Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 07:37:02 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3013) 3013 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6785 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 630/700 Matter 182/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Improved Deuterium Engine Propulsion (4) Light Treads Light Treads Light Treads Armored Treads Utility (6) Humpback Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite Weapon (2) Gauss Rifle Flak Gun Inventory (24) Improved Deuterium Engine Improved Deuterium Engine Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (37) Advanced Terrain Scanner Long-range Terrain Scanner Transport Network Coupler Transmission Jammer Improved ECM Suite Improved Power Shielding Improved Propulsion Shielding Hacking Suite Long-range Tractor Beam Pulse Rifle Advanced Beam Rifle High-powered Shotgun High-powered Shotgun Proton Missile Launcher Peak State ------------ Power Improved Deuterium Engine Propulsion Light Treads Light Treads Light Treads Armored Treads Utility Humpback Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Hacking Suite Weapon Gauss Rifle Flak Gun Inventory Improved Deuterium Engine Improved Deuterium Engine Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Long-range Terrain Scanner Transport Network Coupler Transmission Jammer Improved ECM Suite Improved Power Shielding Layered Light Armor Plating Hacking Suite Long-range Tractor Beam Pulse Rifle Advanced Beam Rifle High-powered Shotgun High-powered Shotgun Proton Missile Launcher [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 102 | 7 1 7 22 1 . 7 42 15 Power 11 | 1 . . 3 1 . 1 5 . Engine 11 | 1 . . 3 1 . 1 5 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 32 | 3 . 2 8 . . 3 15 1 Treads 20 | 1 . . 8 . . . 10 1 Leg 10 | 2 . 2 . . . 3 3 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 29 | 1 1 1 5 . . 2 11 8 Device 11 | . . 1 2 . . 2 6 . Storage 6 | 1 1 . 1 . . . 2 1 Processor 3 | . . . . . . . . 3 Hackware 1 | . . . . . . . . 1 Protection 8 | . . . 2 . . . 3 3 Artifact . | . . . . . . . . . Weapon 30 | 2 . 4 6 . . 1 11 6 Energy Gun 11 | 2 . 3 2 . . . 4 . Energy Cannon 8 | . . . 2 . . 1 5 . Ballistic Gun 10 | . . . 2 . . . 2 6 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 20 | . . 2 6 . . 2 8 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . . 1 3 . Utility 3 | . . . 2 . . . . 1 Weapon 12 | . . 2 4 . . 1 4 1 Highest Loss Streak 3 | . . 2 3 . . 2 3 2 Average Slot Usage (%) 91 | . 85 97 92 100 100 98 86 90 Engine 10 | . 14 14 11 11 11 11 8 7 Treads 23 | . . . 25 33 33 24 26 30 Leg 7 | . 28 28 4 . . 7 4 . Device 10 | . . 12 12 11 11 11 10 7 Storage 14 | . 14 14 12 22 22 22 11 7 Processor 1 | . . . . . . . . 11 Protection 3 | . . . 4 . . . 5 5 Energy Gun 8 | . 28 26 11 . . . 7 . Energy Cannon 6 | . . . 3 22 22 22 2 . Ballistic Gun 5 | . . . 5 . . . 7 14 Naked Turns . | . . . . . . . . . Heaviest Build 105 | 13 25 25 49 50 50 50 104 105 Greatest Support 80 | 20 20 20 60 60 60 60 80 80 Greatest Overweight (x) 13 | 1 1 1 1 . . 3 13 1 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 36 | 6 12 10 16 16 16 16 36 24 Average Capacity 17 | 5 9 10 10 16 16 16 21 24 Most Carried 24 | 4 7 9 13 14 16 16 24 24 Average Carried 15 | 2 5 7 9 12 13 15 20 20 Final Capacity 24 | 6 10 10 16 16 16 16 24 24 Final Carried 24 | 4 7 9 11 13 16 16 24 20 Class Distribution -------------------- 48% | Scavenger-Mutant 37% | Hauler-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1934 | 229 . 248 424 10 . 65 847 111 Remotely . | . . . . . . . . . Salvage Created 4381 | . . 169 818 361 . 248 2563 222 Parts 253 | . . 9 66 18 . 12 141 7 Haulers Intercepted 6 | . . . 1 . . . 5 . Recyclers Shooed 7 | . . 1 . 1 . 1 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 81 | . . 4 19 6 . 5 42 5 Guns 49 | . . 3 10 . . . 31 5 Cannons 29 | . . 1 6 6 . 5 11 . AOE 3 | . . . 3 . . . . . Classes Destroyed 12 | . . 1 7 1 . 2 . 1 Worker 2 | . . . 1 . . . 1 . Builder 3 | . . . 2 . . . 1 . Hauler 6 | . . . 1 . . . 5 . Recycler 11 | . . . . 4 . . 7 . Operator 1 | . . . 1 . . . . . Watcher 6 | . . . 1 . . . 5 . Swarmer 28 | . . . 7 6 . . 14 1 Grunt 32 | . . 4 7 . . 2 18 1 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . 1 . 1 Sentry 12 | . . . 5 . . . 7 . Hunter 6 | . . . . . . 2 3 1 Best Kill Streak 8 | . . 2 8 5 . 3 7 3 Combat Bots Only 7 | . . 2 7 3 . 3 4 3 Max Kills in Single Turn 2 | . . 1 2 1 . 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5429 | . . 325 1185 302 . 476 2418 723 Core 789 | . . 77 175 49 . 127 291 70 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 . 