Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.03 @ 15:37:58

Player: Demise

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (169)     845
Value Destroyed (6061)     6061
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2458)               2458
              TOTAL SCORE: 13124

 Bonus
-------
High Alert Combat Kills    1425
Follower Combat Kills      333
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     121/300
Energy                     62/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
       Improved Heat Sink
       Advanced Signal Interpreter
                Core Analyzer
                Hacking Suite
                Relay Coupler [Swarmer] (38)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
                Energy Well (0)
  High-capacity Matter Pod (0)
       Advanced ECM Suite
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
                Hardlight Generator
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Flak Gun
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Improved Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
       Advanced Assault Cannon
                EMP Blaster
          Heavy Missile Launcher
                Remote Datajack
                Katana
[Rating: 50]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   .   2   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 4   13  6   17  26  16  27  40  8   
  Power                    15   | .   3   .   1   4   1   3   3   .   
    Engine                 10   | .   2   .   .   4   1   2   1   .   
    Core                   5    | .   1   .   1   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   2   2   9   1   5   6   2   
    Treads                 22   | 2   2   2   2   8   1   3   2   .   
    Leg                    4    | .   .   .   .   .   .   2   2   .   
    Wheel                  4    | .   .   .   .   .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  49   | 2   3   1   6   5   3   7   18  4   
    Device                 13   | 1   .   .   1   .   .   1   8   2   
    Storage                13   | 1   3   1   3   2   1   1   .   1   
    Processor              5    | .   .   .   .   .   .   2   3   .   
    Hackware               5    | .   .   .   .   .   .   1   3   1   
    Protection             13   | .   .   .   2   3   2   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   5   3   8   8   11  12  13  2   
    Energy Gun             6    | .   3   .   1   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          12   | .   1   3   .   1   1   3   3   .   
    Ballistic Cannon       26   | .   .   .   5   5   5   6   5   .   
    Launcher               5    | .   .   .   .   .   3   1   1   .   
    Special Weapon         4    | .   1   .   2   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   2   .   
  Unidentified Prototypes  7    | .   .   .   1   6   .   .   .   .   
Parts Lost                 36   | .   1   4   .   2   3   8   12  6   
  Power                    2    | .   .   .   .   .   .   1   1   .   
  Propulsion               9    | .   .   2   .   1   .   2   2   2   
  Utility                  7    | .   .   .   .   .   1   1   3   2   
  Weapon                   18   | .   1   2   .   1   2   4   6   2   
  Highest Loss Streak      6    | .   1   4   .   1   1   4   6   3   
Average Slot Usage (%)     96   | .   100 99  98  99  99  95  92  41  
  Engine                   8    | .   11  14  1   10  11  8   5   .   
  Core                     1    | .   2   .   9   .   .   .   1   .   
  Treads                   19   | .   28  27  22  21  22  14  6   .   
  Device                   2    | .   .   .   1   .   .   5   12  8   
  Storage                  30   | .   28  28  30  33  34  36  23  1   
  Processor                1    | .   .   .   .   .   .   7   4   13  
  Hackware                 2    | .   .   .   .   .   .   1   12  11  
  Protection               5    | .   .   .   10  11  9   2   4   .   
  Energy Gun               1    | .   4   4   3   .   .   .   .   .   
  Ballistic Gun            8    | .   22  22  9   .   .   4   9   .   
  Ballistic Cannon         10   | .   .   .   9   21  19  11  3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 14  57  73  112 117 144 150 149 9   
  Greatest Support         46   | 40  40  40  40  46  46  43  40  20  
  Greatest Overweight (x)  48   | .   1   1   2   38  3   45  48  2   
  Average Overweight (x)   2    | .   .   1   1   2   2   3   3   .   
Largest Inventory Capacity 36   | 8   18  20  28  28  36  36  36  4   
  Average Capacity         26   | 7   17  19  26  28  29  36  28  4   
  Most Carried             36   | 8   18  20  28  28  36  36  34  4   
  Average Carried          25   | 6   16  19  25  27  25  34  27  2   
  Final Capacity           36   | 8   18  20  28  28  36  36  4   4   
  Final Carried            36   | 7   18  20  28  28  36  31  4   4   

 Class Distribution 
--------------------
 44% | Hauler-Mutant
 33% | Bothacker-Mutant
 18% | Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
    Hauler-Mutant | -9/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  
Matter Collected           4354 | 320  352  83   335  1081 647  1022 380  134  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5234 | 227  668  247  520  988  818  1235 463  68   
  Parts                    292  | 15   40   9    36   70   44   47   27   4    
Haulers Intercepted        6    | .    1    .    1    3    .    1    .    .    
