Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 12:12:42 Player: laeb2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1402) 1402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1055) 1055 TOTAL SCORE: 4322 Bonus ------- Follower Combat Kills 502 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 53/100 System Corruption 0% Temperature Warm (184) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Heat Sink Improved Heat Sink Structural Scanner Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Light Armor Plating Shield Generator Advanced System Shield Datajack Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Spectral Analyzer > --- WEAPON ----------- Advanced Beam Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heat Sink Improved Heat Sink Structural Scanner Sensor Array Advanced Signal Interpreter Light Armor Plating Shield Generator Advanced System Shield Advanced Beam Cannon Datajack Great Maul [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Spectral Analyzer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 53 | 7 6 19 3 5 13 Power 6 | 1 2 2 . . 1 Engine 5 | 1 1 2 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 5 3 1 4 Treads . | . . . . . . Leg 15 | 2 . 5 3 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 8 . 3 2 Device 3 | . 1 2 . . . Storage 5 | 1 . 3 . . 1 Processor 6 | . . 2 . 3 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 17 | 3 3 4 . 1 6 Energy Gun 4 | 1 2 1 . . . Energy Cannon 8 | . . 3 . 1 4 Ballistic Gun 4 | 2 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . 2 . 3 . Parts Lost 15 | . 1 5 . . 9 Power 2 | . . 1 . . 1 Propulsion 7 | . . 2 . . 5 Utility 1 | . . 1 . . . Weapon 5 | . 1 1 . . 3 Highest Loss Streak 4 | . 1 3 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 86 100 100 97 Engine 9 | . 7 6 11 11 10 Core 2 | . 6 2 . . . Leg 38 | . 28 33 44 44 42 Device 3 | . 13 2 . . . Storage 11 | . 14 10 11 11 11 Processor 7 | . . 7 11 11 11 Energy Gun 2 | . 6 6 . . . Energy Cannon 14 | . . 10 22 22 21 Ballistic Gun 6 | . 21 4 . . . Peak Build Rating 35 | 6 9 16 16 29 35 Average Rating 19 | 4 7 11 16 23 30 On Entrance 12 | . 6 9 16 16 29 Naked Turns . | . . . . . . Heaviest Build 49 | 12 14 26 26 30 49 Greatest Support 50 | 20 20 40 40 48 50 Greatest Overweight (x) 5 | . . 5 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 Average Capacity 10 | 6 8 9 10 10 14 Most Carried 15 | 5 8 10 10 10 15 Average Carried 10 | 2 7 8 10 9 14 Final Capacity 15 | 8 8 10 10 10 15 Final Carried 13 | 2 8 10 10 10 13 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 908 | 143 414 181 30 10 130 Remotely . | . . . . . . Salvage Created 1981 | . 605 775 126 . 475 Parts 105 | . 43 50 6 . 6 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 27 | . . . . . 27 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 15 14 3 . 8 Guns 26 | . 15 11 . . . Cannons 13 | . . 3 3 . 7 Classes Destroyed 8 | . 6 2 . . . Worker 2 | . . 2 . . . Tunneler 1 | . 1 . . . . Hauler 3 | . 1 2 . . . Operator 2 | . 1 1 . . . Watcher 5 | . 2 3 . . . Swarmer 13 | . 6 4 . . 3 Grunt 23 | . 9 7 3 . 4 Sentry 4 | . . 3 . . 1 Best Kill Streak 6 | . 5 6 3 . 4 Combat Bots Only 6 | . 3 6 3 . 4 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 279 | . 71 64 9 . 135 Missed 80 | . 13 16 5 . 46 Damage Taken 2615 | . 660 636 42 . 1277 Core 600 | . 195 140 12 . 253 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 22 . . . . Volleys Fired 150 | . 66 45 4 . 35 Largest 2 | . 2 2 2 . 2 Hottest 136 | . 70 136 136 . 136 Shots Fired 292 | . 128 89 8 . 67 Gun 201 | . 128 69 . . 4 Cannon 91 | . . 20 8 . 63 Launcher . | . . . . . . Special . | . . . . . . Kinetic 131 | . 105 22 . . 4 Thermal 120 | . 17 32 8 . 63 Explosive . | . . . . . . Electromagnetic 41 | . 6 35 . . . Robot Hit Streak 22 | . 11 22 8 . 9 Robot Miss Streak 3 | . 3 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 199 | . 89 63 6 . 41 Core Hits 88 | . 37 33 3 . 15 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . . 1 Burn 1 | . 1 . . . . Meltdown 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3251 | . 1052 1049 143 . 1007 Guns 1676 | . 1041 581 . . 54 Cannons 1456 | . . 360 143 . 