69 . . . 12 47 . Volleys Fired 293 | . . 20 58 22 . 19 150 24 Largest 2 | . . 2 2 2 . 2 2 2 Hottest 140 | . . 140 136 136 . 136 129 56 Shots Fired 545 | . . 38 100 44 . 38 278 47 Gun 365 | . . 37 91 . . . 190 47 Cannon 179 | . . . 9 44 . 38 88 . Launcher . | . . . . . . . . . Special 1 | . . 1 . . . . . . Kinetic 197 | . . . 37 . . . 113 47 Thermal 307 | . . 27 33 44 . 38 165 . Explosive . | . . . . . . . . . Electromagnetic 41 | . . 11 30 . . . . . Robot Hit Streak 18 | . . 6 11 4 . 5 18 11 Robot Miss Streak 8 | . . 2 3 8 . 3 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 1 3 . . . 7 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 Shots Hit Robots 365 | . . 21 67 15 . 25 203 34 Core Hits 170 | . . 11 34 10 . 10 88 17 Critical Hits 2 | . . . 1 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7054 | . . 252 1245 430 . 511 4079 537 Guns 4101 | . . 228 837 . . . 2499 537 Cannons 2688 | . . . 167 430 . 511 1580 . Explosions 241 | . . . 241 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2471 | . . . 425 . . . 1509 537 Thermal 4242 | . . 137 594 430 . 511 2570 . Explosive . | . . . . . . . . . Electromagnetic 341 | . . 115 226 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 1 | . . . . . . . . 1 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . 11 4 . . 20 . Projectiles 24 | . . . . 4 . . 20 . Explosions 11 | . . . 11 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . . 81 . . . 43 . Shots 3 | . . . 2 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | . . 387 129 329 . 379 337 265 Average Temperature 105 | . . 201 35 132 . 216 78 126 Received Heat Transfer 1446 | . . 192 390 . . 81 756 27 Effects 8 | . . 2 . . . 3 3 . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 4 | . . 1 . . . 1 2 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 19 | . . 1 1 2 . 1 14 . Heat Transferred 7767 | . . 324 1227 777 . 925 4514 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 419 | . 5 50 354 155 . 120 419 230 Average Influence 169 | . 4 26 147 127 . 40 276 123 Maximum Alert Level 2 | . . . 1 . . . 2 1 Low Security (%) 61 | . . . . . . . . . Level 1 33 | . . . . . . . . . Level 2 5 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 4 . . . 7 3 Investigation 8 | . . . . . . . 6 2 Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 4 . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 1 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . . . 3 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 1 4 27 6 . 5 54 7 Peak Tracking Total 9 | . 2 2 9 3 . 3 4 3 Tactical Retreats 5 | . . . 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . . 3 1 Max in Single Turn 2 | . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . 1 . . . . . 11 1 Terminals 10 | . 1 . . . . . 9 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 50 | . 3 . . . . . 45 2 Successful 28 | . 2 . . . . . 26 . Failed 22 | . 1 . . . . . 19 2 Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 37 | . 2 . . . . . 33 2 Terminals 39 | . 3 . . . . . 36 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 3 2 Terminal Hacks 12 | . . . . . . . 12 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Alert Level 3 | . . . . . . . 3 . Unreport Threat 2 | . . . . . . . 2 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 30 | . 4 . . . . . 24 2 Terminals 12 | . 2 . . . . . 10 . Track 5 | . 1 . . . . . 4 . Botnet 7 | . 1 . . . . . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . . . . . 10 1 Full Trace Events 4 | . . . . . . . 3 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 15 | . . . . . . . 15 . Highest-Rated Ally 15 | . . . . . . . 15 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 106 | . . . . . . . 106 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7448 | 61 168 1068 726 696 639 327 2978 785 Spaces Moved 3561 | 43 115 634 309 383 399 156 1281 241 Core 19 | 13 . . . . . . 6 . Treads 2424 | . . . 233 383 399 109 1059 241 Legs 1118 | 30 115 634 76 . . 47 216 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 160 150 120 182 Average Speed 165 | 105 142 150 157 160 160 158 180 182 Slowest Speed 700 | 150 150 150 180 160 160 210 700 183 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 26 99 30 72 87 38 85 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . 11 . . . 5 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 11 | . . . 11 . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4593 | 58 119 711 451 422 400 200 1694 538 Wait 465 | . . 40 23 13 . 7 137 245 Move 3553 | 42 114 633 308 382 398 155 1280 241 Hop . | . . . . . . . . . Pick Up 98 | 8 3 8 21 3 2 5 41 7 Fast Attach 23 | 2 1 . 