Recyclers Shooed           3    | .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Combat Hostiles Destroyed  139  | .   14  5   14  33  29  37  6   1   
  Melee                    4    | .   .   .   .   1   .   1   1   1   
  Guns                     33   | .   14  2   6   .   1   8   2   .   
  Cannons                  88   | .   .   .   8   32  19  27  2   .   
  AOE                      13   | .   .   3   .   .   9   .   1   .   
Classes Destroyed          13   | 3   5   1   1   2   .   .   1   .   
  Worker                   6    | 2   .   .   .   .   .   1   2   1   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   3   .   1   .   .   
  Recycler                 3    | 1   .   1   .   .   .   .   1   .   
  Operator                 4    | .   1   .   1   1   .   .   1   .   
  Watcher                  5    | .   2   .   .   2   .   1   .   .   
  Swarmer                  28   | .   2   3   3   8   7   4   1   .   
  Grunt                    67   | .   12  .   6   9   17  22  1   .   
  Brawler                  4    | .   .   .   .   1   1   2   .   .   
  Duelist                  7    | .   .   .   1   2   .   4   .   .   
  Protector                3    | .   .   .   .   1   .   2   .   .   
  Sentry                   28   | .   .   2   4   12  4   3   3   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
Best Kill Streak           11   | 6   4   4   3   5   5   11  2   1   
  Combat Bots Only         10   | .   4   3   3   5   5   10  2   1   
Max Kills in Single Turn   2    | 1   1   2   1   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   1   .   
  Melee                    1    | .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  
Damage Taken               9903  | .    690  439  417  1417 780  2331 2683 1146 
  Core                     2011  | .    96   63   61   160  109  298  365  859  
  Absorbed by Shields      218   | .    .    .    .    .    62   .    156  .    
Core Remaining (%)         49    | 100  .    36   .    .    17   45   47   .    
Volleys Fired              481   | 20   64   18   46   97   71   104  56   5    
  Largest                  2     | 2    2    2    2    2    2    2    2    1    
  Hottest                  100   | 40   100  90   100  78   78   83   76   80   
Shots Fired                874   | 40   127  34   87   189  123  189  80   5    
  Gun                      359   | 40   126  34   52   .    1    43   58   5    
  Cannon                   492   | .    .    .    30   189  111  144  18   .    
  Launcher                 15    | .    .    .    .    .    11   2    2    .    
  Special                  8     | .    1    .    5    .    .    .    2    .    
  Kinetic                  817   | 40   118  20   75   189  112  187  76   .    
  Thermal                  35    | .    9    9    12   .    .    .    .    5    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          20    | .    .    5    .    .    11   2    2    .    
  Robot Hit Streak         20    | 5    18   14   8    20   9    19   15   4    
  Robot Miss Streak        7     | 3    5    2    4    3    3    5    7    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           594   | 20   85   28   52   118  63   155  60   13   
  Core Hits                330   | 11   35   13   23   45   39   128  27   9    
  Critical Hits            6     | .    .    1    .    3    1    1    .    .    
  Critical Kills           3     | .    .    .    .    1    1    1    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    2    .    .    .    .    
Melee Attacks              38    | .    .    .    .    .    3    9    8    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    3    .    3    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12194 | 234  920  418  863  2732 1879 3393 1292 463  
  Guns                     3350  | 234  916  316  432  .    18   561  724  149  
  Cannons                  7358  | .    .    .    431  2691 1312 2647 277  .    
  Explosions               1029  | .    .    102  .    .    549  116  262  .    
  Melee                    279   | .    .    .    .    .    .    .    .    279  
  Ramming                  178   | .    4    .    .    41   .    69   29   35   
  Kinetic                  10261 | 234  823  182  792  2691 1330 3208 1001 .    
  Thermal                  488   | .    93   175  71   .    .    .    .    149  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          988   | .    .    61   .    .    549  116  262  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 279   | .    .    .    .    .    .    .    .    279  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    4    9    7    
  Average Corruption       3     | .    .    .    .    .    .    4    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    19   14   1    
    Message Errors         11    | .    .    .    .    .    .    5    5    1    
    Matter Fused           7     | .    .    .    .    .    .    5    2    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    2    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    4    .    
    Targeting Errors       6     | .    .    .    .    .    .    4    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            153   | .    .    .    .    46   5    49   3    50   
  Projectiles              98    | .    .    .    .    46   5    44   3    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    55    | .    .    .    .    .    .    5    .    50   
Knockbacks                 76    | .    .    .    8    14   8    45   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  64    | .    .    .    7    13   8    35   1    .    