953 Explosions 103 | . . 103 . . . Melee . | . . . . . . Ramming 16 | . 11 5 . . . Kinetic 1031 | . 865 112 . . 54 Thermal 1747 | . 100 551 143 . 953 Explosive . | . . . . . . Electromagnetic 457 | . 76 381 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 5 . . . . Message Errors 1 | . 1 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 50 | . . 30 . . 20 Projectiles 43 | . . 23 . . 20 Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . 74 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 6 | . 4 2 . . . Kicked 6 | . 4 2 . . . Crushed . | . . . . . . Highest Temperature 458 | . 229 225 300 . 458 Average Temperature 113 | . 70 66 151 . 175 Received Heat Transfer 786 | . 309 228 24 . 225 Effects 6 | . . . . . 6 Shutdowns 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . 1 1 2 . 3 Heat Transferred 3073 | . 370 1038 259 . 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 392 | . 274 392 222 . . Initial 152 | . . 57 152 . . Average 171 | . 149 216 195 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 65 | 100 85 39 38 . . Level 1 34 | . 14 60 61 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 2 1 . 1 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 4 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 28 24 3 . 26 Peak Tracking Total 12 | . 6 8 3 . 12 Tactical Retreats 5 | . 1 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 4 1 . . Terminals 11 | . 6 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 18 10 3 . . Successful 13 | . 7 6 . . . Failed 18 | . 11 4 3 . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 30 | . 16 8 3 3 . Terminals 31 | . 18 10 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Robot Analysis 3 | . 2 1 . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 5 4 . . . Terminals 9 | . 5 4 . . . Botnet 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 3 1 . . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . . 9 2 Largest Group 11 | . . . . 9 11 Highest-Rated Group 332 | . . . . 274 332 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 138 | . . . . . 138 Total Damage 2907 | . . . . . 2907 Kills 19 | . . . . . 19 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5080 | 54 1287 662 355 1543 1179 Spaces Moved 3413 | 40 796 277 278 1206 816 Core 12 | 11 . 1 . . . Treads . | . . . . . . Legs 3401 | 29 796 276 278 1206 816 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 100 120 121 120 120 121 Slowest Speed 300 | 120 120 300 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 98 31 53 92 77 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 13 | . . 9 . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4112 | 51 1007 521 293 1303 937 Wait 408 | . 122 140 6 84 56 Move 3408 | 39 795 276 277 1205 816 Hop . | . . . . . . Pick Up 49 | 5 10 23 . 2 9 Fast Attach 11 | 3 . 2 . 4 2 Attach 21 | 3 2 11 . . 5 Detach . | . . . . . . Swap 21 | 1 4 6 3 1 6 Drop 35 | . 4 16 3 7 5 Fire 150 | . 66 45 4 . 35 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 6 | . 4 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 11) 217 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Core integrity fell below 50% 760 | -10/Materials | Discovered new exit (range 15) 979 | -10/Materials | Discovered new exit (range 16) 1342 | -10/Materials | Entered another Materials area 1342 | -9/Materials | Evolved 2 slots: Propulsion x2 1557 | -9/Materials | Lost 3 parts (1p2n) 1963 | -9/Materials | Build established: Scavenger-Mutant 1970 | -9/Materials | Discovered new exit (range 9) 2004 | -9/Materials | Entered Mines 2356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2359 | -9/Mines | Entered Zion 2511 | -7/Zion | Learned location of 1 exit from Proximity Caves 2517 | -7/Zion | Learned location of Warlord (-5) 2935 | -7/Zion | Learned location of Data Miner (-6) 3052 | -7/Zion | Found Prototype Processor 3052 | -7/Zion | Identified Exp. Target Analyzer 3056 | -7/Zion | Found Prototype Processor 3056 | -7/Zion | Identified Exp. Terrain Scan Processor 3059 | -7/Zion | Found Prototype Processor 3059 | -7/Zion | Identified Spectral Analyzer 3196 | -7/Zion | Met Imprinter 3220 | -7/Zion | Imprinted 3222 | -7/Zion | Declared Zion's