | . . . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 1 1 . 1 . . Scrap Searched 12 | . . . . . . . . 5 2 4 1 . Spaces Dug 26 | . . . . . 12 8 . . . . 6 . Terrain Destroyed 1173 | . 68 33 80 . 286 440 225 . . . 6 35 Melee 6 | . . . . . . . . . . . 6 . Projectile 4 | . . . . . . . . . . . . 4 AOE 1163 | . 68 33 80 . 286 440 225 . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 8433 | . 334 44 303 191 1551 1574 681 968 449 896 627 815 Wait 668 | . 5 . 9 1 90 264 29 56 2 16 10 186 Move 6986 | . 287 35 241 187 1338 1198 593 838 427 874 529 439 Hop . | . . . . . . . . . . . . . Pick Up 111 | . 11 1 8 1 22 15 12 14 6 1 6 14 Fast Attach 81 | . 2 . 3 . 11 11 3 4 1 3 13 30 Attach 68 | . . 1 4 1 5 11 9 6 1 . 4 26 Detach 30 | . . . . . 1 8 3 1 . . . 17 Swap 30 | . 3 . 2 . 2 9 2 10 . . 1 1 Drop 91 | . 8 . 9 1 15 10 10 12 5 2 4 15 Fire 210 | . 18 6 27 . 63 40 20 . . . . 36 Melee 145 | . . . . . . . . 27 7 . 60 51 Ram 8 | . . . . . . 8 . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . 1 . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 359 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Entered Mines 553 | -10/Mines | Core integrity fell below 50% 557 | -10/Mines | Discovered new exit (range 7) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -9/Materials | Identified exit to Mines 1070 | -9/Materials | Entered Mines 1077 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1143 | -9/Mines | Learned location of 1 exit from Materials 1190 | -9/Mines | Discovered new exit (range 16) 1269 | -9/Mines | Build established: Scavenger-Mutant 1293 | -9/Mines | Assembled infested the area 1298 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1373 | -9/Mines | Entered Materials 1373 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1374 | -8/Materials | Identified exit to Factory 1576 | -8/Materials | Discovered exit to Factory (range 14) 1914 | -8/Materials | Discovered new exit (range 8) 1934 | -8/Materials | Identified exit to Storage 2282 | -8/Materials | Build established: Mutant 2380 | -8/Materials | Lost 6 parts (1p1n1u3w) 2561 | -8/Materials | Discovered exit to Factory (range 18) 3228 | -8/Materials | Build established: Skirmisher 3371 | -8/Materials | Repaired Grenade Launcher 3439 | -8/Materials | Entered Factory 3439 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3594 | -7/Factory | Build established: Mutant 3710 | -7/Factory | Lost 4 parts (1p2u1w) 4286 | -7/Factory | System corruption reached 10% 4318 | -7/Factory | Discovered new exit (range 17) 5089 | -7/Factory | Discovered new exit (range 14) 5160 | -7/Factory | Entered another Factory area 5160 | -6/Factory | Evolved 2 slots: Utility x2 6019 | -6/Factory | Discovered new exit (range 3) 6026 | -6/Factory | Entered Lower Caves 6051 | -6/Lower Caves | Lost 6 parts (1n2u3w) 6372 | -6/Lower Caves | Found Prototype Device 6520 | -6/Lower Caves | Learned location of 1 exit from Factory 6610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7152 | -6/Lower Caves | Lost 6 parts (2n4u) 7161 | -6/Lower Caves | Discovered new exit (range 5) 7244 | -6/Lower Caves | Entered another Lower Caves area 7248 | -6/Lower Caves | Discovered new exit (range 19) 7260 | -6/Lower Caves | Encountered a Warlord checkpoint 7335 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7857 | -6/Lower Caves | Identified exit to Zion 8018 | -6/Lower Caves | Entered Zion 8130 | -6/Zion | Learned 4 Factory zone layouts 8270 | -6/Zion | Received a hallucinogenic algorithm 8307 | -6/Zion | Learned location of Extension (-4) 8948 | -6/Zion | Imprinted 8950 | -6/Zion | Declared Zion's savior 9068 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9250 | -6/Zion | Discovered new exit (range 15) 9389 | -6/Zion | Entered Proximity Caves 9389 | -5/Proximity Caves | Accompanied by 4 allies 9461 | -5/Proximity Caves | Identified exit to Factory 9646 | -5/Proximity Caves | Build established: Derelict-Mutant 9713 | -5/Proximity Caves | Crushed by falling debris 9777 | -5/Proximity Caves | Spotted B-75 Beast 9875 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9898 | -5/Proximity Caves | System corruption reached 10% 9950 | -5/Proximity Caves | Core integrity fell below 50% 9999 | -5/Proximity Caves | Lost 9 parts (3n3u3w) 10063 | -5/Proximity Caves | Learned location of Warlord (-4) 10101 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10197 | -5/Proximity Caves | Build established: Scavenger-Mutant 10370 | -5/Proximity Caves | Entered Factory 10370 | -5/Factory | Evolved 2 slots: Weapon x2 10371 | -5/Factory | Identified exit to Upper Caves 10371 | -5/Factory | Identified Heart of Steel 10372 | -5/Factory | Identified exit to Factory 10649 | -5/Factory | Lost 15 parts (2p6n4u3w) 11082 | -5/Factory | Garrison activated, responded to threat 11196 | -5/Factory | Lost 11 parts (1p5n2u3w) 11393 | -5/Factory | Core integrity fell below 50% 11402 | -5/Factory | Garrison activated, responded to threat 11483 | -5/Factory | Core integrity fell below 20% 11513 | -5/Factory | Lost 12 parts (2p4n6w) 11525 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11488_ Dropped Matter Filter. 11488_ Penetrated by Slug. 11489_ Y|B/FELAJ9A8GI7HKSMC0%OWWI,HFI 11495_ Slug penetrates Wall. 11495_ Construction Platform disabled. 11505_ Acquired Prototype Processor. 11505_ Identified Exp. Optical Array. 11508_ System corrupted: Heat flow error (+254). 11509_ Dropped Component Analysis Suite. 11509_ Acquired Imp. Focal Shield. 11510_ Slug penetrates Wall. 11521_ Discarded Core Analyzer. 11523_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????###### #??????????????????????? | | ???????????????????# ! = #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????##??????#"""Y +??????????????????????? | | ??????????? ?????#""" @#??????????????????????? | | ???????????? ????#""" #??????????????????????? | | ??????????? ????# #??????????????????????? | | ?????????? """ ???##+#####??????????????????????? | | ????????? """ ????# #??????????????????????????? | | ????????? """ "???# #??????????????????????????? | | ??????????? "???# #??????????????????????????? | | ???????????""" S"??# #??????????????????????????? | | ??????# ? """ """??# #??????????????????????????? | | ??????# """ """ ?# #??????????????????????????? | | ??????# """ ## #??????????????????????????? | | ??????# + #??????????????????????????? | | ???????############## #??????????????????????????? | | ????????????????????# ##### ####?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ######## #?????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????#+########+###???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #?????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 925 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalBattleCutter Manual? 0 Play Time 02:21:10 Cumulative 55.1 hours Start 2021.06.07 @ 01:55:39 End 2021.06.07 @ 14:45:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87595619-fa82-4c47-a225-b556a02f0f88