  Secondary                12    | .    .    .    1    1    .    10   .    .    
Self-Inflicted Damage      164   | .    .    19   .    .    13   16   100  16   
  Shots                    7     | .    .    1    .    .    2    2    2    .    
  Rammed                   31    | .    1    .    .    5    .    11   4    10   
Targets Rammed             33    | .    1    .    .    6    .    12   4    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    1    .    .    
Highest Temperature        400   | .    50   162  129  400  108  278  22   30   
  Average Temperature      40    | .    11   68   30   59   28   32   10   16   
  Received Heat Transfer   2645  | .    351  126  144  465  276  702  581  .    
  Effects                  3     | .    .    .    .    3    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         814   | .    259  222  148  .    .    .    .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  
Peak Influence             1706 | 40   201  132  221  818  1706 1064 486  111  
  Initial                  831  | .    26   37   .    79   526  831  379  81   
  Average                  504  | 18   81   51   106  458  1192 862  277  89   
Maximum Alert Level        5    | .    1    .    1    3    5    3    2    .    
  Low Security (%)         40   | 100  98   100  95   6    .    .    33   100  
  Level 1                  14   | .    1    .    4    46   .    .    48   .    
  Level 2                  10   | .    .    .    .    28   17   2    18   .    
  Level 3                  22   | .    .    .    .    18   25   97   .    .    
  Level 4                  5    | .    .    .    .    .    29   .    .    .    
  Level 5                  5    | .    .    .    .    .    28   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    4    .    3    8    .    6    5    .    
  Investigation            6    | .    2    .    1    3    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    
  Reinforcement            6    | .    2    .    2    1    .    1    .    .    
  Assault                  6    | .    .    .    .    1    .    5    .    .    
  Garrison                 6    | .    .    .    .    3    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Distress Signals           7    | .   .   .   2   4   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   27  5   29  58  28  59  19  4   
  Peak Tracking Total      11   | .   3   3   4   7   4   11  3   2   
  Tactical Retreats        19   | .   2   .   2   6   2   5   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Traps Triggered            18   | .   .   .   .   .   15  .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Machines Disabled          15   | .   .   .   .   7   4   1   3   .   
  Max in Single Turn       2    | .   .   .   .   1   1   1   2   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Machines Accessed          30   | .   8   .   4   11  .   3   4   .   
  Terminals                21   | .   6   .   2   7   .   3   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   1   2   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                90   | .   24  .   14  32  .   7   13  .   
  Successful               62   | .   16  .   12  19  .   5   10  .   
  Failed                   27   | .   8   .   2   12  .   2   3   .   
    Catastrophic           6    | .   3   .   1   1   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   
  Manual                   63   | .   21  .   7   20  .   7   8   .   
  Terminals                70   | .   21  .   8   24  .   7   10  .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          6    | .   .   .   2   4   .   .   .   .   
  Recycling Units          6    | .   3   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             18   | .   7   .   2   5   .   1   3   .   
  Part Schematic           6    | .   2   .   .   2   .   1   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   1   1   .   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   2   4   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         28   | .   8   .   4   8   .   4   4   .   
  Terminals                25   | .   6   .   4   7   .   4   4   .   
    Track                  5    | .   1   .   1   2   .   1   .   .   
    Botnet                 15   | .   4   .   2   4   .   2   3   .   
    Operators              5    | .   1   .   1   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   .   .   
    Tunnel                 3    | .   2   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   6   .   3   8   .   3   4   .   
  Full Trace Events        3    | .   .   .   1   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   2   .   1   2   .   1   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Matter                 292  | .   .   .   .   .   .   .   292 .   
    Time                   72   | .   .   .   .   .   .   .   72  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   .   
  Time                     156  | .   .   .   80  76  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   2   3   .   
  Non-combat               3    | .   .   .   .   .   .   2   1   .   
  Combat                   2    | .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   5   3   .   
  parse_system             3    | .   .   .   .   .   .   1   2   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   
  purge_threat             2    | .   .   .   .   .   .   2   .   .   
  formatsys_low            1    | .   .   .   .   .   .   1   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    15   | .   .   .   .   .   15  .   .   .   
  Machine Destruction      15   | .   .   .   .   .   15  .   .   .   
