Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 22:34:46 Player: NEO Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1552) 1552 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-115) -115 TOTAL SCORE: 3687 Bonus ------- Friendly Fire -115 Cogmind --------- Core Integrity 0/550 Matter 218/400 Energy 100/100 System Corruption 0% Temperature Hot (200) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating Heavy Armor Plating Insulated Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Particle Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating Heavy Armor Plating Insulated Plating [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 55 | 7 12 13 1 22 Power 8 | 1 2 2 . 3 Engine 7 | 1 2 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 3 3 2 . 9 Treads 2 | 1 . . . 1 Leg 13 | . 3 2 . 8 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 3 1 4 Device 1 | . . . . 1 Storage 5 | 1 1 2 . 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 19 | 2 5 6 . 6 Energy Gun 4 | . 1 1 . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 10 | 2 3 4 . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 19 | . 2 3 . 14 Power 4 | . 1 1 . 2 Propulsion 6 | . . . . 6 Utility 2 | . . . . 2 Weapon 7 | . 1 2 . 4 Highest Loss Streak 10 | . 1 2 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 97 100 95 Engine 10 | . 13 10 11 7 Leg 22 | . 18 22 22 25 Wheel 2 | . 9 . . . Device 1 | . . . . 4 Storage 19 | . 14 14 22 25 Processor 8 | . 12 18 1 . Protection 2 | . . . 9 4 Energy Gun 2 | . 1 5 . 1 Energy Cannon 1 | . . . . 3 Ballistic Gun 16 | . 20 15 22 12 Ballistic Cannon 5 | . . 4 11 8 Launcher 3 | . 6 6 . . Naked Turns . | . . . . . Heaviest Build 78 | 13 18 61 64 78 Greatest Support 39 | 20 20 20 20 39 Greatest Overweight (x) 25 | . . 3 3 25 Average Overweight (x) 1 | . . 1 3 1 Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 16 | 7 8 19 20 20 Most Carried 20 | 8 10 17 20 20 Average Carried 12 | 5 7 12 15 16 Final Capacity 20 | 8 10 20 20 20 Final Carried 17 | 6 10 17 15 9 Class Distribution -------------------- 27% | Scavenger-Tank 23% | Mutant 23% | Scavenger-Mutant 13% | Scavenger-Skirmisher 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1597 | 192 306 368 122 609 Remotely . | . . . . . Salvage Created 2233 | . 554 508 133 1038 Parts 136 | . 44 39 5 48 Haulers Intercepted 5 | . 2 3 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 40 | . 10 11 3 16 Guns 23 | . 7 8 3 5 Cannons 11 | . . 1 . 10 AOE 6 | . 3 2 . 1 Classes Destroyed 12 | . 8 1 1 2 Worker 7 | . 3 2 . 2 Builder 1 | . 1 . . . Hauler 5 | . 2 3 . . Recycler 4 | . 1 . . 3 Mechanic 1 | . 1 . . . Watcher 3 | . 1 1 . 1 Swarmer 9 | . 3 6 . . Grunt 22 | . 7 4 2 9 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 5 | . . 1 . 4 Specialist 2 | . . . . 2 Thug 1 | . . . . 1 Best Kill Streak 10 | . 9 10 3 5 Combat Bots Only 5 | . 5 3 3 4 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 4094 | . 542 506 229 2817 Core 674 | . 69 43 10 552 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 72 . 86 . Volleys Fired 156 | . 44 47 6 59 Largest 3 | . 2 3 3 3 Hottest 181 | . 70 95 87 181 Shots Fired 340 | . 85 80 18 157 Gun 230 | . 78 73 12 67 Cannon 99 | . . 5 6 88 Launcher 11 | . 7 2 . 2 Special . | . . . . . Kinetic 257 | . 69 62 18 108 Thermal 56 | . 9 . . 47 Explosive 11 | . 7 2 . 2 Electromagnetic 16 | . . 16 . . Robot Hit Streak 10 | . 10 7 5 7 Robot Miss Streak 13 | . 3 7 7 13 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 201 | . 53 48 11 89 Core Hits 122 | . 33 25 7 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 1 | . 1 . . . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3911 | . 1097 723 141 1950 Guns 1827 | . 627 559 122 519 Cannons 1352 | . . 65 19 1268 Explosions 723 | . 470 99 . 154 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 2330 | . 541 471 141 1177 Thermal 696 | . 86 . . 610 Explosive 723 | . 470 99 . 154 Electromagnetic 153 | . . 153 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 2 | . . . . 