savior 3238 | -7/Zion | Build established: Mutant 3781 | -7/Zion | Gained Derelict followers 3869 | -7/Zion | Discovered new exit (range 13) 3902 | -7/Zion | Entered Proximity Caves 3902 | -6/Proximity Caves | Accompanied by 9 allies 3903 | -6/Proximity Caves | Identified exit to Factory 3904 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4226 | -6/Proximity Caves | Build established: Derelict-Mutant 4248 | -6/Proximity Caves | Learned Factory terminal intel 4451 | -6/Proximity Caves | Spotted B-75 Beast 4462 | -6/Proximity Caves | Core integrity fell below 50% 4481 | -6/Proximity Caves | Allies destroyed B-75 Beast 4816 | -6/Proximity Caves | Build established: Scavenger-Mutant 4832 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4930 | -6/Proximity Caves | Lost 5 allies 4982 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4993 | -6/Proximity Caves | Core integrity fell below 20% 5042 | -6/Proximity Caves | Lost 4 parts (2n2w) 5042 | -6/Proximity Caves | Lost 3 allies 5081 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. Power failure, Angular Momentum Engine shutdown. FQ-5XJ(M) destroyed. Hvy. Ion Cannon destroyed. Y-54 Guardian heat short circuits Imp. Deuterium Engine. Y-54 Guardian destroyed. Adv. Heat Sink fries itself beyond repair. Acquired Salvage Targeting Computer. Power failure, Angular Momentum Engine shutdown. Acquired Barrage Gun. Discarded Spectral Analyzer. Broken Imp. Deuterium Engine fries itself beyond repair. Acquired Salvage Targeting Computer. Acquired 15 matter. Barrage Gun destroyed. Angular Momentum Engine destroyed. Carbon-fiber Leg destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ####????????????????????????????????? | | #### ##??????????????????????????????????? | | ???## ##?????????????????????????????????? | | ????## #?????????????????????????????????? | | ####?## ## #?????????????????????????????????? | | #??# ## #?????????????????????????????????? | | #### # ##????????????????????????????????? | | ## # #????????????????????????????????? | | ?########## #????????????????????????????????? | | ??#####???## ##???????????????????????????????? | | ?# ##???## #???????????????????????????????? | | # ##???## ##???????????????????????????????? | | ?????# #????????????????????????????????? | | #????????# #????????????????????????????????? | | #????###??# #????????????????????????????????? | | ##??## ##?# #????????????????????????????????? | | ##???# #?# #????????????????????????????????? | | ##???# #?# #????????????????????????????????? | | ##?## ##?# #????????????????????????????????? | | ### ##??# #????????????????????????????????? | | #???# #??#####?????????????????????????? | | #??## ##?# ##????????????????????????? | | #####??# ### ###??????????????????????? | | ##??????# #?????????? ????????? | | #???????## #?????? ???????? | | ########## ## @### ???????? | | ###### #### % ???????? | | #??## #??## ### s ##??????????????? | | ???# # #???###?##s #???????????????? | | ??## ## #????????## # ?????????????? | | ### ## #?????????? #? ??????????? | | # #?????????? #??# ?????????? | | =!% % % #?????????? #???? #?????????? | | % *% ## ####?????????? #????? ##?????????? | | =%[ # #????????????? #??????? #??????????? | | %##| % #?????????????? ????????#??????????? | | ## #????????????? ???????????????????? | | ## " #???????????? ??????????????????? | | ## """" #??????????? ??????????????????? | | ## " #??????????? $ ??????????????????? | | ## " #???????????? ??????????????????? | | ?# """ #????????????????????????????????? | | ?# """" # ##????????????????????????????????? | | ?# "" ######?????????????????????????????????? | | ## ?? #??????????????????????????????????????? | | ## ??? #??????????????????????????????????????? | | ####### ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #????????????????????????????????????? | | ######## #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 9999 Manual? 1 Play Time 00:42:29 Cumulative 37.9 hours Start 2024.10.09 @ 11:29:35 End 2024.10.09 @ 12:12:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 36 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0e79392-e109-4713-a151-f83d22f5ae22