  Attached                 3    | .   .   .   .   .   .   1   1   1   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Total Allies               16   | .   .   3   .   10  .   1   1   1   
  Largest Group            10   | .   .   3   3   10  .   1   1   1   
  Highest-Rated Group      88   | .   .   40  40  88  .   10  32  29  
  Highest-Rated Ally       32   | .   .   16  16  16  .   10  32  29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               97   | .   .   .   6   85  .   .   2   4   
  Total Damage             956  | .   .   .   56  768 .   .   96  36  
  Kills                    13   | .   .   .   .   13  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  
Turns Passed               11200 | 124  1634 882  1178 1732 2253 1629 1574 194  
Spaces Moved               4599  | 44   752  454  441  640  908  470  741  149  
  Core                     182   | .    .    .    .    1    .    1    35   145  
  Treads                   3851  | 13   752  454  441  639  908  396  248  .    
  Legs                     111   | 31   .    .    .    .    .    73   7    .    
  Wheels                   455   | .    .    .    .    .    .    .    451  4    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  160  180  180  200  200  220  50   50   
  Average Speed            190   | 131  177  180  195  202  203  249  168  71   
  Slowest Speed            2450  | 160  180  180  200  1950 220  2300 2450 150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    90   91   38   83   87   23   18   4    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     4     | .    2    1    .    1    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    
Spaces Dug                 9     | .    1    .    4    1    .    .    3    .    
Terrain Destroyed          38    | .    1    11   6    12   .    1    7    .    
  Melee                    2     | .    .    .    .    .    .    .    2    .    
  Projectile               25    | .    1    .    6    12   .    1    5    .    
  AOE                      11    | .    .    11   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  
Total                      6144 | 75   939  488  669  895  1184 712  980  202  
  Wait                     545  | .    73   2    119  79   124  61   78   9    
  Move                     4592 | 43   751  453  440  640  907  469  740  149  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  125  | 4    21   6    25   15   21   15   18   .    
  Fast Attach              43   | 2    1    1    3    10   .    5    15   6    
  Attach                   48   | 2    3    4    2    6    6    9    14   2    
  Detach                   19   | .    .    1    1    3    3    2    7    2    
  Swap                     66   | .    9    1    12   10   10   13   11   .    
  Drop                     123  | 4    16   2    21   28   10   13   29   .    
  Fire                     481  | 20   64   18   46   97   71   104  56   5    
  Melee                    38   | .    .    .    .    .    3    9    8    18   
  Ram                      14   | .    .    .    .    .    .    .    4    10   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    19   | .    1    .    .    6    .    12   .    .    
  Escape Stasis            29   | .    .    .    .    .    29   .    .    .    
  Rewire                   2    | .    .    .    .    1    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
  Turn | Location      | Event
    27 | -11/Scrapyard | Discovered new exit (range 1)
   125 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   462 | -10/Materials | Discovered new exit (range 13)
   887 | -10/Materials | Discovered new exit (range 12)
  1021 | -10/Materials | Discovered new exit (range 5)
  1529 | -10/Materials | Discovered new exit (range 15)
  1759 | -10/Materials | Entered Mines
  1907 | -10/Mines     | Core integrity fell below 50%
  1955 | -10/Mines     | Lost 4 parts (2n2w)
  2153 | -10/Mines     | Build established: Hauler-Mutant
  2203 | -10/Mines     | Learned Materials interactive machine intel
  2393 | -10/Mines     | Learned location of Storage (-9)
  2399 | -10/Mines     | Discovered new exit (range 3)
  2467 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2607 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2611 | -10/Mines     | Found Prototype Device
  2630 | -10/Mines     | Discovered new exit (range 7)
  2641 | -10/Mines     | Entered Materials
  2641 | -9/Materials  | Accompanied by 3 allies
  2641 | -9/Materials  | Evolved 2 slots: Utility x2
  2642 | -9/Materials  | Loaded intel: 18 interactive machine locations
  2806 | -9/Materials  | Discovered new exit (range 11)
  2941 | -9/Materials  | Discovered new exit (range 8)
  3306 | -9/Materials  | Identified exit to Mines
  3306 | -9/Materials  | Identified exit to Storage