2 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 1 2 11 Impact . | . . . . . Kinetic 13 | . . 1 1 11 Secondary 1 | . . . 1 . Self-Inflicted Damage 74 | . 74 . . . Shots 4 | . 4 . . . Rammed . | . . . . . Targets Rammed 3 | . . 1 . 2 Kicked 3 | . . 1 . 2 Crushed . | . . . . . Highest Temperature 695 | . 171 42 194 695 Average Temperature 158 | . 72 16 105 191 Received Heat Transfer 1767 | . 201 120 78 1368 Effects 19 | . . . . 19 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 5 | . . . . 5 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 1443 | . 333 . . 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 285 | . 272 204 164 285 Initial 79 | . . 44 79 63 Average 122 | . 86 137 160 131 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 92 | 100 88 98 100 86 Level 1 7 | . 11 1 . 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 2 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 14 17 3 35 Peak Tracking Total 8 | . 6 3 3 8 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 6 | . 2 1 1 2 Terminals 4 | . 1 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 9 3 1 6 Successful 14 | . 6 2 1 5 Failed 5 | . 3 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 12 | . 3 3 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 2 1 5 Record 3 | . . . . 3 Prototype ID Bank 2 | . 1 1 . . Open Door 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . . . 1 Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 5 | . 3 1 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 134 | . 134 . . . Retrieved Matter 258 | . 258 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2737 | 86 629 753 371 898 Spaces Moved 1096 | 68 435 234 105 254 Core 20 | 17 . . . 3 Treads 23 | 20 . . . 3 Legs 841 | . 254 234 105 248 Wheels 212 | 31 181 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 330 190 Average Speed 190 | 96 103 253 330 249 Slowest Speed 1300 | 160 120 330 330 1300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 63 19 28 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . 42 20 . 9 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 68 | . 42 20 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1460 | 88 536 319 121 396 Wait 33 | 1 2 1 . 29 Move 1092 | 67 434 233 104 254 Hop . | . . . . . Pick Up 72 | 12 25 18 4 13 Fast Attach . | . . . . . Attach 35 | 7 6 8 1 13 Detach 2 | 1 . . . 1 Swap 20 | . 6 5 . 9 Drop 47 | . 19 6 6 16 Fire 156 | . 44 47 6 59 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 10) 540 | -10/Materials | Discovered new exit (range 12) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -9/Materials | Discovered new exit (range 7) 1469 | -9/Materials | Entered Mines 1476 | -9/Mines | Build established: Scavenger-Skirmisher 1579 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1797 | -9/Mines | Discovered new exit (range 7) 1810 | -9/Mines | Build established: Scavenger-Tank 1840 | -9/Mines | Entered Materials 1840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2633 | -8/Materials | Lost 4 parts (1p1n1u1w) 2722 | -8/Materials | Core integrity fell below 50% 2735 | -8/Materials | Core integrity fell below 20% 2738 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02713_ Adv. Treads broken. 02713_ Overheating: Short circuit. 02715_ Assault Cannon destroyed. 02715_ Critical hit (Burn: +37). 02719_ Imp. Aluminum Leg destroyed. 02722_ Overheating: System interference. 02722_ Hvy. Laser temporarily disabled. 02722_ Critical hit (Burn: +37). 02725_ K-01 Serf collects debris. 02725_ Hvy. Ion Engine destroyed. 02726_ Critical hit (Burn: +37). 02726_ Hvy. Laser destroyed. 02728_ Critical hit (Burn: +37). 02729_ Broken Adv. Treads destroyed. 02729_ K-01 Serf collects debris. 02730_ Critical hit (Burn: +37). 02734_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 02735_ Recycling unit begins recycling process. 02737_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 02737_ Critical hit (Burn: +37). 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