4 . . 3 13 . Attach 37 | 5 . 3 8 . . 2 12 7 Detach 3 | 1 . . 1 . . . 1 . Swap 42 | . . 4 10 1 . 2 17 8 Drop 79 | . 1 3 18 1 . 7 43 6 Fire 293 | . . 20 58 22 . 19 150 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 230 | -10/Materials | Entered Mines 256 | -10/Mines | Learned Materials stockpile data 291 | -10/Mines | Learned location of Storage (-7) 293 | -10/Mines | Discovered new exit (range 2) 309 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 9) 493 | -10/Mines | Learned location of Zion (-7) 796 | -10/Mines | Build established: Scavenger-Mutant 1298 | -10/Mines | Entered Materials 1298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -9/Materials | Lost 3 parts (1u2w) 1890 | -9/Materials | Destroyed 7 combat bots 1979 | -9/Materials | Discovered new exit (range 14) 2024 | -9/Materials | Entered Mines 2028 | -9/Mines | Met a Derelict bent on vengeance 2170 | -9/Mines | Learned Materials stockpile data 2560 | -9/Mines | Core integrity fell below 50% 2713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2713 | -9/Mines | Discovered new exit (range 5) 2720 | -9/Mines | Entered Exiles 2720 | -9/Exiles | Found Exiles lab abandoned 3343 | -9/Exiles | Discovered new exit (range 10) 3359 | -9/Exiles | Entered Mines 3593 | -8/Mines | Core integrity fell below 20% 3669 | -8/Mines | Discovered new exit (range 10) 3686 | -8/Mines | Entered Materials 3686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4281 | -8/Materials | Lost 3 parts (1p2w) 4409 | -8/Materials | Garrison activated, responded to threat 4847 | -8/Materials | Repaired Adv. Sensor Array? 4963 | -8/Materials | Build established: Hauler-Mutant 5221 | -8/Materials | Discovered new exit (range 9) 5532 | -8/Materials | Discovered new exit (range 3) 6580 | -8/Materials | Core integrity fell below 50% 6625 | -8/Materials | Discovered new exit (range 16) 6657 | -8/Materials | Identified exit to Factory 6664 | -8/Materials | Entered Factory 6664 | -7/Factory | Evolved 2 slots: Utility x2 7398 | -7/Factory | Garrison activated, responded to threat 7449 | -7/Factory | Self-destructed Last Messages --------------- 07392_ Slug penetrates H-55 Commando. 07394_ Penetrated by Slug. 07398_ System corrupted: Heat flow error (+269). 07398_ Slug penetrates H-55 Commando. 07398_ H-55 Commando calls for garrison reinforcements. 07398_ ALERT: Activating Garrison Access F002. 07401_ Slug penetrates Subcomponent Replicator. 07401_ Subcomponent Replicator disabled. 07403_ Penetrated by Slug. 07404_ Slug penetrates Subcomponent Replicator. 07407_ Slug penetrates H-55 Commando. 07407_ H-55 Commando destroyed. 07407_ Door malfunctions. 07418_ Slug penetrates Garrison Access. 07418_ G-47 Trooper destroyed. 07421_ Slug penetrates Garrison Access. 07428_ U-05 Engineer repairs door. 07440_ Triggered Alarm Trap. 07440_ An alarm sounds. 07440_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #* #????? | | ?????????????????????????????????# # """ #????? | | ?????????????????????????????????# # """ #????? | | ?????????????????????????????????# # """ #????? | | ?????????????????????????????????# #! * #????? | | ?????????????????????????????????# # = #????? | | ?????????????????????????????????# # /]]#????? | | ?????????????????????????????????# ###########? | | ??????????????????????? ?????## ##! #? | | ???????????????????????? =??# # #? | | ?????????????????????????""" # #! #? | | ?????????????????????????""" + # #? | | ?????????????????????????""" # ###+######? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# !!! #??? | | ??????????????????????########### !!! #??? | | ??????????????????????# """ ## !!! #??? | | ??????????????????????# """"" ## *%= #??? | | ???????????????????t??# """ %+= " #??? | | ??????????????????????# # """ ! ####??? | | ??????????????????????# # G #?????? | | ??????????????????????# # """ #?????? | | ??????????????????????########## " g #?????? | | ?????????????????###############u g ####??? | | ?????????? @ g #??? | | ?????????????????###############+#### #??? | | ?????????????????????????????# # #??? | | ?????????????????????????????# + #??? | | ?????????????????????????????#""" ##########??? | | ?????????????????????????????#""" #???????????? | | ?????????????????????????????#""" = #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????########???????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentArchitectCloak Manual? 0 Play Time 01:03:36 Cumulative 61.1 hours Start 2019.10.30 @ 06:33:26 End 2019.10.30 @ 07:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9f6f3a6-bcc7-4e42-9551-ed669bcdd9bc