  3507 | -9/Materials  | Identified Exp. Sensor Array
  3690 | -9/Materials  | Repaired Exp. Sensor Array
  3819 | -9/Materials  | Entered Storage
  4312 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  4377 | -9/Storage    | Repaired Imp. Light Cannon
  4617 | -9/Storage    | Build established: Commander-Mutant
  4961 | -9/Storage    | Garrison activated, responded to threat
  5019 | -9/Storage    | First assault squad dispatched
  5020 | -9/Storage    | Build established: Hauler-Mutant
  5056 | -9/Storage    | Core integrity fell below 50%
  5247 | -9/Storage    | Repaired Broken Imp. Treads
  5328 | -9/Storage    | Discovered new exit (range 15)
  5470 | -9/Storage    | Central database locked down
  5551 | -9/Storage    | Identified exit to Garrison
  5551 | -9/Storage    | Entered Garrison
  5620 | -9/Garrison   | Triggered checkpoint
  5798 | -9/Garrison   | Triggered checkpoint
  6084 | -9/Garrison   | Discovered new exit (range 10)
  6156 | -9/Garrison   | Triggered checkpoint
  6444 | -9/Garrison   | Triggered checkpoint
  6587 | -9/Garrison   | Triggered checkpoint
  6764 | -9/Garrison   | Discovered new exit (range 8)
  6926 | -9/Garrison   | Triggered checkpoint
  6943 | -9/Garrison   | Core integrity fell below 20%
  7053 | -9/Garrison   | Discovered new exit (range 10)
  7081 | -9/Garrison   | Installed Relay Interface Framework
  7135 | -9/Garrison   | Triggered checkpoint
  7163 | -9/Garrison   | Garrison Relay disabled
  7393 | -9/Garrison   | Garrison Relay disabled
  7464 | -9/Garrison   | Build established: Bothacker-Mutant
  7606 | -9/Garrison   | Garrison Relay disabled
  7804 | -9/Garrison   | Entered Materials
  7804 | -8/Materials  | Evolved 2 slots: Utility x2
  8431 | -8/Materials  | Destroyed 7 combat bots
  8509 | -8/Materials  | Discovered new exit (range 16)
  8604 | -8/Materials  | First assault squad dispatched
  8767 | -8/Materials  | Destroyed 10 combat bots
  9112 | -8/Materials  | Core integrity fell below 50%
  9158 | -8/Materials  | Lost 4 parts (1p1n2w)
  9169 | -8/Materials  | Destroyed 9 combat bots
  9433 | -8/Materials  | Entered Factory
  9433 | -7/Factory    | Evolved 2 slots: Utility x2
  9838 | -7/Factory    | Fabricated Hacking Suite?
  9956 | -7/Factory    | Fabricated Hacking Suite (x1)
 10755 | -7/Factory    | Garrison activated, responded to threat
 10846 | -7/Factory    | Discovered new exit (range 12)
 10853 | -7/Factory    | Lost 6 parts (1p2u3w)
 10990 | -7/Factory    | Core integrity fell below 50%
 11007 | -7/Factory    | Identified exit to Factory
 11007 | -7/Factory    | Entered another Factory area
 11007 | -6/Factory    | Evolved 2 slots: Propulsion x2
 11017 | -6/Factory    | Lost 3 parts (1n2w)
 11089 | -6/Factory    | Core integrity fell below 50%
 11179 | -6/Factory    | Lost 3 parts (2n1w)
 11189 | -6/Factory    | Core integrity fell below 20%
 11201 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
11148_ Wheel destroyed.
11157_ Drone sends a signal.
11166_ Slug penetrates Wall. <x2>
11170_ SIIUG SZUOL4HERYC9 KTDYA/R
11170_ Penetrated by Slug.
11174_ Slug penetrates Wall. <x2>
11177_ Slammed into T-07 Excavator.
11177_ Adv. Signal Interpreter permanently disabled.
11177_ Destabilizing: Short circuit.
11179_ Acquired Force Rifle.
11188_ Slug penetrates Wall. <x3>
11191_ Force Rifle destroyed.
11193_ Slammed into P-60 Hacker. <x3>
11195_ Destabilizing: Core damaged (-8).
11196_ Slammed into P-60 Hacker. <x2>
11197_ Destabilizing: Core damaged (-34).
11198_ Slammed into P-60 Hacker. <x3>
11200_ Destabilizing: Core damaged (-17).
11201_ Penetrated by Slug.
11201_ P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
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| ????????????#     #####+###            ###???????? |
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| ??????????????????????????#     ######+####  """ # |
| ????????????????????????????????????     ?#  """ # |
| ??????????????????????????????????    [ ] #  """ # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          20
Relay Coupler Types        38
Relay Coupler Value        1

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
         Hcp. Battery | -10/Materials | Hacked
    Lrg. Storage Unit | -9/Materials  | Scanalyzed
        Plasma Cutter | -9/Storage    | Hacked
      Hcp. Matter Pod | -9/Storage    | Hacked
        Hacking Suite | -8/Materials  | Hacked
 Lrn. Terrain Scanner | -7/Factory    | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryProtonFlakker
  Manual?         0
Play Time         01:30:15
  Cumulative      63.2 hours
  Start           2020.11.03 @ 14:04:52
  End             2020.11.03 @ 15:37:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          49
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3f5ac0a-ca51-4338-a9bd-69103c317d3b